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Raphael Junqueira01968612003-11-14 03:50:35 +00001/*
2 * Direct3D wine internal private include file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
Oliver Stieber46e7c302005-06-23 11:05:24 +00006 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
Raphael Junqueira01968612003-11-14 03:50:35 +00008 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
Jonathan Ernst360a3f92006-05-18 14:49:52 +020021 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
Raphael Junqueira01968612003-11-14 03:50:35 +000022 */
23
24#ifndef __WINE_WINED3D_PRIVATE_H
25#define __WINE_WINED3D_PRIVATE_H
26
27#include <stdarg.h>
Jason Edmeades0a944ae2004-11-29 17:53:42 +000028#include <math.h>
Jason Edmeades24ab49e2004-09-23 04:34:27 +000029#define NONAMELESSUNION
30#define NONAMELESSSTRUCT
Jason Edmeades289562e2004-11-23 13:52:46 +000031#define COBJMACROS
Raphael Junqueira01968612003-11-14 03:50:35 +000032#include "windef.h"
33#include "winbase.h"
Jason Edmeades24ab49e2004-09-23 04:34:27 +000034#include "winreg.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000035#include "wingdi.h"
36#include "winuser.h"
37#include "wine/debug.h"
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +000038#include "wine/unicode.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000039
Henri Verbeeta6917b12008-11-25 11:57:39 +010040#include "objbase.h"
Ivan Gyurdiev062541c2006-10-09 19:45:12 -040041#include "wined3d_private_types.h"
Henri Verbeeta6917b12008-11-25 11:57:39 +010042#include "wine/wined3d.h"
Henri Verbeet8899f342008-11-20 13:32:00 +010043#include "wined3d_gl.h"
Jason Green0c59ca62006-06-09 03:33:01 -040044#include "wine/list.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000045
Henri Verbeet89139b72008-12-03 14:53:43 +010046/* Texture format fixups */
47
48enum fixup_channel_source
49{
50 CHANNEL_SOURCE_ZERO = 0,
51 CHANNEL_SOURCE_ONE = 1,
52 CHANNEL_SOURCE_X = 2,
53 CHANNEL_SOURCE_Y = 3,
54 CHANNEL_SOURCE_Z = 4,
55 CHANNEL_SOURCE_W = 5,
56 CHANNEL_SOURCE_YUV0 = 6,
57 CHANNEL_SOURCE_YUV1 = 7,
58};
59
60enum yuv_fixup
61{
62 YUV_FIXUP_YUY2 = 0,
63 YUV_FIXUP_UYVY = 1,
64 YUV_FIXUP_YV12 = 2,
65};
66
67#include <pshpack2.h>
68struct color_fixup_desc
69{
70 unsigned x_sign_fixup : 1;
71 unsigned x_source : 3;
72 unsigned y_sign_fixup : 1;
73 unsigned y_source : 3;
74 unsigned z_sign_fixup : 1;
75 unsigned z_source : 3;
76 unsigned w_sign_fixup : 1;
77 unsigned w_source : 3;
78};
79#include <poppack.h>
80
81static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
82 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
83
84static inline struct color_fixup_desc create_color_fixup_desc(
85 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
86 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
87{
88 struct color_fixup_desc fixup =
89 {
90 sign0, src0,
91 sign1, src1,
92 sign2, src2,
93 sign3, src3,
94 };
95 return fixup;
96}
97
98static inline struct color_fixup_desc create_yuv_fixup_desc(enum yuv_fixup yuv_fixup)
99{
100 struct color_fixup_desc fixup =
101 {
102 0, yuv_fixup & (1 << 0) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
103 0, yuv_fixup & (1 << 1) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
104 0, yuv_fixup & (1 << 2) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
105 0, yuv_fixup & (1 << 3) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
106 };
107 return fixup;
108}
109
110static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
111{
112 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
113}
114
115static inline BOOL is_yuv_fixup(struct color_fixup_desc fixup)
116{
117 return fixup.x_source == CHANNEL_SOURCE_YUV0 || fixup.x_source == CHANNEL_SOURCE_YUV1;
118}
119
120static inline enum yuv_fixup get_yuv_fixup(struct color_fixup_desc fixup)
121{
122 enum yuv_fixup yuv_fixup = 0;
123 if (fixup.x_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 0);
124 if (fixup.y_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 1);
125 if (fixup.z_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 2);
126 if (fixup.w_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 3);
127 return yuv_fixup;
128}
129
H. Verbeet2a82ed82007-02-27 20:51:48 +0100130/* Hash table functions */
Henri Verbeeteb78c2a2008-11-25 14:36:08 +0100131typedef unsigned int (hash_function_t)(const void *key);
132typedef BOOL (compare_function_t)(const void *keya, const void *keyb);
H. Verbeet2a82ed82007-02-27 20:51:48 +0100133
H. Verbeetb917bda2008-08-21 18:35:34 +0200134struct hash_table_entry_t {
H. Verbeet2a82ed82007-02-27 20:51:48 +0100135 void *key;
136 void *value;
137 unsigned int hash;
138 struct list entry;
H. Verbeetb917bda2008-08-21 18:35:34 +0200139};
H. Verbeet2a82ed82007-02-27 20:51:48 +0100140
Henri Verbeetb4f43e32008-08-29 02:12:10 +0200141struct hash_table_t {
H. Verbeet2a82ed82007-02-27 20:51:48 +0100142 hash_function_t *hash_function;
143 compare_function_t *compare_function;
144 struct list *buckets;
145 unsigned int bucket_count;
H. Verbeetb917bda2008-08-21 18:35:34 +0200146 struct hash_table_entry_t *entries;
H. Verbeet2a82ed82007-02-27 20:51:48 +0100147 unsigned int entry_count;
148 struct list free_entries;
149 unsigned int count;
150 unsigned int grow_size;
151 unsigned int shrink_size;
Henri Verbeetb4f43e32008-08-29 02:12:10 +0200152};
H. Verbeet2a82ed82007-02-27 20:51:48 +0100153
Henri Verbeetb4f43e32008-08-29 02:12:10 +0200154struct hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function);
155void hash_table_destroy(struct hash_table_t *table, void (*free_value)(void *value, void *cb), void *cb);
Henri Verbeet4a19d892008-12-19 19:21:56 +0100156void hash_table_for_each_entry(struct hash_table_t *table, void (*callback)(void *value, void *context), void *context);
Henri Verbeet5532c992008-12-01 15:32:15 +0100157void *hash_table_get(const struct hash_table_t *table, const void *key);
Henri Verbeetb4f43e32008-08-29 02:12:10 +0200158void hash_table_put(struct hash_table_t *table, void *key, void *value);
159void hash_table_remove(struct hash_table_t *table, void *key);
H. Verbeet2a82ed82007-02-27 20:51:48 +0100160
Oliver Stieber18857f12005-06-24 11:53:07 +0000161/* Device caps */
Alexander Dorofeyev16597092008-03-27 00:23:04 +0200162#define MAX_PALETTES 65536
H. Verbeet5b7758f2007-06-25 22:45:40 +0200163#define MAX_STREAMS 16
164#define MAX_TEXTURES 8
165#define MAX_FRAGMENT_SAMPLERS 16
166#define MAX_VERTEX_SAMPLERS 4
167#define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
168#define MAX_ACTIVE_LIGHTS 8
169#define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
170#define MAX_LEVELS 256
Oliver Stieber18857f12005-06-24 11:53:07 +0000171
Jason Green718716b2006-07-19 00:06:07 -0400172#define MAX_CONST_I 16
173#define MAX_CONST_B 16
Oliver Stieber9b0b8032005-08-17 10:27:01 +0000174
Oliver Stieberabb11f32005-07-05 14:05:18 +0000175/* Used for CreateStateBlock */
176#define NUM_SAVEDPIXELSTATES_R 35
177#define NUM_SAVEDPIXELSTATES_T 18
178#define NUM_SAVEDPIXELSTATES_S 12
Stefan Dösingera8e21d02007-08-19 12:50:14 +0200179#define NUM_SAVEDVERTEXSTATES_R 34
Oliver Stieberabb11f32005-07-05 14:05:18 +0000180#define NUM_SAVEDVERTEXSTATES_T 2
181#define NUM_SAVEDVERTEXSTATES_S 1
182
183extern const DWORD SavedPixelStates_R[NUM_SAVEDPIXELSTATES_R];
184extern const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T];
185extern const DWORD SavedPixelStates_S[NUM_SAVEDPIXELSTATES_S];
186extern const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R];
187extern const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T];
188extern const DWORD SavedVertexStates_S[NUM_SAVEDVERTEXSTATES_S];
189
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000190typedef enum _WINELOOKUP {
191 WINELOOKUP_WARPPARAM = 0,
Stefan Dösingera22203a2008-04-06 00:31:39 +0200192 MAX_LOOKUPS = 1
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000193} WINELOOKUP;
194
Henri Verbeet50ebf262008-11-28 15:30:11 +0100195extern const int minLookup[MAX_LOOKUPS];
196extern const int maxLookup[MAX_LOOKUPS];
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000197extern DWORD *stateLookup[MAX_LOOKUPS];
198
Henri Verbeetc7880e82008-11-26 16:14:40 +0100199struct min_lookup
200{
201 GLenum mip[WINED3DTEXF_LINEAR + 1];
202};
Stefan Dösingera22203a2008-04-06 00:31:39 +0200203
Henri Verbeetc7880e82008-11-26 16:14:40 +0100204struct min_lookup minMipLookup[WINED3DTEXF_ANISOTROPIC + 1];
205const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1];
206GLenum magLookup[WINED3DTEXF_ANISOTROPIC + 1];
207const GLenum magLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1];
208
209extern const struct filter_lookup filter_lookup_nofilter;
210extern struct filter_lookup filter_lookup;
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000211
Stefan Dösingerb83dc6b2007-12-19 02:51:53 +0100212void init_type_lookup(WineD3D_GL_Info *gl_info);
213#define WINED3D_ATR_TYPE(type) GLINFO_LOCATION.glTypeLookup[type].d3dType
214#define WINED3D_ATR_SIZE(type) GLINFO_LOCATION.glTypeLookup[type].size
215#define WINED3D_ATR_GLTYPE(type) GLINFO_LOCATION.glTypeLookup[type].glType
Henri Verbeetb1812c62009-01-08 10:19:17 +0100216#define WINED3D_ATR_FORMAT(type) GLINFO_LOCATION.glTypeLookup[type].format
Stefan Dösingerb83dc6b2007-12-19 02:51:53 +0100217#define WINED3D_ATR_NORMALIZED(type) GLINFO_LOCATION.glTypeLookup[type].normalized
218#define WINED3D_ATR_TYPESIZE(type) GLINFO_LOCATION.glTypeLookup[type].typesize
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000219
Francois Gouget8320d212008-07-10 00:23:07 +0200220/* float_16_to_32() and float_32_to_16() (see implementation in
221 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
Stefan Dösinger825506d2008-02-25 11:18:03 +0100222 * to standard C floats and vice versa. They do not depend on the encoding
223 * of the C float, so they are platform independent, but slow. On x86 and
Austin English6e59cd22008-04-22 01:18:14 -0500224 * other IEEE 754 compliant platforms the conversion can be accelerated by
225 * bit shifting the exponent and mantissa. There are also some SSE-based
226 * assembly routines out there.
Stefan Dösinger825506d2008-02-25 11:18:03 +0100227 *
228 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
229 */
Stefan Dösingerb5f925c2007-12-19 17:18:39 +0100230static inline float float_16_to_32(const unsigned short *in) {
231 const unsigned short s = ((*in) & 0x8000);
232 const unsigned short e = ((*in) & 0x7C00) >> 10;
233 const unsigned short m = (*in) & 0x3FF;
234 const float sgn = (s ? -1.0 : 1.0);
235
236 if(e == 0) {
237 if(m == 0) return sgn * 0.0; /* +0.0 or -0.0 */
238 else return sgn * pow(2, -14.0) * ( (float) m / 1024.0);
239 } else if(e < 31) {
240 return sgn * pow(2, (float) e-15.0) * (1.0 + ((float) m / 1024.0));
241 } else {
242 if(m == 0) return sgn / 0.0; /* +INF / -INF */
243 else return 0.0 / 0.0; /* NAN */
244 }
245}
246
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000247/**
248 * Settings
249 */
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000250#define VS_NONE 0
251#define VS_HW 1
Raphael Junqueira01968612003-11-14 03:50:35 +0000252
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000253#define PS_NONE 0
254#define PS_HW 1
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000255
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000256#define VBO_NONE 0
257#define VBO_HW 1
258
259#define NP2_NONE 0
260#define NP2_REPACK 1
H. Verbeet193f6bb2006-09-26 20:31:48 +0200261#define NP2_NATIVE 2
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000262
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100263#define ORM_BACKBUFFER 0
264#define ORM_PBUFFER 1
H. Verbeet6d660852006-11-17 13:24:00 +0100265#define ORM_FBO 2
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100266
Jason Greend2045402006-05-23 18:22:59 -0400267#define SHADER_ARB 1
268#define SHADER_GLSL 2
Stefan Dösinger4640be82008-03-22 14:31:52 +0100269#define SHADER_ATI 3
270#define SHADER_NONE 4
Jason Greend2045402006-05-23 18:22:59 -0400271
Stefan Dösinger739d5652006-07-17 20:14:25 +0200272#define RTL_DISABLE -1
273#define RTL_AUTO 0
274#define RTL_READDRAW 1
275#define RTL_READTEX 2
276#define RTL_TEXDRAW 3
277#define RTL_TEXTEX 4
278
Roderick Colenbrander27335722008-11-23 22:51:03 +0100279#define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
Roderick Colenbrander52d59712008-11-23 22:33:29 +0100280#define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
281
H. Verbeetba8a6a32006-09-26 20:31:41 +0200282/* NOTE: When adding fields to this structure, make sure to update the default
283 * values in wined3d_main.c as well. */
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000284typedef struct wined3d_settings_s {
285/* vertex and pixel shader modes */
286 int vs_mode;
287 int ps_mode;
288 int vbo_mode;
Jason Greend2045402006-05-23 18:22:59 -0400289/* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
290 we should use it. However, until it's fully implemented, we'll leave it as a registry
291 setting for developers. */
Phil Costin1b320432006-05-18 02:24:08 +0100292 BOOL glslRequested;
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100293 int offscreen_rendering_mode;
Stefan Dösinger739d5652006-07-17 20:14:25 +0200294 int rendertargetlock_mode;
Roderick Colenbrander27335722008-11-23 22:51:03 +0100295 unsigned short pci_vendor_id;
Roderick Colenbrander52d59712008-11-23 22:33:29 +0100296 unsigned short pci_device_id;
Jan Zerebecki4d6cfb62006-08-08 00:03:06 +0200297/* Memory tracking and object counting */
298 unsigned int emulated_textureram;
Stefan Dösinger271fb002007-09-01 21:22:32 +0200299 char *logo;
Roderick Colenbrander042d0392008-06-02 21:06:01 +0000300 int allow_multisampling;
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000301} wined3d_settings_t;
302
303extern wined3d_settings_t wined3d_settings;
304
H. Verbeetdf6f4822006-11-27 20:50:37 +0100305/* Shader backends */
Stefan Dösinger2b2c9192007-09-21 23:53:57 +0200306struct SHADER_OPCODE_ARG;
H. Verbeetdf6f4822006-11-27 20:50:37 +0100307
Stefan Dösingera66fb402008-03-18 19:19:16 +0100308#define SHADER_PGMSIZE 65535
309typedef struct SHADER_BUFFER {
310 char* buffer;
311 unsigned int bsize;
312 unsigned int lineNo;
313 BOOL newline;
314} SHADER_BUFFER;
315
Henri Verbeet2e769542008-09-23 17:39:34 +0200316enum WINED3D_SHADER_INSTRUCTION_HANDLER
317{
318 WINED3DSIH_ABS,
319 WINED3DSIH_ADD,
320 WINED3DSIH_BEM,
321 WINED3DSIH_BREAK,
322 WINED3DSIH_BREAKC,
323 WINED3DSIH_BREAKP,
324 WINED3DSIH_CALL,
325 WINED3DSIH_CALLNZ,
326 WINED3DSIH_CMP,
327 WINED3DSIH_CND,
328 WINED3DSIH_CRS,
329 WINED3DSIH_DCL,
330 WINED3DSIH_DEF,
331 WINED3DSIH_DEFB,
332 WINED3DSIH_DEFI,
333 WINED3DSIH_DP2ADD,
334 WINED3DSIH_DP3,
335 WINED3DSIH_DP4,
336 WINED3DSIH_DST,
337 WINED3DSIH_DSX,
338 WINED3DSIH_DSY,
339 WINED3DSIH_ELSE,
340 WINED3DSIH_ENDIF,
341 WINED3DSIH_ENDLOOP,
342 WINED3DSIH_ENDREP,
343 WINED3DSIH_EXP,
344 WINED3DSIH_EXPP,
345 WINED3DSIH_FRC,
346 WINED3DSIH_IF,
347 WINED3DSIH_IFC,
348 WINED3DSIH_LABEL,
349 WINED3DSIH_LIT,
350 WINED3DSIH_LOG,
351 WINED3DSIH_LOGP,
352 WINED3DSIH_LOOP,
353 WINED3DSIH_LRP,
354 WINED3DSIH_M3x2,
355 WINED3DSIH_M3x3,
356 WINED3DSIH_M3x4,
357 WINED3DSIH_M4x3,
358 WINED3DSIH_M4x4,
359 WINED3DSIH_MAD,
360 WINED3DSIH_MAX,
361 WINED3DSIH_MIN,
362 WINED3DSIH_MOV,
363 WINED3DSIH_MOVA,
364 WINED3DSIH_MUL,
365 WINED3DSIH_NOP,
366 WINED3DSIH_NRM,
367 WINED3DSIH_PHASE,
368 WINED3DSIH_POW,
369 WINED3DSIH_RCP,
370 WINED3DSIH_REP,
371 WINED3DSIH_RET,
372 WINED3DSIH_RSQ,
373 WINED3DSIH_SETP,
374 WINED3DSIH_SGE,
375 WINED3DSIH_SGN,
376 WINED3DSIH_SINCOS,
377 WINED3DSIH_SLT,
378 WINED3DSIH_SUB,
379 WINED3DSIH_TEX,
380 WINED3DSIH_TEXBEM,
381 WINED3DSIH_TEXBEML,
382 WINED3DSIH_TEXCOORD,
383 WINED3DSIH_TEXDEPTH,
384 WINED3DSIH_TEXDP3,
385 WINED3DSIH_TEXDP3TEX,
386 WINED3DSIH_TEXKILL,
387 WINED3DSIH_TEXLDD,
388 WINED3DSIH_TEXLDL,
389 WINED3DSIH_TEXM3x2DEPTH,
390 WINED3DSIH_TEXM3x2PAD,
391 WINED3DSIH_TEXM3x2TEX,
392 WINED3DSIH_TEXM3x3,
393 WINED3DSIH_TEXM3x3DIFF,
394 WINED3DSIH_TEXM3x3PAD,
395 WINED3DSIH_TEXM3x3SPEC,
396 WINED3DSIH_TEXM3x3TEX,
397 WINED3DSIH_TEXM3x3VSPEC,
398 WINED3DSIH_TEXREG2AR,
399 WINED3DSIH_TEXREG2GB,
400 WINED3DSIH_TEXREG2RGB,
401 WINED3DSIH_TABLE_SIZE
402};
403
Henri Verbeetcfb3bea2008-11-25 14:36:09 +0100404typedef void (*SHADER_HANDLER)(const struct SHADER_OPCODE_ARG *);
Henri Verbeet2e769542008-09-23 17:39:34 +0200405
Stefan Dösinger5ab52022008-03-18 19:39:26 +0100406struct shader_caps {
Stefan Dösinger5ab52022008-03-18 19:39:26 +0100407 DWORD VertexShaderVersion;
408 DWORD MaxVertexShaderConst;
409
410 DWORD PixelShaderVersion;
411 float PixelShader1xMaxValue;
412
413 WINED3DVSHADERCAPS2_0 VS20Caps;
414 WINED3DPSHADERCAPS2_0 PS20Caps;
415
416 DWORD MaxVShaderInstructionsExecuted;
417 DWORD MaxPShaderInstructionsExecuted;
418 DWORD MaxVertexShader30InstructionSlots;
419 DWORD MaxPixelShader30InstructionSlots;
420};
421
Henri Verbeet57401fc2008-10-27 18:31:31 +0100422enum tex_types
423{
424 tex_1d = 0,
425 tex_2d = 1,
426 tex_3d = 2,
427 tex_cube = 3,
428 tex_rect = 4,
429 tex_type_count = 5,
430};
431
Stefan Dösinger61e581a2008-12-14 15:40:07 +0100432enum vertexprocessing_mode {
433 fixedfunction,
434 vertexshader,
435 pretransformed
436};
437
438struct stb_const_desc {
439 char texunit;
440 UINT const_num;
441};
442
Stefan Dösinger690cbe72008-12-15 19:35:40 +0100443enum fogmode {
444 FOG_OFF,
445 FOG_LINEAR,
446 FOG_EXP,
447 FOG_EXP2
448};
449
Stefan Dösinger61e581a2008-12-14 15:40:07 +0100450/* Stateblock dependent parameters which have to be hardcoded
451 * into the shader code
452 */
453struct ps_compile_args {
454 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
455 BOOL srgb_correction;
456 enum vertexprocessing_mode vp_mode;
Stefan Dösinger690cbe72008-12-15 19:35:40 +0100457 enum fogmode fog;
Stefan Dösinger61e581a2008-12-14 15:40:07 +0100458 /* Projected textures(ps 1.0-1.3) */
459 /* Texture types(2D, Cube, 3D) in ps 1.x */
460};
461
Stefan Dösinger8dcd5122009-02-05 19:44:32 +0100462#define MAX_ATTRIBS 16
463
464enum fog_src_type {
465 VS_FOG_Z = 0,
466 VS_FOG_COORD = 1
467};
468
469struct vs_compile_args {
470 WORD fog_src;
471 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
472};
473
H. Verbeetdf6f4822006-11-27 20:50:37 +0100474typedef struct {
Henri Verbeet2e769542008-09-23 17:39:34 +0200475 const SHADER_HANDLER *shader_instruction_handler_table;
H. Verbeetdf6f4822006-11-27 20:50:37 +0100476 void (*shader_select)(IWineD3DDevice *iface, BOOL usePS, BOOL useVS);
Henri Verbeet57401fc2008-10-27 18:31:31 +0100477 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
H. Verbeetb37cc082008-07-10 17:57:35 +0200478 void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
Henri Verbeetd099dde2008-12-17 17:07:25 +0100479 void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count);
480 void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count);
H. Verbeetdf6f4822006-11-27 20:50:37 +0100481 void (*shader_load_constants)(IWineD3DDevice *iface, char usePS, char useVS);
Stefan Dösingercfc57252007-11-20 17:40:54 +0100482 void (*shader_destroy)(IWineD3DBaseShader *iface);
Stefan Dösingerf912f182008-02-24 11:23:53 +0100483 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
484 void (*shader_free_private)(IWineD3DDevice *iface);
Stefan Dösinger107e80a2008-03-04 02:30:23 +0100485 BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
Stefan Dösinger61e581a2008-12-14 15:40:07 +0100486 GLuint (*shader_generate_pshader)(IWineD3DPixelShader *iface, SHADER_BUFFER *buffer, const struct ps_compile_args *args);
Stefan Dösinger8dcd5122009-02-05 19:44:32 +0100487 GLuint (*shader_generate_vshader)(IWineD3DVertexShader *iface, SHADER_BUFFER *buffer, const struct vs_compile_args *args);
Henri Verbeetd8f6e632008-11-25 14:36:09 +0100488 void (*shader_get_caps)(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct shader_caps *caps);
Henri Verbeet89139b72008-12-03 14:53:43 +0100489 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
H. Verbeetdf6f4822006-11-27 20:50:37 +0100490} shader_backend_t;
491
492extern const shader_backend_t glsl_shader_backend;
493extern const shader_backend_t arb_program_shader_backend;
494extern const shader_backend_t none_shader_backend;
495
Jason Edmeadesc3421ea2004-09-29 21:26:47 +0000496/* X11 locking */
497
Maarten Lankhorst4eca43e2008-12-18 21:12:36 +0100498extern void (* CDECL wine_tsx11_lock_ptr)(void);
499extern void (* CDECL wine_tsx11_unlock_ptr)(void);
Jason Edmeadesc3421ea2004-09-29 21:26:47 +0000500
501/* As GLX relies on X, this is needed */
502extern int num_lock;
503
504#if 0
505#define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
506#define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
507#else
508#define ENTER_GL() wine_tsx11_lock_ptr()
509#define LEAVE_GL() wine_tsx11_unlock_ptr()
510#endif
511
512/*****************************************************************************
513 * Defines
514 */
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000515
516/* GL related defines */
517/* ------------------ */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000518#define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
519#define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
Jason Edmeadesf738c142004-12-09 11:42:34 +0000520#define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
Oliver Stieber2c0e97e2005-08-17 11:34:03 +0000521#define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
Jason Edmeadesb5198932004-10-06 00:05:29 +0000522
Raphael Junqueira705aec52005-11-15 12:03:13 +0000523#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
524#define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
525#define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
526#define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
527
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000528#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
529#define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
530#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
531#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
532
Alexandre Julliard6800d3d2008-12-03 10:03:26 +0100533#define D3DCOLORTOGLFLOAT4(dw, vec) do { \
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000534 (vec)[0] = D3DCOLOR_R(dw); \
535 (vec)[1] = D3DCOLOR_G(dw); \
536 (vec)[2] = D3DCOLOR_B(dw); \
Alexandre Julliard6800d3d2008-12-03 10:03:26 +0100537 (vec)[3] = D3DCOLOR_A(dw); \
538} while(0)
Roderick Colenbrander54e5f9c2006-05-25 13:54:03 +0200539
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000540/* DirectX Device Limits */
541/* --------------------- */
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000542#define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
543
Jason Edmeadesb5198932004-10-06 00:05:29 +0000544#define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
545 See MaxStreams in MSDN under GetDeviceCaps */
Henri Verbeet457037f2008-12-31 16:57:10 +0100546#define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
Jason Edmeades41427852005-01-09 17:37:02 +0000547
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000548/* Checking of API calls */
549/* --------------------- */
Henri Verbeet5284fce2008-12-02 18:41:33 +0100550#ifndef WINE_NO_DEBUG_MSGS
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400551#define checkGLcall(A) \
Alexandre Julliard6800d3d2008-12-03 10:03:26 +0100552do { \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400553 GLint err = glGetError(); \
554 if (err == GL_NO_ERROR) { \
555 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
556 \
557 } else do { \
H. Verbeetb643ab32007-04-23 22:02:50 +0200558 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
559 debug_glerror(err), err, A, __FILE__, __LINE__); \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400560 err = glGetError(); \
561 } while (err != GL_NO_ERROR); \
Alexandre Julliard6800d3d2008-12-03 10:03:26 +0100562} while(0)
Henri Verbeet5284fce2008-12-02 18:41:33 +0100563#else
Alexandre Julliard6800d3d2008-12-03 10:03:26 +0100564#define checkGLcall(A) do {} while(0)
Henri Verbeet5284fce2008-12-02 18:41:33 +0100565#endif
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000566
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000567/* Trace routines / diagnostics */
568/* ---------------------------- */
569
570/* Dump out a matrix and copy it */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000571#define conv_mat(mat,gl_mat) \
572do { \
573 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
574 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
575 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
576 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
577 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
578} while (0)
579
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000580/* Macro to dump out the current state of the light chain */
581#define DUMP_LIGHT_CHAIN() \
Alexandre Julliard6800d3d2008-12-03 10:03:26 +0100582do { \
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000583 PLIGHTINFOEL *el = This->stateBlock->lights;\
584 while (el) { \
585 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
586 el = el->next; \
587 } \
Alexandre Julliard6800d3d2008-12-03 10:03:26 +0100588} while(0)
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000589
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000590/* Trace vector and strided data information */
Jason Edmeadesf738c142004-12-09 11:42:34 +0000591#define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
H. Verbeetd7596082007-05-09 19:08:37 +0200592#define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \
593 sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo);
Jason Edmeadesf738c142004-12-09 11:42:34 +0000594
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000595/* Defines used for optimizations */
596
597/* Only reapply what is necessary */
598#define REAPPLY_ALPHAOP 0x0001
599#define REAPPLY_ALL 0xFFFF
600
601/* Advance declaration of structures to satisfy compiler */
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000602typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
Jason Edmeades41427852005-01-09 17:37:02 +0000603typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +0200604typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100605typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000606
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000607/* Global variables */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000608extern const float identity[16];
609
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000610/*****************************************************************************
Jason Edmeadesf738c142004-12-09 11:42:34 +0000611 * Compilable extra diagnostics
612 */
613
614/* Trace information per-vertex: (extremely high amount of trace) */
615#if 0 /* NOTE: Must be 0 in cvs */
616# define VTRACE(A) TRACE A
617#else
618# define VTRACE(A)
619#endif
620
Jason Edmeadesc4de9522004-12-14 11:54:27 +0000621/* TODO: Confirm each of these works when wined3d move completed */
622#if 0 /* NOTE: Must be 0 in cvs */
623 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
Francois Gougetef998ea2006-10-15 17:05:01 +0200624 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
625 is enabled, and if it doesn't exist it is disabled. */
Jason Edmeadesc4de9522004-12-14 11:54:27 +0000626# define FRAME_DEBUGGING
627 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
628 the file is deleted */
629# if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
630# define SINGLE_FRAME_DEBUGGING
631# endif
632 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
633 It can only be enabled when FRAME_DEBUGGING is also enabled
634 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
635 array is drawn. */
636# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
637# define SHOW_FRAME_MAKEUP 1
638# endif
639 /* The following, when enabled, lets you see the makeup of the all the textures used during each
640 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
641 The contents of the textures assigned to each stage are written into
642 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
643# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
644# define SHOW_TEXTURE_MAKEUP 0
645# endif
646extern BOOL isOn;
647extern BOOL isDumpingFrames;
648extern LONG primCounter;
649#endif
650
Jason Edmeadesf738c142004-12-09 11:42:34 +0000651/*****************************************************************************
652 * Prototypes
653 */
654
655/* Routine common to the draw primitive and draw indexed primitive routines */
Henri Verbeet5f8c62e2009-01-07 09:00:55 +0100656void drawPrimitive(IWineD3DDevice *iface, int PrimitiveType, long NumPrimitives,
657 UINT numberOfVertices, long start_idx, short idxBytes, const void *idxData, int minIndex);
Jason Edmeadesf738c142004-12-09 11:42:34 +0000658
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200659void primitiveDeclarationConvertToStridedData(
660 IWineD3DDevice *iface,
661 BOOL useVertexShaderFunction,
662 WineDirect3DVertexStridedData *strided,
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200663 BOOL *fixup);
664
Stefan Dösinger9abdac62006-05-12 22:21:31 +0200665DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
666
Henri Verbeet50ebf262008-11-28 15:30:11 +0100667typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
668typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
Stefan Dösinger2d904492007-12-19 17:10:02 +0100669extern glAttribFunc position_funcs[WINED3DDECLTYPE_UNUSED];
670extern glAttribFunc diffuse_funcs[WINED3DDECLTYPE_UNUSED];
671extern glAttribFunc specular_funcs[WINED3DDECLTYPE_UNUSED];
672extern glAttribFunc normal_funcs[WINED3DDECLTYPE_UNUSED];
Henri Verbeet3a7fcec2008-09-24 15:56:48 +0200673extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3DDECLTYPE_UNUSED];
Stefan Dösinger2d904492007-12-19 17:10:02 +0100674
Stefan Dösinger10ff0d82006-05-09 18:16:13 +0200675#define eps 1e-8
676
Stefan Dösinger9abdac62006-05-12 22:21:31 +0200677#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
678 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
679
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100680/* Routines and structures related to state management */
Stefan Dösinger380930d2007-02-12 19:18:31 +0100681typedef struct WineD3DContext WineD3DContext;
Stefan Dösingerc739c382007-02-12 19:18:22 +0100682typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *ctx);
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100683
Stefan Dösinger2a24e842006-12-06 13:22:12 +0100684#define STATE_RENDER(a) (a)
685#define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
686
Henri Verbeeta8697d92009-01-06 11:43:45 +0100687#define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
Stefan Dösinger569a2fa2006-12-19 22:43:49 +0100688#define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
689
Stefan Dösinger2d1aeb42006-12-19 23:14:07 +0100690/* + 1 because samplers start with 0 */
691#define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
H. Verbeet5b7758f2007-06-25 22:45:40 +0200692#define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
Stefan Dösinger2d1aeb42006-12-19 23:14:07 +0100693
H. Verbeet5b7758f2007-06-25 22:45:40 +0200694#define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
Stefan Dösinger22e2a5a2006-12-19 23:22:19 +0100695#define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
696
Stefan Dösingerb58715e2006-12-28 18:57:16 +0100697#define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
698#define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
699
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100700#define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
701#define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
Stefan Dösinger59ae2a52007-02-19 15:25:32 +0100702#define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
703#define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100704
Stefan Dösinger59ae2a52007-02-19 15:25:32 +0100705#define STATE_VDECL (STATE_INDEXBUFFER + 1)
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100706#define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
707
708#define STATE_VSHADER (STATE_VDECL + 1)
709#define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
710
Stefan Dösingera48bbc32007-01-02 21:40:59 +0100711#define STATE_VIEWPORT (STATE_VSHADER + 1)
712#define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
713
Stefan Dösinger8e37fcd2007-01-06 18:17:27 +0100714#define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
715#define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
716#define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
717#define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
718
Stefan Dösinger174b6322007-02-14 17:48:52 +0100719#define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
H. Verbeetcb4c9b62007-07-15 23:46:06 +0200720#define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
Stefan Dösinger174b6322007-02-14 17:48:52 +0100721
Stefan Dösingerecfd4cb2007-02-19 15:25:16 +0100722#define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
723#define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
724
Stefan Dösinger409aa732007-02-28 14:36:36 +0100725#define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
726#define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
727
Stefan Dösinger2f4b9e42007-06-15 21:33:54 +0200728#define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
729
Stefan Dösinger5a63b792007-09-18 11:43:09 +0200730#define STATE_FRONTFACE (STATE_MATERIAL + 1)
731
732#define STATE_HIGHEST (STATE_FRONTFACE)
Stefan Dösinger7532c752006-12-19 13:00:03 +0100733
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100734struct StateEntry
735{
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500736 DWORD representative;
737 APPLYSTATEFUNC apply;
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100738};
739
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500740struct StateEntryTemplate
741{
742 DWORD state;
743 struct StateEntry content;
Stefan Dösinger35f33ef2008-07-05 15:04:16 -0500744 GL_SupportedExt extension;
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500745};
746
Stefan Dösingere4078fb2008-07-03 14:36:18 -0500747struct fragment_caps {
748 DWORD PrimitiveMiscCaps;
749
750 DWORD TextureOpCaps;
751 DWORD MaxTextureBlendStages;
752 DWORD MaxSimultaneousTextures;
753};
754
Stefan Dösingerc48195e2008-07-04 15:09:49 -0500755struct fragment_pipeline {
756 void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
Henri Verbeetd8f6e632008-11-25 14:36:09 +0100757 void (*get_caps)(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct fragment_caps *caps);
Stefan Dösingere7733ea2008-07-11 09:41:28 -0500758 HRESULT (*alloc_private)(IWineD3DDevice *iface);
759 void (*free_private)(IWineD3DDevice *iface);
Henri Verbeet89139b72008-12-03 14:53:43 +0100760 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
Stefan Dösingerc48195e2008-07-04 15:09:49 -0500761 const struct StateEntryTemplate *states;
Stefan Dösingeraf8d2682008-08-23 15:41:51 -0500762 BOOL ffp_proj_control;
Stefan Dösingerc48195e2008-07-04 15:09:49 -0500763};
764
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500765extern const struct StateEntryTemplate misc_state_template[];
Stefan Dösinger141f31f2008-07-02 10:02:19 -0500766extern const struct StateEntryTemplate ffp_vertexstate_template[];
Stefan Dösingerc48195e2008-07-04 15:09:49 -0500767extern const struct fragment_pipeline ffp_fragment_pipeline;
768extern const struct fragment_pipeline atifs_fragment_pipeline;
Stefan Dösinger14b24052008-07-28 11:41:02 -0500769extern const struct fragment_pipeline arbfp_fragment_pipeline;
Stefan Dösinger86b033b2008-07-04 16:15:18 -0500770extern const struct fragment_pipeline nvts_fragment_pipeline;
771extern const struct fragment_pipeline nvrc_fragment_pipeline;
772
Stefan Dösinger84258722008-03-09 19:30:08 +0100773/* "Base" state table */
Allan Tong29dd2862009-01-06 20:20:08 -0500774HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
Henri Verbeet7c0cb8c2008-12-01 15:32:14 +0100775 const WineD3D_GL_Info *gl_info, const struct StateEntryTemplate *vertex,
776 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc);
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100777
Stefan Dösingerfc6b9772008-08-01 13:21:10 -0500778/* Shaders for color conversions in blits */
779struct blit_shader {
780 HRESULT (*alloc_private)(IWineD3DDevice *iface);
781 void (*free_private)(IWineD3DDevice *iface);
782 HRESULT (*set_shader)(IWineD3DDevice *iface, WINED3DFORMAT fmt, GLenum textype, UINT width, UINT height);
783 void (*unset_shader)(IWineD3DDevice *iface);
Henri Verbeet89139b72008-12-03 14:53:43 +0100784 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
Stefan Dösingerfc6b9772008-08-01 13:21:10 -0500785};
786
787extern const struct blit_shader ffp_blit;
Stefan Dösinger1f4cf352008-08-19 11:09:45 -0500788extern const struct blit_shader arbfp_blit;
Stefan Dösingerfc6b9772008-08-01 13:21:10 -0500789
Stefan Dösinger1deafcb2008-12-15 19:37:36 +0100790enum fogsource {
791 FOGSOURCE_FFP,
792 FOGSOURCE_VS,
793 FOGSOURCE_COORD,
794};
795
Stefan Dösinger380930d2007-02-12 19:18:31 +0100796/* The new context manager that should deal with onscreen and offscreen rendering */
797struct WineD3DContext {
798 /* State dirtification
799 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
800 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
801 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
802 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
803 */
804 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
805 DWORD numDirtyEntries;
806 DWORD isStateDirty[STATE_HIGHEST/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
807
Stefan Dösinger12252d02007-02-12 19:21:10 +0100808 IWineD3DSurface *surface;
Stefan Dösinger90fe64c2007-03-04 17:31:06 +0100809 DWORD tid; /* Thread ID which owns this context at the moment */
Stefan Dösinger380930d2007-02-12 19:18:31 +0100810
Austin English3471f842008-01-09 13:37:05 -0600811 /* Stores some information about the context state for optimization */
Henri Verbeet3f12f592008-12-30 14:56:49 +0100812 WORD draw_buffer_dirty : 1;
813 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
814 WORD last_was_pshader : 1;
815 WORD last_was_vshader : 1;
Henri Verbeet3f12f592008-12-30 14:56:49 +0100816 WORD namedArraysLoaded : 1;
817 WORD numberedArraysLoaded : 1;
818 WORD last_was_blit : 1;
819 WORD last_was_ckey : 1;
820 WORD fog_coord : 1;
821 WORD isPBuffer : 1;
822 WORD fog_enabled : 1;
823 WORD num_untracked_materials : 2; /* Max value 2 */
Stefan Dösinger50109aa2009-01-16 15:09:18 +0100824 WORD padding : 3;
Henri Verbeet3f12f592008-12-30 14:56:49 +0100825 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
826 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
Henri Verbeet5ad3bba2008-12-08 10:30:02 +0100827 DWORD numbered_array_mask;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100828 GLenum tracking_parm; /* Which source is tracking current colour */
Stefan Dösingerb081cba2007-06-20 14:36:32 +0200829 GLenum untracked_materials[2];
Stefan Dösinger74c56842008-06-17 01:41:49 +0200830 UINT blit_w, blit_h;
Stefan Dösinger1deafcb2008-12-15 19:37:36 +0100831 enum fogsource fog_source;
Stefan Dösinger12252d02007-02-12 19:21:10 +0100832
Stefan Dösinger107e80a2008-03-04 02:30:23 +0100833 char *vshader_const_dirty, *pshader_const_dirty;
834
Stefan Dösinger12252d02007-02-12 19:21:10 +0100835 /* The actual opengl context */
Roderick Colenbranderac3927a2007-08-08 03:09:38 +0200836 HGLRC glCtx;
837 HWND win_handle;
838 HDC hdc;
839 HPBUFFERARB pbuffer;
Stefan Dösinger67e09432008-04-08 14:20:27 +0200840 GLint aux_buffers;
H. Verbeet05931f42008-08-21 18:34:55 +0200841
842 /* FBOs */
Henri Verbeet45820042008-09-18 14:57:53 +0200843 struct list fbo_list;
844 struct fbo_entry *current_fbo;
H. Verbeet05931f42008-08-21 18:34:55 +0200845 GLuint src_fbo;
846 GLuint dst_fbo;
Stefan Dösinger31da3c02008-12-15 19:21:37 +0100847
848 /* Extension emulation */
Stefan Dösinger31da3c02008-12-15 19:21:37 +0100849 GLint gl_fog_source;
850 GLfloat fog_coord_value;
851 GLfloat color[4], fogstart, fogend, fogcolor[4];
Stefan Dösinger380930d2007-02-12 19:18:31 +0100852};
853
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100854typedef enum ContextUsage {
855 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
Austin English3471f842008-01-09 13:37:05 -0600856 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100857 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
Stefan Dösingerfdadf262007-07-09 16:57:58 +0200858 CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100859} ContextUsage;
860
861void ActivateContext(IWineD3DDeviceImpl *device, IWineD3DSurface *target, ContextUsage usage);
Stefan Dösinger31da3c02008-12-15 19:21:37 +0100862WineD3DContext *getActiveContext(void);
Roderick Colenbrander57547262007-08-11 12:17:56 +0200863WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win, BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *pPresentParms);
Stefan Dösinger12252d02007-02-12 19:21:10 +0100864void DestroyContext(IWineD3DDeviceImpl *This, WineD3DContext *context);
Henri Verbeet76de76e2008-09-18 14:57:53 +0200865void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource, WINED3DRESOURCETYPE type);
Henri Verbeeta2692362008-09-18 14:57:53 +0200866void context_bind_fbo(IWineD3DDevice *iface, GLenum target, GLuint *fbo);
867void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, IWineD3DSurface *depth_stencil, BOOL use_render_buffer);
868void context_attach_surface_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, DWORD idx, IWineD3DSurface *surface);
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100869
Stefan Dösinger7f2b8f92008-07-29 12:09:34 -0500870void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain);
871HRESULT create_primary_opengl_context(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain);
872
Roderick Colenbranderde97fa72006-08-19 11:58:23 +0200873/* Macros for doing basic GPU detection based on opengl capabilities */
874#define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
875#define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
876#define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
877#define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
878
Markus Amsler04ae4592006-12-05 00:28:58 +0100879/* Default callbacks for implicit object destruction */
880extern ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface);
881
Markus Amsler50a0c212006-12-05 00:29:21 +0100882extern ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pSurface);
883
Jason Edmeadesf738c142004-12-09 11:42:34 +0000884/*****************************************************************************
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000885 * Internal representation of a light
886 */
887typedef struct PLIGHTINFOEL PLIGHTINFOEL;
888struct PLIGHTINFOEL {
889 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
890 DWORD OriginalIndex;
891 LONG glIndex;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000892 BOOL changed;
893 BOOL enabledChanged;
Stefan Dösinger3cc253c2007-11-29 13:22:47 +0100894 BOOL enabled;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000895
896 /* Converted parms to speed up swapping lights */
897 float lightPosn[4];
898 float lightDirn[4];
899 float exponent;
900 float cutoff;
901
Stefan Dösingeracadf3f2007-02-14 17:46:54 +0100902 struct list entry;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000903};
904
Ivan Gyurdiev4d666152006-06-06 23:37:05 -0400905/* The default light parameters */
906extern const WINED3DLIGHT WINED3D_default_light;
907
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200908typedef struct WineD3D_PixelFormat
909{
910 int iPixelFormat; /* WGL pixel format */
Roderick Colenbrander51a81622008-03-21 14:52:15 +0100911 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200912 int redSize, greenSize, blueSize, alphaSize;
913 int depthSize, stencilSize;
Roderick Colenbranderd44c2952008-03-16 16:37:38 +0000914 BOOL windowDrawable;
915 BOOL pbufferDrawable;
Roderick Colenbrander31dc00a2008-04-27 17:36:34 +0000916 BOOL doubleBuffer;
917 int auxBuffers;
Roderick Colenbrander628e4ee2008-04-28 21:44:21 +0000918 int numSamples;
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200919} WineD3D_PixelFormat;
920
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200921/* The adapter structure */
922struct WineD3DAdapter
923{
Stefan Dösinger7f10ee42007-12-06 23:43:25 +0100924 UINT num;
Stefan Dösinger9e831a82008-03-28 23:04:17 +0100925 BOOL opengl;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200926 POINT monitorPoint;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200927 WineD3D_GL_Info gl_info;
Stefan Dösinger66930552007-06-08 15:23:04 +0200928 const char *driver;
929 const char *description;
Roderick Colenbrander6b177c42007-08-13 16:47:17 +0200930 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
Stefan Dösingerefbdd512007-06-08 14:16:37 +0200931 int nCfgs;
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200932 WineD3D_PixelFormat *cfgs;
Roderick Colenbrander7b5561c2008-05-03 14:37:09 +0000933 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
Roderick Colenbrander243ac3e2007-09-23 00:46:21 +0200934 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
935 unsigned int UsedTextureRam;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200936};
937
938extern BOOL InitAdapters(void);
Stefan Dösingerd2016ff2007-07-27 13:22:54 +0200939extern BOOL initPixelFormats(WineD3D_GL_Info *gl_info);
Roderick Colenbrander243ac3e2007-09-23 00:46:21 +0200940extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram);
Stefan Dösinger199a3462008-12-16 13:18:49 +0100941extern void add_gl_compat_wrappers(WineD3D_GL_Info *gl_info);
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200942
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000943/*****************************************************************************
Stefan Dösinger26ebe392007-07-04 17:57:45 +0200944 * High order patch management
945 */
946struct WineD3DRectPatch
947{
948 UINT Handle;
949 float *mem;
950 WineDirect3DVertexStridedData strided;
951 WINED3DRECTPATCH_INFO RectPatchInfo;
952 float numSegs[4];
953 char has_normals, has_texcoords;
954 struct list entry;
955};
956
957HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch);
958
Stefan Dösinger4640be82008-03-22 14:31:52 +0100959enum projection_types
960{
Stefan Dösingerd4d133f2008-07-30 10:57:32 -0500961 proj_none = 0,
962 proj_count3 = 1,
963 proj_count4 = 2
964};
965
Stefan Dösingerd4d133f2008-07-30 10:57:32 -0500966enum dst_arg
967{
968 resultreg = 0,
969 tempreg = 1
Stefan Dösinger4640be82008-03-22 14:31:52 +0100970};
971
972/*****************************************************************************
973 * Fixed function pipeline replacements
974 */
Stefan Dösingerf2f90b62008-12-09 20:02:18 +0100975#define ARG_UNUSED 0xff
Stefan Dösinger4640be82008-03-22 14:31:52 +0100976struct texture_stage_op
977{
Henri Verbeet89139b72008-12-03 14:53:43 +0100978 unsigned cop : 8;
979 unsigned carg1 : 8;
980 unsigned carg2 : 8;
981 unsigned carg0 : 8;
982
983 unsigned aop : 8;
984 unsigned aarg1 : 8;
985 unsigned aarg2 : 8;
986 unsigned aarg0 : 8;
987
Henri Verbeet4aa00e82008-12-10 10:04:40 +0100988 struct color_fixup_desc color_fixup;
Stefan Dösingerd4d133f2008-07-30 10:57:32 -0500989 unsigned tex_type : 3;
Henri Verbeet89139b72008-12-03 14:53:43 +0100990 unsigned dst : 1;
Stefan Dösingerd4d133f2008-07-30 10:57:32 -0500991 unsigned projected : 2;
Henri Verbeet89139b72008-12-03 14:53:43 +0100992 unsigned padding : 10;
Stefan Dösinger4640be82008-03-22 14:31:52 +0100993};
994
Stefan Dösinger5c79a9f2008-11-07 17:15:29 +0100995struct ffp_frag_settings {
Stefan Dösinger294f1b42008-07-11 21:18:06 -0500996 struct texture_stage_op op[MAX_TEXTURES];
Stefan Dösinger690cbe72008-12-15 19:35:40 +0100997 enum fogmode fog;
Stefan Dösinger421b6552008-09-04 15:51:21 -0500998 /* Use an int instead of a char to get dword alignment */
Henri Verbeet81effcf2008-09-04 15:32:36 +0200999 unsigned int sRGB_write;
Stefan Dösinger294f1b42008-07-11 21:18:06 -05001000};
1001
Stefan Dösinger5c79a9f2008-11-07 17:15:29 +01001002struct ffp_frag_desc
Stefan Dösinger4640be82008-03-22 14:31:52 +01001003{
Stefan Dösinger5c79a9f2008-11-07 17:15:29 +01001004 struct ffp_frag_settings settings;
Stefan Dösinger4640be82008-03-22 14:31:52 +01001005};
1006
Stefan Dösinger5c79a9f2008-11-07 17:15:29 +01001007void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings, BOOL ignore_textype);
Henri Verbeet5532c992008-12-01 15:32:15 +01001008const struct ffp_frag_desc *find_ffp_frag_shader(const struct hash_table_t *fragment_shaders,
Henri Verbeeteb78c2a2008-11-25 14:36:08 +01001009 const struct ffp_frag_settings *settings);
Stefan Dösinger5c79a9f2008-11-07 17:15:29 +01001010void add_ffp_frag_shader(struct hash_table_t *shaders, struct ffp_frag_desc *desc);
Henri Verbeeteb78c2a2008-11-25 14:36:08 +01001011BOOL ffp_frag_program_key_compare(const void *keya, const void *keyb);
1012unsigned int ffp_frag_program_key_hash(const void *key);
Stefan Dösinger4640be82008-03-22 14:31:52 +01001013
Stefan Dösinger26ebe392007-07-04 17:57:45 +02001014/*****************************************************************************
Jason Edmeades24ab49e2004-09-23 04:34:27 +00001015 * IWineD3D implementation structure
1016 */
1017typedef struct IWineD3DImpl
1018{
1019 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001020 const IWineD3DVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001021 LONG ref; /* Note: Ref counting not required */
Jason Edmeades24ab49e2004-09-23 04:34:27 +00001022
1023 /* WineD3D Information */
Jason Edmeades289562e2004-11-23 13:52:46 +00001024 IUnknown *parent;
Jason Edmeades24ab49e2004-09-23 04:34:27 +00001025 UINT dxVersion;
1026} IWineD3DImpl;
1027
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001028extern const IWineD3DVtbl IWineD3D_Vtbl;
Jason Edmeades24ab49e2004-09-23 04:34:27 +00001029
Francois Gouget93494f22007-02-20 15:57:10 +01001030/* TODO: setup some flags in the registry to enable, disable pbuffer support
Oliver Stieber94856322005-07-19 11:39:24 +00001031(since it will break quite a few things until contexts are managed properly!) */
1032extern BOOL pbuffer_support;
1033/* allocate one pbuffer per surface */
1034extern BOOL pbuffer_per_surface;
1035
Stefan Dösingere0c87732006-04-10 19:39:53 +02001036/* A helper function that dumps a resource list */
Stefan Dösinger1fc1fe32007-11-16 20:28:45 +01001037void dumpResources(struct list *list);
Stefan Dösingere0c87732006-04-10 19:39:53 +02001038
Jason Edmeadesac490fa2004-10-07 04:22:21 +00001039/*****************************************************************************
1040 * IWineD3DDevice implementation structure
1041 */
Stefan Dösingerc1623d42007-02-12 19:18:36 +01001042struct IWineD3DDeviceImpl
Jason Edmeadesac490fa2004-10-07 04:22:21 +00001043{
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +00001044 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001045 const IWineD3DDeviceVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001046 LONG ref; /* Note: Ref counting not required */
Jason Edmeadesac490fa2004-10-07 04:22:21 +00001047
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +00001048 /* WineD3D Information */
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001049 IUnknown *parent;
Henri Verbeeta9662932009-01-16 10:14:24 +01001050 IWineD3DDeviceParent *device_parent;
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001051 IWineD3D *wineD3D;
Stefan Dösingera460a2d2007-06-09 14:27:41 +02001052 struct WineD3DAdapter *adapter;
Jason Edmeadesac490fa2004-10-07 04:22:21 +00001053
H. Verbeet61125222007-01-18 23:41:36 +01001054 /* Window styles to restore when switching fullscreen mode */
1055 LONG style;
1056 LONG exStyle;
1057
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +00001058 /* X and GL Information */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +00001059 GLint maxConcurrentLights;
Stefan Dösinger8d9a5532007-02-27 21:32:15 +01001060 GLenum offscreenBuffer;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +00001061
Ivan Gyurdieve020ece2006-10-07 23:25:01 -04001062 /* Selected capabilities */
1063 int vs_selected_mode;
1064 int ps_selected_mode;
H. Verbeet8a7f4272006-11-27 20:50:43 +01001065 const shader_backend_t *shader_backend;
Stefan Dösingerf912f182008-02-24 11:23:53 +01001066 void *shader_priv;
Stefan Dösingere7733ea2008-07-11 09:41:28 -05001067 void *fragment_priv;
Stefan Dösingerfc6b9772008-08-01 13:21:10 -05001068 void *blit_priv;
Stefan Dösinger98faed82008-07-01 18:23:44 -05001069 struct StateEntry StateTable[STATE_HIGHEST + 1];
Stefan Dösinger68dec9d2008-07-01 19:43:52 -05001070 /* Array of functions for states which are handled by more than one pipeline part */
1071 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
Stefan Dösingerc48195e2008-07-04 15:09:49 -05001072 const struct fragment_pipeline *frag_pipe;
Stefan Dösingerfc6b9772008-08-01 13:21:10 -05001073 const struct blit_shader *blitter;
Ivan Gyurdieve020ece2006-10-07 23:25:01 -04001074
Stefan Dösinger462ddaa2008-08-21 13:23:38 -05001075 unsigned int max_ffp_textures, max_ffp_texture_stages;
Stefan Dösinger9a6bc682008-08-17 23:46:47 +02001076
Henri Verbeet29a0d062008-12-30 14:56:49 +01001077 WORD view_ident : 1; /* true iff view matrix is identity */
1078 WORD untransformed : 1;
1079 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1080 WORD isRecordingState : 1;
1081 WORD isInDraw : 1;
1082 WORD render_offscreen : 1;
1083 WORD bCursorVisible : 1;
1084 WORD haveHardwareCursor : 1;
1085 WORD d3d_initialized : 1;
1086 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1087 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1088 WORD useDrawStridedSlow : 1;
1089 WORD instancedDraw : 1;
1090 WORD padding : 3;
1091
1092 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1093
Stefan Dösinger399825c2008-08-02 18:06:01 -05001094#define DDRAW_PITCH_ALIGNMENT 8
1095#define D3D8_PITCH_ALIGNMENT 4
Stefan Dösinger6e5a5d22007-06-08 22:28:04 +02001096 unsigned char surface_alignment; /* Line Alignment of surfaces */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +00001097
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001098 /* State block related */
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001099 IWineD3DStateBlockImpl *stateBlock;
1100 IWineD3DStateBlockImpl *updateStateBlock;
1101
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +00001102 /* Internal use fields */
Stefan Dösingerf6ed7042006-04-03 14:54:16 +02001103 WINED3DDEVICE_CREATION_PARAMETERS createParms;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +00001104 UINT adapterNo;
Ivan Gyurdiev19c55342006-10-10 21:52:00 -04001105 WINED3DDEVTYPE devType;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +00001106
Stefan Dösingere902cd12006-05-24 11:34:30 +02001107 IWineD3DSwapChain **swapchains;
Roderick Colenbranderf3af04a2007-08-06 16:38:00 +02001108 UINT NumberOfSwapChains;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001109
Stefan Dösinger1fc1fe32007-11-16 20:28:45 +01001110 struct list resources; /* a linked list to track resources created by the device */
Stefan Dösinger09bf3d52008-01-08 20:45:59 +01001111 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
Stefan Dösinger107e80a2008-03-04 02:30:23 +01001112 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
Oliver Stieberea6189e2005-07-26 10:34:15 +00001113
Jason Edmeades41427852005-01-09 17:37:02 +00001114 /* Render Target Support */
H. Verbeet8355b1a2006-12-19 19:25:22 +01001115 IWineD3DSurface **render_targets;
Stefan Dösingere4f8a2d2007-11-10 00:19:19 +01001116 IWineD3DSurface *auto_depth_stencil_buffer;
Oliver Stieberba5eb142005-03-14 10:12:52 +00001117 IWineD3DSurface *stencilBufferTarget;
Jason Edmeades41427852005-01-09 17:37:02 +00001118
Stefan Dösinger12252d02007-02-12 19:21:10 +01001119 /* Caches to avoid unneeded context changes */
1120 IWineD3DSurface *lastActiveRenderTarget;
1121 IWineD3DSwapChain *lastActiveSwapChain;
1122
Jason Edmeades41427852005-01-09 17:37:02 +00001123 /* palettes texture management */
Alexander Dorofeyev16597092008-03-27 00:23:04 +02001124 UINT NumberOfPalettes;
1125 PALETTEENTRY **palettes;
Oliver Stieberba5eb142005-03-14 10:12:52 +00001126 UINT currentPalette;
Roderick Colenbrander134aa672007-10-11 23:11:37 +02001127 UINT paletteConversionShader;
Jason Edmeades41427852005-01-09 17:37:02 +00001128
Jason Edmeadesf738c142004-12-09 11:42:34 +00001129 /* For rendering to a texture using glCopyTexImage */
H. Verbeet299c1e62006-12-19 19:25:35 +01001130 GLenum *draw_buffers;
Stefan Dösinger3d2aa7a2008-01-27 14:32:40 +01001131 GLuint depth_blt_texture;
H. Verbeete7d0ef72008-07-02 23:00:11 +02001132 GLuint depth_blt_rb;
1133 UINT depth_blt_rb_w;
1134 UINT depth_blt_rb_h;
Jason Edmeadesf738c142004-12-09 11:42:34 +00001135
Oliver Stieber2121f782005-03-02 12:16:10 +00001136 /* Cursor management */
Oliver Stieber2121f782005-03-02 12:16:10 +00001137 UINT xHotSpot;
1138 UINT yHotSpot;
1139 UINT xScreenSpace;
1140 UINT yScreenSpace;
Stefan Dösinger65e5ed62006-07-27 17:39:03 +02001141 UINT cursorWidth, cursorHeight;
1142 GLuint cursorTexture;
Andrew Riedia9c2e152007-05-14 15:37:53 -07001143 HCURSOR hardwareCursor;
Oliver Stieber2121f782005-03-02 12:16:10 +00001144
Stefan Dösinger271fb002007-09-01 21:22:32 +02001145 /* The Wine logo surface */
1146 IWineD3DSurface *logo_surface;
1147
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001148 /* Textures for when no other textures are mapped */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001149 UINT dummyTextureName[MAX_TEXTURES];
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001150
Oliver Stieber329d0172005-09-21 10:55:03 +00001151 /* Device state management */
1152 HRESULT state;
Stefan Dösinger04da3ce2006-04-18 23:39:52 +02001153
1154 /* DirectDraw stuff */
Stefan Dösinger566cdcf2006-05-18 22:42:22 +02001155 DWORD ddraw_width, ddraw_height;
1156 WINED3DFORMAT ddraw_format;
Stefan Dösinger04da3ce2006-04-18 23:39:52 +02001157
Stefan Dösinger96bce8d2006-09-23 19:09:06 +02001158 /* Final position fixup constant */
1159 float posFixup[4];
Stefan Dösinger7532c752006-12-19 13:00:03 +01001160
Stefan Dösingerdf97fd32006-12-19 23:33:34 +01001161 /* With register combiners we can skip junk texture stages */
H. Verbeet5b7758f2007-06-25 22:45:40 +02001162 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1163 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
Stefan Dösingerdf97fd32006-12-19 23:33:34 +01001164
Stefan Dösinger091f9c22007-01-02 00:21:26 +01001165 /* Stream source management */
1166 WineDirect3DVertexStridedData strided_streams;
Henri Verbeet5532c992008-12-01 15:32:15 +01001167 const WineDirect3DVertexStridedData *up_strided;
Stefan Dösinger091f9c22007-01-02 00:21:26 +01001168
Stefan Dösingerc739c382007-02-12 19:18:22 +01001169 /* Context management */
Stefan Dösinger12252d02007-02-12 19:21:10 +01001170 WineD3DContext **contexts; /* Dynamic array containing pointers to context structures */
Stefan Dösinger13f24c32007-06-02 20:20:17 +00001171 WineD3DContext *activeContext;
1172 DWORD lastThread;
1173 UINT numContexts;
Stefan Dösinger12252d02007-02-12 19:21:10 +01001174 WineD3DContext *pbufferContext; /* The context that has a pbuffer as drawable */
1175 DWORD pbufferWidth, pbufferHeight; /* Size of the buffer drawable */
Stefan Dösinger26ebe392007-07-04 17:57:45 +02001176
1177 /* High level patch management */
1178#define PATCHMAP_SIZE 43
1179#define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1180 struct list patches[PATCHMAP_SIZE];
1181 struct WineD3DRectPatch *currentPatch;
Stefan Dösingerc1623d42007-02-12 19:18:36 +01001182};
Jason Edmeadesac490fa2004-10-07 04:22:21 +00001183
Henri Verbeetd099dde2008-12-17 17:07:25 +01001184extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl;
Jason Edmeadesac490fa2004-10-07 04:22:21 +00001185
Alexander Dorofeyevf5aaabd2007-12-19 23:32:11 -08001186HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
1187 CONST WINED3DRECT* pRects, DWORD Flags, WINED3DCOLOR Color,
1188 float Z, DWORD Stencil);
H. Verbeetb9d5c182007-06-12 23:08:22 +02001189void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This);
Stefan Dösinger7532c752006-12-19 13:00:03 +01001190void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state);
Stefan Dösinger380930d2007-02-12 19:18:31 +01001191static inline BOOL isStateDirty(WineD3DContext *context, DWORD state) {
Stefan Dösinger7532c752006-12-19 13:00:03 +01001192 DWORD idx = state >> 5;
1193 BYTE shift = state & 0x1f;
Stefan Dösinger380930d2007-02-12 19:18:31 +01001194 return context->isStateDirty[idx] & (1 << shift);
Stefan Dösinger7532c752006-12-19 13:00:03 +01001195}
1196
Stefan Dösingerd08585e2007-05-07 20:46:24 +02001197/* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
Oliver Stieberfe80b4e2005-07-15 09:54:57 +00001198typedef struct PrivateData
1199{
Stefan Dösingerd08585e2007-05-07 20:46:24 +02001200 struct list entry;
Oliver Stieberfe80b4e2005-07-15 09:54:57 +00001201
1202 GUID tag;
1203 DWORD flags; /* DDSPD_* */
Oliver Stieberfe80b4e2005-07-15 09:54:57 +00001204
1205 union
1206 {
1207 LPVOID data;
1208 LPUNKNOWN object;
1209 } ptr;
1210
1211 DWORD size;
1212} PrivateData;
1213
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001214/*****************************************************************************
1215 * IWineD3DResource implementation structure
1216 */
1217typedef struct IWineD3DResourceClass
1218{
1219 /* IUnknown fields */
Mike McCormack8955ac42005-07-28 10:16:21 +00001220 LONG ref; /* Note: Ref counting not required */
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001221
1222 /* WineD3DResource Information */
Jason Edmeades289562e2004-11-23 13:52:46 +00001223 IUnknown *parent;
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001224 WINED3DRESOURCETYPE resourceType;
Jason Edmeades41427852005-01-09 17:37:02 +00001225 IWineD3DDeviceImpl *wineD3DDevice;
Stefan Dösingerd75fd752006-03-28 14:20:47 +02001226 WINED3DPOOL pool;
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001227 UINT size;
1228 DWORD usage;
1229 WINED3DFORMAT format;
Kjell Rune Skaaraased96dd72008-09-29 19:52:18 +02001230 DWORD priority;
Stefan Dösinger4d4fce72007-10-22 13:02:03 +02001231 BYTE *allocatedMemory; /* Pointer to the real data location */
1232 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
Stefan Dösingerd08585e2007-05-07 20:46:24 +02001233 struct list privateData;
Stefan Dösinger1fc1fe32007-11-16 20:28:45 +01001234 struct list resource_list_entry;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001235
1236} IWineD3DResourceClass;
1237
1238typedef struct IWineD3DResourceImpl
1239{
1240 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001241 const IWineD3DResourceVtbl *lpVtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001242 IWineD3DResourceClass resource;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001243} IWineD3DResourceImpl;
1244
Henri Verbeet2acf8d72008-12-02 18:41:33 +01001245void resource_cleanup(IWineD3DResource *iface);
1246HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid);
1247HRESULT resource_get_device(IWineD3DResource *iface, IWineD3DDevice **device);
1248HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **parent);
1249DWORD resource_get_priority(IWineD3DResource *iface);
1250HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
1251 void *data, DWORD *data_size);
Henri Verbeete4cfbdd2009-01-13 10:31:57 +01001252HRESULT resource_init(struct IWineD3DResourceClass *resource, WINED3DRESOURCETYPE resource_type,
1253 IWineD3DDeviceImpl *device, UINT size, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent);
Henri Verbeet2acf8d72008-12-02 18:41:33 +01001254WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface);
1255DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority);
1256HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
1257 const void *data, DWORD data_size, DWORD flags);
1258
Stefan Dösinger393ed4a2007-10-22 13:30:14 +02001259/* Tests show that the start address of resources is 32 byte aligned */
1260#define RESOURCE_ALIGNMENT 32
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001261
1262/*****************************************************************************
1263 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
1264 */
Stefan Dösinger6d575ec2007-12-21 03:55:31 +01001265enum vbo_conversion_type {
1266 CONV_NONE = 0,
1267 CONV_D3DCOLOR = 1,
1268 CONV_POSITIONT = 2,
1269 CONV_FLOAT16_2 = 3 /* Also handles FLOAT16_4 */
1270
1271 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
1272 * fixed function semantics as D3DCOLOR or FLOAT16
1273 */
1274};
1275
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001276typedef struct IWineD3DVertexBufferImpl
1277{
1278 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001279 const IWineD3DVertexBufferVtbl *lpVtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001280 IWineD3DResourceClass resource;
1281
1282 /* WineD3DVertexBuffer specifics */
Oliver Stieber6a032492005-07-13 11:34:55 +00001283 DWORD fvf;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001284
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001285 /* Vertex buffer object support */
1286 GLuint vbo;
1287 BYTE Flags;
Stefan Dösingere328e242007-01-12 19:01:59 +01001288 LONG bindCount;
Stefan Dösingerb5f925c2007-12-19 17:18:39 +01001289 LONG vbo_size;
1290 GLenum vbo_usage;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001291
1292 UINT dirtystart, dirtyend;
Stefan Dösingercea41b02006-06-27 13:11:13 +02001293 LONG lockcount;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001294
Stefan Dösinger674af502006-09-23 18:02:22 +02001295 LONG declChanges, draws;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001296 /* Last description of the buffer */
Stefan Dösinger6d575ec2007-12-21 03:55:31 +01001297 DWORD stride; /* 0 if no conversion */
1298 enum vbo_conversion_type *conv_map; /* NULL if no conversion */
Stefan Dösingerb5f925c2007-12-19 17:18:39 +01001299
1300 /* Extra load offsets, for FLOAT16 conversion */
Stefan Dösinger6d575ec2007-12-21 03:55:31 +01001301 DWORD *conv_shift; /* NULL if no shifted conversion */
1302 DWORD conv_stride; /* 0 if no shifted conversion */
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001303} IWineD3DVertexBufferImpl;
1304
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001305extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001306
Stefan Dösinger8c758a62008-02-15 20:02:07 +01001307#define VBFLAG_OPTIMIZED 0x01 /* Optimize has been called for the VB */
1308#define VBFLAG_DIRTY 0x02 /* Buffer data has been modified */
1309#define VBFLAG_HASDESC 0x04 /* A vertex description has been found */
1310#define VBFLAG_CREATEVBO 0x08 /* Attempt to create a VBO next PreLoad */
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001311
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001312/*****************************************************************************
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001313 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
1314 */
1315typedef struct IWineD3DIndexBufferImpl
1316{
1317 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001318 const IWineD3DIndexBufferVtbl *lpVtbl;
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001319 IWineD3DResourceClass resource;
1320
Stefan Dösinger59ae2a52007-02-19 15:25:32 +01001321 GLuint vbo;
1322 UINT dirtystart, dirtyend;
1323 LONG lockcount;
1324
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001325 /* WineD3DVertexBuffer specifics */
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001326} IWineD3DIndexBufferImpl;
1327
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001328extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl;
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001329
1330/*****************************************************************************
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001331 * IWineD3DBaseTexture D3D- > openGL state map lookups
1332 */
1333#define WINED3DFUNC_NOTSUPPORTED -2
1334#define WINED3DFUNC_UNIMPLEMENTED -1
1335
1336typedef enum winetexturestates {
1337 WINED3DTEXSTA_ADDRESSU = 0,
1338 WINED3DTEXSTA_ADDRESSV = 1,
1339 WINED3DTEXSTA_ADDRESSW = 2,
1340 WINED3DTEXSTA_BORDERCOLOR = 3,
1341 WINED3DTEXSTA_MAGFILTER = 4,
1342 WINED3DTEXSTA_MINFILTER = 5,
1343 WINED3DTEXSTA_MIPFILTER = 6,
1344 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1345 WINED3DTEXSTA_MAXANISOTROPY = 8,
1346 WINED3DTEXSTA_SRGBTEXTURE = 9,
1347 WINED3DTEXSTA_ELEMENTINDEX = 10,
1348 WINED3DTEXSTA_DMAPOFFSET = 11,
1349 WINED3DTEXSTA_TSSADDRESSW = 12,
1350 MAX_WINETEXTURESTATES = 13,
1351} winetexturestates;
1352
Stefan Dösinger4386a822009-02-17 00:25:51 +01001353enum WINED3DSRGB
1354{
1355 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
1356 SRGB_RGB = 1, /* Loads the rgb texture */
1357 SRGB_SRGB = 2, /* Loads the srgb texture */
1358 SRGB_BOTH = 3, /* Loads both textures */
1359};
1360
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001361/*****************************************************************************
Jason Edmeades819b0e12004-12-07 14:29:12 +00001362 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1363 */
1364typedef struct IWineD3DBaseTextureClass
1365{
Henri Verbeet89139b72008-12-03 14:53:43 +01001366 DWORD states[MAX_WINETEXTURESTATES];
Stefan Dösingerc585b4d2009-01-16 16:22:09 +01001367 DWORD srgbstates[MAX_WINETEXTURESTATES];
Jason Edmeades819b0e12004-12-07 14:29:12 +00001368 UINT levels;
Stefan Dösingerc585b4d2009-01-16 16:22:09 +01001369 BOOL dirty, srgbDirty;
1370 UINT textureName, srgbTextureName;
Henri Verbeet89139b72008-12-03 14:53:43 +01001371 float pow2Matrix[16];
Oliver Stieberba5eb142005-03-14 10:12:52 +00001372 UINT LOD;
Stefan Dösinger63fd9a72006-04-06 19:02:16 +02001373 WINED3DTEXTUREFILTERTYPE filterType;
Stefan Dösinger666b5072006-12-19 23:26:39 +01001374 LONG bindCount;
1375 DWORD sampler;
Phil Costin622f62d2007-06-06 23:13:16 +00001376 BOOL is_srgb;
Henri Verbeetc7880e82008-11-26 16:14:40 +01001377 const struct min_lookup *minMipLookup;
1378 const GLenum *magLookup;
Henri Verbeet89139b72008-12-03 14:53:43 +01001379 struct color_fixup_desc shader_color_fixup;
Stefan Dösinger4386a822009-02-17 00:25:51 +01001380 void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
Jason Edmeades819b0e12004-12-07 14:29:12 +00001381} IWineD3DBaseTextureClass;
1382
Stefan Dösinger4386a822009-02-17 00:25:51 +01001383void texture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1384void cubetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1385void volumetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1386void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb);
1387
Jason Edmeades819b0e12004-12-07 14:29:12 +00001388typedef struct IWineD3DBaseTextureImpl
1389{
1390 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001391 const IWineD3DBaseTextureVtbl *lpVtbl;
Jason Edmeades819b0e12004-12-07 14:29:12 +00001392 IWineD3DResourceClass resource;
1393 IWineD3DBaseTextureClass baseTexture;
1394
1395} IWineD3DBaseTextureImpl;
1396
Henri Verbeet4d60b662008-12-02 18:41:32 +01001397void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
1398 const DWORD texture_states[WINED3D_HIGHEST_TEXTURE_STATE + 1],
1399 const DWORD sampler_states[WINED3D_HIGHEST_SAMPLER_STATE + 1]);
Stefan Dösingerc585b4d2009-01-16 16:22:09 +01001400HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc);
Henri Verbeet4d60b662008-12-02 18:41:32 +01001401void basetexture_cleanup(IWineD3DBaseTexture *iface);
1402void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface);
1403WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface);
1404BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface);
1405DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface);
1406DWORD basetexture_get_lod(IWineD3DBaseTexture *iface);
Henri Verbeet87627c82009-01-12 10:17:50 +01001407void basetexture_init(struct IWineD3DBaseTextureClass *texture, UINT levels, DWORD usage);
Henri Verbeet4d60b662008-12-02 18:41:32 +01001408HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE filter_type);
1409BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty);
1410DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod);
1411void basetexture_unload(IWineD3DBaseTexture *iface);
Stefan Dösingerc585b4d2009-01-16 16:22:09 +01001412static inline void basetexture_setsrgbcache(IWineD3DBaseTexture *iface, BOOL srgb) {
1413 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
1414 This->baseTexture.is_srgb = srgb;
1415}
Henri Verbeet4d60b662008-12-02 18:41:32 +01001416
Jason Edmeades819b0e12004-12-07 14:29:12 +00001417/*****************************************************************************
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001418 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1419 */
1420typedef struct IWineD3DTextureImpl
1421{
1422 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001423 const IWineD3DTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001424 IWineD3DResourceClass resource;
1425 IWineD3DBaseTextureClass baseTexture;
1426
1427 /* IWineD3DTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +00001428 IWineD3DSurface *surfaces[MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001429
1430 UINT width;
1431 UINT height;
Stefan Dösingerd09cbce2007-11-28 20:35:04 +01001432 UINT target;
Stefan Dösingerc088ede2008-07-08 18:59:10 -05001433 BOOL cond_np2;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001434
1435} IWineD3DTextureImpl;
1436
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001437extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001438
1439/*****************************************************************************
1440 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1441 */
1442typedef struct IWineD3DCubeTextureImpl
1443{
1444 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001445 const IWineD3DCubeTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001446 IWineD3DResourceClass resource;
1447 IWineD3DBaseTextureClass baseTexture;
1448
1449 /* IWineD3DCubeTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +00001450 IWineD3DSurface *surfaces[6][MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001451} IWineD3DCubeTextureImpl;
1452
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001453extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001454
Ivan Gyurdiev257692e2006-05-10 13:55:02 -04001455typedef struct _WINED3DVOLUMET_DESC
1456{
1457 UINT Width;
1458 UINT Height;
1459 UINT Depth;
1460} WINED3DVOLUMET_DESC;
1461
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001462/*****************************************************************************
1463 * IWineD3DVolume implementation structure (extends IUnknown)
1464 */
1465typedef struct IWineD3DVolumeImpl
1466{
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001467 /* IUnknown & WineD3DResource fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001468 const IWineD3DVolumeVtbl *lpVtbl;
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001469 IWineD3DResourceClass resource;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001470
1471 /* WineD3DVolume Information */
Ivan Gyurdiev257692e2006-05-10 13:55:02 -04001472 WINED3DVOLUMET_DESC currentDesc;
H. Verbeete43cfb12006-02-06 11:30:48 +01001473 IWineD3DBase *container;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001474 UINT bytesPerPixel;
1475
1476 BOOL lockable;
1477 BOOL locked;
Stefan Dösingercf4b91f2006-04-07 13:12:22 +02001478 WINED3DBOX lockedBox;
1479 WINED3DBOX dirtyBox;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001480 BOOL dirty;
1481
1482
1483} IWineD3DVolumeImpl;
1484
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001485extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001486
Henri Verbeetfd900212009-01-14 10:01:10 +01001487void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box);
1488
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001489/*****************************************************************************
1490 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1491 */
1492typedef struct IWineD3DVolumeTextureImpl
1493{
1494 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001495 const IWineD3DVolumeTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001496 IWineD3DResourceClass resource;
1497 IWineD3DBaseTextureClass baseTexture;
1498
1499 /* IWineD3DVolumeTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +00001500 IWineD3DVolume *volumes[MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001501} IWineD3DVolumeTextureImpl;
1502
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001503extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001504
Oliver Stieber2121f782005-03-02 12:16:10 +00001505typedef struct _WINED3DSURFACET_DESC
1506{
Stefan Dösingerb4b295c2006-03-24 17:34:26 +01001507 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1508 DWORD MultiSampleQuality;
1509 UINT Width;
1510 UINT Height;
Oliver Stieber2121f782005-03-02 12:16:10 +00001511} WINED3DSURFACET_DESC;
1512
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001513/*****************************************************************************
Stefan Dösingeraf462952006-05-06 18:08:33 +02001514 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1515 */
1516typedef struct wineD3DSurface_DIB {
1517 HBITMAP DIBsection;
1518 void* bitmap_data;
Roderick Colenbranderad692f22007-09-11 10:31:54 +02001519 UINT bitmap_size;
Stefan Dösingeraf462952006-05-06 18:08:33 +02001520 HGDIOBJ holdbitmap;
1521 BOOL client_memory;
1522} wineD3DSurface_DIB;
1523
H. Verbeetc9b178b2007-04-09 01:53:32 +02001524typedef struct {
1525 struct list entry;
1526 GLuint id;
1527 UINT width;
1528 UINT height;
1529} renderbuffer_entry_t;
1530
Henri Verbeet45820042008-09-18 14:57:53 +02001531struct fbo_entry
1532{
1533 struct list entry;
1534 IWineD3DSurface **render_targets;
1535 IWineD3DSurface *depth_stencil;
1536 BOOL attached;
1537 GLuint id;
1538};
1539
Stefan Dösingeraf462952006-05-06 18:08:33 +02001540/*****************************************************************************
Stefan Dösingerd93e1612007-04-28 17:59:37 +02001541 * IWineD3DClipp implementation structure
1542 */
1543typedef struct IWineD3DClipperImpl
1544{
1545 const IWineD3DClipperVtbl *lpVtbl;
1546 LONG ref;
1547
1548 IUnknown *Parent;
1549 HWND hWnd;
1550} IWineD3DClipperImpl;
1551
1552
1553/*****************************************************************************
Jason Edmeades41427852005-01-09 17:37:02 +00001554 * IWineD3DSurface implementation structure
1555 */
1556struct IWineD3DSurfaceImpl
1557{
1558 /* IUnknown & IWineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001559 const IWineD3DSurfaceVtbl *lpVtbl;
Jason Edmeades41427852005-01-09 17:37:02 +00001560 IWineD3DResourceClass resource;
1561
1562 /* IWineD3DSurface fields */
H. Verbeete43cfb12006-02-06 11:30:48 +01001563 IWineD3DBase *container;
Oliver Stieber2121f782005-03-02 12:16:10 +00001564 WINED3DSURFACET_DESC currentDesc;
Stefan Dösinger76764622007-02-19 15:23:36 +01001565 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
1566 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
Jason Edmeades41427852005-01-09 17:37:02 +00001567
Jason Edmeades41427852005-01-09 17:37:02 +00001568 UINT bytesPerPixel;
Oliver Stieber520c2f02005-07-11 14:25:54 +00001569
1570 /* TODO: move this off into a management class(maybe!) */
Stefan Dösingera98ccb52006-07-23 00:03:33 +02001571 DWORD Flags;
Oliver Stieber520c2f02005-07-11 14:25:54 +00001572
1573 UINT pow2Width;
1574 UINT pow2Height;
Stefan Dösinger3b486602008-08-26 14:36:30 -05001575 float heightscale;
Oliver Stieber520c2f02005-07-11 14:25:54 +00001576
Stefan Dösinger9bc62002007-11-30 20:22:33 +01001577 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1578 void (*get_drawable_size)(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1579
Stefan Dösingercfcdb652006-05-19 00:13:29 +02001580 /* Oversized texture */
1581 RECT glRect;
1582
Roderick Colenbranderad692f22007-09-11 10:31:54 +02001583 /* PBO */
1584 GLuint pbo;
1585
Jason Edmeades41427852005-01-09 17:37:02 +00001586 RECT lockedRect;
1587 RECT dirtyRect;
Stefan Dösinger03389ac2007-01-12 18:57:26 +01001588 int lockCount;
1589#define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
Oliver Stieber13621052005-07-11 20:38:27 +00001590
1591 glDescriptor glDescription;
Stefan Dösingeraf462952006-05-06 18:08:33 +02001592
1593 /* For GetDC */
1594 wineD3DSurface_DIB dib;
1595 HDC hDC;
Stefan Dösinger9b29fb62006-05-09 19:37:38 +02001596
1597 /* Color keys for DDraw */
Stefan Dösinger725057d2007-04-14 22:44:55 +02001598 WINEDDCOLORKEY DestBltCKey;
1599 WINEDDCOLORKEY DestOverlayCKey;
1600 WINEDDCOLORKEY SrcOverlayCKey;
1601 WINEDDCOLORKEY SrcBltCKey;
Stefan Dösinger9b29fb62006-05-09 19:37:38 +02001602 DWORD CKeyFlags;
1603
Stefan Dösinger725057d2007-04-14 22:44:55 +02001604 WINEDDCOLORKEY glCKey;
H. Verbeetc9b178b2007-04-09 01:53:32 +02001605
1606 struct list renderbuffers;
1607 renderbuffer_entry_t *current_renderbuffer;
Stefan Dösingerd93e1612007-04-28 17:59:37 +02001608
1609 /* DirectDraw clippers */
1610 IWineD3DClipper *clipper;
Stefan Dösingere795d842008-08-05 12:19:43 +02001611
1612 /* DirectDraw Overlay handling */
1613 RECT overlay_srcrect;
1614 RECT overlay_destrect;
1615 IWineD3DSurfaceImpl *overlay_dest;
Stefan Dösingerdff3a422008-07-30 15:28:25 -05001616 struct list overlays;
1617 struct list overlay_entry;
Jason Edmeades41427852005-01-09 17:37:02 +00001618};
1619
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001620extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
Stefan Dösinger2f724832006-05-13 22:22:16 +02001621extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl;
1622
1623/* Predeclare the shared Surface functions */
Stefan Dösinger84340602007-09-16 13:29:44 +02001624HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj);
Stefan Dösinger0c916102007-09-16 13:42:18 +02001625ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface);
Stefan Dösinger0c916102007-09-16 13:42:18 +02001626HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
1627HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice);
1628HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1629HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1630HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid);
1631DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew);
1632DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface);
Stefan Dösinger0c916102007-09-16 13:42:18 +02001633WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface);
Stefan Dösingerd99143c2007-09-16 14:03:39 +02001634HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer);
1635HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc);
1636HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags);
1637HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags);
1638HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface);
1639HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface);
Stefan Dösingere2944172007-09-16 16:27:58 +02001640HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal);
1641HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
Henri Verbeetb4f0b5b2008-11-25 11:57:39 +01001642HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, const WINEDDCOLORKEY *CKey);
Stefan Dösingere2944172007-09-16 16:27:58 +02001643HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container);
Stefan Dösingere2944172007-09-16 16:27:58 +02001644DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface);
1645HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface);
Stefan Dösingere2944172007-09-16 16:27:58 +02001646HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y);
1647HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y);
1648HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref);
Henri Verbeetb4f0b5b2008-11-25 11:57:39 +01001649HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
1650 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX);
Stefan Dösingere2944172007-09-16 16:27:58 +02001651HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper);
1652HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper);
Stefan Dösingere56c6612007-09-16 16:49:02 +02001653HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
Stefan Dösinger5a775642007-09-17 13:48:11 +02001654HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface);
Henri Verbeetb4f0b5b2008-11-25 11:57:39 +01001655HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface,
1656 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter);
1657HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
1658 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans);
Stefan Dösingera175e7b2007-10-09 22:19:39 +02001659HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
Stefan Dösingerc585b4d2009-01-16 16:22:09 +01001660void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb);
Henri Verbeet49b55f62008-11-25 11:57:39 +01001661const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface);
Stefan Dösinger9aa56622007-09-16 16:33:23 +02001662
Stefan Dösinger9bc62002007-11-30 20:22:33 +01001663void get_drawable_size_swapchain(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1664void get_drawable_size_backbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1665void get_drawable_size_pbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1666void get_drawable_size_fbo(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1667
Stefan Dösinger851dd732008-07-24 11:38:51 -05001668void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back);
1669
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001670/* Surface flags: */
H. Verbeet4f77c292008-07-02 23:00:41 +02001671#define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1672#define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1673#define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1674#define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1675#define SFLAG_DISCARD 0x00000010 /* ??? */
1676#define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1677#define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
Stefan Dösingerc585b4d2009-01-16 16:22:09 +01001678#define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
1679#define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
1680#define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
1681#define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
1682#define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
H. Verbeet4f77c292008-07-02 23:00:41 +02001683#define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1684#define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1685#define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1686#define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1687#define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1688#define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
Stefan Dösingerc585b4d2009-01-16 16:22:09 +01001689#define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
1690#define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1691#define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1692#define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
1693#define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
1694#define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001695
1696/* In some conditions the surface memory must not be freed:
1697 * SFLAG_OVERSIZE: Not all data can be kept in GL
1698 * SFLAG_CONVERTED: Converting the data back would take too long
1699 * SFLAG_DIBSECTION: The dib code manages the memory
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001700 * SFLAG_LOCKED: The app requires access to the surface data
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001701 * SFLAG_DYNLOCK: Avoid freeing the data for performance
Roderick Colenbranderad692f22007-09-11 10:31:54 +02001702 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
Stefan Dösinger4f5d3332007-03-31 23:02:37 +02001703 * SFLAG_CLIENT: OpenGL uses our memory as backup
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001704 */
H. Verbeet4f77c292008-07-02 23:00:41 +02001705#define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1706 SFLAG_CONVERTED | \
1707 SFLAG_DIBSECTION | \
1708 SFLAG_LOCKED | \
1709 SFLAG_DYNLOCK | \
H. Verbeet4f77c292008-07-02 23:00:41 +02001710 SFLAG_USERPTR | \
1711 SFLAG_PBO | \
1712 SFLAG_CLIENT)
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001713
H. Verbeet4f77c292008-07-02 23:00:41 +02001714#define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1715 SFLAG_INTEXTURE | \
Stefan Dösingerc585b4d2009-01-16 16:22:09 +01001716 SFLAG_INDRAWABLE | \
1717 SFLAG_INSRGBTEX)
H. Verbeet4f77c292008-07-02 23:00:41 +02001718
1719#define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1720 SFLAG_DS_OFFSCREEN)
Henri Verbeet9d192c62008-09-22 14:52:52 +02001721#define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
H. Verbeet4f77c292008-07-02 23:00:41 +02001722
Stefan Dösinger158691e2006-05-23 00:48:54 +02001723BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]);
1724
Stefan Dösinger028729d2007-08-11 20:02:01 +02001725typedef enum {
1726 NO_CONVERSION,
1727 CONVERT_PALETTED,
1728 CONVERT_PALETTED_CK,
1729 CONVERT_CK_565,
1730 CONVERT_CK_5551,
1731 CONVERT_CK_4444,
1732 CONVERT_CK_4444_ARGB,
1733 CONVERT_CK_1555,
1734 CONVERT_555,
1735 CONVERT_CK_RGB24,
1736 CONVERT_CK_8888,
1737 CONVERT_CK_8888_ARGB,
1738 CONVERT_RGB32_888,
1739 CONVERT_V8U8,
Stefan Dösinger0ed81b22007-08-31 20:41:03 +02001740 CONVERT_L6V5U5,
Stefan Dösinger028729d2007-08-11 20:02:01 +02001741 CONVERT_X8L8V8U8,
1742 CONVERT_Q8W8V8U8,
1743 CONVERT_V16U16,
Stefan Dösinger86b991c2007-08-12 16:24:29 +02001744 CONVERT_A4L4,
Stefan Dösinger0dc04442008-12-15 19:14:15 +01001745 CONVERT_G16R16,
Stefan Dösinger028729d2007-08-11 20:02:01 +02001746} CONVERT_TYPES;
1747
1748HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format, GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode);
1749
Alexander Dorofeyevd6ba0692008-04-03 00:12:16 +03001750BOOL palette9_changed(IWineD3DSurfaceImpl *This);
1751
Jason Edmeades41427852005-01-09 17:37:02 +00001752/*****************************************************************************
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001753 * IWineD3DVertexDeclaration implementation structure
1754 */
Stefan Dösinger95921232007-11-20 21:14:10 +01001755#define MAX_ATTRIBS 16
1756
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001757typedef struct IWineD3DVertexDeclarationImpl {
H. Verbeetee09e8b2007-03-12 23:21:54 +01001758 /* IUnknown Information */
1759 const IWineD3DVertexDeclarationVtbl *lpVtbl;
1760 LONG ref;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001761
H. Verbeetee09e8b2007-03-12 23:21:54 +01001762 IUnknown *parent;
1763 IWineD3DDeviceImpl *wineD3DDevice;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001764
H. Verbeetee09e8b2007-03-12 23:21:54 +01001765 WINED3DVERTEXELEMENT *pDeclarationWine;
Henri Verbeetf84680e2008-09-18 14:57:54 +02001766 BOOL *ffp_valid;
H. Verbeetee09e8b2007-03-12 23:21:54 +01001767 UINT declarationWNumElements;
Stefan Dösinger06e51c22007-08-03 19:53:25 +02001768
1769 DWORD streams[MAX_STREAMS];
1770 UINT num_streams;
Stefan Dösingerb8dd5832007-07-30 12:35:33 +02001771 BOOL position_transformed;
Stefan Dösingera3c2fb92007-12-20 01:34:22 +01001772 BOOL half_float_conv_needed;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001773} IWineD3DVertexDeclarationImpl;
1774
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001775extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001776
1777/*****************************************************************************
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001778 * IWineD3DStateBlock implementation structure
1779 */
1780
1781/* Internal state Block for Begin/End/Capture/Create/Apply info */
1782/* Note: Very long winded but gl Lists are not flexible enough */
1783/* to resolve everything we need, so doing it manually for now */
1784typedef struct SAVEDSTATES {
Henri Verbeetfc398312009-01-05 10:10:16 +01001785 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
Henri Verbeetfd33f0f2009-01-05 10:10:16 +01001786 WORD streamSource; /* MAX_STREAMS, 16 */
1787 WORD streamFreq; /* MAX_STREAMS, 16 */
Henri Verbeetc33b3812009-01-05 10:10:16 +01001788 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
Henri Verbeetbddf5e72009-01-06 11:43:45 +01001789 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
1790 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
1791 DWORD textures; /* MAX_COMBINED_SAMPLERS, 20 */
Henri Verbeetfd33f0f2009-01-05 10:10:16 +01001792 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
1793 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
1794 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
Henri Verbeet3920d422008-12-30 14:56:49 +01001795 BOOL *pixelShaderConstantsF;
Henri Verbeetfd33f0f2009-01-05 10:10:16 +01001796 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
1797 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
Henri Verbeet3920d422008-12-30 14:56:49 +01001798 BOOL *vertexShaderConstantsF;
1799 BYTE indices : 1;
1800 BYTE material : 1;
1801 BYTE viewport : 1;
1802 BYTE vertexDecl : 1;
1803 BYTE pixelShader : 1;
1804 BYTE vertexShader : 1;
1805 BYTE scissorRect : 1;
1806 BYTE padding : 1;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001807} SAVEDSTATES;
1808
Stefan Dösinger03ffb732007-08-09 17:45:29 +02001809struct StageState {
1810 DWORD stage;
1811 DWORD state;
1812};
1813
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001814struct IWineD3DStateBlockImpl
1815{
1816 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001817 const IWineD3DStateBlockVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001818 LONG ref; /* Note: Ref counting not required */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001819
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001820 /* IWineD3DStateBlock information */
Jason Edmeades289562e2004-11-23 13:52:46 +00001821 IUnknown *parent;
Jason Edmeades41427852005-01-09 17:37:02 +00001822 IWineD3DDeviceImpl *wineD3DDevice;
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001823 WINED3DSTATEBLOCKTYPE blockType;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001824
1825 /* Array indicating whether things have been set or changed */
1826 SAVEDSTATES changed;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001827
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001828 /* Vertex Shader Declaration */
Oliver Stieber2c0e97e2005-08-17 11:34:03 +00001829 IWineD3DVertexDeclaration *vertexDecl;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001830
Oliver Stieberb3563da2005-09-28 10:13:00 +00001831 IWineD3DVertexShader *vertexShader;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001832
Oliver Stieber9b0b8032005-08-17 10:27:01 +00001833 /* Vertex Shader Constants */
Jason Green718716b2006-07-19 00:06:07 -04001834 BOOL vertexShaderConstantB[MAX_CONST_B];
1835 INT vertexShaderConstantI[MAX_CONST_I * 4];
1836 float *vertexShaderConstantF;
Oliver Stieber9b0b8032005-08-17 10:27:01 +00001837
Jason Edmeades289562e2004-11-23 13:52:46 +00001838 /* Stream Source */
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001839 BOOL streamIsUP;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001840 UINT streamStride[MAX_STREAMS];
Stefan Dösinger26ebe392007-07-04 17:57:45 +02001841 UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
Oliver Stieberabb11f32005-07-05 14:05:18 +00001842 IWineD3DVertexBuffer *streamSource[MAX_STREAMS];
Stefan Dösinger26ebe392007-07-04 17:57:45 +02001843 UINT streamFreq[MAX_STREAMS + 1];
1844 UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001845
Jason Edmeadesf738c142004-12-09 11:42:34 +00001846 /* Indices */
1847 IWineD3DIndexBuffer* pIndexData;
Stefan Dösinger6ec6c942007-08-25 00:09:33 +02001848 INT baseVertexIndex;
1849 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
Jason Edmeadesf738c142004-12-09 11:42:34 +00001850
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001851 /* Transform */
Ivan Gyurdievac371632006-10-12 02:21:39 -04001852 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001853
Stefan Dösingeracadf3f2007-02-14 17:46:54 +01001854 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1855#define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1856#define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1857 struct list lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */
1858 PLIGHTINFOEL *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001859
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001860 /* Clipping */
1861 double clipplane[MAX_CLIPPLANES][4];
1862 WINED3DCLIPSTATUS clip_status;
1863
Jason Edmeadesf738c142004-12-09 11:42:34 +00001864 /* ViewPort */
1865 WINED3DVIEWPORT viewport;
1866
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001867 /* Material */
1868 WINED3DMATERIAL material;
1869
Oliver Stieberabb11f32005-07-05 14:05:18 +00001870 /* Pixel Shader */
Oliver Stieberb3563da2005-09-28 10:13:00 +00001871 IWineD3DPixelShader *pixelShader;
Oliver Stieber2af36c62005-08-25 19:24:21 +00001872
1873 /* Pixel Shader Constants */
Jason Green718716b2006-07-19 00:06:07 -04001874 BOOL pixelShaderConstantB[MAX_CONST_B];
1875 INT pixelShaderConstantI[MAX_CONST_I * 4];
1876 float *pixelShaderConstantF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001877
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001878 /* RenderState */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001879 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001880
Jason Edmeadesf738c142004-12-09 11:42:34 +00001881 /* Texture */
H. Verbeet5b7758f2007-06-25 22:45:40 +02001882 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001883
1884 /* Texture State Stage */
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001885 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
Stefan Dösinger762af472006-12-19 23:00:58 +01001886 DWORD lowest_disabled_stage;
Oliver Stieber18857f12005-06-24 11:53:07 +00001887 /* Sampler States */
H. Verbeet5b7758f2007-06-25 22:45:40 +02001888 DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
Oliver Stieber18857f12005-06-24 11:53:07 +00001889
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +01001890 /* Scissor test rectangle */
1891 RECT scissorRect;
Stefan Dösinger93155ea2007-07-31 15:04:56 +02001892
1893 /* Contained state management */
1894 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
1895 unsigned int num_contained_render_states;
Stefan Dösinger6e7a10f2007-08-14 23:44:25 +02001896 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
Stefan Dösinger92ce0282007-07-31 15:44:13 +02001897 unsigned int num_contained_transform_states;
Stefan Dösinger4673b1c2007-08-03 20:07:30 +02001898 DWORD contained_vs_consts_i[MAX_CONST_I];
1899 unsigned int num_contained_vs_consts_i;
1900 DWORD contained_vs_consts_b[MAX_CONST_B];
1901 unsigned int num_contained_vs_consts_b;
Stefan Dösingerb21c7852007-08-03 20:26:29 +02001902 DWORD *contained_vs_consts_f;
1903 unsigned int num_contained_vs_consts_f;
Stefan Dösinger865b82a2007-08-03 20:12:54 +02001904 DWORD contained_ps_consts_i[MAX_CONST_I];
1905 unsigned int num_contained_ps_consts_i;
1906 DWORD contained_ps_consts_b[MAX_CONST_B];
1907 unsigned int num_contained_ps_consts_b;
Stefan Dösingerb21c7852007-08-03 20:26:29 +02001908 DWORD *contained_ps_consts_f;
1909 unsigned int num_contained_ps_consts_f;
Henri Verbeeta8697d92009-01-06 11:43:45 +01001910 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
Stefan Dösinger03ffb732007-08-09 17:45:29 +02001911 unsigned int num_contained_tss_states;
Stefan Dösinger59fb2922007-08-03 20:23:52 +02001912 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
1913 unsigned int num_contained_sampler_states;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001914};
1915
Jason Green75950b52006-07-23 15:08:27 -04001916extern void stateblock_savedstates_set(
1917 IWineD3DStateBlock* iface,
1918 SAVEDSTATES* states,
1919 BOOL value);
1920
Jason Green75950b52006-07-23 15:08:27 -04001921extern void stateblock_copy(
1922 IWineD3DStateBlock* destination,
1923 IWineD3DStateBlock* source);
1924
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001925extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001926
Stefan Dösinger0e8c13e2007-12-04 01:43:24 +01001927/* Direct3D terminology with little modifications. We do not have an issued state
1928 * because only the driver knows about it, but we have a created state because d3d
1929 * allows GetData on a created issue, but opengl doesn't
1930 */
1931enum query_state {
1932 QUERY_CREATED,
1933 QUERY_SIGNALLED,
1934 QUERY_BUILDING
1935};
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001936/*****************************************************************************
Oliver Stieber7b261652005-03-03 13:57:15 +00001937 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1938 */
1939typedef struct IWineD3DQueryImpl
1940{
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001941 const IWineD3DQueryVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001942 LONG ref; /* Note: Ref counting not required */
Oliver Stieber7b261652005-03-03 13:57:15 +00001943
1944 IUnknown *parent;
1945 /*TODO: replace with iface usage */
1946#if 0
1947 IWineD3DDevice *wineD3DDevice;
1948#else
1949 IWineD3DDeviceImpl *wineD3DDevice;
1950#endif
Oliver Stieber7b261652005-03-03 13:57:15 +00001951
Ivan Gyurdievf0d5b352006-10-10 21:53:30 -04001952 /* IWineD3DQuery fields */
Stefan Dösinger0e8c13e2007-12-04 01:43:24 +01001953 enum query_state state;
Ivan Gyurdievf0d5b352006-10-10 21:53:30 -04001954 WINED3DQUERYTYPE type;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001955 /* TODO: Think about using a IUnknown instead of a void* */
Oliver Stieber7b261652005-03-03 13:57:15 +00001956 void *extendedData;
1957
1958
1959} IWineD3DQueryImpl;
1960
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001961extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl;
Stefan Dösinger071d4af2008-02-28 21:02:58 +01001962extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl;
Stefan Dösinger32be5032008-02-28 21:03:41 +01001963extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl;
Oliver Stieber7b261652005-03-03 13:57:15 +00001964
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001965/* Datastructures for IWineD3DQueryImpl.extendedData */
1966typedef struct WineQueryOcclusionData {
H. Verbeet53663892006-07-25 00:51:33 +02001967 GLuint queryId;
Stefan Dösingere184b092007-08-14 15:42:34 +02001968 WineD3DContext *ctx;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001969} WineQueryOcclusionData;
1970
Stefan Dösinger76b60b02007-03-01 00:34:33 +01001971typedef struct WineQueryEventData {
1972 GLuint fenceId;
Stefan Dösingera99907d2007-08-14 15:26:02 +02001973 WineD3DContext *ctx;
Stefan Dösinger76b60b02007-03-01 00:34:33 +01001974} WineQueryEventData;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001975
Henri Verbeet399d9922009-02-23 09:16:02 +01001976/* IWineD3DBuffer */
1977struct wined3d_buffer
1978{
1979 const struct IWineD3DBufferVtbl *vtbl;
1980 IWineD3DResourceClass resource;
1981
1982 struct wined3d_buffer_desc desc;
1983};
1984
1985extern const IWineD3DBufferVtbl wined3d_buffer_vtbl;
1986
Henri Verbeetc796f762009-02-24 07:43:02 +01001987/* IWineD3DRendertargetView */
1988struct wined3d_rendertarget_view
1989{
1990 const struct IWineD3DRendertargetViewVtbl *vtbl;
1991 LONG refcount;
1992
1993 IWineD3DResource *resource;
1994 IUnknown *parent;
1995};
1996
1997extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl;
1998
Oliver Stieber7b261652005-03-03 13:57:15 +00001999/*****************************************************************************
Oliver Stieber46e7c302005-06-23 11:05:24 +00002000 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2001 */
2002
2003typedef struct IWineD3DSwapChainImpl
2004{
2005 /*IUnknown part*/
Dmitry Timoshkov47ffd7a2006-12-14 22:47:59 +08002006 const IWineD3DSwapChainVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00002007 LONG ref; /* Note: Ref counting not required */
Oliver Stieber46e7c302005-06-23 11:05:24 +00002008
2009 IUnknown *parent;
2010 IWineD3DDeviceImpl *wineD3DDevice;
2011
2012 /* IWineD3DSwapChain fields */
Stefan Dösinger3862f8e2006-06-15 12:54:19 +02002013 IWineD3DSurface **backBuffer;
Oliver Stieber46e7c302005-06-23 11:05:24 +00002014 IWineD3DSurface *frontBuffer;
H. Verbeeta4bc52a2007-02-15 22:36:50 +01002015 WINED3DPRESENT_PARAMETERS presentParms;
Stefan Dösingerd30f1522006-12-08 16:13:15 +01002016 DWORD orig_width, orig_height;
Stefan Dösinger8e841272007-02-15 13:53:33 +01002017 WINED3DFORMAT orig_fmt;
Stefan Dösinger8d930f62008-07-01 11:17:38 -05002018 WINED3DGAMMARAMP orig_gamma;
Oliver Stieber46e7c302005-06-23 11:05:24 +00002019
Stefan Dösinger222c5312007-01-10 11:27:26 +01002020 long prev_time, frames; /* Performance tracking */
Stefan Dösingerc9b8a792007-06-03 13:20:27 +02002021 unsigned int vSyncCounter;
Stefan Dösinger222c5312007-01-10 11:27:26 +01002022
Stefan Dösinger90fe64c2007-03-04 17:31:06 +01002023 WineD3DContext **context; /* Later a array for multithreading */
2024 unsigned int num_contexts;
Oliver Stieber46e7c302005-06-23 11:05:24 +00002025
2026 HWND win_handle;
Oliver Stieber46e7c302005-06-23 11:05:24 +00002027} IWineD3DSwapChainImpl;
2028
Dmitry Timoshkov47ffd7a2006-12-14 22:47:59 +08002029extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl;
Stefan Dösingere178ddd2008-08-05 14:23:00 -05002030const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl;
Henri Verbeet5532c992008-12-01 15:32:15 +01002031void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc);
Oliver Stieber46e7c302005-06-23 11:05:24 +00002032
Stefan Dösingere5de2fc2008-07-27 18:04:16 -05002033HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, LPVOID *ppobj);
2034ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface);
2035ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface);
2036HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown ** ppParent);
2037HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *pDestSurface);
2038HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer);
2039HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus);
2040HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode);
2041HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice**ppDevice);
2042HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters);
2043HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp);
2044HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp);
2045
Stefan Dösingerb462ff02007-06-02 20:21:57 +00002046WineD3DContext *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *iface);
2047
Oliver Stieber46e7c302005-06-23 11:05:24 +00002048/*****************************************************************************
Jason Edmeades447d5ed2004-10-21 20:59:12 +00002049 * Utility function prototypes
2050 */
Jason Edmeades2003c7a2004-12-13 13:35:38 +00002051
2052/* Trace routines */
Oliver Stieberb220ce12005-07-13 19:38:39 +00002053const char* debug_d3dformat(WINED3DFORMAT fmt);
Ivan Gyurdiev19c55342006-10-10 21:52:00 -04002054const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01002055const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res);
Jason Edmeadesc579fa62004-10-05 02:14:06 +00002056const char* debug_d3dusage(DWORD usage);
Jason Greend353ab72006-07-28 15:33:20 -04002057const char* debug_d3dusagequery(DWORD usagequery);
H. Verbeet02a8f742006-08-07 19:21:54 +02002058const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method);
2059const char* debug_d3ddecltype(WINED3DDECLTYPE type);
Ivan Gyurdiev7e9fd0b2006-07-03 00:11:15 -06002060const char* debug_d3ddeclusage(BYTE usage);
Ivan Gyurdiev2bac4a02006-10-12 02:23:55 -04002061const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00002062const char* debug_d3drenderstate(DWORD state);
Ivan Gyurdiev621f0752006-06-09 17:47:16 -04002063const char* debug_d3dsamplerstate(DWORD state);
H. Verbeet75108442007-04-09 01:53:38 +02002064const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00002065const char* debug_d3dtexturestate(DWORD state);
Jason Greenac8f2c02006-07-23 22:54:30 -04002066const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype);
Stefan Dösingerd75fd752006-03-28 14:20:47 +02002067const char* debug_d3dpool(WINED3DPOOL pool);
H. Verbeetc4cc10a2007-04-16 21:19:12 +02002068const char *debug_fbostatus(GLenum status);
H. Verbeetb643ab32007-04-23 22:02:50 +02002069const char *debug_glerror(GLenum error);
Stefan Dösinger26ebe392007-07-04 17:57:45 +02002070const char *debug_d3dbasis(WINED3DBASISTYPE basis);
2071const char *debug_d3ddegree(WINED3DDEGREETYPE order);
Stefan Dösingereea2c952008-07-12 11:45:33 -05002072const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop);
Henri Verbeet89139b72008-12-03 14:53:43 +01002073void dump_color_fixup_desc(struct color_fixup_desc fixup);
Stefan Dösinger68c251f2009-02-16 23:30:36 +01002074const char *debug_surflocation(DWORD flag);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00002075
2076/* Routines for GL <-> D3D values */
2077GLenum StencilOp(DWORD op);
Jan Zerebeckifd15b8d2006-08-25 16:28:34 +02002078GLenum CompareFunc(DWORD func);
Stefan Dösingereea2c952008-07-12 11:45:33 -05002079BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
Stefan Dösingerbd682372008-03-29 13:55:59 +01002080void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst);
Stefan Dösingeraf8d2682008-08-23 15:41:51 -05002081void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, DWORD coordtype, BOOL ffp_can_disable_proj);
Stefan Dösinger9ee7e422008-04-23 22:23:57 +02002082void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
Stefan Dösinger51e64b32008-07-04 12:06:58 -05002083void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
Stefan Dösinger88ae2fe2008-07-05 18:31:34 -05002084void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2085void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
Stefan Dösinger2dd18632008-12-14 17:16:36 +01002086void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2087void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
Stefan Dösinger1deafcb2008-12-15 19:37:36 +01002088void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2089void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
Jason Edmeadesae5a4362004-09-28 02:12:12 +00002090
Henri Verbeet9440dfe2009-01-14 10:01:11 +01002091void surface_add_dirty_rect(IWineD3DSurface *iface, const RECT *dirty_rect);
Henri Verbeeteaf24742008-09-24 15:56:47 +02002092void surface_force_reload(IWineD3DSurface *iface);
H. Verbeet1b9a5ba2007-04-16 21:20:25 +02002093GLenum surface_get_gl_buffer(IWineD3DSurface *iface, IWineD3DSwapChain *swapchain);
H. Verbeet4f77c292008-07-02 23:00:41 +02002094void surface_load_ds_location(IWineD3DSurface *iface, DWORD location);
Henri Verbeeteaf24742008-09-24 15:56:47 +02002095void surface_modify_ds_location(IWineD3DSurface *iface, DWORD location);
2096void surface_set_compatible_renderbuffer(IWineD3DSurface *iface, unsigned int width, unsigned int height);
Stefan Dösingerc585b4d2009-01-16 16:22:09 +01002097void surface_set_texture_name(IWineD3DSurface *iface, GLuint name, BOOL srgb_name);
Henri Verbeeteaf24742008-09-24 15:56:47 +02002098void surface_set_texture_target(IWineD3DSurface *iface, GLenum target);
H. Verbeetc9b178b2007-04-09 01:53:32 +02002099
Roderick Colenbrander4647cbb2007-08-09 01:04:30 +02002100BOOL getColorBits(WINED3DFORMAT fmt, short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize);
2101BOOL getDepthStencilBits(WINED3DFORMAT fmt, short *depthSize, short *stencilSize);
2102
Stefan Dösinger9abdac62006-05-12 22:21:31 +02002103/* Math utils */
Andrew Talbotf3a515c2006-11-24 14:15:06 +00002104void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2);
Stefan Dösinger8273cfd2007-09-13 12:25:29 +02002105unsigned int count_bits(unsigned int mask);
Henri Verbeet7d29aec2008-12-12 09:33:52 +01002106UINT wined3d_log2i(UINT32 x);
Oliver Stieber8a6799d2005-07-07 20:35:05 +00002107
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00002108/*****************************************************************************
2109 * To enable calling of inherited functions, requires prototypes
Jason Edmeades33025b22005-01-18 11:42:29 +00002110 *
2111 * Note: Only require classes which are subclassed, ie resource, basetexture,
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00002112 */
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00002113
Henri Verbeet92b93172008-12-01 15:32:15 +01002114 /* IWineD3DVertexBuffer */
2115 extern const BYTE *IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWORD iOffset, GLint *vbo);
H. Verbeet3ee642b2006-03-28 21:10:32 +02002116
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002117/* TODO: Make this dynamic, based on shader limits ? */
2118#define MAX_REG_ADDR 1
2119#define MAX_REG_TEMP 32
2120#define MAX_REG_TEXCRD 8
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04002121#define MAX_REG_INPUT 12
2122#define MAX_REG_OUTPUT 12
Jason Green34d271b2006-06-16 16:07:31 -04002123#define MAX_CONST_I 16
2124#define MAX_CONST_B 16
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04002125
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06002126/* FIXME: This needs to go up to 2048 for
2127 * Shader model 3 according to msdn (and for software shaders) */
2128#define MAX_LABELS 16
2129
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002130typedef struct semantic {
2131 DWORD usage;
2132 DWORD reg;
2133} semantic;
2134
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06002135typedef struct local_constant {
2136 struct list entry;
2137 unsigned int idx;
2138 DWORD value[4];
2139} local_constant;
2140
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002141typedef struct shader_reg_maps {
Henri Verbeet85536652008-12-15 12:10:14 +01002142 DWORD shader_version;
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002143 char texcoord[MAX_REG_TEXCRD]; /* pixel < 3.0 */
2144 char temporary[MAX_REG_TEMP]; /* pixel, vertex */
2145 char address[MAX_REG_ADDR]; /* vertex */
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04002146 char packed_input[MAX_REG_INPUT]; /* pshader >= 3.0 */
2147 char packed_output[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002148 char attributes[MAX_ATTRIBS]; /* vertex */
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06002149 char labels[MAX_LABELS]; /* pixel, vertex */
Stefan Dösinger54fa7122007-12-06 22:10:11 +01002150 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002151
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04002152 /* Sampler usage tokens
2153 * Use 0 as default (bit 31 is always 1 on a valid token) */
H. Verbeet5b7758f2007-06-25 22:45:40 +02002154 DWORD samplers[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
Stefan Dösinger167a2712008-03-05 03:18:55 +01002155 BOOL bumpmat[MAX_TEXTURES], luminanceparams[MAX_TEXTURES];
Stefan Dösinger8f3accc2007-10-13 13:03:56 +02002156 char usesnrm, vpos, usesdsy;
Stefan Dösingeredb78182007-11-09 14:48:47 +01002157 char usesrelconstF;
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04002158
Stefan Dösinger3f16f022007-09-14 13:21:52 +02002159 /* Whether or not loops are used in this shader, and nesting depth */
2160 unsigned loop_depth;
Jason Greencc06ed32006-06-13 22:32:14 -04002161
Jason Green6a97f222006-07-17 01:41:53 -04002162 /* Whether or not this shader uses fog */
2163 char fog;
2164
Jason Green0c59ca62006-06-09 03:33:01 -04002165} shader_reg_maps;
2166
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06002167/* Undocumented opcode controls */
2168#define INST_CONTROLS_SHIFT 16
2169#define INST_CONTROLS_MASK 0x00ff0000
2170
2171typedef enum COMPARISON_TYPE {
2172 COMPARISON_GT = 1,
2173 COMPARISON_EQ = 2,
2174 COMPARISON_GE = 3,
2175 COMPARISON_LT = 4,
2176 COMPARISON_NE = 5,
2177 COMPARISON_LE = 6
2178} COMPARISON_TYPE;
2179
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04002180typedef struct SHADER_OPCODE {
2181 unsigned int opcode;
2182 const char* name;
Ivan Gyurdiev8c6ee8d2006-06-12 06:57:04 -04002183 char dst_token;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04002184 CONST UINT num_params;
Henri Verbeet2e769542008-09-23 17:39:34 +02002185 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04002186 DWORD min_version;
2187 DWORD max_version;
2188} SHADER_OPCODE;
2189
2190typedef struct SHADER_OPCODE_ARG {
2191 IWineD3DBaseShader* shader;
Henri Verbeetd8f6e632008-11-25 14:36:09 +01002192 const shader_reg_maps *reg_maps;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04002193 CONST SHADER_OPCODE* opcode;
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06002194 DWORD opcode_token;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04002195 DWORD dst;
Ivan Gyurdiev03b67e32006-05-17 02:04:30 -04002196 DWORD dst_addr;
Ivan Gyurdiev42b89792006-05-17 21:09:56 -04002197 DWORD predicate;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04002198 DWORD src[4];
Ivan Gyurdiev03b67e32006-05-17 02:04:30 -04002199 DWORD src_addr[4];
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04002200 SHADER_BUFFER* buffer;
2201} SHADER_OPCODE_ARG;
2202
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04002203typedef struct SHADER_LIMITS {
2204 unsigned int temporary;
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04002205 unsigned int texcoord;
2206 unsigned int sampler;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04002207 unsigned int constant_int;
2208 unsigned int constant_float;
2209 unsigned int constant_bool;
2210 unsigned int address;
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04002211 unsigned int packed_output;
2212 unsigned int packed_input;
Jason Green473ce802006-05-26 11:52:33 -04002213 unsigned int attributes;
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06002214 unsigned int label;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04002215} SHADER_LIMITS;
2216
Jason Green653e71d2006-05-09 22:30:11 -04002217/** Keeps track of details for TEX_M#x# shader opcodes which need to
2218 maintain state information between multiple codes */
2219typedef struct SHADER_PARSE_STATE {
2220 unsigned int current_row;
2221 DWORD texcoord_w[2];
2222} SHADER_PARSE_STATE;
2223
Alexandre Julliard57d15482007-11-28 12:55:11 +01002224#ifdef __GNUC__
2225#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2226#else
2227#define PRINTF_ATTR(fmt,args)
2228#endif
2229
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04002230/* Base Shader utility functions.
2231 * (may move callers into the same file in the future) */
2232extern int shader_addline(
2233 SHADER_BUFFER* buffer,
Alexandre Julliard57d15482007-11-28 12:55:11 +01002234 const char* fmt, ...) PRINTF_ATTR(2,3);
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04002235
Henri Verbeeta13df0e2008-12-04 17:41:31 +01002236const SHADER_OPCODE *shader_get_opcode(const SHADER_OPCODE *shader_ins, DWORD shader_version, DWORD code);
Ivan Gyurdiev1d0c6722006-05-09 07:57:36 -04002237
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002238/* Vertex shader utility functions */
2239extern BOOL vshader_get_input(
2240 IWineD3DVertexShader* iface,
2241 BYTE usage_req, BYTE usage_idx_req,
2242 unsigned int* regnum);
2243
Jason Green718716b2006-07-19 00:06:07 -04002244extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object);
2245
Jason Greencc06ed32006-06-13 22:32:14 -04002246/* GLSL helper functions */
Henri Verbeetfecfddf2008-11-25 14:36:09 +01002247extern void shader_glsl_add_instruction_modifiers(const SHADER_OPCODE_ARG *arg);
Jason Greend5d45682006-06-09 03:37:45 -04002248
Raphael Junqueira01968612003-11-14 03:50:35 +00002249/*****************************************************************************
H. Verbeet59af5c42006-03-30 19:14:31 +02002250 * IDirect3DBaseShader implementation structure
2251 */
2252typedef struct IWineD3DBaseShaderClass
2253{
Stefan Dösingerbd975802007-11-16 21:01:33 +01002254 LONG ref;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04002255 SHADER_LIMITS limits;
Jason Green653e71d2006-05-09 22:30:11 -04002256 SHADER_PARSE_STATE parse_state;
H. Verbeet59af5c42006-03-30 19:14:31 +02002257 CONST SHADER_OPCODE *shader_ins;
Stefan Dösinger7a97d4e2007-11-16 21:02:29 +01002258 DWORD *function;
H. Verbeet59af5c42006-03-30 19:14:31 +02002259 UINT functionLength;
Stefan Dösinger3f16f022007-09-14 13:21:52 +02002260 UINT cur_loop_depth, cur_loop_regno;
Stefan Dösingeredb78182007-11-09 14:48:47 +01002261 BOOL load_local_constsF;
Stefan Dösinger4916cd52008-11-27 01:21:36 +01002262 BOOL uses_bool_consts, uses_int_consts;
Ivan Gyurdiev77162362006-07-04 01:21:53 -06002263
2264 /* Type of shader backend */
2265 int shader_mode;
2266
H. Verbeet2c85e5e2007-02-27 20:51:53 +01002267 /* Programs this shader is linked with */
2268 struct list linked_programs;
2269
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06002270 /* Immediate constants (override global ones) */
2271 struct list constantsB;
2272 struct list constantsF;
2273 struct list constantsI;
H. Verbeetef87a402006-08-05 18:15:35 +02002274 shader_reg_maps reg_maps;
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06002275
Stefan Dösinger1c4a15d2007-09-21 23:47:40 +02002276 UINT recompile_count;
2277
Ivan Gyurdievd0032a12006-09-27 07:14:46 -04002278 /* Pointer to the parent device */
2279 IWineD3DDevice *device;
Stefan Dösinger09bf3d52008-01-08 20:45:59 +01002280 struct list shader_list_entry;
Ivan Gyurdievd0032a12006-09-27 07:14:46 -04002281
H. Verbeet59af5c42006-03-30 19:14:31 +02002282} IWineD3DBaseShaderClass;
2283
2284typedef struct IWineD3DBaseShaderImpl {
2285 /* IUnknown */
2286 const IWineD3DBaseShaderVtbl *lpVtbl;
H. Verbeet59af5c42006-03-30 19:14:31 +02002287
2288 /* IWineD3DBaseShader */
2289 IWineD3DBaseShaderClass baseShader;
2290} IWineD3DBaseShaderImpl;
2291
Henri Verbeet4997bee2008-12-09 09:52:38 +01002292void shader_buffer_init(struct SHADER_BUFFER *buffer);
2293void shader_buffer_free(struct SHADER_BUFFER *buffer);
Henri Verbeet50a87e22008-12-09 09:52:39 +01002294void shader_cleanup(IWineD3DBaseShader *iface);
Henri Verbeetfb475c72008-12-12 09:33:51 +01002295HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, struct shader_reg_maps *reg_maps,
2296 struct semantic *semantics_in, struct semantic *semantics_out, const DWORD *byte_code);
Henri Verbeet894edc42009-01-12 10:17:50 +01002297void shader_init(struct IWineD3DBaseShaderClass *shader,
2298 IWineD3DDevice *device, const SHADER_OPCODE *instruction_table);
Henri Verbeet8124f5e2008-12-11 11:52:37 +01002299void shader_trace_init(const DWORD *byte_code, const SHADER_OPCODE *opcode_table);
Stefan Dösingerbd975802007-11-16 21:01:33 +01002300
Henri Verbeetd8f6e632008-11-25 14:36:09 +01002301extern void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
2302 const shader_reg_maps *reg_maps, const DWORD *pFunction);
Jason Green36b0b9c2006-05-09 22:33:24 -04002303
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002304static inline int shader_get_regtype(const DWORD param) {
Ivan Gyurdiev17c9d952006-10-09 19:47:12 -04002305 return (((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) |
2306 ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2));
Ivan Gyurdiev4b307942006-04-28 05:20:48 -04002307}
2308
Stefan Dösinger54fa7122007-12-06 22:10:11 +01002309static inline int shader_get_writemask(const DWORD param) {
2310 return param & WINED3DSP_WRITEMASK_ALL;
2311}
2312
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002313static inline BOOL shader_is_pshader_version(DWORD token) {
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002314 return 0xFFFF0000 == (token & 0xFFFF0000);
2315}
2316
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002317static inline BOOL shader_is_vshader_version(DWORD token) {
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002318 return 0xFFFE0000 == (token & 0xFFFF0000);
2319}
2320
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002321static inline BOOL shader_is_comment(DWORD token) {
Ivan Gyurdiev29aa3162006-10-12 23:34:13 -04002322 return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK);
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002323}
2324
H. Verbeeta79654d2007-04-12 23:55:31 +02002325static inline BOOL shader_is_scalar(DWORD param) {
2326 DWORD reg_type = shader_get_regtype(param);
Stefan Dösinger81de2fa2008-02-11 12:04:57 +01002327 DWORD reg_num;
H. Verbeeta79654d2007-04-12 23:55:31 +02002328
2329 switch (reg_type) {
2330 case WINED3DSPR_RASTOUT:
2331 if ((param & WINED3DSP_REGNUM_MASK) != 0) {
2332 /* oFog & oPts */
2333 return TRUE;
2334 }
2335 /* oPos */
2336 return FALSE;
2337
2338 case WINED3DSPR_DEPTHOUT: /* oDepth */
2339 case WINED3DSPR_CONSTBOOL: /* b# */
2340 case WINED3DSPR_LOOP: /* aL */
2341 case WINED3DSPR_PREDICATE: /* p0 */
2342 return TRUE;
2343
Stefan Dösinger81de2fa2008-02-11 12:04:57 +01002344 case WINED3DSPR_MISCTYPE:
2345 reg_num = param & WINED3DSP_REGNUM_MASK;
2346 switch(reg_num) {
2347 case 0: /* vPos */
2348 return FALSE;
2349 case 1: /* vFace */
2350 return TRUE;
2351 default:
2352 return FALSE;
2353 }
2354
H. Verbeeta79654d2007-04-12 23:55:31 +02002355 default:
2356 return FALSE;
2357 }
2358}
2359
Stefan Dösingeraeb0e432008-02-14 14:15:49 +01002360static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2361 local_constant* lconst;
2362
2363 if(This->baseShader.load_local_constsF) return FALSE;
2364 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2365 if(lconst->idx == reg) return TRUE;
2366 }
2367 return FALSE;
2368
2369}
2370
H. Verbeet59af5c42006-03-30 19:14:31 +02002371/*****************************************************************************
Stefan Dösinger8dcd5122009-02-05 19:44:32 +01002372 * IDirect3DVertexShader implementation structures
Raphael Junqueira01968612003-11-14 03:50:35 +00002373 */
Stefan Dösinger8dcd5122009-02-05 19:44:32 +01002374
2375struct vs_compiled_shader {
2376 struct vs_compile_args args;
2377 GLuint prgId;
2378};
2379
Oliver Stieber2121f782005-03-02 12:16:10 +00002380typedef struct IWineD3DVertexShaderImpl {
2381 /* IUnknown parts*/
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002382 const IWineD3DVertexShaderVtbl *lpVtbl;
Raphael Junqueira01968612003-11-14 03:50:35 +00002383
H. Verbeet59af5c42006-03-30 19:14:31 +02002384 /* IWineD3DBaseShader */
2385 IWineD3DBaseShaderClass baseShader;
2386
2387 /* IWineD3DVertexShaderImpl */
Oliver Stieber2121f782005-03-02 12:16:10 +00002388 IUnknown *parent;
Raphael Junqueira01968612003-11-14 03:50:35 +00002389
Jason Green6a97f222006-07-17 01:41:53 -04002390 DWORD usage;
Oliver Stieber2c0e97e2005-08-17 11:34:03 +00002391
Stefan Dösingeraed93052008-11-20 13:27:42 +01002392 /* The GL shader */
Stefan Dösinger8dcd5122009-02-05 19:44:32 +01002393 struct vs_compiled_shader *gl_shaders;
2394 UINT num_gl_shaders, shader_array_size;
Stefan Dösingeraed93052008-11-20 13:27:42 +01002395
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002396 /* Vertex shader input and output semantics */
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002397 semantic semantics_in [MAX_ATTRIBS];
2398 semantic semantics_out [MAX_REG_OUTPUT];
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002399
Stefan Dösingerfb0dde7b2007-11-07 19:57:49 +01002400 UINT min_rel_offset, max_rel_offset;
2401 UINT rel_offset;
2402
Stefan Dösinger95921232007-11-20 21:14:10 +01002403 UINT recompile_count;
Stefan Dösinger8dcd5122009-02-05 19:44:32 +01002404
2405 const struct vs_compile_args *cur_args;
Oliver Stieber2121f782005-03-02 12:16:10 +00002406} IWineD3DVertexShaderImpl;
H. Verbeetd4132cf2006-03-28 21:10:44 +02002407extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[];
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002408extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl;
Stefan Dösinger8dcd5122009-02-05 19:44:32 +01002409
2410void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, struct vs_compile_args *args);
2411GLuint find_gl_vshader(IWineD3DVertexShaderImpl *shader, const struct vs_compile_args *args);
Raphael Junqueira01968612003-11-14 03:50:35 +00002412
2413/*****************************************************************************
2414 * IDirect3DPixelShader implementation structure
2415 */
Stefan Dösinger0bf32b12008-11-24 11:55:50 +01002416struct ps_compiled_shader {
2417 struct ps_compile_args args;
2418 GLuint prgId;
Stefan Dösingerdd890552008-11-20 02:55:17 +01002419};
2420
Oliver Stieber2121f782005-03-02 12:16:10 +00002421typedef struct IWineD3DPixelShaderImpl {
Oliver Stieberb3563da2005-09-28 10:13:00 +00002422 /* IUnknown parts */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002423 const IWineD3DPixelShaderVtbl *lpVtbl;
Oliver Stieberb3563da2005-09-28 10:13:00 +00002424
H. Verbeet59af5c42006-03-30 19:14:31 +02002425 /* IWineD3DBaseShader */
2426 IWineD3DBaseShaderClass baseShader;
2427
2428 /* IWineD3DPixelShaderImpl */
Oliver Stieber2121f782005-03-02 12:16:10 +00002429 IUnknown *parent;
Raphael Junqueira01968612003-11-14 03:50:35 +00002430
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002431 /* Pixel shader input semantics */
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002432 semantic semantics_in [MAX_REG_INPUT];
Stefan Dösinger409103f2007-10-28 00:12:37 +02002433 DWORD input_reg_map[MAX_REG_INPUT];
Stefan Dösinger1b23dd12007-11-06 12:34:22 +01002434 BOOL input_reg_used[MAX_REG_INPUT];
H. Verbeeta6fa6a42008-06-19 00:36:35 +02002435 int declared_in_count;
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002436
Stefan Dösingeraed93052008-11-20 13:27:42 +01002437 /* The GL shader */
Stefan Dösinger0bf32b12008-11-24 11:55:50 +01002438 struct ps_compiled_shader *gl_shaders;
Stefan Dösinger3c3272d2009-01-19 18:39:36 +01002439 UINT num_gl_shaders, shader_array_size;
Stefan Dösingeraed93052008-11-20 13:27:42 +01002440
Stefan Dösinger49a49fc2007-02-15 03:05:17 +01002441 /* Some information about the shader behavior */
Stefan Dösinger167a2712008-03-05 03:18:55 +01002442 struct stb_const_desc bumpenvmatconst[MAX_TEXTURES];
2443 char numbumpenvmatconsts;
2444 struct stb_const_desc luminanceconst[MAX_TEXTURES];
Stefan Dösinger9c6cdda2007-09-14 13:11:00 +02002445 char vpos_uniform;
Stefan Dösinger5cf764a2009-02-16 14:58:52 +01002446
2447 const struct ps_compile_args *cur_args;
Oliver Stieber2121f782005-03-02 12:16:10 +00002448} IWineD3DPixelShaderImpl;
2449
H. Verbeetd4132cf2006-03-28 21:10:44 +02002450extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[];
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002451extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl;
Henri Verbeet5532c992008-12-01 15:32:15 +01002452GLuint find_gl_pshader(IWineD3DPixelShaderImpl *shader, const struct ps_compile_args *args);
Stefan Dösingerdd890552008-11-20 02:55:17 +01002453void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, struct ps_compile_args *args);
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002454
Stefan Dösinger6313e0f2007-09-14 13:02:59 +02002455/* sRGB correction constants */
2456static const float srgb_cmp = 0.0031308;
2457static const float srgb_mul_low = 12.92;
2458static const float srgb_pow = 0.41666;
2459static const float srgb_mul_high = 1.055;
2460static const float srgb_sub_high = 0.055;
2461
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002462/*****************************************************************************
2463 * IWineD3DPalette implementation structure
2464 */
2465struct IWineD3DPaletteImpl {
2466 /* IUnknown parts */
2467 const IWineD3DPaletteVtbl *lpVtbl;
2468 LONG ref;
Stefan Dösingera6f71af2006-04-21 00:00:30 +02002469
2470 IUnknown *parent;
2471 IWineD3DDeviceImpl *wineD3DDevice;
2472
2473 /* IWineD3DPalette */
2474 HPALETTE hpal;
2475 WORD palVersion; /*| */
2476 WORD palNumEntries; /*| LOGPALETTE */
2477 PALETTEENTRY palents[256]; /*| */
2478 /* This is to store the palette in 'screen format' */
2479 int screen_palents[256];
2480 DWORD Flags;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002481};
2482
2483extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl;
Stefan Dösingera6f71af2006-04-21 00:00:30 +02002484DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags);
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002485
Stefan Dösingera6206832006-04-18 23:04:51 +02002486/* DirectDraw utility functions */
2487extern WINED3DFORMAT pixelformat_for_depth(DWORD depth);
2488
Stefan Dösinger35187472006-06-21 10:36:14 +02002489/*****************************************************************************
2490 * Pixel format management
2491 */
Henri Verbeetb4510482008-12-03 14:53:42 +01002492
2493struct GlPixelFormatDesc
2494{
2495 GLint glInternal;
2496 GLint glGammaInternal;
2497 GLint rtInternal;
2498 GLint glFormat;
2499 GLint glType;
Henri Verbeetb4510482008-12-03 14:53:42 +01002500 unsigned int Flags;
2501 float heightscale;
Henri Verbeet89139b72008-12-03 14:53:43 +01002502 struct color_fixup_desc color_fixup;
Henri Verbeetb4510482008-12-03 14:53:42 +01002503};
2504
Stefan Dösinger35187472006-06-21 10:36:14 +02002505typedef struct {
2506 WINED3DFORMAT format;
2507 DWORD alphaMask, redMask, greenMask, blueMask;
2508 UINT bpp;
Roderick Colenbrander4647cbb2007-08-09 01:04:30 +02002509 short depthSize, stencilSize;
Stefan Dösinger35187472006-06-21 10:36:14 +02002510 BOOL isFourcc;
Stefan Dösingera0131a32007-07-23 11:13:37 +02002511} StaticPixelFormatDesc;
Stefan Dösinger35187472006-06-21 10:36:14 +02002512
Stefan Dösingera0131a32007-07-23 11:13:37 +02002513const StaticPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt,
Henri Verbeetb4510482008-12-03 14:53:42 +01002514 const WineD3D_GL_Info *gl_info, const struct GlPixelFormatDesc **glDesc);
H. Verbeet30ee0712007-03-12 23:22:00 +01002515
Henri Verbeet2b926db2008-12-30 14:56:49 +01002516static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock)
2517{
2518 return (stateblock->vertexShader
Henri Verbeetcc447ea2009-01-08 10:19:16 +01002519 && !stateblock->wineD3DDevice->strided_streams.position_transformed
Henri Verbeet2b926db2008-12-30 14:56:49 +01002520 && stateblock->wineD3DDevice->vs_selected_mode != SHADER_NONE);
H. Verbeet30ee0712007-03-12 23:22:00 +01002521}
2522
Henri Verbeet2b926db2008-12-30 14:56:49 +01002523static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock)
2524{
2525 return (stateblock->pixelShader
2526 && stateblock->wineD3DDevice->ps_selected_mode != SHADER_NONE);
H. Verbeet30ee0712007-03-12 23:22:00 +01002527}
2528
H. Verbeetd9b73692007-05-03 20:57:09 +02002529void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED3DRECT *src_rect,
H. Verbeetd7c7cbf2007-07-24 23:38:40 +02002530 IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, const WINED3DTEXTUREFILTERTYPE filter, BOOL flip);
Raphael Junqueira01968612003-11-14 03:50:35 +00002531#endif