wined3d: Fix stencil related render states.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 98eac5b..77ce77f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -483,7 +483,6 @@
UINT srcBlend;
UINT dstBlend;
UINT alphafunc;
- UINT stencilfunc;
BOOL texture_shader_active; /* TODO: Confirm use is correct */
BOOL last_was_notclipped;
@@ -1166,6 +1165,7 @@
/* Routines for GL <-> D3D values */
GLenum StencilOp(DWORD op);
+GLenum StencilFunc(DWORD func);
void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords);