wined3d: Fix some macros definitions to make them proper C statements.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 134e33b..2a6a064 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -402,11 +402,12 @@
#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
-#define D3DCOLORTOGLFLOAT4(dw, vec) \
+#define D3DCOLORTOGLFLOAT4(dw, vec) do { \
(vec)[0] = D3DCOLOR_R(dw); \
(vec)[1] = D3DCOLOR_G(dw); \
(vec)[2] = D3DCOLOR_B(dw); \
- (vec)[3] = D3DCOLOR_A(dw);
+ (vec)[3] = D3DCOLOR_A(dw); \
+} while(0)
/* DirectX Device Limits */
/* --------------------- */
@@ -422,7 +423,7 @@
/* --------------------- */
#ifndef WINE_NO_DEBUG_MSGS
#define checkGLcall(A) \
-{ \
+do { \
GLint err = glGetError(); \
if (err == GL_NO_ERROR) { \
TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
@@ -432,9 +433,9 @@
debug_glerror(err), err, A, __FILE__, __LINE__); \
err = glGetError(); \
} while (err != GL_NO_ERROR); \
-}
+} while(0)
#else
-#define checkGLcall(A) do {} while(0);
+#define checkGLcall(A) do {} while(0)
#endif
/* Trace routines / diagnostics */
@@ -452,13 +453,13 @@
/* Macro to dump out the current state of the light chain */
#define DUMP_LIGHT_CHAIN() \
-{ \
+do { \
PLIGHTINFOEL *el = This->stateBlock->lights;\
while (el) { \
TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
el = el->next; \
} \
-}
+} while(0)
/* Trace vector and strided data information */
#define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
@@ -494,7 +495,7 @@
/* Checking of per-vertex related GL calls */
/* --------------------- */
#define vcheckGLcall(A) \
-{ \
+do { \
GLint err = glGetError(); \
if (err == GL_NO_ERROR) { \
VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
@@ -504,7 +505,7 @@
debug_glerror(err), err, A, __FILE__, __LINE__); \
err = glGetError(); \
} while (err != GL_NO_ERROR); \
-}
+} while(0)
/* TODO: Confirm each of these works when wined3d move completed */
#if 0 /* NOTE: Must be 0 in cvs */