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Raphael Junqueira01968612003-11-14 03:50:35 +00001/*
2 * Direct3D wine internal private include file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
Oliver Stieber46e7c302005-06-23 11:05:24 +00006 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
Raphael Junqueira01968612003-11-14 03:50:35 +00008 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
Jonathan Ernst360a3f92006-05-18 14:49:52 +020021 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
Raphael Junqueira01968612003-11-14 03:50:35 +000022 */
23
24#ifndef __WINE_WINED3D_PRIVATE_H
25#define __WINE_WINED3D_PRIVATE_H
26
27#include <stdarg.h>
Jason Edmeades0a944ae2004-11-29 17:53:42 +000028#include <math.h>
Jason Edmeades24ab49e2004-09-23 04:34:27 +000029#define NONAMELESSUNION
30#define NONAMELESSSTRUCT
Jason Edmeades289562e2004-11-23 13:52:46 +000031#define COBJMACROS
Raphael Junqueira01968612003-11-14 03:50:35 +000032#include "windef.h"
33#include "winbase.h"
Jason Edmeades24ab49e2004-09-23 04:34:27 +000034#include "winreg.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000035#include "wingdi.h"
36#include "winuser.h"
37#include "wine/debug.h"
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +000038#include "wine/unicode.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000039
Jason Edmeades24ab49e2004-09-23 04:34:27 +000040#include "d3d9.h"
41#include "d3d9types.h"
Stefan Dösingerffc8e462006-04-14 19:15:46 +020042#include "ddraw.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000043#include "wine/wined3d_interface.h"
Jason Edmeadesc3421ea2004-09-29 21:26:47 +000044#include "wine/wined3d_gl.h"
Jason Green0c59ca62006-06-09 03:33:01 -040045#include "wine/list.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000046
Oliver Stieber18857f12005-06-24 11:53:07 +000047/* Device caps */
Oliver Stieberabb11f32005-07-05 14:05:18 +000048#define MAX_PALETTES 256
49#define MAX_STREAMS 16
50#define MAX_TEXTURES 8
Oliver Stieber18857f12005-06-24 11:53:07 +000051#define MAX_SAMPLERS 16
Oliver Stieberabb11f32005-07-05 14:05:18 +000052#define MAX_ACTIVE_LIGHTS 8
53#define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
54#define MAX_LEVELS 256
Oliver Stieber18857f12005-06-24 11:53:07 +000055
Jason Green718716b2006-07-19 00:06:07 -040056#define MAX_CONST_I 16
57#define MAX_CONST_B 16
Oliver Stieber9b0b8032005-08-17 10:27:01 +000058
Oliver Stieberabb11f32005-07-05 14:05:18 +000059/* Used for CreateStateBlock */
60#define NUM_SAVEDPIXELSTATES_R 35
61#define NUM_SAVEDPIXELSTATES_T 18
62#define NUM_SAVEDPIXELSTATES_S 12
63#define NUM_SAVEDVERTEXSTATES_R 31
64#define NUM_SAVEDVERTEXSTATES_T 2
65#define NUM_SAVEDVERTEXSTATES_S 1
66
67extern const DWORD SavedPixelStates_R[NUM_SAVEDPIXELSTATES_R];
68extern const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T];
69extern const DWORD SavedPixelStates_S[NUM_SAVEDPIXELSTATES_S];
70extern const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R];
71extern const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T];
72extern const DWORD SavedVertexStates_S[NUM_SAVEDVERTEXSTATES_S];
73
Oliver Stieberbb6f9b02005-08-03 11:00:28 +000074typedef enum _WINELOOKUP {
75 WINELOOKUP_WARPPARAM = 0,
76 WINELOOKUP_MAGFILTER = 1,
77 MAX_LOOKUPS = 2
78} WINELOOKUP;
79
80extern int minLookup[MAX_LOOKUPS];
81extern int maxLookup[MAX_LOOKUPS];
82extern DWORD *stateLookup[MAX_LOOKUPS];
83
84extern DWORD minMipLookup[D3DTEXF_ANISOTROPIC + 1][D3DTEXF_LINEAR + 1];
85
H. Verbeet46b13aa2006-03-22 19:46:59 +000086typedef struct _WINED3DGLTYPE {
87 int d3dType;
88 GLint size;
89 GLenum glType;
90 GLboolean normalized;
91 int typesize;
92} WINED3DGLTYPE;
93
Oliver Stieberbb6f9b02005-08-03 11:00:28 +000094/* NOTE: Make sure these are in the correct numerical order. (see /include/d3d9types.h typedef enum _D3DDECLTYPE) */
Michael Stefaniuc32b1a242006-07-07 00:23:14 +020095static WINED3DGLTYPE const glTypeLookup[D3DDECLTYPE_UNUSED] = {
Oliver Stieberbb6f9b02005-08-03 11:00:28 +000096 {D3DDECLTYPE_FLOAT1, 1, GL_FLOAT , GL_FALSE ,sizeof(float)},
97 {D3DDECLTYPE_FLOAT2, 2, GL_FLOAT , GL_FALSE ,sizeof(float)},
98 {D3DDECLTYPE_FLOAT3, 3, GL_FLOAT , GL_FALSE ,sizeof(float)},
99 {D3DDECLTYPE_FLOAT4, 4, GL_FLOAT , GL_FALSE ,sizeof(float)},
100 {D3DDECLTYPE_D3DCOLOR, 4, GL_UNSIGNED_BYTE , GL_TRUE ,sizeof(BYTE)},
101 {D3DDECLTYPE_UBYTE4, 4, GL_UNSIGNED_BYTE , GL_FALSE ,sizeof(BYTE)},
102 {D3DDECLTYPE_SHORT2, 2, GL_SHORT , GL_FALSE ,sizeof(short int)},
103 {D3DDECLTYPE_SHORT4, 4, GL_SHORT , GL_FALSE ,sizeof(short int)},
104 {D3DDECLTYPE_UBYTE4N, 4, GL_UNSIGNED_BYTE , GL_FALSE ,sizeof(BYTE)},
105 {D3DDECLTYPE_SHORT2N, 2, GL_SHORT , GL_FALSE ,sizeof(short int)},
106 {D3DDECLTYPE_SHORT4N, 4, GL_SHORT , GL_FALSE ,sizeof(short int)},
107 {D3DDECLTYPE_USHORT2N, 2, GL_UNSIGNED_SHORT , GL_FALSE ,sizeof(short int)},
108 {D3DDECLTYPE_USHORT4N, 4, GL_UNSIGNED_SHORT , GL_FALSE ,sizeof(short int)},
109 {D3DDECLTYPE_UDEC3, 3, GL_UNSIGNED_SHORT , GL_FALSE ,sizeof(short int)},
110 {D3DDECLTYPE_DEC3N, 3, GL_SHORT , GL_FALSE ,sizeof(short int)},
111 {D3DDECLTYPE_FLOAT16_2, 2, GL_FLOAT , GL_FALSE ,sizeof(short int)},
112 {D3DDECLTYPE_FLOAT16_4, 4, GL_FLOAT , GL_FALSE ,sizeof(short int)}};
113
Ivan Gyurdievc6110122006-07-07 00:25:14 -0600114#define WINED3D_ATR_TYPE(type) glTypeLookup[type].d3dType
115#define WINED3D_ATR_SIZE(type) glTypeLookup[type].size
116#define WINED3D_ATR_GLTYPE(type) glTypeLookup[type].glType
117#define WINED3D_ATR_NORMALIZED(type) glTypeLookup[type].normalized
118#define WINED3D_ATR_TYPESIZE(type) glTypeLookup[type].typesize
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000119
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000120/**
121 * Settings
122 */
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000123#define VS_NONE 0
124#define VS_HW 1
125#define VS_SW 2
Raphael Junqueira01968612003-11-14 03:50:35 +0000126
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000127#define PS_NONE 0
128#define PS_HW 1
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000129
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000130#define VBO_NONE 0
131#define VBO_HW 1
132
133#define NP2_NONE 0
134#define NP2_REPACK 1
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000135
Jason Greend2045402006-05-23 18:22:59 -0400136#define SHADER_SW 0
137#define SHADER_ARB 1
138#define SHADER_GLSL 2
Ivan Gyurdiev77162362006-07-04 01:21:53 -0600139#define SHADER_NONE 3
Jason Greend2045402006-05-23 18:22:59 -0400140
Stefan Dösinger739d5652006-07-17 20:14:25 +0200141#define RTL_DISABLE -1
142#define RTL_AUTO 0
143#define RTL_READDRAW 1
144#define RTL_READTEX 2
145#define RTL_TEXDRAW 3
146#define RTL_TEXTEX 4
147
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000148typedef struct wined3d_settings_s {
149/* vertex and pixel shader modes */
150 int vs_mode;
151 int ps_mode;
152 int vbo_mode;
Jason Greend2045402006-05-23 18:22:59 -0400153/* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
154 we should use it. However, until it's fully implemented, we'll leave it as a registry
155 setting for developers. */
Phil Costin1b320432006-05-18 02:24:08 +0100156 BOOL glslRequested;
Ivan Gyurdiev77162362006-07-04 01:21:53 -0600157 int vs_selected_mode;
158 int ps_selected_mode;
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000159/* nonpower 2 function */
160 int nonpower2_mode;
Stefan Dösinger739d5652006-07-17 20:14:25 +0200161 int rendertargetlock_mode;
Jan Zerebecki4d6cfb62006-08-08 00:03:06 +0200162/* Memory tracking and object counting */
163 unsigned int emulated_textureram;
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000164} wined3d_settings_t;
165
166extern wined3d_settings_t wined3d_settings;
167
Jason Edmeadesc3421ea2004-09-29 21:26:47 +0000168/* X11 locking */
169
170extern void (*wine_tsx11_lock_ptr)(void);
171extern void (*wine_tsx11_unlock_ptr)(void);
172
173/* As GLX relies on X, this is needed */
174extern int num_lock;
175
176#if 0
177#define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
178#define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
179#else
180#define ENTER_GL() wine_tsx11_lock_ptr()
181#define LEAVE_GL() wine_tsx11_unlock_ptr()
182#endif
183
184/*****************************************************************************
185 * Defines
186 */
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000187
188/* GL related defines */
189/* ------------------ */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000190#define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
191#define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
Jason Edmeadesf738c142004-12-09 11:42:34 +0000192#define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
Oliver Stieber2c0e97e2005-08-17 11:34:03 +0000193#define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
Jason Edmeadesb5198932004-10-06 00:05:29 +0000194
Raphael Junqueira705aec52005-11-15 12:03:13 +0000195#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
196#define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
197#define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
198#define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
199
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000200#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
201#define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
202#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
203#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
204
205#define D3DCOLORTOGLFLOAT4(dw, vec) \
206 (vec)[0] = D3DCOLOR_R(dw); \
207 (vec)[1] = D3DCOLOR_G(dw); \
208 (vec)[2] = D3DCOLOR_B(dw); \
209 (vec)[3] = D3DCOLOR_A(dw);
Roderick Colenbrander54e5f9c2006-05-25 13:54:03 +0200210
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000211#define GLTEXTURECUBEMAP GL_TEXTURE_CUBE_MAP_ARB
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000212
213/* DirectX Device Limits */
214/* --------------------- */
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000215#define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
216
Jason Edmeadesb5198932004-10-06 00:05:29 +0000217#define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
218 See MaxStreams in MSDN under GetDeviceCaps */
Oliver Stieber7b261652005-03-03 13:57:15 +0000219 /* Maximum number of constants provided to the shaders */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000220#define HIGHEST_TRANSFORMSTATE 512
221 /* Highest value in D3DTRANSFORMSTATETYPE */
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000222#define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
Jason Edmeadesb5198932004-10-06 00:05:29 +0000223
Jason Edmeades41427852005-01-09 17:37:02 +0000224#define MAX_PALETTES 256
225
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000226/* Checking of API calls */
227/* --------------------- */
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400228#define checkGLcall(A) \
229{ \
230 GLint err = glGetError(); \
231 if (err == GL_NO_ERROR) { \
232 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
233 \
234 } else do { \
235 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", \
236 err, A, __FILE__, __LINE__); \
237 err = glGetError(); \
238 } while (err != GL_NO_ERROR); \
239}
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000240
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000241/* Trace routines / diagnostics */
242/* ---------------------------- */
243
244/* Dump out a matrix and copy it */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000245#define conv_mat(mat,gl_mat) \
246do { \
247 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
248 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
249 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
250 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
251 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
252} while (0)
253
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000254/* Macro to dump out the current state of the light chain */
255#define DUMP_LIGHT_CHAIN() \
256{ \
257 PLIGHTINFOEL *el = This->stateBlock->lights;\
258 while (el) { \
259 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
260 el = el->next; \
261 } \
262}
263
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000264/* Trace vector and strided data information */
Jason Edmeadesf738c142004-12-09 11:42:34 +0000265#define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
266#define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
267
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000268/* Defines used for optimizations */
269
270/* Only reapply what is necessary */
271#define REAPPLY_ALPHAOP 0x0001
272#define REAPPLY_ALL 0xFFFF
273
274/* Advance declaration of structures to satisfy compiler */
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000275typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
Jason Edmeades41427852005-01-09 17:37:02 +0000276typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +0200277typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000278
Oliver Stieber6a032492005-07-13 11:34:55 +0000279/* Tracking */
280
281/* TODO: Move some of this to the device */
282long globalChangeGlRam(long glram);
283
284/* Memory and object tracking */
285
286/*Structure for holding information on all direct3d objects
Francois Gougetbd19d672005-07-22 09:06:03 +0000287useful for making sure tracking is ok and when release is called on a device!
288and probably quite handy for debugging and dumping states out
Oliver Stieber6a032492005-07-13 11:34:55 +0000289*/
290typedef struct WineD3DGlobalStatistics {
291 int glsurfaceram; /* The aproximate amount of glTexture memory allocated for textures */
292} WineD3DGlobalStatistics;
293
294extern WineD3DGlobalStatistics* wineD3DGlobalStatistics;
295
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000296/* Global variables */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000297extern const float identity[16];
298
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000299/*****************************************************************************
Jason Edmeadesf738c142004-12-09 11:42:34 +0000300 * Compilable extra diagnostics
301 */
302
303/* Trace information per-vertex: (extremely high amount of trace) */
304#if 0 /* NOTE: Must be 0 in cvs */
305# define VTRACE(A) TRACE A
306#else
307# define VTRACE(A)
308#endif
309
310/* Checking of per-vertex related GL calls */
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400311/* --------------------- */
312#define vcheckGLcall(A) \
313{ \
314 GLint err = glGetError(); \
315 if (err == GL_NO_ERROR) { \
Jason Edmeadesf738c142004-12-09 11:42:34 +0000316 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400317 \
318 } else do { \
319 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", \
320 err, A, __FILE__, __LINE__); \
321 err = glGetError(); \
322 } while (err != GL_NO_ERROR); \
Jason Edmeadesf738c142004-12-09 11:42:34 +0000323}
324
Jason Edmeadesc4de9522004-12-14 11:54:27 +0000325/* TODO: Confirm each of these works when wined3d move completed */
326#if 0 /* NOTE: Must be 0 in cvs */
327 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
328 of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace
329 is enabled, and if it doesn't exists it is disabled. */
330# define FRAME_DEBUGGING
331 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
332 the file is deleted */
333# if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
334# define SINGLE_FRAME_DEBUGGING
335# endif
336 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
337 It can only be enabled when FRAME_DEBUGGING is also enabled
338 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
339 array is drawn. */
340# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
341# define SHOW_FRAME_MAKEUP 1
342# endif
343 /* The following, when enabled, lets you see the makeup of the all the textures used during each
344 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
345 The contents of the textures assigned to each stage are written into
346 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
347# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
348# define SHOW_TEXTURE_MAKEUP 0
349# endif
350extern BOOL isOn;
351extern BOOL isDumpingFrames;
352extern LONG primCounter;
353#endif
354
Jason Edmeadesf738c142004-12-09 11:42:34 +0000355/*****************************************************************************
356 * Prototypes
357 */
358
359/* Routine common to the draw primitive and draw indexed primitive routines */
360void drawPrimitive(IWineD3DDevice *iface,
361 int PrimitiveType,
362 long NumPrimitives,
Jason Edmeadesf738c142004-12-09 11:42:34 +0000363 /* for Indexed: */
364 long StartVertexIndex,
Oliver Stieber1be54d82005-08-19 10:05:00 +0000365 UINT numberOfVertices,
Jason Edmeadesf738c142004-12-09 11:42:34 +0000366 long StartIdx,
367 short idxBytes,
368 const void *idxData,
Stefan Dösingera173c8e2006-05-06 16:58:57 +0200369 int minIndex,
370 WineDirect3DVertexStridedData *DrawPrimStrideData);
Jason Edmeadesf738c142004-12-09 11:42:34 +0000371
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200372void primitiveConvertToStridedData(IWineD3DDevice *iface, WineDirect3DVertexStridedData *strided, LONG BaseVertexIndex, BOOL *fixup);
373
374void primitiveDeclarationConvertToStridedData(
375 IWineD3DDevice *iface,
376 BOOL useVertexShaderFunction,
377 WineDirect3DVertexStridedData *strided,
378 LONG BaseVertexIndex,
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200379 BOOL *fixup);
380
381void primitiveConvertFVFtoOffset(DWORD thisFVF,
382 DWORD stride,
383 BYTE *data,
384 WineDirect3DVertexStridedData *strided,
385 GLint streamVBO);
Stefan Dösinger9abdac62006-05-12 22:21:31 +0200386
387DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
388
Stefan Dösinger10ff0d82006-05-09 18:16:13 +0200389#define eps 1e-8
390
Stefan Dösinger9abdac62006-05-12 22:21:31 +0200391#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
392 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
393
Stefan Dösingerd04f0502006-04-18 22:38:30 +0200394/* Routine to fill gl caps for swapchains and IWineD3D */
H. Verbeeta8f2c102006-07-19 23:49:37 +0200395BOOL IWineD3DImpl_FillGLCaps(IWineD3D *iface, Display* display);
Stefan Dösingerd04f0502006-04-18 22:38:30 +0200396
Roderick Colenbranderde97fa72006-08-19 11:58:23 +0200397/* Macros for doing basic GPU detection based on opengl capabilities */
398#define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
399#define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
400#define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
401#define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
402
Jason Edmeadesf738c142004-12-09 11:42:34 +0000403/*****************************************************************************
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000404 * Internal representation of a light
405 */
406typedef struct PLIGHTINFOEL PLIGHTINFOEL;
407struct PLIGHTINFOEL {
408 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
409 DWORD OriginalIndex;
410 LONG glIndex;
411 BOOL lightEnabled;
412 BOOL changed;
413 BOOL enabledChanged;
414
415 /* Converted parms to speed up swapping lights */
416 float lightPosn[4];
417 float lightDirn[4];
418 float exponent;
419 float cutoff;
420
421 PLIGHTINFOEL *next;
422 PLIGHTINFOEL *prev;
423};
424
Ivan Gyurdiev4d666152006-06-06 23:37:05 -0400425/* The default light parameters */
426extern const WINED3DLIGHT WINED3D_default_light;
427
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000428/*****************************************************************************
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000429 * IWineD3D implementation structure
430 */
431typedef struct IWineD3DImpl
432{
433 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000434 const IWineD3DVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +0000435 LONG ref; /* Note: Ref counting not required */
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000436
437 /* WineD3D Information */
Jason Edmeades289562e2004-11-23 13:52:46 +0000438 IUnknown *parent;
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000439 UINT dxVersion;
Jason Edmeadesc3421ea2004-09-29 21:26:47 +0000440
441 /* GL Information */
442 BOOL isGLInfoValid;
443 WineD3D_GL_Info gl_info;
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000444} IWineD3DImpl;
445
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000446extern const IWineD3DVtbl IWineD3D_Vtbl;
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000447
Oliver Stieber94856322005-07-19 11:39:24 +0000448/** Hacked out start of a context manager!! **/
449typedef struct glContext {
450 int Width;
451 int Height;
452 int usedcount;
453 GLXContext context;
454
455 Drawable drawable;
456 IWineD3DSurface *pSurface;
457#if 0 /* TODO: someway to represent the state of the context */
458 IWineD3DStateBlock *pStateBlock;
459#endif
460/* a few other things like format */
461} glContext;
462
463/* TODO: setup some flags in the regestry to enable, disable pbuffer support
464(since it will break quite a few things until contexts are managed properly!) */
465extern BOOL pbuffer_support;
466/* allocate one pbuffer per surface */
467extern BOOL pbuffer_per_surface;
468
469/* Maximum number of contexts/pbuffers to keep in cache,
470set to 100 because ATI's drivers don't support deleting pBuffers properly
471this needs to be migrated to a list and some option availalbe for controle the cache size.
472*/
473#define CONTEXT_CACHE 100
474
Oliver Stieberea6189e2005-07-26 10:34:15 +0000475typedef struct ResourceList {
476 IWineD3DResource *resource;
477 struct ResourceList *next;
478} ResourceList;
Oliver Stieber94856322005-07-19 11:39:24 +0000479
Stefan Dösingere0c87732006-04-10 19:39:53 +0200480/* A helper function that dumps a resource list */
481void dumpResources(ResourceList *resources);
482
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000483/*****************************************************************************
484 * IWineD3DDevice implementation structure
485 */
486typedef struct IWineD3DDeviceImpl
487{
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000488 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000489 const IWineD3DDeviceVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +0000490 LONG ref; /* Note: Ref counting not required */
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000491
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000492 /* WineD3D Information */
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000493 IUnknown *parent;
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000494 IWineD3D *wineD3D;
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000495
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000496 /* X and GL Information */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000497 GLint maxConcurrentLights;
498
499 /* Optimization */
500 BOOL modelview_valid;
501 BOOL proj_valid;
502 BOOL view_ident; /* true iff view matrix is identity */
503 BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */
Stefan Dösinger46e8d672006-02-13 13:25:21 +0100504 BOOL viewport_changed; /* Was the viewport changed since the last draw? */
Jason Edmeadesf738c142004-12-09 11:42:34 +0000505 GLenum tracking_parm; /* Which source is tracking current colour */
506 LONG tracking_color; /* used iff GL_COLOR_MATERIAL was enabled */
Oliver Stieber2121f782005-03-02 12:16:10 +0000507#define DISABLED_TRACKING 0 /* Disabled */
508#define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */
509#define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */
510#define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000511 UINT srcBlend;
512 UINT dstBlend;
513 UINT alphafunc;
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000514 BOOL texture_shader_active; /* TODO: Confirm use is correct */
Stefan Dösinger2f724832006-05-13 22:22:16 +0200515 BOOL last_was_notclipped;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000516
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000517 /* State block related */
518 BOOL isRecordingState;
519 IWineD3DStateBlockImpl *stateBlock;
520 IWineD3DStateBlockImpl *updateStateBlock;
521
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000522 /* Internal use fields */
Stefan Dösingerf6ed7042006-04-03 14:54:16 +0200523 WINED3DDEVICE_CREATION_PARAMETERS createParms;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000524 UINT adapterNo;
525 D3DDEVTYPE devType;
526
Stefan Dösingere902cd12006-05-24 11:34:30 +0200527 IWineD3DSwapChain **swapchains;
528 uint NumberOfSwapChains;
Oliver Stieber46e7c302005-06-23 11:05:24 +0000529
Oliver Stieberea6189e2005-07-26 10:34:15 +0000530 ResourceList *resources; /* a linked list to track resources created by the device */
531
Jason Edmeades41427852005-01-09 17:37:02 +0000532 /* Render Target Support */
Oliver Stieberba5eb142005-03-14 10:12:52 +0000533 IWineD3DSurface *depthStencilBuffer;
Jason Edmeades41427852005-01-09 17:37:02 +0000534
Oliver Stieberba5eb142005-03-14 10:12:52 +0000535 IWineD3DSurface *renderTarget;
536 IWineD3DSurface *stencilBufferTarget;
Jason Edmeades41427852005-01-09 17:37:02 +0000537
538 /* palettes texture management */
Oliver Stieberba5eb142005-03-14 10:12:52 +0000539 PALETTEENTRY palettes[MAX_PALETTES][256];
540 UINT currentPalette;
Jason Edmeades41427852005-01-09 17:37:02 +0000541
Jason Edmeadesf738c142004-12-09 11:42:34 +0000542 /* For rendering to a texture using glCopyTexImage */
Oliver Stieberba5eb142005-03-14 10:12:52 +0000543 BOOL renderUpsideDown;
Jason Edmeadesf738c142004-12-09 11:42:34 +0000544
Oliver Stieber2121f782005-03-02 12:16:10 +0000545 /* Cursor management */
546 BOOL bCursorVisible;
547 UINT xHotSpot;
548 UINT yHotSpot;
549 UINT xScreenSpace;
550 UINT yScreenSpace;
Stefan Dösinger65e5ed62006-07-27 17:39:03 +0200551 UINT cursorWidth, cursorHeight;
552 GLuint cursorTexture;
Oliver Stieber2121f782005-03-02 12:16:10 +0000553
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000554 /* Textures for when no other textures are mapped */
Oliver Stieberabb11f32005-07-05 14:05:18 +0000555 UINT dummyTextureName[MAX_TEXTURES];
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000556
Oliver Stieber2121f782005-03-02 12:16:10 +0000557 /* Debug stream management */
558 BOOL debug;
559
Oliver Stieber329d0172005-09-21 10:55:03 +0000560 /* Device state management */
561 HRESULT state;
Stefan Dösingerd04f0502006-04-18 22:38:30 +0200562 BOOL d3d_initialized;
Oliver Stieber329d0172005-09-21 10:55:03 +0000563
Oliver Stieber94856322005-07-19 11:39:24 +0000564 /* Screen buffer resources */
565 glContext contextCache[CONTEXT_CACHE];
566
567 /* A flag to check if endscene has been called before changing the render tartet */
568 BOOL sceneEnded;
Oliver Stieber1f2a9e22005-10-29 10:30:36 +0000569
570 /* process vertex shaders using software or hardware */
571 BOOL softwareVertexProcessing;
Stefan Dösinger04da3ce2006-04-18 23:39:52 +0200572
573 /* DirectDraw stuff */
574 HWND ddraw_window;
Stefan Dösinger2f724832006-05-13 22:22:16 +0200575 IWineD3DSurface *ddraw_primary;
Stefan Dösinger566cdcf2006-05-18 22:42:22 +0200576 DWORD ddraw_width, ddraw_height;
577 WINED3DFORMAT ddraw_format;
Stefan Dösinger04da3ce2006-04-18 23:39:52 +0200578
Jason Green0c59ca62006-06-09 03:33:01 -0400579 /* List of GLSL shader programs and their associated vertex & pixel shaders */
580 struct list glsl_shader_progs;
581
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000582} IWineD3DDeviceImpl;
583
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000584extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl;
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000585
Oliver Stieberfe80b4e2005-07-15 09:54:57 +0000586/* Support for IWineD3DResource ::Set/Get/FreePrivateData. I don't think
587 * anybody uses it for much so a good implementation is optional. */
588typedef struct PrivateData
589{
590 struct PrivateData* next;
591
592 GUID tag;
593 DWORD flags; /* DDSPD_* */
594 DWORD uniqueness_value;
595
596 union
597 {
598 LPVOID data;
599 LPUNKNOWN object;
600 } ptr;
601
602 DWORD size;
603} PrivateData;
604
Stefan Dösinger5b8b7762006-05-25 11:40:36 +0200605void d3ddevice_set_ortho(IWineD3DDeviceImpl *This);
Stefan Dösinger2f724832006-05-13 22:22:16 +0200606
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000607/*****************************************************************************
608 * IWineD3DResource implementation structure
609 */
610typedef struct IWineD3DResourceClass
611{
612 /* IUnknown fields */
Mike McCormack8955ac42005-07-28 10:16:21 +0000613 LONG ref; /* Note: Ref counting not required */
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000614
615 /* WineD3DResource Information */
Jason Edmeades289562e2004-11-23 13:52:46 +0000616 IUnknown *parent;
Stefan Dösinger913df5b2006-03-09 23:21:16 +0100617 WINED3DRESOURCETYPE resourceType;
Jason Edmeades41427852005-01-09 17:37:02 +0000618 IWineD3DDeviceImpl *wineD3DDevice;
Stefan Dösingerd75fd752006-03-28 14:20:47 +0200619 WINED3DPOOL pool;
Oliver Stieber67f2ad42005-03-29 19:01:00 +0000620 UINT size;
621 DWORD usage;
622 WINED3DFORMAT format;
623 BYTE *allocatedMemory;
Oliver Stieberfe80b4e2005-07-15 09:54:57 +0000624 PrivateData *privateData;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000625
626} IWineD3DResourceClass;
627
628typedef struct IWineD3DResourceImpl
629{
630 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000631 const IWineD3DResourceVtbl *lpVtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000632 IWineD3DResourceClass resource;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000633} IWineD3DResourceImpl;
634
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000635
636/*****************************************************************************
637 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
638 */
639typedef struct IWineD3DVertexBufferImpl
640{
641 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000642 const IWineD3DVertexBufferVtbl *lpVtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000643 IWineD3DResourceClass resource;
644
645 /* WineD3DVertexBuffer specifics */
Oliver Stieber6a032492005-07-13 11:34:55 +0000646 DWORD fvf;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000647
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200648 /* Vertex buffer object support */
649 GLuint vbo;
650 BYTE Flags;
651 UINT stream;
652
653 UINT dirtystart, dirtyend;
Stefan Dösingercea41b02006-06-27 13:11:13 +0200654 LONG lockcount;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200655
656 /* Last description of the buffer */
657 WineDirect3DVertexStridedData strided;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000658} IWineD3DVertexBufferImpl;
659
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000660extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000661
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200662#define VBFLAG_LOAD 0x01 /* Data is written from allocatedMemory to the VBO */
663#define VBFLAG_OPTIMIZED 0x02 /* Optimize has been called for the VB */
664#define VBFLAG_DIRTY 0x04 /* Buffer data has been modified */
665#define VBFLAG_STREAM 0x08 /* The vertex buffer is in a stream */
666#define VBFLAG_HASDESC 0x10 /* A vertex description has been found */
Stefan Dösinger9423fd22006-07-21 14:02:44 +0200667#define VBFLAG_VBOCREATEFAIL 0x20 /* An attempt to create a vbo has failed */
Oliver Stieber67f2ad42005-03-29 19:01:00 +0000668
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000669/*****************************************************************************
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000670 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
671 */
672typedef struct IWineD3DIndexBufferImpl
673{
674 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000675 const IWineD3DIndexBufferVtbl *lpVtbl;
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000676 IWineD3DResourceClass resource;
677
678 /* WineD3DVertexBuffer specifics */
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000679} IWineD3DIndexBufferImpl;
680
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000681extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl;
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000682
683/*****************************************************************************
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000684 * IWineD3DBaseTexture D3D- > openGL state map lookups
685 */
686#define WINED3DFUNC_NOTSUPPORTED -2
687#define WINED3DFUNC_UNIMPLEMENTED -1
688
689typedef enum winetexturestates {
690 WINED3DTEXSTA_ADDRESSU = 0,
691 WINED3DTEXSTA_ADDRESSV = 1,
692 WINED3DTEXSTA_ADDRESSW = 2,
693 WINED3DTEXSTA_BORDERCOLOR = 3,
694 WINED3DTEXSTA_MAGFILTER = 4,
695 WINED3DTEXSTA_MINFILTER = 5,
696 WINED3DTEXSTA_MIPFILTER = 6,
697 WINED3DTEXSTA_MAXMIPLEVEL = 7,
698 WINED3DTEXSTA_MAXANISOTROPY = 8,
699 WINED3DTEXSTA_SRGBTEXTURE = 9,
700 WINED3DTEXSTA_ELEMENTINDEX = 10,
701 WINED3DTEXSTA_DMAPOFFSET = 11,
702 WINED3DTEXSTA_TSSADDRESSW = 12,
703 MAX_WINETEXTURESTATES = 13,
704} winetexturestates;
705
706typedef struct Wined3dTextureStateMap {
707 CONST int state;
708 int function;
709} Wined3dTextureStateMap;
710
711/*****************************************************************************
Jason Edmeades819b0e12004-12-07 14:29:12 +0000712 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
713 */
714typedef struct IWineD3DBaseTextureClass
715{
716 UINT levels;
Jason Edmeades41427852005-01-09 17:37:02 +0000717 BOOL dirty;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000718 D3DFORMAT format;
Oliver Stieberba5eb142005-03-14 10:12:52 +0000719 DWORD usage;
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000720 UINT textureName;
Oliver Stieberba5eb142005-03-14 10:12:52 +0000721 UINT LOD;
Stefan Dösinger63fd9a72006-04-06 19:02:16 +0200722 WINED3DTEXTUREFILTERTYPE filterType;
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000723 DWORD states[MAX_WINETEXTURESTATES];
Jason Edmeades819b0e12004-12-07 14:29:12 +0000724
725} IWineD3DBaseTextureClass;
726
727typedef struct IWineD3DBaseTextureImpl
728{
729 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000730 const IWineD3DBaseTextureVtbl *lpVtbl;
Jason Edmeades819b0e12004-12-07 14:29:12 +0000731 IWineD3DResourceClass resource;
732 IWineD3DBaseTextureClass baseTexture;
733
734} IWineD3DBaseTextureImpl;
735
Jason Edmeades819b0e12004-12-07 14:29:12 +0000736/*****************************************************************************
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000737 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
738 */
739typedef struct IWineD3DTextureImpl
740{
741 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000742 const IWineD3DTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000743 IWineD3DResourceClass resource;
744 IWineD3DBaseTextureClass baseTexture;
745
746 /* IWineD3DTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +0000747 IWineD3DSurface *surfaces[MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000748
749 UINT width;
750 UINT height;
Oliver Stiebere31bc6c2005-08-03 19:49:05 +0000751 float pow2scalingFactorX;
752 float pow2scalingFactorY;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000753
754} IWineD3DTextureImpl;
755
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000756extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000757
758/*****************************************************************************
759 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
760 */
761typedef struct IWineD3DCubeTextureImpl
762{
763 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000764 const IWineD3DCubeTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000765 IWineD3DResourceClass resource;
766 IWineD3DBaseTextureClass baseTexture;
767
768 /* IWineD3DCubeTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +0000769 IWineD3DSurface *surfaces[6][MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000770
771 UINT edgeLength;
Oliver Stiebere31bc6c2005-08-03 19:49:05 +0000772 float pow2scalingFactor;
Oliver Stieberba5eb142005-03-14 10:12:52 +0000773
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000774} IWineD3DCubeTextureImpl;
775
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000776extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000777
Ivan Gyurdiev257692e2006-05-10 13:55:02 -0400778typedef struct _WINED3DVOLUMET_DESC
779{
780 UINT Width;
781 UINT Height;
782 UINT Depth;
783} WINED3DVOLUMET_DESC;
784
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000785/*****************************************************************************
786 * IWineD3DVolume implementation structure (extends IUnknown)
787 */
788typedef struct IWineD3DVolumeImpl
789{
Oliver Stieber67f2ad42005-03-29 19:01:00 +0000790 /* IUnknown & WineD3DResource fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000791 const IWineD3DVolumeVtbl *lpVtbl;
Oliver Stieber67f2ad42005-03-29 19:01:00 +0000792 IWineD3DResourceClass resource;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000793
794 /* WineD3DVolume Information */
Ivan Gyurdiev257692e2006-05-10 13:55:02 -0400795 WINED3DVOLUMET_DESC currentDesc;
H. Verbeete43cfb12006-02-06 11:30:48 +0100796 IWineD3DBase *container;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000797 UINT bytesPerPixel;
798
799 BOOL lockable;
800 BOOL locked;
Stefan Dösingercf4b91f2006-04-07 13:12:22 +0200801 WINED3DBOX lockedBox;
802 WINED3DBOX dirtyBox;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000803 BOOL dirty;
804
805
806} IWineD3DVolumeImpl;
807
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000808extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000809
810/*****************************************************************************
811 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
812 */
813typedef struct IWineD3DVolumeTextureImpl
814{
815 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000816 const IWineD3DVolumeTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000817 IWineD3DResourceClass resource;
818 IWineD3DBaseTextureClass baseTexture;
819
820 /* IWineD3DVolumeTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +0000821 IWineD3DVolume *volumes[MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000822
823 UINT width;
824 UINT height;
825 UINT depth;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000826} IWineD3DVolumeTextureImpl;
827
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000828extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000829
Oliver Stieber2121f782005-03-02 12:16:10 +0000830typedef struct _WINED3DSURFACET_DESC
831{
Stefan Dösingerb4b295c2006-03-24 17:34:26 +0100832 WINED3DMULTISAMPLE_TYPE MultiSampleType;
833 DWORD MultiSampleQuality;
834 UINT Width;
835 UINT Height;
Oliver Stieber2121f782005-03-02 12:16:10 +0000836} WINED3DSURFACET_DESC;
837
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000838/*****************************************************************************
Stefan Dösingeraf462952006-05-06 18:08:33 +0200839 * Structure for DIB Surfaces (GetDC and GDI surfaces)
840 */
841typedef struct wineD3DSurface_DIB {
842 HBITMAP DIBsection;
843 void* bitmap_data;
844 HGDIOBJ holdbitmap;
845 BOOL client_memory;
846} wineD3DSurface_DIB;
847
848/*****************************************************************************
Jason Edmeades41427852005-01-09 17:37:02 +0000849 * IWineD3DSurface implementation structure
850 */
851struct IWineD3DSurfaceImpl
852{
853 /* IUnknown & IWineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000854 const IWineD3DSurfaceVtbl *lpVtbl;
Jason Edmeades41427852005-01-09 17:37:02 +0000855 IWineD3DResourceClass resource;
856
857 /* IWineD3DSurface fields */
H. Verbeete43cfb12006-02-06 11:30:48 +0100858 IWineD3DBase *container;
Oliver Stieber2121f782005-03-02 12:16:10 +0000859 WINED3DSURFACET_DESC currentDesc;
Stefan Dösingera6f71af2006-04-21 00:00:30 +0200860 IWineD3DPaletteImpl *palette;
Jason Edmeades41427852005-01-09 17:37:02 +0000861
862 UINT textureName;
863 UINT bytesPerPixel;
Oliver Stieber520c2f02005-07-11 14:25:54 +0000864
865 /* TODO: move this off into a management class(maybe!) */
Stefan Dösingera98ccb52006-07-23 00:03:33 +0200866 DWORD Flags;
Oliver Stieber520c2f02005-07-11 14:25:54 +0000867
868 UINT pow2Width;
869 UINT pow2Height;
870 UINT pow2Size;
871
Stefan Dösingercfcdb652006-05-19 00:13:29 +0200872 /* Oversized texture */
873 RECT glRect;
874
Oliver Stiebere31bc6c2005-08-03 19:49:05 +0000875#if 0
Oliver Stieber520c2f02005-07-11 14:25:54 +0000876 /* precalculated x and y scalings for texture coords */
877 float pow2scalingFactorX; /* = (Width / pow2Width ) */
878 float pow2scalingFactorY; /* = (Height / pow2Height) */
Oliver Stiebere31bc6c2005-08-03 19:49:05 +0000879#endif
Oliver Stieber520c2f02005-07-11 14:25:54 +0000880
Jason Edmeades41427852005-01-09 17:37:02 +0000881 RECT lockedRect;
882 RECT dirtyRect;
Oliver Stieber13621052005-07-11 20:38:27 +0000883
884 glDescriptor glDescription;
Stefan Dösingeraf462952006-05-06 18:08:33 +0200885
886 /* For GetDC */
887 wineD3DSurface_DIB dib;
888 HDC hDC;
Stefan Dösinger9b29fb62006-05-09 19:37:38 +0200889
890 /* Color keys for DDraw */
891 DDCOLORKEY DestBltCKey;
892 DDCOLORKEY DestOverlayCKey;
893 DDCOLORKEY SrcOverlayCKey;
894 DDCOLORKEY SrcBltCKey;
895 DWORD CKeyFlags;
896
Stefan Dösinger3b10a022006-07-25 16:41:41 +0200897 DDCOLORKEY glCKey;
Jason Edmeades41427852005-01-09 17:37:02 +0000898};
899
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000900extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
Stefan Dösinger2f724832006-05-13 22:22:16 +0200901extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl;
902
903/* Predeclare the shared Surface functions */
904HRESULT WINAPI IWineD3DSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj);
905ULONG WINAPI IWineD3DSurfaceImpl_AddRef(IWineD3DSurface *iface);
906ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface);
907HRESULT WINAPI IWineD3DSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
908HRESULT WINAPI IWineD3DSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice);
909HRESULT WINAPI IWineD3DSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
910HRESULT WINAPI IWineD3DSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
911HRESULT WINAPI IWineD3DSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid);
912DWORD WINAPI IWineD3DSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew);
913DWORD WINAPI IWineD3DSurfaceImpl_GetPriority(IWineD3DSurface *iface);
914void WINAPI IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface *iface);
915WINED3DRESOURCETYPE WINAPI IWineD3DSurfaceImpl_GetType(IWineD3DSurface *iface);
916HRESULT WINAPI IWineD3DSurfaceImpl_GetContainerParent(IWineD3DSurface* iface, IUnknown **ppContainerParent);
917HRESULT WINAPI IWineD3DSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer);
918HRESULT WINAPI IWineD3DSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc);
919HRESULT WINAPI IWineD3DSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags);
920HRESULT WINAPI IWineD3DSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags);
921HRESULT WINAPI IWineD3DSurfaceImpl_IsLost(IWineD3DSurface *iface);
922HRESULT WINAPI IWineD3DSurfaceImpl_Restore(IWineD3DSurface *iface);
923HRESULT WINAPI IWineD3DSurfaceImpl_SetPixelFormat(IWineD3DSurface *iface, WINED3DFORMAT Format, BYTE *Surface, DWORD Size);
924HRESULT WINAPI IWineD3DSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal);
925HRESULT WINAPI IWineD3DSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
926HRESULT WINAPI IWineD3DSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, DDCOLORKEY *CKey);
927HRESULT WINAPI IWineD3DSurfaceImpl_CleanDirtyRect(IWineD3DSurface *iface);
928extern HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RECT* pDirtyRect);
929HRESULT WINAPI IWineD3DSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container);
930HRESULT WINAPI IWineD3DSurfaceImpl_SetPBufferState(IWineD3DSurface *iface, BOOL inPBuffer, BOOL inTexture);
931void WINAPI IWineD3DSurfaceImpl_SetGlTextureDesc(IWineD3DSurface *iface, UINT textureName, int target);
932void WINAPI IWineD3DSurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor **glDescription);
933const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface);
934HRESULT WINAPI IWineD3DSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
935HRESULT WINAPI IWineGDISurfaceImpl_Blt(IWineD3DSurface *iface, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, DDBLTFX *DDBltFx);
936HRESULT WINAPI IWineGDISurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty, IWineD3DSurface *Source, RECT *rsrc, DWORD trans);
937HRESULT WINAPI IWineD3DSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
938HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC);
939HRESULT WINAPI IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC);
940DWORD WINAPI IWineD3DSurfaceImpl_GetPitch(IWineD3DSurface *iface);
941HRESULT WINAPI IWineD3DSurfaceImpl_RealizePalette(IWineD3DSurface *iface);
Stefan Dösinger06106e22006-07-25 16:38:02 +0200942HRESULT WINAPI IWineD3DSurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem);
Jason Edmeades41427852005-01-09 17:37:02 +0000943
Stefan Dösinger1cfbc902006-05-06 16:15:37 +0200944/* Surface flags: */
Stefan Dösingera98ccb52006-07-23 00:03:33 +0200945#define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
946#define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
947#define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for getdc */
948#define SFLAG_DIRTY 0x00000008 /* Surface was locked by the app */
949#define SFLAG_LOCKABLE 0x00000010 /* Surface can be locked */
950#define SFLAG_DISCARD 0x00000020 /* ??? */
951#define SFLAG_LOCKED 0x00000040 /* Surface is locked atm */
952#define SFLAG_ACTIVELOCK 0x00000080 /* Not locked, but surface memory is needed */
953#define SFLAG_INTEXTURE 0x00000100 /* ??? */
954#define SFLAG_INPBUFFER 0x00000200 /* ??? */
955#define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
956#define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
957#define SFLAG_DYNCHANGE 0x00001800 /* Surface contents are changed very often, implies DYNLOCK */
958#define SFLAG_DCINUSE 0x00002000 /* Set between GetDC and ReleaseDC calls */
959#define SFLAG_GLDIRTY 0x00004000 /* The opengl texture is more up to date than the surface mem */
960#define SFLAG_LOST 0x00008000 /* Surface lost flag for DDraw */
961#define SFLAG_FORCELOAD 0x00010000 /* To force PreLoading of a scratch cursor */
Stefan Dösinger06106e22006-07-25 16:38:02 +0200962#define SFLAG_USERPTR 0x00020000 /* The application allocated the memory for this surface */
Stefan Dösinger3b10a022006-07-25 16:41:41 +0200963#define SFLAG_GLCKEY 0x00040000 /* The gl texture was created with a color key */
Stefan Dösinger1cfbc902006-05-06 16:15:37 +0200964
965/* In some conditions the surface memory must not be freed:
966 * SFLAG_OVERSIZE: Not all data can be kept in GL
967 * SFLAG_CONVERTED: Converting the data back would take too long
968 * SFLAG_DIBSECTION: The dib code manages the memory
969 * SFLAG_DIRTY: GL surface isn't up to date
970 * SFLAG_LOCKED: The app requires access to the surface data
971 * SFLAG_ACTIVELOCK: Some wined3d code needs the memory
972 * SFLAG_DYNLOCK: Avoid freeing the data for performance
973 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
974 */
975#define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
976 SFLAG_CONVERTED | \
977 SFLAG_DIBSECTION | \
978 SFLAG_DIRTY | \
979 SFLAG_LOCKED | \
980 SFLAG_ACTIVELOCK | \
981 SFLAG_DYNLOCK | \
Stefan Dösinger06106e22006-07-25 16:38:02 +0200982 SFLAG_DYNCHANGE | \
983 SFLAG_USERPTR)
Stefan Dösinger1cfbc902006-05-06 16:15:37 +0200984
Stefan Dösinger158691e2006-05-23 00:48:54 +0200985BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]);
986
Jason Edmeades41427852005-01-09 17:37:02 +0000987/*****************************************************************************
Raphael Junqueira4f02b522005-01-19 19:34:49 +0000988 * IWineD3DVertexDeclaration implementation structure
989 */
990typedef struct IWineD3DVertexDeclarationImpl {
991 /* IUnknown Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000992 const IWineD3DVertexDeclarationVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +0000993 LONG ref; /* Note: Ref counting not required */
Raphael Junqueira4f02b522005-01-19 19:34:49 +0000994
Oliver Stieber2121f782005-03-02 12:16:10 +0000995 IUnknown *parent;
Raphael Junqueira4f02b522005-01-19 19:34:49 +0000996 /** precomputed fvf if simple declaration */
997 IWineD3DDeviceImpl *wineD3DDevice;
998 DWORD fvf[MAX_STREAMS];
999 DWORD allFVF;
1000
1001 /** dx8 compatible Declaration fields */
1002 DWORD* pDeclaration8;
1003 DWORD declaration8Length;
1004
1005 /** dx9+ */
Oliver Stieber7c482cb2005-12-09 11:23:52 +01001006 D3DVERTEXELEMENT9 *pDeclaration9;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001007 UINT declaration9NumElements;
Oliver Stieber7c482cb2005-12-09 11:23:52 +01001008
1009 WINED3DVERTEXELEMENT *pDeclarationWine;
1010 UINT declarationWNumElements;
1011
1012 float *constants;
1013
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001014} IWineD3DVertexDeclarationImpl;
1015
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001016extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001017
1018/*****************************************************************************
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001019 * IWineD3DStateBlock implementation structure
1020 */
1021
1022/* Internal state Block for Begin/End/Capture/Create/Apply info */
1023/* Note: Very long winded but gl Lists are not flexible enough */
1024/* to resolve everything we need, so doing it manually for now */
1025typedef struct SAVEDSTATES {
Jason Edmeadesf738c142004-12-09 11:42:34 +00001026 BOOL indices;
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001027 BOOL material;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001028 BOOL fvf;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001029 BOOL streamSource[MAX_STREAMS];
1030 BOOL streamFreq[MAX_STREAMS];
H. Verbeeta54e36a2006-06-27 23:40:42 +02001031 BOOL textures[MAX_SAMPLERS];
Oliver Stieberabb11f32005-07-05 14:05:18 +00001032 BOOL transform[HIGHEST_TRANSFORMSTATE + 1];
Jason Edmeadesf738c142004-12-09 11:42:34 +00001033 BOOL viewport;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001034 BOOL renderState[WINEHIGHEST_RENDER_STATE + 1];
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001035 BOOL textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001036 BOOL samplerState[MAX_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
Oliver Stieberd3441622005-08-01 10:58:31 +00001037 BOOL clipplane[MAX_CLIPPLANES];
Raphael Junqueira4c385f92005-01-26 20:54:00 +00001038 BOOL vertexDecl;
Oliver Stieber2121f782005-03-02 12:16:10 +00001039 BOOL pixelShader;
Jason Green718716b2006-07-19 00:06:07 -04001040 BOOL pixelShaderConstantsB[MAX_CONST_B];
1041 BOOL pixelShaderConstantsI[MAX_CONST_I];
1042 BOOL *pixelShaderConstantsF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001043 BOOL vertexShader;
Jason Green718716b2006-07-19 00:06:07 -04001044 BOOL vertexShaderConstantsB[MAX_CONST_B];
1045 BOOL vertexShaderConstantsI[MAX_CONST_I];
1046 BOOL *vertexShaderConstantsF;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001047} SAVEDSTATES;
1048
H. Verbeet09eb0c42006-08-19 17:24:02 +02001049typedef struct {
1050 struct list entry;
1051 int idx;
1052} constant_entry;
1053
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001054struct IWineD3DStateBlockImpl
1055{
1056 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001057 const IWineD3DStateBlockVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001058 LONG ref; /* Note: Ref counting not required */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001059
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001060 /* IWineD3DStateBlock information */
Jason Edmeades289562e2004-11-23 13:52:46 +00001061 IUnknown *parent;
Jason Edmeades41427852005-01-09 17:37:02 +00001062 IWineD3DDeviceImpl *wineD3DDevice;
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001063 WINED3DSTATEBLOCKTYPE blockType;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001064
1065 /* Array indicating whether things have been set or changed */
1066 SAVEDSTATES changed;
1067 SAVEDSTATES set;
H. Verbeet09eb0c42006-08-19 17:24:02 +02001068 struct list set_vconstantsF;
1069 struct list set_pconstantsF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001070
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001071 /* Drawing - Vertex Shader or FVF related */
1072 DWORD fvf;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001073 /* Vertex Shader Declaration */
Oliver Stieber2c0e97e2005-08-17 11:34:03 +00001074 IWineD3DVertexDeclaration *vertexDecl;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001075
Oliver Stieberb3563da2005-09-28 10:13:00 +00001076 IWineD3DVertexShader *vertexShader;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001077
Oliver Stieber9b0b8032005-08-17 10:27:01 +00001078 /* Vertex Shader Constants */
Jason Green718716b2006-07-19 00:06:07 -04001079 BOOL vertexShaderConstantB[MAX_CONST_B];
1080 INT vertexShaderConstantI[MAX_CONST_I * 4];
1081 float *vertexShaderConstantF;
Oliver Stieber9b0b8032005-08-17 10:27:01 +00001082
Jason Edmeades289562e2004-11-23 13:52:46 +00001083 /* Stream Source */
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001084 BOOL streamIsUP;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001085 UINT streamStride[MAX_STREAMS];
1086 UINT streamOffset[MAX_STREAMS];
1087 IWineD3DVertexBuffer *streamSource[MAX_STREAMS];
1088 UINT streamFreq[MAX_STREAMS];
1089 UINT streamFlags[MAX_STREAMS]; /*0 | D3DSTREAMSOURCE_INSTANCEDATA | D3DSTREAMSOURCE_INDEXEDDATA */
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001090
Jason Edmeadesf738c142004-12-09 11:42:34 +00001091 /* Indices */
1092 IWineD3DIndexBuffer* pIndexData;
1093 UINT baseVertexIndex; /* Note: only used for d3d8 */
1094
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001095 /* Transform */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001096 D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001097
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001098 /* Lights */
1099 PLIGHTINFOEL *lights; /* NOTE: active GL lights must be front of the chain */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001100
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001101 /* Clipping */
1102 double clipplane[MAX_CLIPPLANES][4];
1103 WINED3DCLIPSTATUS clip_status;
1104
Jason Edmeadesf738c142004-12-09 11:42:34 +00001105 /* ViewPort */
1106 WINED3DVIEWPORT viewport;
1107
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001108 /* Material */
1109 WINED3DMATERIAL material;
1110
Oliver Stieberabb11f32005-07-05 14:05:18 +00001111 /* Pixel Shader */
Oliver Stieberb3563da2005-09-28 10:13:00 +00001112 IWineD3DPixelShader *pixelShader;
Oliver Stieber2af36c62005-08-25 19:24:21 +00001113
1114 /* Pixel Shader Constants */
Jason Green718716b2006-07-19 00:06:07 -04001115 BOOL pixelShaderConstantB[MAX_CONST_B];
1116 INT pixelShaderConstantI[MAX_CONST_I * 4];
1117 float *pixelShaderConstantF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001118
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001119 /* Indexed Vertex Blending */
1120 D3DVERTEXBLENDFLAGS vertex_blend;
1121 FLOAT tween_factor;
1122
1123 /* RenderState */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001124 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001125
Jason Edmeadesf738c142004-12-09 11:42:34 +00001126 /* Texture */
H. Verbeeta54e36a2006-06-27 23:40:42 +02001127 IWineD3DBaseTexture *textures[MAX_SAMPLERS];
Oliver Stieberabb11f32005-07-05 14:05:18 +00001128 int textureDimensions[MAX_SAMPLERS];
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001129
1130 /* Texture State Stage */
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001131 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
Oliver Stieber18857f12005-06-24 11:53:07 +00001132 /* Sampler States */
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001133 DWORD samplerState[MAX_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
Oliver Stieber18857f12005-06-24 11:53:07 +00001134
Jason Green1f1057f2006-06-08 04:00:23 -04001135 /* Current GLSL Shader Program */
H. Verbeet49f4c682006-08-19 17:23:20 +02001136 struct glsl_shader_prog_link *glsl_program;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001137};
1138
Jason Green75950b52006-07-23 15:08:27 -04001139extern void stateblock_savedstates_set(
1140 IWineD3DStateBlock* iface,
1141 SAVEDSTATES* states,
1142 BOOL value);
1143
1144extern void stateblock_savedstates_copy(
1145 IWineD3DStateBlock* iface,
1146 SAVEDSTATES* dest,
1147 SAVEDSTATES* source);
1148
1149extern void stateblock_copy(
1150 IWineD3DStateBlock* destination,
1151 IWineD3DStateBlock* source);
1152
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001153extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001154
1155/*****************************************************************************
Oliver Stieber7b261652005-03-03 13:57:15 +00001156 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1157 */
1158typedef struct IWineD3DQueryImpl
1159{
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001160 const IWineD3DQueryVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001161 LONG ref; /* Note: Ref counting not required */
Oliver Stieber7b261652005-03-03 13:57:15 +00001162
1163 IUnknown *parent;
1164 /*TODO: replace with iface usage */
1165#if 0
1166 IWineD3DDevice *wineD3DDevice;
1167#else
1168 IWineD3DDeviceImpl *wineD3DDevice;
1169#endif
1170 /* IWineD3DQuery fields */
1171
1172 D3DQUERYTYPE type;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001173 /* TODO: Think about using a IUnknown instead of a void* */
Oliver Stieber7b261652005-03-03 13:57:15 +00001174 void *extendedData;
1175
1176
1177} IWineD3DQueryImpl;
1178
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001179extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl;
Oliver Stieber7b261652005-03-03 13:57:15 +00001180
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001181/* Datastructures for IWineD3DQueryImpl.extendedData */
1182typedef struct WineQueryOcclusionData {
H. Verbeet53663892006-07-25 00:51:33 +02001183 GLuint queryId;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001184} WineQueryOcclusionData;
1185
1186
Oliver Stieber7b261652005-03-03 13:57:15 +00001187/*****************************************************************************
Oliver Stieber46e7c302005-06-23 11:05:24 +00001188 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1189 */
1190
1191typedef struct IWineD3DSwapChainImpl
1192{
1193 /*IUnknown part*/
1194 IWineD3DSwapChainVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001195 LONG ref; /* Note: Ref counting not required */
Oliver Stieber46e7c302005-06-23 11:05:24 +00001196
1197 IUnknown *parent;
1198 IWineD3DDeviceImpl *wineD3DDevice;
1199
1200 /* IWineD3DSwapChain fields */
Stefan Dösinger3862f8e2006-06-15 12:54:19 +02001201 IWineD3DSurface **backBuffer;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001202 IWineD3DSurface *frontBuffer;
1203 BOOL wantsDepthStencilBuffer;
1204 D3DPRESENT_PARAMETERS presentParms;
1205
Francois Gouget6d442ae2005-11-23 20:14:43 +01001206 /* TODO: move everything up to drawable off into a context manager
Oliver Stieber46e7c302005-06-23 11:05:24 +00001207 and store the 'data' in the contextManagerData interface.
1208 IUnknown *contextManagerData;
1209 */
1210
1211 HWND win_handle;
1212 Window win;
1213 Display *display;
1214
1215 GLXContext glCtx;
1216 XVisualInfo *visInfo;
1217 GLXContext render_ctx;
Francois Gouget02c25a82005-06-30 18:19:33 +00001218 /* This has been left in device for now, but needs moving off into a rendertarget management class and separated out from swapchains and devices. */
Oliver Stieber46e7c302005-06-23 11:05:24 +00001219 Drawable drawable;
1220} IWineD3DSwapChainImpl;
1221
1222extern IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl;
1223
1224/*****************************************************************************
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001225 * Utility function prototypes
1226 */
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001227
1228/* Trace routines */
Oliver Stieberb220ce12005-07-13 19:38:39 +00001229const char* debug_d3dformat(WINED3DFORMAT fmt);
Jason Edmeadesc579fa62004-10-05 02:14:06 +00001230const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001231const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res);
Jason Edmeadesc579fa62004-10-05 02:14:06 +00001232const char* debug_d3dusage(DWORD usage);
Jason Greend353ab72006-07-28 15:33:20 -04001233const char* debug_d3dusagequery(DWORD usagequery);
H. Verbeet02a8f742006-08-07 19:21:54 +02001234const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method);
1235const char* debug_d3ddecltype(WINED3DDECLTYPE type);
Ivan Gyurdiev7e9fd0b2006-07-03 00:11:15 -06001236const char* debug_d3ddeclusage(BYTE usage);
Jason Edmeadesf738c142004-12-09 11:42:34 +00001237const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001238const char* debug_d3drenderstate(DWORD state);
Ivan Gyurdiev621f0752006-06-09 17:47:16 -04001239const char* debug_d3dsamplerstate(DWORD state);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001240const char* debug_d3dtexturestate(DWORD state);
Jason Greenac8f2c02006-07-23 22:54:30 -04001241const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype);
Stefan Dösingerd75fd752006-03-28 14:20:47 +02001242const char* debug_d3dpool(WINED3DPOOL pool);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001243
1244/* Routines for GL <-> D3D values */
1245GLenum StencilOp(DWORD op);
Jan Zerebecki7528fc02006-06-09 17:32:18 +02001246GLenum StencilFunc(DWORD func);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001247void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
H. Verbeetf3a2a9f2006-06-27 23:42:35 +02001248void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx);
Oliver Stieber052d1082005-07-26 20:01:29 +00001249void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords);
Jason Edmeadesae5a4362004-09-28 02:12:12 +00001250
Oliver Stieber8a6799d2005-07-07 20:35:05 +00001251int D3DFmtMakeGlCfg(D3DFORMAT BackBufferFormat, D3DFORMAT StencilBufferFormat, int *attribs, int* nAttribs, BOOL alternate);
1252
Stefan Dösinger9abdac62006-05-12 22:21:31 +02001253/* Math utils */
1254void multiply_matrix(D3DMATRIX *dest, D3DMATRIX *src1, D3DMATRIX *src2);
Oliver Stieber8a6799d2005-07-07 20:35:05 +00001255
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001256/*****************************************************************************
1257 * To enable calling of inherited functions, requires prototypes
Jason Edmeades33025b22005-01-18 11:42:29 +00001258 *
1259 * Note: Only require classes which are subclassed, ie resource, basetexture,
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001260 */
1261 /*** IUnknown methods ***/
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001262 extern HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, void** ppvObject);
1263 extern ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface);
1264 extern ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface);
1265 /*** IWineD3DResource methods ***/
1266 extern HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent);
1267 extern HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice ** ppDevice);
1268 extern HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
1269 extern HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
1270 extern HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid);
1271 extern DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew);
1272 extern DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface);
1273 extern void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001274 extern WINED3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001275 /*** class static members ***/
1276 void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001277
1278 /*** IUnknown methods ***/
1279 extern HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, void** ppvObject);
1280 extern ULONG WINAPI IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture *iface);
1281 extern ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface);
1282 /*** IWineD3DResource methods ***/
1283 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent);
1284 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice ** ppDevice);
1285 extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
1286 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
1287 extern HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid);
1288 extern DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew);
1289 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface);
1290 extern void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001291 extern WINED3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001292 /*** IWineD3DBaseTexture methods ***/
1293 extern DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew);
1294 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface);
1295 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface);
Stefan Dösinger63fd9a72006-04-06 19:02:16 +02001296 extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType);
1297 extern WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001298 extern void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface);
1299 extern BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL);
1300 extern BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface);
Raphael Junqueiracc8762a2005-07-24 17:11:33 +00001301
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001302 extern BYTE* WINAPI IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWORD iOffset, GLint *vbo);
Raphael Junqueiracc8762a2005-07-24 17:11:33 +00001303 extern HRESULT WINAPI IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer* iface);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001304 extern HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface);
1305 extern HRESULT WINAPI IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture *iface);
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001306 extern void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface, const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001307 /*** class static members ***/
1308 void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture *iface);
Jason Edmeades41427852005-01-09 17:37:02 +00001309
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001310struct SHADER_OPCODE_ARG;
H. Verbeet3ee642b2006-03-28 21:10:32 +02001311typedef void (*shader_fct_t)();
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001312typedef void (*SHADER_HANDLER) (struct SHADER_OPCODE_ARG*);
H. Verbeet3ee642b2006-03-28 21:10:32 +02001313
Jason Green0c59ca62006-06-09 03:33:01 -04001314/* Struct to maintain a list of GLSL shader programs and their associated pixel and
1315 * vertex shaders. A list of this type is maintained on the DeviceImpl, and is only
1316 * used if the user is using GLSL shaders. */
1317struct glsl_shader_prog_link {
1318 struct list entry;
1319 GLhandleARB programId;
H. Verbeet49f4c682006-08-19 17:23:20 +02001320 GLhandleARB *vuniformF_locations;
1321 GLhandleARB *puniformF_locations;
Jason Green0c59ca62006-06-09 03:33:01 -04001322 IWineD3DVertexShader* vertexShader;
1323 IWineD3DPixelShader* pixelShader;
1324};
1325
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001326/* TODO: Make this dynamic, based on shader limits ? */
1327#define MAX_REG_ADDR 1
1328#define MAX_REG_TEMP 32
1329#define MAX_REG_TEXCRD 8
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001330#define MAX_REG_INPUT 12
1331#define MAX_REG_OUTPUT 12
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001332#define MAX_ATTRIBS 16
Jason Green34d271b2006-06-16 16:07:31 -04001333#define MAX_CONST_I 16
1334#define MAX_CONST_B 16
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001335
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001336/* FIXME: This needs to go up to 2048 for
1337 * Shader model 3 according to msdn (and for software shaders) */
1338#define MAX_LABELS 16
1339
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001340typedef struct semantic {
1341 DWORD usage;
1342 DWORD reg;
1343} semantic;
1344
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06001345typedef struct local_constant {
1346 struct list entry;
1347 unsigned int idx;
1348 DWORD value[4];
1349} local_constant;
1350
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001351typedef struct shader_reg_maps {
1352
1353 char texcoord[MAX_REG_TEXCRD]; /* pixel < 3.0 */
1354 char temporary[MAX_REG_TEMP]; /* pixel, vertex */
1355 char address[MAX_REG_ADDR]; /* vertex */
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001356 char packed_input[MAX_REG_INPUT]; /* pshader >= 3.0 */
1357 char packed_output[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001358 char attributes[MAX_ATTRIBS]; /* vertex */
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001359 char labels[MAX_LABELS]; /* pixel, vertex */
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001360
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001361 /* Sampler usage tokens
1362 * Use 0 as default (bit 31 is always 1 on a valid token) */
1363 DWORD samplers[MAX_SAMPLERS];
1364
Jason Greencc06ed32006-06-13 22:32:14 -04001365 /* Whether or not a loop is used in this shader */
1366 char loop;
1367
Jason Green6a97f222006-07-17 01:41:53 -04001368 /* Whether or not this shader uses fog */
1369 char fog;
1370
Jason Green0c59ca62006-06-09 03:33:01 -04001371} shader_reg_maps;
1372
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001373#define SHADER_PGMSIZE 65535
1374typedef struct SHADER_BUFFER {
1375 char* buffer;
Alexandre Julliard836b5c72006-06-13 14:14:20 +02001376 unsigned int bsize;
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001377 unsigned int lineNo;
1378} SHADER_BUFFER;
1379
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06001380/* Undocumented opcode controls */
1381#define INST_CONTROLS_SHIFT 16
1382#define INST_CONTROLS_MASK 0x00ff0000
1383
1384typedef enum COMPARISON_TYPE {
1385 COMPARISON_GT = 1,
1386 COMPARISON_EQ = 2,
1387 COMPARISON_GE = 3,
1388 COMPARISON_LT = 4,
1389 COMPARISON_NE = 5,
1390 COMPARISON_LE = 6
1391} COMPARISON_TYPE;
1392
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001393typedef struct SHADER_OPCODE {
1394 unsigned int opcode;
1395 const char* name;
1396 const char* glname;
Ivan Gyurdiev8c6ee8d2006-06-12 06:57:04 -04001397 char dst_token;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001398 CONST UINT num_params;
1399 shader_fct_t soft_fct;
1400 SHADER_HANDLER hw_fct;
Jason Green246677a2006-05-09 22:43:34 -04001401 SHADER_HANDLER hw_glsl_fct;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001402 DWORD min_version;
1403 DWORD max_version;
1404} SHADER_OPCODE;
1405
1406typedef struct SHADER_OPCODE_ARG {
1407 IWineD3DBaseShader* shader;
Jason Green0c59ca62006-06-09 03:33:01 -04001408 shader_reg_maps* reg_maps;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001409 CONST SHADER_OPCODE* opcode;
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06001410 DWORD opcode_token;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001411 DWORD dst;
Ivan Gyurdiev03b67e32006-05-17 02:04:30 -04001412 DWORD dst_addr;
Ivan Gyurdiev42b89792006-05-17 21:09:56 -04001413 DWORD predicate;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001414 DWORD src[4];
Ivan Gyurdiev03b67e32006-05-17 02:04:30 -04001415 DWORD src_addr[4];
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001416 SHADER_BUFFER* buffer;
1417} SHADER_OPCODE_ARG;
1418
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001419typedef struct SHADER_LIMITS {
1420 unsigned int temporary;
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001421 unsigned int texcoord;
1422 unsigned int sampler;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001423 unsigned int constant_int;
1424 unsigned int constant_float;
1425 unsigned int constant_bool;
1426 unsigned int address;
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001427 unsigned int packed_output;
1428 unsigned int packed_input;
Jason Green473ce802006-05-26 11:52:33 -04001429 unsigned int attributes;
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001430 unsigned int label;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001431} SHADER_LIMITS;
1432
Jason Green653e71d2006-05-09 22:30:11 -04001433/** Keeps track of details for TEX_M#x# shader opcodes which need to
1434 maintain state information between multiple codes */
1435typedef struct SHADER_PARSE_STATE {
1436 unsigned int current_row;
1437 DWORD texcoord_w[2];
1438} SHADER_PARSE_STATE;
1439
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001440/* Base Shader utility functions.
1441 * (may move callers into the same file in the future) */
1442extern int shader_addline(
1443 SHADER_BUFFER* buffer,
1444 const char* fmt, ...);
1445
Ivan Gyurdiev1d0c6722006-05-09 07:57:36 -04001446extern const SHADER_OPCODE* shader_get_opcode(
1447 IWineD3DBaseShader *iface,
1448 const DWORD code);
1449
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06001450extern void shader_delete_constant_list(
1451 struct list* clist);
1452
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001453/* Vertex shader utility functions */
1454extern BOOL vshader_get_input(
1455 IWineD3DVertexShader* iface,
1456 BYTE usage_req, BYTE usage_idx_req,
1457 unsigned int* regnum);
1458
1459extern BOOL vshader_input_is_color(
1460 IWineD3DVertexShader* iface,
1461 unsigned int regnum);
1462
Jason Green718716b2006-07-19 00:06:07 -04001463extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object);
1464
Jason Green2d8e05f2006-06-16 16:07:00 -04001465/* ARB_[vertex/fragment]_program helper functions */
1466extern void shader_arb_load_constants(
1467 IWineD3DStateBlock* iface,
1468 char usePixelShader,
1469 char useVertexShader);
1470
Jason Greenca70d132006-06-09 03:33:33 -04001471/* ARB shader program Prototypes */
1472extern void shader_hw_def(SHADER_OPCODE_ARG *arg);
1473
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06001474/* ARB pixel shader prototypes */
1475extern void pshader_hw_cnd(SHADER_OPCODE_ARG* arg);
1476extern void pshader_hw_cmp(SHADER_OPCODE_ARG* arg);
1477extern void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg);
1478extern void pshader_hw_tex(SHADER_OPCODE_ARG* arg);
1479extern void pshader_hw_texcoord(SHADER_OPCODE_ARG* arg);
1480extern void pshader_hw_texreg2ar(SHADER_OPCODE_ARG* arg);
1481extern void pshader_hw_texreg2gb(SHADER_OPCODE_ARG* arg);
1482extern void pshader_hw_texbem(SHADER_OPCODE_ARG* arg);
1483extern void pshader_hw_texm3x2pad(SHADER_OPCODE_ARG* arg);
1484extern void pshader_hw_texm3x2tex(SHADER_OPCODE_ARG* arg);
1485extern void pshader_hw_texm3x3pad(SHADER_OPCODE_ARG* arg);
1486extern void pshader_hw_texm3x3tex(SHADER_OPCODE_ARG* arg);
1487extern void pshader_hw_texm3x3spec(SHADER_OPCODE_ARG* arg);
1488extern void pshader_hw_texm3x3vspec(SHADER_OPCODE_ARG* arg);
1489
1490/* ARB vertex shader prototypes */
1491extern void vshader_hw_map2gl(SHADER_OPCODE_ARG* arg);
1492extern void vshader_hw_mnxn(SHADER_OPCODE_ARG* arg);
1493
Jason Greencc06ed32006-06-13 22:32:14 -04001494/* GLSL helper functions */
Jason Greend5d45682006-06-09 03:37:45 -04001495extern void set_glsl_shader_program(IWineD3DDevice *iface);
Jason Greencc06ed32006-06-13 22:32:14 -04001496extern void shader_glsl_add_instruction_modifiers(SHADER_OPCODE_ARG *arg);
Jason Green2d8e05f2006-06-16 16:07:00 -04001497extern void shader_glsl_load_constants(
1498 IWineD3DStateBlock* iface,
1499 char usePixelShader,
1500 char useVertexShader);
Jason Greend5d45682006-06-09 03:37:45 -04001501
Jason Greend59714b2006-06-09 03:35:15 -04001502/** The following translate DirectX pixel/vertex shader opcodes to GLSL lines */
1503extern void shader_glsl_map2gl(SHADER_OPCODE_ARG* arg);
1504extern void shader_glsl_arith(SHADER_OPCODE_ARG* arg);
1505extern void shader_glsl_mov(SHADER_OPCODE_ARG* arg);
1506extern void shader_glsl_mad(SHADER_OPCODE_ARG* arg);
1507extern void shader_glsl_mnxn(SHADER_OPCODE_ARG* arg);
1508extern void shader_glsl_lrp(SHADER_OPCODE_ARG* arg);
1509extern void shader_glsl_dot(SHADER_OPCODE_ARG* arg);
1510extern void shader_glsl_rcp(SHADER_OPCODE_ARG* arg);
1511extern void shader_glsl_cnd(SHADER_OPCODE_ARG* arg);
1512extern void shader_glsl_compare(SHADER_OPCODE_ARG* arg);
1513extern void shader_glsl_def(SHADER_OPCODE_ARG* arg);
Jason Greenf4440092006-06-16 16:08:00 -04001514extern void shader_glsl_defi(SHADER_OPCODE_ARG* arg);
1515extern void shader_glsl_defb(SHADER_OPCODE_ARG* arg);
Jason Green72bfe132006-07-28 04:14:14 -04001516extern void shader_glsl_expp(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04001517extern void shader_glsl_cmp(SHADER_OPCODE_ARG* arg);
Jason Greencc06ed32006-06-13 22:32:14 -04001518extern void shader_glsl_lit(SHADER_OPCODE_ARG* arg);
1519extern void shader_glsl_dst(SHADER_OPCODE_ARG* arg);
1520extern void shader_glsl_sincos(SHADER_OPCODE_ARG* arg);
1521extern void shader_glsl_loop(SHADER_OPCODE_ARG* arg);
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06001522extern void shader_glsl_end(SHADER_OPCODE_ARG* arg);
1523extern void shader_glsl_if(SHADER_OPCODE_ARG* arg);
1524extern void shader_glsl_ifc(SHADER_OPCODE_ARG* arg);
1525extern void shader_glsl_else(SHADER_OPCODE_ARG* arg);
1526extern void shader_glsl_break(SHADER_OPCODE_ARG* arg);
1527extern void shader_glsl_breakc(SHADER_OPCODE_ARG* arg);
1528extern void shader_glsl_rep(SHADER_OPCODE_ARG* arg);
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001529extern void shader_glsl_call(SHADER_OPCODE_ARG* arg);
1530extern void shader_glsl_callnz(SHADER_OPCODE_ARG* arg);
1531extern void shader_glsl_label(SHADER_OPCODE_ARG* arg);
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001532
Jason Greend59714b2006-06-09 03:35:15 -04001533/** GLSL Pixel Shader Prototypes */
1534extern void pshader_glsl_tex(SHADER_OPCODE_ARG* arg);
1535extern void pshader_glsl_texcoord(SHADER_OPCODE_ARG* arg);
Jason Green72bfe132006-07-28 04:14:14 -04001536extern void pshader_glsl_texdp3tex(SHADER_OPCODE_ARG* arg);
1537extern void pshader_glsl_texdp3(SHADER_OPCODE_ARG* arg);
1538extern void pshader_glsl_texdepth(SHADER_OPCODE_ARG* arg);
1539extern void pshader_glsl_texm3x2depth(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04001540extern void pshader_glsl_texm3x2pad(SHADER_OPCODE_ARG* arg);
1541extern void pshader_glsl_texm3x2tex(SHADER_OPCODE_ARG* arg);
Jason Green72bfe132006-07-28 04:14:14 -04001542extern void pshader_glsl_texm3x3(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04001543extern void pshader_glsl_texm3x3pad(SHADER_OPCODE_ARG* arg);
Jason Green7e90aba2006-07-24 22:52:38 -04001544extern void pshader_glsl_texm3x3tex(SHADER_OPCODE_ARG* arg);
1545extern void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04001546extern void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG* arg);
1547extern void pshader_glsl_texkill(SHADER_OPCODE_ARG* arg);
1548extern void pshader_glsl_texbem(SHADER_OPCODE_ARG* arg);
Jason Green7e90aba2006-07-24 22:52:38 -04001549extern void pshader_glsl_texreg2ar(SHADER_OPCODE_ARG* arg);
1550extern void pshader_glsl_texreg2gb(SHADER_OPCODE_ARG* arg);
1551extern void pshader_glsl_texreg2rgb(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04001552extern void pshader_glsl_dp2add(SHADER_OPCODE_ARG* arg);
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001553extern void pshader_glsl_input_pack(
1554 SHADER_BUFFER* buffer,
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001555 semantic* semantics_out);
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001556
1557/** GLSL Vertex Shader Prototypes */
1558extern void vshader_glsl_output_unpack(
1559 SHADER_BUFFER* buffer,
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001560 semantic* semantics_out);
Jason Greend59714b2006-06-09 03:35:15 -04001561
Raphael Junqueira01968612003-11-14 03:50:35 +00001562/*****************************************************************************
H. Verbeet59af5c42006-03-30 19:14:31 +02001563 * IDirect3DBaseShader implementation structure
1564 */
1565typedef struct IWineD3DBaseShaderClass
1566{
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001567 DWORD hex_version;
1568 SHADER_LIMITS limits;
Jason Green653e71d2006-05-09 22:30:11 -04001569 SHADER_PARSE_STATE parse_state;
H. Verbeet59af5c42006-03-30 19:14:31 +02001570 CONST SHADER_OPCODE *shader_ins;
1571 CONST DWORD *function;
1572 UINT functionLength;
1573 GLuint prgId;
H. Verbeetef87a402006-08-05 18:15:35 +02001574 BOOL is_compiled;
Ivan Gyurdiev77162362006-07-04 01:21:53 -06001575
1576 /* Type of shader backend */
1577 int shader_mode;
1578
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06001579 /* Immediate constants (override global ones) */
1580 struct list constantsB;
1581 struct list constantsF;
1582 struct list constantsI;
H. Verbeetef87a402006-08-05 18:15:35 +02001583 shader_reg_maps reg_maps;
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06001584
H. Verbeet59af5c42006-03-30 19:14:31 +02001585} IWineD3DBaseShaderClass;
1586
1587typedef struct IWineD3DBaseShaderImpl {
1588 /* IUnknown */
1589 const IWineD3DBaseShaderVtbl *lpVtbl;
1590 LONG ref;
1591
1592 /* IWineD3DBaseShader */
1593 IWineD3DBaseShaderClass baseShader;
1594} IWineD3DBaseShaderImpl;
1595
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06001596extern HRESULT shader_get_registers_used(
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001597 IWineD3DBaseShader *iface,
1598 shader_reg_maps* reg_maps,
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001599 semantic* semantics_in,
1600 semantic* semantics_out,
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001601 CONST DWORD* pToken);
1602
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001603extern void shader_generate_glsl_declarations(
1604 IWineD3DBaseShader *iface,
1605 shader_reg_maps* reg_maps,
Jason Green718716b2006-07-19 00:06:07 -04001606 SHADER_BUFFER* buffer,
1607 WineD3D_GL_Info* gl_info);
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001608
1609extern void shader_generate_arb_declarations(
1610 IWineD3DBaseShader *iface,
1611 shader_reg_maps* reg_maps,
Jason Green718716b2006-07-19 00:06:07 -04001612 SHADER_BUFFER* buffer,
1613 WineD3D_GL_Info* gl_info);
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001614
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001615extern void shader_generate_main(
Jason Green36b0b9c2006-05-09 22:33:24 -04001616 IWineD3DBaseShader *iface,
1617 SHADER_BUFFER* buffer,
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001618 shader_reg_maps* reg_maps,
Jason Green36b0b9c2006-05-09 22:33:24 -04001619 CONST DWORD* pFunction);
1620
Ivan Gyurdievc61af3a2006-05-10 13:53:07 -04001621extern void shader_dump_ins_modifiers(
1622 const DWORD output);
1623
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04001624extern void shader_dump_param(
1625 IWineD3DBaseShader *iface,
1626 const DWORD param,
Ivan Gyurdiev746d1b12006-05-17 02:05:49 -04001627 const DWORD addr_token,
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04001628 int input);
1629
Ivan Gyurdiev17b0d262006-06-12 02:54:30 -04001630extern void shader_trace_init(
1631 IWineD3DBaseShader *iface,
1632 const DWORD* pFunction);
1633
Ivan Gyurdiev404eff72006-05-17 02:02:36 -04001634extern int shader_get_param(
1635 IWineD3DBaseShader* iface,
1636 const DWORD* pToken,
1637 DWORD* param,
1638 DWORD* addr_token);
1639
1640extern int shader_skip_unrecognized(
1641 IWineD3DBaseShader* iface,
1642 const DWORD* pToken);
1643
Jason Greena67488a2006-05-23 18:22:13 -04001644extern void print_glsl_info_log(
1645 WineD3D_GL_Info *gl_info,
1646 GLhandleARB obj);
1647
Ivan Gyurdiev4b307942006-04-28 05:20:48 -04001648inline static int shader_get_regtype(const DWORD param) {
1649 return (((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT) |
1650 ((param & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2));
1651}
1652
Ivan Gyurdievaec2e3e2006-06-06 02:40:08 -04001653extern unsigned int shader_get_float_offset(const DWORD reg);
1654
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04001655inline static BOOL shader_is_pshader_version(DWORD token) {
1656 return 0xFFFF0000 == (token & 0xFFFF0000);
1657}
1658
1659inline static BOOL shader_is_vshader_version(DWORD token) {
1660 return 0xFFFE0000 == (token & 0xFFFF0000);
1661}
1662
1663inline static BOOL shader_is_comment(DWORD token) {
1664 return D3DSIO_COMMENT == (token & D3DSI_OPCODE_MASK);
1665}
1666
H. Verbeet59af5c42006-03-30 19:14:31 +02001667/*****************************************************************************
Raphael Junqueira01968612003-11-14 03:50:35 +00001668 * IDirect3DVertexShader implementation structure
1669 */
Oliver Stieber2121f782005-03-02 12:16:10 +00001670typedef struct IWineD3DVertexShaderImpl {
1671 /* IUnknown parts*/
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001672 const IWineD3DVertexShaderVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001673 LONG ref; /* Note: Ref counting not required */
Raphael Junqueira01968612003-11-14 03:50:35 +00001674
H. Verbeet59af5c42006-03-30 19:14:31 +02001675 /* IWineD3DBaseShader */
1676 IWineD3DBaseShaderClass baseShader;
1677
1678 /* IWineD3DVertexShaderImpl */
Oliver Stieber2121f782005-03-02 12:16:10 +00001679 IUnknown *parent;
1680 IWineD3DDeviceImpl *wineD3DDevice;
Raphael Junqueira01968612003-11-14 03:50:35 +00001681
Jason Green6a97f222006-07-17 01:41:53 -04001682 char usesFog;
1683 DWORD usage;
Oliver Stieber2c0e97e2005-08-17 11:34:03 +00001684
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06001685 /* Vertex shader input and output semantics */
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001686 semantic semantics_in [MAX_ATTRIBS];
1687 semantic semantics_out [MAX_REG_OUTPUT];
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06001688
Oliver Stieber80cbb932005-08-17 09:54:54 +00001689 /* run time datas... */
Oliver Stieber7c482cb2005-12-09 11:23:52 +01001690 VSHADERDATA *data;
Oliver Stieber7c482cb2005-12-09 11:23:52 +01001691 IWineD3DVertexDeclaration *vertexDeclaration;
Oliver Stieber2121f782005-03-02 12:16:10 +00001692#if 0 /* needs reworking */
Oliver Stieber2121f782005-03-02 12:16:10 +00001693 /* run time datas */
Oliver Stieber2121f782005-03-02 12:16:10 +00001694 VSHADERINPUTDATA input;
1695 VSHADEROUTPUTDATA output;
1696#endif
1697} IWineD3DVertexShaderImpl;
H. Verbeetd4132cf2006-03-28 21:10:44 +02001698extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[];
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001699extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl;
Raphael Junqueira01968612003-11-14 03:50:35 +00001700
1701/*****************************************************************************
1702 * IDirect3DPixelShader implementation structure
1703 */
Oliver Stieber2121f782005-03-02 12:16:10 +00001704typedef struct IWineD3DPixelShaderImpl {
Oliver Stieberb3563da2005-09-28 10:13:00 +00001705 /* IUnknown parts */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001706 const IWineD3DPixelShaderVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001707 LONG ref; /* Note: Ref counting not required */
Oliver Stieberb3563da2005-09-28 10:13:00 +00001708
H. Verbeet59af5c42006-03-30 19:14:31 +02001709 /* IWineD3DBaseShader */
1710 IWineD3DBaseShaderClass baseShader;
1711
1712 /* IWineD3DPixelShaderImpl */
Oliver Stieber2121f782005-03-02 12:16:10 +00001713 IUnknown *parent;
1714 IWineD3DDeviceImpl *wineD3DDevice;
Raphael Junqueira01968612003-11-14 03:50:35 +00001715
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06001716 /* Pixel shader input semantics */
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001717 semantic semantics_in [MAX_REG_INPUT];
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06001718
Oliver Stieberb3563da2005-09-28 10:13:00 +00001719 /* run time data */
1720 PSHADERDATA *data;
1721
Oliver Stieber2121f782005-03-02 12:16:10 +00001722#if 0 /* needs reworking */
Oliver Stieber2121f782005-03-02 12:16:10 +00001723 PSHADERINPUTDATA input;
1724 PSHADEROUTPUTDATA output;
1725#endif
1726} IWineD3DPixelShaderImpl;
1727
H. Verbeetd4132cf2006-03-28 21:10:44 +02001728extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[];
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001729extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02001730
1731/*****************************************************************************
1732 * IWineD3DPalette implementation structure
1733 */
1734struct IWineD3DPaletteImpl {
1735 /* IUnknown parts */
1736 const IWineD3DPaletteVtbl *lpVtbl;
1737 LONG ref;
Stefan Dösingera6f71af2006-04-21 00:00:30 +02001738
1739 IUnknown *parent;
1740 IWineD3DDeviceImpl *wineD3DDevice;
1741
1742 /* IWineD3DPalette */
1743 HPALETTE hpal;
1744 WORD palVersion; /*| */
1745 WORD palNumEntries; /*| LOGPALETTE */
1746 PALETTEENTRY palents[256]; /*| */
1747 /* This is to store the palette in 'screen format' */
1748 int screen_palents[256];
1749 DWORD Flags;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02001750};
1751
1752extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl;
Stefan Dösingera6f71af2006-04-21 00:00:30 +02001753DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags);
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02001754
Stefan Dösingera6206832006-04-18 23:04:51 +02001755/* DirectDraw utility functions */
1756extern WINED3DFORMAT pixelformat_for_depth(DWORD depth);
1757
Stefan Dösinger35187472006-06-21 10:36:14 +02001758/*****************************************************************************
1759 * Pixel format management
1760 */
1761typedef struct {
1762 WINED3DFORMAT format;
1763 DWORD alphaMask, redMask, greenMask, blueMask;
1764 UINT bpp;
1765 BOOL isFourcc;
1766 GLint glInternal, glFormat, glType;
1767} PixelFormatDesc;
1768
1769const PixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt);
Raphael Junqueira01968612003-11-14 03:50:35 +00001770#endif