commit | 45820046e84413e38a17ea71bfb96b5900bddff9 | [log] [tgz] |
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author | Henri Verbeet <hverbeet@codeweavers.com> | Thu Sep 18 14:57:53 2008 +0200 |
committer | Alexandre Julliard <julliard@winehq.org> | Fri Sep 19 11:30:00 2008 +0200 |
tree | 8043fd428709449ac596c6607a80b86f63d2ffbb | |
parent | 3a8ab00fe15e092bc724cb12028aaf0d1c02b335 [diff] |
wined3d: Create a FBO for each combination of render targets and depth stencil. The main reason for this change is crappy performance for reconfiguring FBOs.