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Raphael Junqueira01968612003-11-14 03:50:35 +00001/*
2 * Direct3D wine internal private include file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
Oliver Stieber46e7c302005-06-23 11:05:24 +00006 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
Raphael Junqueira01968612003-11-14 03:50:35 +00008 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
Jonathan Ernst360a3f92006-05-18 14:49:52 +020021 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
Raphael Junqueira01968612003-11-14 03:50:35 +000022 */
23
24#ifndef __WINE_WINED3D_PRIVATE_H
25#define __WINE_WINED3D_PRIVATE_H
26
27#include <stdarg.h>
Jason Edmeades0a944ae2004-11-29 17:53:42 +000028#include <math.h>
Jason Edmeades24ab49e2004-09-23 04:34:27 +000029#define NONAMELESSUNION
30#define NONAMELESSSTRUCT
Jason Edmeades289562e2004-11-23 13:52:46 +000031#define COBJMACROS
Raphael Junqueira01968612003-11-14 03:50:35 +000032#include "windef.h"
33#include "winbase.h"
Jason Edmeades24ab49e2004-09-23 04:34:27 +000034#include "winreg.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000035#include "wingdi.h"
36#include "winuser.h"
37#include "wine/debug.h"
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +000038#include "wine/unicode.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000039
Jason Edmeades24ab49e2004-09-23 04:34:27 +000040#include "d3d9.h"
41#include "d3d9types.h"
Stefan Dösingerffc8e462006-04-14 19:15:46 +020042#include "ddraw.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000043#include "wine/wined3d_interface.h"
Jason Edmeadesc3421ea2004-09-29 21:26:47 +000044#include "wine/wined3d_gl.h"
Jason Green0c59ca62006-06-09 03:33:01 -040045#include "wine/list.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000046
Oliver Stieber18857f12005-06-24 11:53:07 +000047/* Device caps */
Oliver Stieberabb11f32005-07-05 14:05:18 +000048#define MAX_PALETTES 256
49#define MAX_STREAMS 16
50#define MAX_TEXTURES 8
Oliver Stieber18857f12005-06-24 11:53:07 +000051#define MAX_SAMPLERS 16
Oliver Stieberabb11f32005-07-05 14:05:18 +000052#define MAX_ACTIVE_LIGHTS 8
53#define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
54#define MAX_LEVELS 256
Oliver Stieber18857f12005-06-24 11:53:07 +000055
Oliver Stieber9b0b8032005-08-17 10:27:01 +000056#define MAX_VSHADER_CONSTANTS 96
Oliver Stieber2af36c62005-08-25 19:24:21 +000057#define MAX_PSHADER_CONSTANTS 32
Oliver Stieber9b0b8032005-08-17 10:27:01 +000058
Oliver Stieberabb11f32005-07-05 14:05:18 +000059/* Used for CreateStateBlock */
60#define NUM_SAVEDPIXELSTATES_R 35
61#define NUM_SAVEDPIXELSTATES_T 18
62#define NUM_SAVEDPIXELSTATES_S 12
63#define NUM_SAVEDVERTEXSTATES_R 31
64#define NUM_SAVEDVERTEXSTATES_T 2
65#define NUM_SAVEDVERTEXSTATES_S 1
66
67extern const DWORD SavedPixelStates_R[NUM_SAVEDPIXELSTATES_R];
68extern const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T];
69extern const DWORD SavedPixelStates_S[NUM_SAVEDPIXELSTATES_S];
70extern const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R];
71extern const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T];
72extern const DWORD SavedVertexStates_S[NUM_SAVEDVERTEXSTATES_S];
73
Oliver Stieberbb6f9b02005-08-03 11:00:28 +000074typedef enum _WINELOOKUP {
75 WINELOOKUP_WARPPARAM = 0,
76 WINELOOKUP_MAGFILTER = 1,
77 MAX_LOOKUPS = 2
78} WINELOOKUP;
79
80extern int minLookup[MAX_LOOKUPS];
81extern int maxLookup[MAX_LOOKUPS];
82extern DWORD *stateLookup[MAX_LOOKUPS];
83
84extern DWORD minMipLookup[D3DTEXF_ANISOTROPIC + 1][D3DTEXF_LINEAR + 1];
85
H. Verbeet46b13aa2006-03-22 19:46:59 +000086typedef struct _WINED3DGLTYPE {
87 int d3dType;
88 GLint size;
89 GLenum glType;
90 GLboolean normalized;
91 int typesize;
92} WINED3DGLTYPE;
93
Oliver Stieberbb6f9b02005-08-03 11:00:28 +000094/* NOTE: Make sure these are in the correct numerical order. (see /include/d3d9types.h typedef enum _D3DDECLTYPE) */
H. Verbeet46b13aa2006-03-22 19:46:59 +000095WINED3DGLTYPE static const glTypeLookup[D3DDECLTYPE_UNUSED] = {
Oliver Stieberbb6f9b02005-08-03 11:00:28 +000096 {D3DDECLTYPE_FLOAT1, 1, GL_FLOAT , GL_FALSE ,sizeof(float)},
97 {D3DDECLTYPE_FLOAT2, 2, GL_FLOAT , GL_FALSE ,sizeof(float)},
98 {D3DDECLTYPE_FLOAT3, 3, GL_FLOAT , GL_FALSE ,sizeof(float)},
99 {D3DDECLTYPE_FLOAT4, 4, GL_FLOAT , GL_FALSE ,sizeof(float)},
100 {D3DDECLTYPE_D3DCOLOR, 4, GL_UNSIGNED_BYTE , GL_TRUE ,sizeof(BYTE)},
101 {D3DDECLTYPE_UBYTE4, 4, GL_UNSIGNED_BYTE , GL_FALSE ,sizeof(BYTE)},
102 {D3DDECLTYPE_SHORT2, 2, GL_SHORT , GL_FALSE ,sizeof(short int)},
103 {D3DDECLTYPE_SHORT4, 4, GL_SHORT , GL_FALSE ,sizeof(short int)},
104 {D3DDECLTYPE_UBYTE4N, 4, GL_UNSIGNED_BYTE , GL_FALSE ,sizeof(BYTE)},
105 {D3DDECLTYPE_SHORT2N, 2, GL_SHORT , GL_FALSE ,sizeof(short int)},
106 {D3DDECLTYPE_SHORT4N, 4, GL_SHORT , GL_FALSE ,sizeof(short int)},
107 {D3DDECLTYPE_USHORT2N, 2, GL_UNSIGNED_SHORT , GL_FALSE ,sizeof(short int)},
108 {D3DDECLTYPE_USHORT4N, 4, GL_UNSIGNED_SHORT , GL_FALSE ,sizeof(short int)},
109 {D3DDECLTYPE_UDEC3, 3, GL_UNSIGNED_SHORT , GL_FALSE ,sizeof(short int)},
110 {D3DDECLTYPE_DEC3N, 3, GL_SHORT , GL_FALSE ,sizeof(short int)},
111 {D3DDECLTYPE_FLOAT16_2, 2, GL_FLOAT , GL_FALSE ,sizeof(short int)},
112 {D3DDECLTYPE_FLOAT16_4, 4, GL_FLOAT , GL_FALSE ,sizeof(short int)}};
113
H. Verbeet46b13aa2006-03-22 19:46:59 +0000114#define WINED3D_ATR_TYPE(_attribute) glTypeLookup[sd->u.s._attribute.dwType].d3dType
115#define WINED3D_ATR_SIZE(_attribute) glTypeLookup[sd->u.s._attribute.dwType].size
116#define WINED3D_ATR_GLTYPE(_attribute) glTypeLookup[sd->u.s._attribute.dwType].glType
117#define WINED3D_ATR_NORMALIZED(_attribute) glTypeLookup[sd->u.s._attribute.dwType].normalized
118#define WINED3D_ATR_TYPESIZE(_attribute) glTypeLookup[sd->u.s._attribute.dwType].typesize
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000119
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000120/**
121 * Settings
122 */
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000123#define VS_NONE 0
124#define VS_HW 1
125#define VS_SW 2
Raphael Junqueira01968612003-11-14 03:50:35 +0000126
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000127#define PS_NONE 0
128#define PS_HW 1
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000129
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000130#define VBO_NONE 0
131#define VBO_HW 1
132
133#define NP2_NONE 0
134#define NP2_REPACK 1
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000135
Jason Greend2045402006-05-23 18:22:59 -0400136#define SHADER_SW 0
137#define SHADER_ARB 1
138#define SHADER_GLSL 2
139
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000140typedef struct wined3d_settings_s {
141/* vertex and pixel shader modes */
142 int vs_mode;
143 int ps_mode;
144 int vbo_mode;
Jason Greend2045402006-05-23 18:22:59 -0400145/* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
146 we should use it. However, until it's fully implemented, we'll leave it as a registry
147 setting for developers. */
Phil Costin1b320432006-05-18 02:24:08 +0100148 BOOL glslRequested;
Jason Greend2045402006-05-23 18:22:59 -0400149 int shader_mode;
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000150/* nonpower 2 function */
151 int nonpower2_mode;
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000152} wined3d_settings_t;
153
154extern wined3d_settings_t wined3d_settings;
155
Jason Edmeadesc3421ea2004-09-29 21:26:47 +0000156/* X11 locking */
157
158extern void (*wine_tsx11_lock_ptr)(void);
159extern void (*wine_tsx11_unlock_ptr)(void);
160
161/* As GLX relies on X, this is needed */
162extern int num_lock;
163
164#if 0
165#define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
166#define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
167#else
168#define ENTER_GL() wine_tsx11_lock_ptr()
169#define LEAVE_GL() wine_tsx11_unlock_ptr()
170#endif
171
172/*****************************************************************************
173 * Defines
174 */
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000175
176/* GL related defines */
177/* ------------------ */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000178#define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
179#define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
Jason Edmeadesf738c142004-12-09 11:42:34 +0000180#define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
Oliver Stieber2c0e97e2005-08-17 11:34:03 +0000181#define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
Jason Edmeadesb5198932004-10-06 00:05:29 +0000182
Raphael Junqueira705aec52005-11-15 12:03:13 +0000183#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
184#define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
185#define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
186#define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
187
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000188#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
189#define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
190#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
191#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
192
193#define D3DCOLORTOGLFLOAT4(dw, vec) \
194 (vec)[0] = D3DCOLOR_R(dw); \
195 (vec)[1] = D3DCOLOR_G(dw); \
196 (vec)[2] = D3DCOLOR_B(dw); \
197 (vec)[3] = D3DCOLOR_A(dw);
Roderick Colenbrander54e5f9c2006-05-25 13:54:03 +0200198
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000199#define GLTEXTURECUBEMAP GL_TEXTURE_CUBE_MAP_ARB
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000200
201/* DirectX Device Limits */
202/* --------------------- */
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000203#define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
204
Jason Edmeadesb5198932004-10-06 00:05:29 +0000205#define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
206 See MaxStreams in MSDN under GetDeviceCaps */
Oliver Stieber7b261652005-03-03 13:57:15 +0000207 /* Maximum number of constants provided to the shaders */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000208#define HIGHEST_TRANSFORMSTATE 512
209 /* Highest value in D3DTRANSFORMSTATETYPE */
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000210#define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
Jason Edmeadesb5198932004-10-06 00:05:29 +0000211
Jason Edmeades41427852005-01-09 17:37:02 +0000212#define MAX_PALETTES 256
213
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000214/* Checking of API calls */
215/* --------------------- */
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400216#define checkGLcall(A) \
217{ \
218 GLint err = glGetError(); \
219 if (err == GL_NO_ERROR) { \
220 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
221 \
222 } else do { \
223 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", \
224 err, A, __FILE__, __LINE__); \
225 err = glGetError(); \
226 } while (err != GL_NO_ERROR); \
227}
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000228
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000229/* Trace routines / diagnostics */
230/* ---------------------------- */
231
232/* Dump out a matrix and copy it */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000233#define conv_mat(mat,gl_mat) \
234do { \
235 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
236 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
237 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
238 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
239 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
240} while (0)
241
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000242/* Macro to dump out the current state of the light chain */
243#define DUMP_LIGHT_CHAIN() \
244{ \
245 PLIGHTINFOEL *el = This->stateBlock->lights;\
246 while (el) { \
247 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
248 el = el->next; \
249 } \
250}
251
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000252/* Trace vector and strided data information */
Jason Edmeadesf738c142004-12-09 11:42:34 +0000253#define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
254#define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
255
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000256/* Defines used for optimizations */
257
258/* Only reapply what is necessary */
259#define REAPPLY_ALPHAOP 0x0001
260#define REAPPLY_ALL 0xFFFF
261
262/* Advance declaration of structures to satisfy compiler */
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000263typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
Jason Edmeades41427852005-01-09 17:37:02 +0000264typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +0200265typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000266
Oliver Stieber6a032492005-07-13 11:34:55 +0000267/* Tracking */
268
269/* TODO: Move some of this to the device */
270long globalChangeGlRam(long glram);
271
272/* Memory and object tracking */
273
274/*Structure for holding information on all direct3d objects
Francois Gougetbd19d672005-07-22 09:06:03 +0000275useful for making sure tracking is ok and when release is called on a device!
276and probably quite handy for debugging and dumping states out
Oliver Stieber6a032492005-07-13 11:34:55 +0000277*/
278typedef struct WineD3DGlobalStatistics {
279 int glsurfaceram; /* The aproximate amount of glTexture memory allocated for textures */
280} WineD3DGlobalStatistics;
281
282extern WineD3DGlobalStatistics* wineD3DGlobalStatistics;
283
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000284/* Global variables */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000285extern const float identity[16];
286
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000287/*****************************************************************************
Jason Edmeadesf738c142004-12-09 11:42:34 +0000288 * Compilable extra diagnostics
289 */
290
291/* Trace information per-vertex: (extremely high amount of trace) */
292#if 0 /* NOTE: Must be 0 in cvs */
293# define VTRACE(A) TRACE A
294#else
295# define VTRACE(A)
296#endif
297
298/* Checking of per-vertex related GL calls */
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400299/* --------------------- */
300#define vcheckGLcall(A) \
301{ \
302 GLint err = glGetError(); \
303 if (err == GL_NO_ERROR) { \
Jason Edmeadesf738c142004-12-09 11:42:34 +0000304 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400305 \
306 } else do { \
307 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", \
308 err, A, __FILE__, __LINE__); \
309 err = glGetError(); \
310 } while (err != GL_NO_ERROR); \
Jason Edmeadesf738c142004-12-09 11:42:34 +0000311}
312
Jason Edmeadesc4de9522004-12-14 11:54:27 +0000313/* TODO: Confirm each of these works when wined3d move completed */
314#if 0 /* NOTE: Must be 0 in cvs */
315 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
316 of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace
317 is enabled, and if it doesn't exists it is disabled. */
318# define FRAME_DEBUGGING
319 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
320 the file is deleted */
321# if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
322# define SINGLE_FRAME_DEBUGGING
323# endif
324 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
325 It can only be enabled when FRAME_DEBUGGING is also enabled
326 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
327 array is drawn. */
328# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
329# define SHOW_FRAME_MAKEUP 1
330# endif
331 /* The following, when enabled, lets you see the makeup of the all the textures used during each
332 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
333 The contents of the textures assigned to each stage are written into
334 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
335# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
336# define SHOW_TEXTURE_MAKEUP 0
337# endif
338extern BOOL isOn;
339extern BOOL isDumpingFrames;
340extern LONG primCounter;
341#endif
342
Jason Edmeadesf738c142004-12-09 11:42:34 +0000343/*****************************************************************************
344 * Prototypes
345 */
346
347/* Routine common to the draw primitive and draw indexed primitive routines */
348void drawPrimitive(IWineD3DDevice *iface,
349 int PrimitiveType,
350 long NumPrimitives,
Jason Edmeadesf738c142004-12-09 11:42:34 +0000351 /* for Indexed: */
352 long StartVertexIndex,
Oliver Stieber1be54d82005-08-19 10:05:00 +0000353 UINT numberOfVertices,
Jason Edmeadesf738c142004-12-09 11:42:34 +0000354 long StartIdx,
355 short idxBytes,
356 const void *idxData,
Stefan Dösingera173c8e2006-05-06 16:58:57 +0200357 int minIndex,
358 WineDirect3DVertexStridedData *DrawPrimStrideData);
Jason Edmeadesf738c142004-12-09 11:42:34 +0000359
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200360void primitiveConvertToStridedData(IWineD3DDevice *iface, WineDirect3DVertexStridedData *strided, LONG BaseVertexIndex, BOOL *fixup);
361
362void primitiveDeclarationConvertToStridedData(
363 IWineD3DDevice *iface,
364 BOOL useVertexShaderFunction,
365 WineDirect3DVertexStridedData *strided,
366 LONG BaseVertexIndex,
367 DWORD *fvf,
368 BOOL *fixup);
369
370void primitiveConvertFVFtoOffset(DWORD thisFVF,
371 DWORD stride,
372 BYTE *data,
373 WineDirect3DVertexStridedData *strided,
374 GLint streamVBO);
Stefan Dösinger9abdac62006-05-12 22:21:31 +0200375
376DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
377
Stefan Dösinger10ff0d82006-05-09 18:16:13 +0200378#define eps 1e-8
379
Stefan Dösinger9abdac62006-05-12 22:21:31 +0200380#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
381 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
382
Stefan Dösingerd04f0502006-04-18 22:38:30 +0200383/* Routine to fill gl caps for swapchains and IWineD3D */
384BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info,
385 Display* display);
386
Jason Edmeadesf738c142004-12-09 11:42:34 +0000387/*****************************************************************************
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000388 * Internal representation of a light
389 */
390typedef struct PLIGHTINFOEL PLIGHTINFOEL;
391struct PLIGHTINFOEL {
392 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
393 DWORD OriginalIndex;
394 LONG glIndex;
395 BOOL lightEnabled;
396 BOOL changed;
397 BOOL enabledChanged;
398
399 /* Converted parms to speed up swapping lights */
400 float lightPosn[4];
401 float lightDirn[4];
402 float exponent;
403 float cutoff;
404
405 PLIGHTINFOEL *next;
406 PLIGHTINFOEL *prev;
407};
408
Ivan Gyurdiev4d666152006-06-06 23:37:05 -0400409/* The default light parameters */
410extern const WINED3DLIGHT WINED3D_default_light;
411
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000412/*****************************************************************************
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000413 * IWineD3D implementation structure
414 */
415typedef struct IWineD3DImpl
416{
417 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000418 const IWineD3DVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +0000419 LONG ref; /* Note: Ref counting not required */
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000420
421 /* WineD3D Information */
Jason Edmeades289562e2004-11-23 13:52:46 +0000422 IUnknown *parent;
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000423 UINT dxVersion;
Jason Edmeadesc3421ea2004-09-29 21:26:47 +0000424
425 /* GL Information */
426 BOOL isGLInfoValid;
427 WineD3D_GL_Info gl_info;
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000428} IWineD3DImpl;
429
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000430extern const IWineD3DVtbl IWineD3D_Vtbl;
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000431
Oliver Stieber94856322005-07-19 11:39:24 +0000432/** Hacked out start of a context manager!! **/
433typedef struct glContext {
434 int Width;
435 int Height;
436 int usedcount;
437 GLXContext context;
438
439 Drawable drawable;
440 IWineD3DSurface *pSurface;
441#if 0 /* TODO: someway to represent the state of the context */
442 IWineD3DStateBlock *pStateBlock;
443#endif
444/* a few other things like format */
445} glContext;
446
447/* TODO: setup some flags in the regestry to enable, disable pbuffer support
448(since it will break quite a few things until contexts are managed properly!) */
449extern BOOL pbuffer_support;
450/* allocate one pbuffer per surface */
451extern BOOL pbuffer_per_surface;
452
453/* Maximum number of contexts/pbuffers to keep in cache,
454set to 100 because ATI's drivers don't support deleting pBuffers properly
455this needs to be migrated to a list and some option availalbe for controle the cache size.
456*/
457#define CONTEXT_CACHE 100
458
Oliver Stieberea6189e2005-07-26 10:34:15 +0000459typedef struct ResourceList {
460 IWineD3DResource *resource;
461 struct ResourceList *next;
462} ResourceList;
Oliver Stieber94856322005-07-19 11:39:24 +0000463
Stefan Dösingere0c87732006-04-10 19:39:53 +0200464/* A helper function that dumps a resource list */
465void dumpResources(ResourceList *resources);
466
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000467/*****************************************************************************
468 * IWineD3DDevice implementation structure
469 */
470typedef struct IWineD3DDeviceImpl
471{
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000472 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000473 const IWineD3DDeviceVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +0000474 LONG ref; /* Note: Ref counting not required */
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000475
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000476 /* WineD3D Information */
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000477 IUnknown *parent;
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000478 IWineD3D *wineD3D;
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000479
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000480 /* X and GL Information */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000481 GLint maxConcurrentLights;
482
483 /* Optimization */
484 BOOL modelview_valid;
485 BOOL proj_valid;
486 BOOL view_ident; /* true iff view matrix is identity */
487 BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */
Stefan Dösinger46e8d672006-02-13 13:25:21 +0100488 BOOL viewport_changed; /* Was the viewport changed since the last draw? */
Jason Edmeadesf738c142004-12-09 11:42:34 +0000489 GLenum tracking_parm; /* Which source is tracking current colour */
490 LONG tracking_color; /* used iff GL_COLOR_MATERIAL was enabled */
Oliver Stieber2121f782005-03-02 12:16:10 +0000491#define DISABLED_TRACKING 0 /* Disabled */
492#define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */
493#define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */
494#define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000495 UINT srcBlend;
496 UINT dstBlend;
497 UINT alphafunc;
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000498 BOOL texture_shader_active; /* TODO: Confirm use is correct */
Stefan Dösinger2f724832006-05-13 22:22:16 +0200499 BOOL last_was_notclipped;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000500
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000501 /* State block related */
502 BOOL isRecordingState;
503 IWineD3DStateBlockImpl *stateBlock;
504 IWineD3DStateBlockImpl *updateStateBlock;
505
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000506 /* Internal use fields */
Stefan Dösingerf6ed7042006-04-03 14:54:16 +0200507 WINED3DDEVICE_CREATION_PARAMETERS createParms;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000508 UINT adapterNo;
509 D3DDEVTYPE devType;
510
Stefan Dösingere902cd12006-05-24 11:34:30 +0200511 IWineD3DSwapChain **swapchains;
512 uint NumberOfSwapChains;
Oliver Stieber46e7c302005-06-23 11:05:24 +0000513
Oliver Stieberea6189e2005-07-26 10:34:15 +0000514 ResourceList *resources; /* a linked list to track resources created by the device */
515
Jason Edmeades41427852005-01-09 17:37:02 +0000516 /* Render Target Support */
Oliver Stieberba5eb142005-03-14 10:12:52 +0000517 IWineD3DSurface *depthStencilBuffer;
Jason Edmeades41427852005-01-09 17:37:02 +0000518
Oliver Stieberba5eb142005-03-14 10:12:52 +0000519 IWineD3DSurface *renderTarget;
520 IWineD3DSurface *stencilBufferTarget;
Jason Edmeades41427852005-01-09 17:37:02 +0000521
522 /* palettes texture management */
Oliver Stieberba5eb142005-03-14 10:12:52 +0000523 PALETTEENTRY palettes[MAX_PALETTES][256];
524 UINT currentPalette;
Jason Edmeades41427852005-01-09 17:37:02 +0000525
Jason Edmeadesf738c142004-12-09 11:42:34 +0000526 /* For rendering to a texture using glCopyTexImage */
Oliver Stieberba5eb142005-03-14 10:12:52 +0000527 BOOL renderUpsideDown;
Jason Edmeadesf738c142004-12-09 11:42:34 +0000528
Oliver Stieber2121f782005-03-02 12:16:10 +0000529 /* Cursor management */
530 BOOL bCursorVisible;
531 UINT xHotSpot;
532 UINT yHotSpot;
533 UINT xScreenSpace;
534 UINT yScreenSpace;
535
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000536 /* Textures for when no other textures are mapped */
Oliver Stieberabb11f32005-07-05 14:05:18 +0000537 UINT dummyTextureName[MAX_TEXTURES];
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000538
Oliver Stieber2121f782005-03-02 12:16:10 +0000539 /* Debug stream management */
540 BOOL debug;
541
Oliver Stieber329d0172005-09-21 10:55:03 +0000542 /* Device state management */
543 HRESULT state;
Stefan Dösingerd04f0502006-04-18 22:38:30 +0200544 BOOL d3d_initialized;
Oliver Stieber329d0172005-09-21 10:55:03 +0000545
Oliver Stieber94856322005-07-19 11:39:24 +0000546 /* Screen buffer resources */
547 glContext contextCache[CONTEXT_CACHE];
548
549 /* A flag to check if endscene has been called before changing the render tartet */
550 BOOL sceneEnded;
Oliver Stieber1f2a9e22005-10-29 10:30:36 +0000551
552 /* process vertex shaders using software or hardware */
553 BOOL softwareVertexProcessing;
Stefan Dösinger04da3ce2006-04-18 23:39:52 +0200554
555 /* DirectDraw stuff */
556 HWND ddraw_window;
Stefan Dösinger2f724832006-05-13 22:22:16 +0200557 IWineD3DSurface *ddraw_primary;
Stefan Dösinger566cdcf2006-05-18 22:42:22 +0200558 DWORD ddraw_width, ddraw_height;
559 WINED3DFORMAT ddraw_format;
Stefan Dösinger04da3ce2006-04-18 23:39:52 +0200560
Jason Green0c59ca62006-06-09 03:33:01 -0400561 /* List of GLSL shader programs and their associated vertex & pixel shaders */
562 struct list glsl_shader_progs;
563
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000564} IWineD3DDeviceImpl;
565
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000566extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl;
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000567
Oliver Stieberfe80b4e2005-07-15 09:54:57 +0000568/* Support for IWineD3DResource ::Set/Get/FreePrivateData. I don't think
569 * anybody uses it for much so a good implementation is optional. */
570typedef struct PrivateData
571{
572 struct PrivateData* next;
573
574 GUID tag;
575 DWORD flags; /* DDSPD_* */
576 DWORD uniqueness_value;
577
578 union
579 {
580 LPVOID data;
581 LPUNKNOWN object;
582 } ptr;
583
584 DWORD size;
585} PrivateData;
586
Stefan Dösinger5b8b7762006-05-25 11:40:36 +0200587void d3ddevice_set_ortho(IWineD3DDeviceImpl *This);
Stefan Dösinger2f724832006-05-13 22:22:16 +0200588
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000589/*****************************************************************************
590 * IWineD3DResource implementation structure
591 */
592typedef struct IWineD3DResourceClass
593{
594 /* IUnknown fields */
Mike McCormack8955ac42005-07-28 10:16:21 +0000595 LONG ref; /* Note: Ref counting not required */
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000596
597 /* WineD3DResource Information */
Jason Edmeades289562e2004-11-23 13:52:46 +0000598 IUnknown *parent;
Stefan Dösinger913df5b2006-03-09 23:21:16 +0100599 WINED3DRESOURCETYPE resourceType;
Jason Edmeades41427852005-01-09 17:37:02 +0000600 IWineD3DDeviceImpl *wineD3DDevice;
Stefan Dösingerd75fd752006-03-28 14:20:47 +0200601 WINED3DPOOL pool;
Oliver Stieber67f2ad42005-03-29 19:01:00 +0000602 UINT size;
603 DWORD usage;
604 WINED3DFORMAT format;
605 BYTE *allocatedMemory;
Oliver Stieberfe80b4e2005-07-15 09:54:57 +0000606 PrivateData *privateData;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000607
608} IWineD3DResourceClass;
609
610typedef struct IWineD3DResourceImpl
611{
612 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000613 const IWineD3DResourceVtbl *lpVtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000614 IWineD3DResourceClass resource;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000615} IWineD3DResourceImpl;
616
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000617
618/*****************************************************************************
619 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
620 */
621typedef struct IWineD3DVertexBufferImpl
622{
623 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000624 const IWineD3DVertexBufferVtbl *lpVtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000625 IWineD3DResourceClass resource;
626
627 /* WineD3DVertexBuffer specifics */
Oliver Stieber6a032492005-07-13 11:34:55 +0000628 DWORD fvf;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000629
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200630 /* Vertex buffer object support */
631 GLuint vbo;
632 BYTE Flags;
633 UINT stream;
634
635 UINT dirtystart, dirtyend;
Stefan Dösingercea41b02006-06-27 13:11:13 +0200636 LONG lockcount;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200637
638 /* Last description of the buffer */
639 WineDirect3DVertexStridedData strided;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000640} IWineD3DVertexBufferImpl;
641
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000642extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000643
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200644#define VBFLAG_LOAD 0x01 /* Data is written from allocatedMemory to the VBO */
645#define VBFLAG_OPTIMIZED 0x02 /* Optimize has been called for the VB */
646#define VBFLAG_DIRTY 0x04 /* Buffer data has been modified */
647#define VBFLAG_STREAM 0x08 /* The vertex buffer is in a stream */
648#define VBFLAG_HASDESC 0x10 /* A vertex description has been found */
Oliver Stieber67f2ad42005-03-29 19:01:00 +0000649
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000650/*****************************************************************************
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000651 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
652 */
653typedef struct IWineD3DIndexBufferImpl
654{
655 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000656 const IWineD3DIndexBufferVtbl *lpVtbl;
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000657 IWineD3DResourceClass resource;
658
659 /* WineD3DVertexBuffer specifics */
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000660} IWineD3DIndexBufferImpl;
661
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000662extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl;
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000663
664/*****************************************************************************
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000665 * IWineD3DBaseTexture D3D- > openGL state map lookups
666 */
667#define WINED3DFUNC_NOTSUPPORTED -2
668#define WINED3DFUNC_UNIMPLEMENTED -1
669
670typedef enum winetexturestates {
671 WINED3DTEXSTA_ADDRESSU = 0,
672 WINED3DTEXSTA_ADDRESSV = 1,
673 WINED3DTEXSTA_ADDRESSW = 2,
674 WINED3DTEXSTA_BORDERCOLOR = 3,
675 WINED3DTEXSTA_MAGFILTER = 4,
676 WINED3DTEXSTA_MINFILTER = 5,
677 WINED3DTEXSTA_MIPFILTER = 6,
678 WINED3DTEXSTA_MAXMIPLEVEL = 7,
679 WINED3DTEXSTA_MAXANISOTROPY = 8,
680 WINED3DTEXSTA_SRGBTEXTURE = 9,
681 WINED3DTEXSTA_ELEMENTINDEX = 10,
682 WINED3DTEXSTA_DMAPOFFSET = 11,
683 WINED3DTEXSTA_TSSADDRESSW = 12,
684 MAX_WINETEXTURESTATES = 13,
685} winetexturestates;
686
687typedef struct Wined3dTextureStateMap {
688 CONST int state;
689 int function;
690} Wined3dTextureStateMap;
691
692/*****************************************************************************
Jason Edmeades819b0e12004-12-07 14:29:12 +0000693 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
694 */
695typedef struct IWineD3DBaseTextureClass
696{
697 UINT levels;
Jason Edmeades41427852005-01-09 17:37:02 +0000698 BOOL dirty;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000699 D3DFORMAT format;
Oliver Stieberba5eb142005-03-14 10:12:52 +0000700 DWORD usage;
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000701 UINT textureName;
Oliver Stieberba5eb142005-03-14 10:12:52 +0000702 UINT LOD;
Stefan Dösinger63fd9a72006-04-06 19:02:16 +0200703 WINED3DTEXTUREFILTERTYPE filterType;
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000704 DWORD states[MAX_WINETEXTURESTATES];
Jason Edmeades819b0e12004-12-07 14:29:12 +0000705
706} IWineD3DBaseTextureClass;
707
708typedef struct IWineD3DBaseTextureImpl
709{
710 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000711 const IWineD3DBaseTextureVtbl *lpVtbl;
Jason Edmeades819b0e12004-12-07 14:29:12 +0000712 IWineD3DResourceClass resource;
713 IWineD3DBaseTextureClass baseTexture;
714
715} IWineD3DBaseTextureImpl;
716
Jason Edmeades819b0e12004-12-07 14:29:12 +0000717/*****************************************************************************
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000718 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
719 */
720typedef struct IWineD3DTextureImpl
721{
722 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000723 const IWineD3DTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000724 IWineD3DResourceClass resource;
725 IWineD3DBaseTextureClass baseTexture;
726
727 /* IWineD3DTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +0000728 IWineD3DSurface *surfaces[MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000729
730 UINT width;
731 UINT height;
Oliver Stiebere31bc6c2005-08-03 19:49:05 +0000732 float pow2scalingFactorX;
733 float pow2scalingFactorY;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000734
735} IWineD3DTextureImpl;
736
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000737extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000738
739/*****************************************************************************
740 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
741 */
742typedef struct IWineD3DCubeTextureImpl
743{
744 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000745 const IWineD3DCubeTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000746 IWineD3DResourceClass resource;
747 IWineD3DBaseTextureClass baseTexture;
748
749 /* IWineD3DCubeTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +0000750 IWineD3DSurface *surfaces[6][MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000751
752 UINT edgeLength;
Oliver Stiebere31bc6c2005-08-03 19:49:05 +0000753 float pow2scalingFactor;
Oliver Stieberba5eb142005-03-14 10:12:52 +0000754
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000755} IWineD3DCubeTextureImpl;
756
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000757extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000758
Ivan Gyurdiev257692e2006-05-10 13:55:02 -0400759typedef struct _WINED3DVOLUMET_DESC
760{
761 UINT Width;
762 UINT Height;
763 UINT Depth;
764} WINED3DVOLUMET_DESC;
765
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000766/*****************************************************************************
767 * IWineD3DVolume implementation structure (extends IUnknown)
768 */
769typedef struct IWineD3DVolumeImpl
770{
Oliver Stieber67f2ad42005-03-29 19:01:00 +0000771 /* IUnknown & WineD3DResource fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000772 const IWineD3DVolumeVtbl *lpVtbl;
Oliver Stieber67f2ad42005-03-29 19:01:00 +0000773 IWineD3DResourceClass resource;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000774
775 /* WineD3DVolume Information */
Ivan Gyurdiev257692e2006-05-10 13:55:02 -0400776 WINED3DVOLUMET_DESC currentDesc;
H. Verbeete43cfb12006-02-06 11:30:48 +0100777 IWineD3DBase *container;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000778 UINT bytesPerPixel;
779
780 BOOL lockable;
781 BOOL locked;
Stefan Dösingercf4b91f2006-04-07 13:12:22 +0200782 WINED3DBOX lockedBox;
783 WINED3DBOX dirtyBox;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000784 BOOL dirty;
785
786
787} IWineD3DVolumeImpl;
788
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000789extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000790
791/*****************************************************************************
792 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
793 */
794typedef struct IWineD3DVolumeTextureImpl
795{
796 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000797 const IWineD3DVolumeTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000798 IWineD3DResourceClass resource;
799 IWineD3DBaseTextureClass baseTexture;
800
801 /* IWineD3DVolumeTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +0000802 IWineD3DVolume *volumes[MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000803
804 UINT width;
805 UINT height;
806 UINT depth;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000807} IWineD3DVolumeTextureImpl;
808
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000809extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000810
Oliver Stieber2121f782005-03-02 12:16:10 +0000811typedef struct _WINED3DSURFACET_DESC
812{
Stefan Dösingerb4b295c2006-03-24 17:34:26 +0100813 WINED3DMULTISAMPLE_TYPE MultiSampleType;
814 DWORD MultiSampleQuality;
815 UINT Width;
816 UINT Height;
Oliver Stieber2121f782005-03-02 12:16:10 +0000817} WINED3DSURFACET_DESC;
818
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000819/*****************************************************************************
Stefan Dösingeraf462952006-05-06 18:08:33 +0200820 * Structure for DIB Surfaces (GetDC and GDI surfaces)
821 */
822typedef struct wineD3DSurface_DIB {
823 HBITMAP DIBsection;
824 void* bitmap_data;
825 HGDIOBJ holdbitmap;
826 BOOL client_memory;
827} wineD3DSurface_DIB;
828
829/*****************************************************************************
Jason Edmeades41427852005-01-09 17:37:02 +0000830 * IWineD3DSurface implementation structure
831 */
832struct IWineD3DSurfaceImpl
833{
834 /* IUnknown & IWineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000835 const IWineD3DSurfaceVtbl *lpVtbl;
Jason Edmeades41427852005-01-09 17:37:02 +0000836 IWineD3DResourceClass resource;
837
838 /* IWineD3DSurface fields */
H. Verbeete43cfb12006-02-06 11:30:48 +0100839 IWineD3DBase *container;
Oliver Stieber2121f782005-03-02 12:16:10 +0000840 WINED3DSURFACET_DESC currentDesc;
Stefan Dösingera6f71af2006-04-21 00:00:30 +0200841 IWineD3DPaletteImpl *palette;
Jason Edmeades41427852005-01-09 17:37:02 +0000842
843 UINT textureName;
844 UINT bytesPerPixel;
Oliver Stieber520c2f02005-07-11 14:25:54 +0000845
846 /* TODO: move this off into a management class(maybe!) */
Stefan Dösinger1cfbc902006-05-06 16:15:37 +0200847 WORD Flags;
Oliver Stieber520c2f02005-07-11 14:25:54 +0000848
849 UINT pow2Width;
850 UINT pow2Height;
851 UINT pow2Size;
852
Stefan Dösingercfcdb652006-05-19 00:13:29 +0200853 /* Oversized texture */
854 RECT glRect;
855
Oliver Stiebere31bc6c2005-08-03 19:49:05 +0000856#if 0
Oliver Stieber520c2f02005-07-11 14:25:54 +0000857 /* precalculated x and y scalings for texture coords */
858 float pow2scalingFactorX; /* = (Width / pow2Width ) */
859 float pow2scalingFactorY; /* = (Height / pow2Height) */
Oliver Stiebere31bc6c2005-08-03 19:49:05 +0000860#endif
Oliver Stieber520c2f02005-07-11 14:25:54 +0000861
Jason Edmeades41427852005-01-09 17:37:02 +0000862 RECT lockedRect;
863 RECT dirtyRect;
Oliver Stieber13621052005-07-11 20:38:27 +0000864
865 glDescriptor glDescription;
Stefan Dösingeraf462952006-05-06 18:08:33 +0200866
867 /* For GetDC */
868 wineD3DSurface_DIB dib;
869 HDC hDC;
Stefan Dösinger9b29fb62006-05-09 19:37:38 +0200870
871 /* Color keys for DDraw */
872 DDCOLORKEY DestBltCKey;
873 DDCOLORKEY DestOverlayCKey;
874 DDCOLORKEY SrcOverlayCKey;
875 DDCOLORKEY SrcBltCKey;
876 DWORD CKeyFlags;
877
Jason Edmeades41427852005-01-09 17:37:02 +0000878};
879
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000880extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
Stefan Dösinger2f724832006-05-13 22:22:16 +0200881extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl;
882
883/* Predeclare the shared Surface functions */
884HRESULT WINAPI IWineD3DSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj);
885ULONG WINAPI IWineD3DSurfaceImpl_AddRef(IWineD3DSurface *iface);
886ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface);
887HRESULT WINAPI IWineD3DSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
888HRESULT WINAPI IWineD3DSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice);
889HRESULT WINAPI IWineD3DSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
890HRESULT WINAPI IWineD3DSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
891HRESULT WINAPI IWineD3DSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid);
892DWORD WINAPI IWineD3DSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew);
893DWORD WINAPI IWineD3DSurfaceImpl_GetPriority(IWineD3DSurface *iface);
894void WINAPI IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface *iface);
895WINED3DRESOURCETYPE WINAPI IWineD3DSurfaceImpl_GetType(IWineD3DSurface *iface);
896HRESULT WINAPI IWineD3DSurfaceImpl_GetContainerParent(IWineD3DSurface* iface, IUnknown **ppContainerParent);
897HRESULT WINAPI IWineD3DSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer);
898HRESULT WINAPI IWineD3DSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc);
899HRESULT WINAPI IWineD3DSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags);
900HRESULT WINAPI IWineD3DSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags);
901HRESULT WINAPI IWineD3DSurfaceImpl_IsLost(IWineD3DSurface *iface);
902HRESULT WINAPI IWineD3DSurfaceImpl_Restore(IWineD3DSurface *iface);
903HRESULT WINAPI IWineD3DSurfaceImpl_SetPixelFormat(IWineD3DSurface *iface, WINED3DFORMAT Format, BYTE *Surface, DWORD Size);
904HRESULT WINAPI IWineD3DSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal);
905HRESULT WINAPI IWineD3DSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
906HRESULT WINAPI IWineD3DSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, DDCOLORKEY *CKey);
907HRESULT WINAPI IWineD3DSurfaceImpl_CleanDirtyRect(IWineD3DSurface *iface);
908extern HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RECT* pDirtyRect);
909HRESULT WINAPI IWineD3DSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container);
910HRESULT WINAPI IWineD3DSurfaceImpl_SetPBufferState(IWineD3DSurface *iface, BOOL inPBuffer, BOOL inTexture);
911void WINAPI IWineD3DSurfaceImpl_SetGlTextureDesc(IWineD3DSurface *iface, UINT textureName, int target);
912void WINAPI IWineD3DSurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor **glDescription);
913const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface);
914HRESULT WINAPI IWineD3DSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
915HRESULT WINAPI IWineGDISurfaceImpl_Blt(IWineD3DSurface *iface, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, DDBLTFX *DDBltFx);
916HRESULT WINAPI IWineGDISurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty, IWineD3DSurface *Source, RECT *rsrc, DWORD trans);
917HRESULT WINAPI IWineD3DSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
918HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC);
919HRESULT WINAPI IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC);
920DWORD WINAPI IWineD3DSurfaceImpl_GetPitch(IWineD3DSurface *iface);
921HRESULT WINAPI IWineD3DSurfaceImpl_RealizePalette(IWineD3DSurface *iface);
Jason Edmeades41427852005-01-09 17:37:02 +0000922
Stefan Dösinger1cfbc902006-05-06 16:15:37 +0200923/* Surface flags: */
924#define SFLAG_OVERSIZE 0x0001 /* Surface is bigger than gl size, blts only */
925#define SFLAG_CONVERTED 0x0002 /* Converted for color keying or Palettized */
926#define SFLAG_DIBSECTION 0x0004 /* Has a DIB section attached for getdc */
927#define SFLAG_DIRTY 0x0008 /* Surface was locked by the app */
928#define SFLAG_LOCKABLE 0x0010 /* Surface can be locked */
929#define SFLAG_DISCARD 0x0020 /* ??? */
930#define SFLAG_LOCKED 0x0040 /* Surface is locked atm */
931#define SFLAG_ACTIVELOCK 0x0080 /* Not locked, but surface memory is needed */
932#define SFLAG_INTEXTURE 0x0100 /* ??? */
933#define SFLAG_INPBUFFER 0x0200 /* ??? */
934#define SFLAG_NONPOW2 0x0400 /* Surface sizes are not a power of 2 */
935#define SFLAG_DYNLOCK 0x0800 /* Surface is often locked by the app */
936#define SFLAG_DYNCHANGE 0x1800 /* Surface contents are changed very often, implies DYNLOCK */
Stefan Dösingeraf462952006-05-06 18:08:33 +0200937#define SFLAG_DCINUSE 0x2000 /* Set between GetDC and ReleaseDC calls */
Stefan Dösinger158691e2006-05-23 00:48:54 +0200938#define SFLAG_GLDIRTY 0x4000 /* The opengl texture is more up to date than the surface mem */
Stefan Dösinger08dc9e02006-05-09 18:47:28 +0200939#define SFLAG_LOST 0x8000 /* Surface lost flag for DDraw */
Stefan Dösinger1cfbc902006-05-06 16:15:37 +0200940
941/* In some conditions the surface memory must not be freed:
942 * SFLAG_OVERSIZE: Not all data can be kept in GL
943 * SFLAG_CONVERTED: Converting the data back would take too long
944 * SFLAG_DIBSECTION: The dib code manages the memory
945 * SFLAG_DIRTY: GL surface isn't up to date
946 * SFLAG_LOCKED: The app requires access to the surface data
947 * SFLAG_ACTIVELOCK: Some wined3d code needs the memory
948 * SFLAG_DYNLOCK: Avoid freeing the data for performance
949 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
950 */
951#define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
952 SFLAG_CONVERTED | \
953 SFLAG_DIBSECTION | \
954 SFLAG_DIRTY | \
955 SFLAG_LOCKED | \
956 SFLAG_ACTIVELOCK | \
957 SFLAG_DYNLOCK | \
958 SFLAG_DYNCHANGE )
959
Stefan Dösinger158691e2006-05-23 00:48:54 +0200960BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]);
961
Jason Edmeades41427852005-01-09 17:37:02 +0000962/*****************************************************************************
Raphael Junqueira4f02b522005-01-19 19:34:49 +0000963 * IWineD3DVertexDeclaration implementation structure
964 */
965typedef struct IWineD3DVertexDeclarationImpl {
966 /* IUnknown Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000967 const IWineD3DVertexDeclarationVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +0000968 LONG ref; /* Note: Ref counting not required */
Raphael Junqueira4f02b522005-01-19 19:34:49 +0000969
Oliver Stieber2121f782005-03-02 12:16:10 +0000970 IUnknown *parent;
Raphael Junqueira4f02b522005-01-19 19:34:49 +0000971 /** precomputed fvf if simple declaration */
972 IWineD3DDeviceImpl *wineD3DDevice;
973 DWORD fvf[MAX_STREAMS];
974 DWORD allFVF;
975
976 /** dx8 compatible Declaration fields */
977 DWORD* pDeclaration8;
978 DWORD declaration8Length;
979
980 /** dx9+ */
Oliver Stieber7c482cb2005-12-09 11:23:52 +0100981 D3DVERTEXELEMENT9 *pDeclaration9;
Raphael Junqueira4f02b522005-01-19 19:34:49 +0000982 UINT declaration9NumElements;
Oliver Stieber7c482cb2005-12-09 11:23:52 +0100983
984 WINED3DVERTEXELEMENT *pDeclarationWine;
985 UINT declarationWNumElements;
986
987 float *constants;
988
Raphael Junqueira4f02b522005-01-19 19:34:49 +0000989} IWineD3DVertexDeclarationImpl;
990
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000991extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
Raphael Junqueira4f02b522005-01-19 19:34:49 +0000992
993/*****************************************************************************
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000994 * IWineD3DStateBlock implementation structure
995 */
996
997/* Internal state Block for Begin/End/Capture/Create/Apply info */
998/* Note: Very long winded but gl Lists are not flexible enough */
999/* to resolve everything we need, so doing it manually for now */
1000typedef struct SAVEDSTATES {
Jason Edmeadesf738c142004-12-09 11:42:34 +00001001 BOOL indices;
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001002 BOOL material;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001003 BOOL fvf;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001004 BOOL streamSource[MAX_STREAMS];
1005 BOOL streamFreq[MAX_STREAMS];
H. Verbeeta54e36a2006-06-27 23:40:42 +02001006 BOOL textures[MAX_SAMPLERS];
Oliver Stieberabb11f32005-07-05 14:05:18 +00001007 BOOL transform[HIGHEST_TRANSFORMSTATE + 1];
Jason Edmeadesf738c142004-12-09 11:42:34 +00001008 BOOL viewport;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001009 BOOL renderState[WINEHIGHEST_RENDER_STATE + 1];
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001010 BOOL textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001011 BOOL samplerState[MAX_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
Oliver Stieberd3441622005-08-01 10:58:31 +00001012 BOOL clipplane[MAX_CLIPPLANES];
Raphael Junqueira4c385f92005-01-26 20:54:00 +00001013 BOOL vertexDecl;
Oliver Stieber2121f782005-03-02 12:16:10 +00001014 BOOL pixelShader;
Ivan Gyurdiev5f5969b2006-06-06 02:46:59 -04001015 BOOL pixelShaderConstantsB[MAX_PSHADER_CONSTANTS];
1016 BOOL pixelShaderConstantsI[MAX_PSHADER_CONSTANTS];
1017 BOOL pixelShaderConstantsF[MAX_PSHADER_CONSTANTS];
Oliver Stieberabb11f32005-07-05 14:05:18 +00001018 BOOL vertexShader;
Ivan Gyurdiev5f5969b2006-06-06 02:46:59 -04001019 BOOL vertexShaderConstantsB[MAX_VSHADER_CONSTANTS];
1020 BOOL vertexShaderConstantsI[MAX_VSHADER_CONSTANTS];
1021 BOOL vertexShaderConstantsF[MAX_VSHADER_CONSTANTS];
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001022} SAVEDSTATES;
1023
1024struct IWineD3DStateBlockImpl
1025{
1026 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001027 const IWineD3DStateBlockVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001028 LONG ref; /* Note: Ref counting not required */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001029
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001030 /* IWineD3DStateBlock information */
Jason Edmeades289562e2004-11-23 13:52:46 +00001031 IUnknown *parent;
Jason Edmeades41427852005-01-09 17:37:02 +00001032 IWineD3DDeviceImpl *wineD3DDevice;
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001033 WINED3DSTATEBLOCKTYPE blockType;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001034
1035 /* Array indicating whether things have been set or changed */
1036 SAVEDSTATES changed;
1037 SAVEDSTATES set;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001038
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001039 /* Drawing - Vertex Shader or FVF related */
1040 DWORD fvf;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001041 /* Vertex Shader Declaration */
Oliver Stieber2c0e97e2005-08-17 11:34:03 +00001042 IWineD3DVertexDeclaration *vertexDecl;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001043
Oliver Stieberb3563da2005-09-28 10:13:00 +00001044 IWineD3DVertexShader *vertexShader;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001045
Oliver Stieber9b0b8032005-08-17 10:27:01 +00001046 /* Vertex Shader Constants */
1047 BOOL vertexShaderConstantB[MAX_VSHADER_CONSTANTS];
Mike McCormack93ab6952005-08-26 08:53:31 +00001048 INT vertexShaderConstantI[MAX_VSHADER_CONSTANTS * 4];
Oliver Stieber9b0b8032005-08-17 10:27:01 +00001049 float vertexShaderConstantF[MAX_VSHADER_CONSTANTS * 4];
1050
Jason Edmeades289562e2004-11-23 13:52:46 +00001051 /* Stream Source */
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001052 BOOL streamIsUP;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001053 UINT streamStride[MAX_STREAMS];
1054 UINT streamOffset[MAX_STREAMS];
1055 IWineD3DVertexBuffer *streamSource[MAX_STREAMS];
1056 UINT streamFreq[MAX_STREAMS];
1057 UINT streamFlags[MAX_STREAMS]; /*0 | D3DSTREAMSOURCE_INSTANCEDATA | D3DSTREAMSOURCE_INDEXEDDATA */
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001058
Jason Edmeadesf738c142004-12-09 11:42:34 +00001059 /* Indices */
1060 IWineD3DIndexBuffer* pIndexData;
1061 UINT baseVertexIndex; /* Note: only used for d3d8 */
1062
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001063 /* Transform */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001064 D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001065
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001066 /* Lights */
1067 PLIGHTINFOEL *lights; /* NOTE: active GL lights must be front of the chain */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001068
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001069 /* Clipping */
1070 double clipplane[MAX_CLIPPLANES][4];
1071 WINED3DCLIPSTATUS clip_status;
1072
Jason Edmeadesf738c142004-12-09 11:42:34 +00001073 /* ViewPort */
1074 WINED3DVIEWPORT viewport;
1075
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001076 /* Material */
1077 WINED3DMATERIAL material;
1078
Oliver Stieberabb11f32005-07-05 14:05:18 +00001079 /* Pixel Shader */
Oliver Stieberb3563da2005-09-28 10:13:00 +00001080 IWineD3DPixelShader *pixelShader;
Oliver Stieber2af36c62005-08-25 19:24:21 +00001081
1082 /* Pixel Shader Constants */
1083 BOOL pixelShaderConstantB[MAX_PSHADER_CONSTANTS];
Oliver Stieberb3563da2005-09-28 10:13:00 +00001084 INT pixelShaderConstantI[MAX_PSHADER_CONSTANTS * 4];
Oliver Stieber2af36c62005-08-25 19:24:21 +00001085 float pixelShaderConstantF[MAX_PSHADER_CONSTANTS * 4];
Oliver Stieberabb11f32005-07-05 14:05:18 +00001086
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001087 /* Indexed Vertex Blending */
1088 D3DVERTEXBLENDFLAGS vertex_blend;
1089 FLOAT tween_factor;
1090
1091 /* RenderState */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001092 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001093
Jason Edmeadesf738c142004-12-09 11:42:34 +00001094 /* Texture */
H. Verbeeta54e36a2006-06-27 23:40:42 +02001095 IWineD3DBaseTexture *textures[MAX_SAMPLERS];
Oliver Stieberabb11f32005-07-05 14:05:18 +00001096 int textureDimensions[MAX_SAMPLERS];
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001097
1098 /* Texture State Stage */
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001099 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
Oliver Stieber18857f12005-06-24 11:53:07 +00001100 /* Sampler States */
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001101 DWORD samplerState[MAX_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
Oliver Stieber18857f12005-06-24 11:53:07 +00001102
Jason Green1f1057f2006-06-08 04:00:23 -04001103 /* Current GLSL Shader Program */
1104 GLhandleARB shaderPrgId;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001105};
1106
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001107extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001108
1109/*****************************************************************************
Oliver Stieber7b261652005-03-03 13:57:15 +00001110 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1111 */
1112typedef struct IWineD3DQueryImpl
1113{
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001114 const IWineD3DQueryVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001115 LONG ref; /* Note: Ref counting not required */
Oliver Stieber7b261652005-03-03 13:57:15 +00001116
1117 IUnknown *parent;
1118 /*TODO: replace with iface usage */
1119#if 0
1120 IWineD3DDevice *wineD3DDevice;
1121#else
1122 IWineD3DDeviceImpl *wineD3DDevice;
1123#endif
1124 /* IWineD3DQuery fields */
1125
1126 D3DQUERYTYPE type;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001127 /* TODO: Think about using a IUnknown instead of a void* */
Oliver Stieber7b261652005-03-03 13:57:15 +00001128 void *extendedData;
1129
1130
1131} IWineD3DQueryImpl;
1132
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001133extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl;
Oliver Stieber7b261652005-03-03 13:57:15 +00001134
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001135/* Datastructures for IWineD3DQueryImpl.extendedData */
1136typedef struct WineQueryOcclusionData {
1137 unsigned int queryId;
1138} WineQueryOcclusionData;
1139
1140
Oliver Stieber7b261652005-03-03 13:57:15 +00001141/*****************************************************************************
Oliver Stieber46e7c302005-06-23 11:05:24 +00001142 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1143 */
1144
1145typedef struct IWineD3DSwapChainImpl
1146{
1147 /*IUnknown part*/
1148 IWineD3DSwapChainVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001149 LONG ref; /* Note: Ref counting not required */
Oliver Stieber46e7c302005-06-23 11:05:24 +00001150
1151 IUnknown *parent;
1152 IWineD3DDeviceImpl *wineD3DDevice;
1153
1154 /* IWineD3DSwapChain fields */
Stefan Dösinger3862f8e2006-06-15 12:54:19 +02001155 IWineD3DSurface **backBuffer;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001156 IWineD3DSurface *frontBuffer;
1157 BOOL wantsDepthStencilBuffer;
1158 D3DPRESENT_PARAMETERS presentParms;
1159
Francois Gouget6d442ae2005-11-23 20:14:43 +01001160 /* TODO: move everything up to drawable off into a context manager
Oliver Stieber46e7c302005-06-23 11:05:24 +00001161 and store the 'data' in the contextManagerData interface.
1162 IUnknown *contextManagerData;
1163 */
1164
1165 HWND win_handle;
1166 Window win;
1167 Display *display;
1168
1169 GLXContext glCtx;
1170 XVisualInfo *visInfo;
1171 GLXContext render_ctx;
Francois Gouget02c25a82005-06-30 18:19:33 +00001172 /* This has been left in device for now, but needs moving off into a rendertarget management class and separated out from swapchains and devices. */
Oliver Stieber46e7c302005-06-23 11:05:24 +00001173 Drawable drawable;
1174} IWineD3DSwapChainImpl;
1175
1176extern IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl;
1177
1178/*****************************************************************************
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001179 * Utility function prototypes
1180 */
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001181
1182/* Trace routines */
Oliver Stieberb220ce12005-07-13 19:38:39 +00001183const char* debug_d3dformat(WINED3DFORMAT fmt);
Jason Edmeadesc579fa62004-10-05 02:14:06 +00001184const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001185const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res);
Jason Edmeadesc579fa62004-10-05 02:14:06 +00001186const char* debug_d3dusage(DWORD usage);
Jason Edmeadesf738c142004-12-09 11:42:34 +00001187const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001188const char* debug_d3drenderstate(DWORD state);
Ivan Gyurdiev621f0752006-06-09 17:47:16 -04001189const char* debug_d3dsamplerstate(DWORD state);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001190const char* debug_d3dtexturestate(DWORD state);
Stefan Dösingerd75fd752006-03-28 14:20:47 +02001191const char* debug_d3dpool(WINED3DPOOL pool);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001192
1193/* Routines for GL <-> D3D values */
1194GLenum StencilOp(DWORD op);
Jan Zerebecki7528fc02006-06-09 17:32:18 +02001195GLenum StencilFunc(DWORD func);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001196void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
Oliver Stieber052d1082005-07-26 20:01:29 +00001197void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords);
Jason Edmeadesae5a4362004-09-28 02:12:12 +00001198
Oliver Stieber8a6799d2005-07-07 20:35:05 +00001199int D3DFmtMakeGlCfg(D3DFORMAT BackBufferFormat, D3DFORMAT StencilBufferFormat, int *attribs, int* nAttribs, BOOL alternate);
1200
Stefan Dösinger9abdac62006-05-12 22:21:31 +02001201/* Math utils */
1202void multiply_matrix(D3DMATRIX *dest, D3DMATRIX *src1, D3DMATRIX *src2);
Oliver Stieber8a6799d2005-07-07 20:35:05 +00001203
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001204/*****************************************************************************
1205 * To enable calling of inherited functions, requires prototypes
Jason Edmeades33025b22005-01-18 11:42:29 +00001206 *
1207 * Note: Only require classes which are subclassed, ie resource, basetexture,
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001208 */
1209 /*** IUnknown methods ***/
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001210 extern HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, void** ppvObject);
1211 extern ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface);
1212 extern ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface);
1213 /*** IWineD3DResource methods ***/
1214 extern HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent);
1215 extern HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice ** ppDevice);
1216 extern HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
1217 extern HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
1218 extern HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid);
1219 extern DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew);
1220 extern DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface);
1221 extern void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001222 extern WINED3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001223 /*** class static members ***/
1224 void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001225
1226 /*** IUnknown methods ***/
1227 extern HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, void** ppvObject);
1228 extern ULONG WINAPI IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture *iface);
1229 extern ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface);
1230 /*** IWineD3DResource methods ***/
1231 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent);
1232 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice ** ppDevice);
1233 extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
1234 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
1235 extern HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid);
1236 extern DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew);
1237 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface);
1238 extern void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001239 extern WINED3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001240 /*** IWineD3DBaseTexture methods ***/
1241 extern DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew);
1242 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface);
1243 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface);
Stefan Dösinger63fd9a72006-04-06 19:02:16 +02001244 extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType);
1245 extern WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001246 extern void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface);
1247 extern BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL);
1248 extern BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface);
Raphael Junqueiracc8762a2005-07-24 17:11:33 +00001249
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001250 extern BYTE* WINAPI IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWORD iOffset, GLint *vbo);
Raphael Junqueiracc8762a2005-07-24 17:11:33 +00001251 extern HRESULT WINAPI IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer* iface);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001252 extern HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface);
1253 extern HRESULT WINAPI IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture *iface);
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001254 extern void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface, const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001255 /*** class static members ***/
1256 void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture *iface);
Jason Edmeades41427852005-01-09 17:37:02 +00001257
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001258struct SHADER_OPCODE_ARG;
H. Verbeet3ee642b2006-03-28 21:10:32 +02001259typedef void (*shader_fct_t)();
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001260typedef void (*SHADER_HANDLER) (struct SHADER_OPCODE_ARG*);
H. Verbeet3ee642b2006-03-28 21:10:32 +02001261
Jason Green0c59ca62006-06-09 03:33:01 -04001262/* Struct to maintain a list of GLSL shader programs and their associated pixel and
1263 * vertex shaders. A list of this type is maintained on the DeviceImpl, and is only
1264 * used if the user is using GLSL shaders. */
1265struct glsl_shader_prog_link {
1266 struct list entry;
1267 GLhandleARB programId;
1268 IWineD3DVertexShader* vertexShader;
1269 IWineD3DPixelShader* pixelShader;
1270};
1271
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001272/* TODO: Make this dynamic, based on shader limits ? */
1273#define MAX_REG_ADDR 1
1274#define MAX_REG_TEMP 32
1275#define MAX_REG_TEXCRD 8
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001276#define MAX_REG_INPUT 12
1277#define MAX_REG_OUTPUT 12
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001278#define MAX_ATTRIBS 16
1279#define MAX_CONST_F 256
Jason Green34d271b2006-06-16 16:07:31 -04001280#define MAX_CONST_I 16
1281#define MAX_CONST_B 16
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001282
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001283typedef struct shader_reg_maps {
1284
1285 char texcoord[MAX_REG_TEXCRD]; /* pixel < 3.0 */
1286 char temporary[MAX_REG_TEMP]; /* pixel, vertex */
1287 char address[MAX_REG_ADDR]; /* vertex */
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001288 char packed_input[MAX_REG_INPUT]; /* pshader >= 3.0 */
1289 char packed_output[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001290 char attributes[MAX_ATTRIBS]; /* vertex */
1291
1292 char constantsF[MAX_CONST_F]; /* pixel, vertex */
Jason Green34d271b2006-06-16 16:07:31 -04001293 char constantsI[MAX_CONST_I]; /* pixel & vertex >= 2.0 */
1294 char constantsB[MAX_CONST_B]; /* pixel & vertex >= 2.0 */
1295
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001296 /* Semantics maps (semantic -> reg_token)
1297 * Use 0 as default (bit 31 is always 1 on a valid token) */
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001298 DWORD* semantics_in; /* vertex, pixel */
1299 DWORD* semantics_out; /* vertex */
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001300
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001301 /* Sampler usage tokens
1302 * Use 0 as default (bit 31 is always 1 on a valid token) */
1303 DWORD samplers[MAX_SAMPLERS];
1304
Jason Greencc06ed32006-06-13 22:32:14 -04001305 /* Whether or not a loop is used in this shader */
1306 char loop;
1307
Jason Green0c59ca62006-06-09 03:33:01 -04001308} shader_reg_maps;
1309
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001310#define SHADER_PGMSIZE 65535
1311typedef struct SHADER_BUFFER {
1312 char* buffer;
Alexandre Julliard836b5c72006-06-13 14:14:20 +02001313 unsigned int bsize;
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001314 unsigned int lineNo;
1315} SHADER_BUFFER;
1316
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001317typedef struct SHADER_OPCODE {
1318 unsigned int opcode;
1319 const char* name;
1320 const char* glname;
Ivan Gyurdiev8c6ee8d2006-06-12 06:57:04 -04001321 char dst_token;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001322 CONST UINT num_params;
1323 shader_fct_t soft_fct;
1324 SHADER_HANDLER hw_fct;
Jason Green246677a2006-05-09 22:43:34 -04001325 SHADER_HANDLER hw_glsl_fct;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001326 DWORD min_version;
1327 DWORD max_version;
1328} SHADER_OPCODE;
1329
1330typedef struct SHADER_OPCODE_ARG {
1331 IWineD3DBaseShader* shader;
Jason Green0c59ca62006-06-09 03:33:01 -04001332 shader_reg_maps* reg_maps;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001333 CONST SHADER_OPCODE* opcode;
1334 DWORD dst;
Ivan Gyurdiev03b67e32006-05-17 02:04:30 -04001335 DWORD dst_addr;
Ivan Gyurdiev42b89792006-05-17 21:09:56 -04001336 DWORD predicate;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001337 DWORD src[4];
Ivan Gyurdiev03b67e32006-05-17 02:04:30 -04001338 DWORD src_addr[4];
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001339 SHADER_BUFFER* buffer;
1340} SHADER_OPCODE_ARG;
1341
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001342typedef struct SHADER_LIMITS {
1343 unsigned int temporary;
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001344 unsigned int texcoord;
1345 unsigned int sampler;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001346 unsigned int constant_int;
1347 unsigned int constant_float;
1348 unsigned int constant_bool;
1349 unsigned int address;
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001350 unsigned int packed_output;
1351 unsigned int packed_input;
Jason Green473ce802006-05-26 11:52:33 -04001352 unsigned int attributes;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001353} SHADER_LIMITS;
1354
Jason Green653e71d2006-05-09 22:30:11 -04001355/** Keeps track of details for TEX_M#x# shader opcodes which need to
1356 maintain state information between multiple codes */
1357typedef struct SHADER_PARSE_STATE {
1358 unsigned int current_row;
1359 DWORD texcoord_w[2];
1360} SHADER_PARSE_STATE;
1361
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001362/* Base Shader utility functions.
1363 * (may move callers into the same file in the future) */
1364extern int shader_addline(
1365 SHADER_BUFFER* buffer,
1366 const char* fmt, ...);
1367
Ivan Gyurdiev1d0c6722006-05-09 07:57:36 -04001368extern const SHADER_OPCODE* shader_get_opcode(
1369 IWineD3DBaseShader *iface,
1370 const DWORD code);
1371
Jason Green2d8e05f2006-06-16 16:07:00 -04001372/* ARB_[vertex/fragment]_program helper functions */
1373extern void shader_arb_load_constants(
1374 IWineD3DStateBlock* iface,
1375 char usePixelShader,
1376 char useVertexShader);
1377
Jason Greenca70d132006-06-09 03:33:33 -04001378/* ARB shader program Prototypes */
1379extern void shader_hw_def(SHADER_OPCODE_ARG *arg);
1380
Jason Greencc06ed32006-06-13 22:32:14 -04001381/* GLSL helper functions */
Jason Greend5d45682006-06-09 03:37:45 -04001382extern void set_glsl_shader_program(IWineD3DDevice *iface);
Jason Greencc06ed32006-06-13 22:32:14 -04001383extern void shader_glsl_add_instruction_modifiers(SHADER_OPCODE_ARG *arg);
Jason Green2d8e05f2006-06-16 16:07:00 -04001384extern void shader_glsl_load_constants(
1385 IWineD3DStateBlock* iface,
1386 char usePixelShader,
1387 char useVertexShader);
Jason Greend5d45682006-06-09 03:37:45 -04001388
Jason Greend59714b2006-06-09 03:35:15 -04001389/** The following translate DirectX pixel/vertex shader opcodes to GLSL lines */
1390extern void shader_glsl_map2gl(SHADER_OPCODE_ARG* arg);
1391extern void shader_glsl_arith(SHADER_OPCODE_ARG* arg);
1392extern void shader_glsl_mov(SHADER_OPCODE_ARG* arg);
1393extern void shader_glsl_mad(SHADER_OPCODE_ARG* arg);
1394extern void shader_glsl_mnxn(SHADER_OPCODE_ARG* arg);
1395extern void shader_glsl_lrp(SHADER_OPCODE_ARG* arg);
1396extern void shader_glsl_dot(SHADER_OPCODE_ARG* arg);
1397extern void shader_glsl_rcp(SHADER_OPCODE_ARG* arg);
1398extern void shader_glsl_cnd(SHADER_OPCODE_ARG* arg);
1399extern void shader_glsl_compare(SHADER_OPCODE_ARG* arg);
1400extern void shader_glsl_def(SHADER_OPCODE_ARG* arg);
Jason Greenf4440092006-06-16 16:08:00 -04001401extern void shader_glsl_defi(SHADER_OPCODE_ARG* arg);
1402extern void shader_glsl_defb(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04001403extern void shader_glsl_cmp(SHADER_OPCODE_ARG* arg);
Jason Greencc06ed32006-06-13 22:32:14 -04001404extern void shader_glsl_lit(SHADER_OPCODE_ARG* arg);
1405extern void shader_glsl_dst(SHADER_OPCODE_ARG* arg);
1406extern void shader_glsl_sincos(SHADER_OPCODE_ARG* arg);
1407extern void shader_glsl_loop(SHADER_OPCODE_ARG* arg);
1408extern void shader_glsl_endloop(SHADER_OPCODE_ARG* arg);
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001409
Jason Greend59714b2006-06-09 03:35:15 -04001410/** GLSL Pixel Shader Prototypes */
1411extern void pshader_glsl_tex(SHADER_OPCODE_ARG* arg);
1412extern void pshader_glsl_texcoord(SHADER_OPCODE_ARG* arg);
1413extern void pshader_glsl_texm3x2pad(SHADER_OPCODE_ARG* arg);
1414extern void pshader_glsl_texm3x2tex(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04001415extern void pshader_glsl_texm3x3pad(SHADER_OPCODE_ARG* arg);
1416extern void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG* arg);
1417extern void pshader_glsl_texkill(SHADER_OPCODE_ARG* arg);
1418extern void pshader_glsl_texbem(SHADER_OPCODE_ARG* arg);
1419extern void pshader_glsl_dp2add(SHADER_OPCODE_ARG* arg);
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001420extern void pshader_glsl_input_pack(
1421 SHADER_BUFFER* buffer,
1422 DWORD* semantics_out);
1423
1424/** GLSL Vertex Shader Prototypes */
1425extern void vshader_glsl_output_unpack(
1426 SHADER_BUFFER* buffer,
1427 DWORD* semantics_out);
Jason Greend59714b2006-06-09 03:35:15 -04001428
Raphael Junqueira01968612003-11-14 03:50:35 +00001429/*****************************************************************************
H. Verbeet59af5c42006-03-30 19:14:31 +02001430 * IDirect3DBaseShader implementation structure
1431 */
1432typedef struct IWineD3DBaseShaderClass
1433{
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001434 DWORD hex_version;
1435 SHADER_LIMITS limits;
Jason Green653e71d2006-05-09 22:30:11 -04001436 SHADER_PARSE_STATE parse_state;
H. Verbeet59af5c42006-03-30 19:14:31 +02001437 CONST SHADER_OPCODE *shader_ins;
1438 CONST DWORD *function;
1439 UINT functionLength;
1440 GLuint prgId;
1441} IWineD3DBaseShaderClass;
1442
1443typedef struct IWineD3DBaseShaderImpl {
1444 /* IUnknown */
1445 const IWineD3DBaseShaderVtbl *lpVtbl;
1446 LONG ref;
1447
1448 /* IWineD3DBaseShader */
1449 IWineD3DBaseShaderClass baseShader;
1450} IWineD3DBaseShaderImpl;
1451
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001452extern void shader_get_registers_used(
1453 IWineD3DBaseShader *iface,
1454 shader_reg_maps* reg_maps,
1455 CONST DWORD* pToken);
1456
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001457extern void shader_generate_glsl_declarations(
1458 IWineD3DBaseShader *iface,
1459 shader_reg_maps* reg_maps,
1460 SHADER_BUFFER* buffer);
1461
1462extern void shader_generate_arb_declarations(
1463 IWineD3DBaseShader *iface,
1464 shader_reg_maps* reg_maps,
1465 SHADER_BUFFER* buffer);
1466
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001467extern void shader_generate_main(
Jason Green36b0b9c2006-05-09 22:33:24 -04001468 IWineD3DBaseShader *iface,
1469 SHADER_BUFFER* buffer,
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001470 shader_reg_maps* reg_maps,
Jason Green36b0b9c2006-05-09 22:33:24 -04001471 CONST DWORD* pFunction);
1472
Ivan Gyurdievc61af3a2006-05-10 13:53:07 -04001473extern void shader_dump_ins_modifiers(
1474 const DWORD output);
1475
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04001476extern void shader_dump_param(
1477 IWineD3DBaseShader *iface,
1478 const DWORD param,
Ivan Gyurdiev746d1b12006-05-17 02:05:49 -04001479 const DWORD addr_token,
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04001480 int input);
1481
Ivan Gyurdiev17b0d262006-06-12 02:54:30 -04001482extern void shader_trace_init(
1483 IWineD3DBaseShader *iface,
1484 const DWORD* pFunction);
1485
Ivan Gyurdiev404eff72006-05-17 02:02:36 -04001486extern int shader_get_param(
1487 IWineD3DBaseShader* iface,
1488 const DWORD* pToken,
1489 DWORD* param,
1490 DWORD* addr_token);
1491
1492extern int shader_skip_unrecognized(
1493 IWineD3DBaseShader* iface,
1494 const DWORD* pToken);
1495
Jason Greena67488a2006-05-23 18:22:13 -04001496extern void print_glsl_info_log(
1497 WineD3D_GL_Info *gl_info,
1498 GLhandleARB obj);
1499
Ivan Gyurdiev4b307942006-04-28 05:20:48 -04001500inline static int shader_get_regtype(const DWORD param) {
1501 return (((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT) |
1502 ((param & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2));
1503}
1504
Ivan Gyurdievaec2e3e2006-06-06 02:40:08 -04001505extern unsigned int shader_get_float_offset(const DWORD reg);
1506
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04001507inline static BOOL shader_is_pshader_version(DWORD token) {
1508 return 0xFFFF0000 == (token & 0xFFFF0000);
1509}
1510
1511inline static BOOL shader_is_vshader_version(DWORD token) {
1512 return 0xFFFE0000 == (token & 0xFFFF0000);
1513}
1514
1515inline static BOOL shader_is_comment(DWORD token) {
1516 return D3DSIO_COMMENT == (token & D3DSI_OPCODE_MASK);
1517}
1518
H. Verbeet59af5c42006-03-30 19:14:31 +02001519/*****************************************************************************
Raphael Junqueira01968612003-11-14 03:50:35 +00001520 * IDirect3DVertexShader implementation structure
1521 */
Oliver Stieber2121f782005-03-02 12:16:10 +00001522typedef struct IWineD3DVertexShaderImpl {
1523 /* IUnknown parts*/
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001524 const IWineD3DVertexShaderVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001525 LONG ref; /* Note: Ref counting not required */
Raphael Junqueira01968612003-11-14 03:50:35 +00001526
H. Verbeet59af5c42006-03-30 19:14:31 +02001527 /* IWineD3DBaseShader */
1528 IWineD3DBaseShaderClass baseShader;
1529
1530 /* IWineD3DVertexShaderImpl */
Oliver Stieber2121f782005-03-02 12:16:10 +00001531 IUnknown *parent;
1532 IWineD3DDeviceImpl *wineD3DDevice;
Raphael Junqueira01968612003-11-14 03:50:35 +00001533
Oliver Stieber80cbb932005-08-17 09:54:54 +00001534 DWORD usage;
Oliver Stieber2c0e97e2005-08-17 11:34:03 +00001535
1536 /* vertex declaration array mapping */
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001537 DWORD arrayUsageMap[WINED3DSHADERDECLUSAGE_MAX_USAGE];
Ivan Gyurdievf144d582006-06-12 02:51:58 -04001538
Oliver Stieber80cbb932005-08-17 09:54:54 +00001539 /* run time datas... */
Oliver Stieber7c482cb2005-12-09 11:23:52 +01001540 VSHADERDATA *data;
Oliver Stieber7c482cb2005-12-09 11:23:52 +01001541 IWineD3DVertexDeclaration *vertexDeclaration;
Oliver Stieber2121f782005-03-02 12:16:10 +00001542#if 0 /* needs reworking */
Oliver Stieber2121f782005-03-02 12:16:10 +00001543 /* run time datas */
Oliver Stieber2121f782005-03-02 12:16:10 +00001544 VSHADERINPUTDATA input;
1545 VSHADEROUTPUTDATA output;
1546#endif
1547} IWineD3DVertexShaderImpl;
H. Verbeetd4132cf2006-03-28 21:10:44 +02001548extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[];
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001549extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl;
Raphael Junqueira01968612003-11-14 03:50:35 +00001550
1551/*****************************************************************************
1552 * IDirect3DPixelShader implementation structure
1553 */
Oliver Stieber2121f782005-03-02 12:16:10 +00001554typedef struct IWineD3DPixelShaderImpl {
Oliver Stieberb3563da2005-09-28 10:13:00 +00001555 /* IUnknown parts */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001556 const IWineD3DPixelShaderVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001557 LONG ref; /* Note: Ref counting not required */
Oliver Stieberb3563da2005-09-28 10:13:00 +00001558
H. Verbeet59af5c42006-03-30 19:14:31 +02001559 /* IWineD3DBaseShader */
1560 IWineD3DBaseShaderClass baseShader;
1561
1562 /* IWineD3DPixelShaderImpl */
Oliver Stieber2121f782005-03-02 12:16:10 +00001563 IUnknown *parent;
1564 IWineD3DDeviceImpl *wineD3DDevice;
Raphael Junqueira01968612003-11-14 03:50:35 +00001565
Oliver Stieberb3563da2005-09-28 10:13:00 +00001566 /* run time data */
1567 PSHADERDATA *data;
1568
Oliver Stieber2121f782005-03-02 12:16:10 +00001569#if 0 /* needs reworking */
Oliver Stieber2121f782005-03-02 12:16:10 +00001570 PSHADERINPUTDATA input;
1571 PSHADEROUTPUTDATA output;
1572#endif
1573} IWineD3DPixelShaderImpl;
1574
H. Verbeetd4132cf2006-03-28 21:10:44 +02001575extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[];
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001576extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02001577
1578/*****************************************************************************
1579 * IWineD3DPalette implementation structure
1580 */
1581struct IWineD3DPaletteImpl {
1582 /* IUnknown parts */
1583 const IWineD3DPaletteVtbl *lpVtbl;
1584 LONG ref;
Stefan Dösingera6f71af2006-04-21 00:00:30 +02001585
1586 IUnknown *parent;
1587 IWineD3DDeviceImpl *wineD3DDevice;
1588
1589 /* IWineD3DPalette */
1590 HPALETTE hpal;
1591 WORD palVersion; /*| */
1592 WORD palNumEntries; /*| LOGPALETTE */
1593 PALETTEENTRY palents[256]; /*| */
1594 /* This is to store the palette in 'screen format' */
1595 int screen_palents[256];
1596 DWORD Flags;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02001597};
1598
1599extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl;
Stefan Dösingera6f71af2006-04-21 00:00:30 +02001600DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags);
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02001601
Stefan Dösingera6206832006-04-18 23:04:51 +02001602/* DirectDraw utility functions */
1603extern WINED3DFORMAT pixelformat_for_depth(DWORD depth);
1604
Stefan Dösinger35187472006-06-21 10:36:14 +02001605/*****************************************************************************
1606 * Pixel format management
1607 */
1608typedef struct {
1609 WINED3DFORMAT format;
1610 DWORD alphaMask, redMask, greenMask, blueMask;
1611 UINT bpp;
1612 BOOL isFourcc;
1613 GLint glInternal, glFormat, glType;
1614} PixelFormatDesc;
1615
1616const PixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt);
Raphael Junqueira01968612003-11-14 03:50:35 +00001617#endif