wined3d: Remove constant type field in stateblock.

It is wrong to maintain a mapping from a constant index to a type
field, because different constant types do not share an index -
boolean constant 0 is supposed to co-exist with floating point
constant 0, not replace it. Drawprim and other code using the type
array to decide whether to look up a constant in bools, floats, or
ints is wrong - you can't make that decision based on the index.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 5148c01..d9c7406 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -979,18 +979,15 @@
         BOOL                      clipplane[MAX_CLIPPLANES];
         BOOL                      vertexDecl;
         BOOL                      pixelShader;
-        BOOL                      pixelShaderConstants[MAX_PSHADER_CONSTANTS];
+        BOOL                      pixelShaderConstantsB[MAX_PSHADER_CONSTANTS];
+        BOOL                      pixelShaderConstantsI[MAX_PSHADER_CONSTANTS];
+        BOOL                      pixelShaderConstantsF[MAX_PSHADER_CONSTANTS];
         BOOL                      vertexShader;
-        BOOL                      vertexShaderConstants[MAX_VSHADER_CONSTANTS];
+        BOOL                      vertexShaderConstantsB[MAX_VSHADER_CONSTANTS];
+        BOOL                      vertexShaderConstantsI[MAX_VSHADER_CONSTANTS];
+        BOOL                      vertexShaderConstantsF[MAX_VSHADER_CONSTANTS];
 } SAVEDSTATES;
 
-typedef enum {
-    WINESHADERCNST_NONE     = 0,
-    WINESHADERCNST_FLOAT    = 1,
-    WINESHADERCNST_INTEGER  = 2,
-    WINESHADERCNST_BOOL     = 3
-} WINESHADERCNST;
-
 struct IWineD3DStateBlockImpl
 {
     /* IUnknown fields */
@@ -1017,7 +1014,6 @@
     BOOL                       vertexShaderConstantB[MAX_VSHADER_CONSTANTS];
     INT                        vertexShaderConstantI[MAX_VSHADER_CONSTANTS * 4];
     float                      vertexShaderConstantF[MAX_VSHADER_CONSTANTS * 4];
-    WINESHADERCNST             vertexShaderConstantT[MAX_VSHADER_CONSTANTS]; /* TODO: Think about changing this to a char to possibly save a little memory */
 
     /* Stream Source */
     BOOL                      streamIsUP;
@@ -1054,7 +1050,6 @@
     BOOL                       pixelShaderConstantB[MAX_PSHADER_CONSTANTS];
     INT                        pixelShaderConstantI[MAX_PSHADER_CONSTANTS * 4];
     float                      pixelShaderConstantF[MAX_PSHADER_CONSTANTS * 4];
-    WINESHADERCNST             pixelShaderConstantT[MAX_PSHADER_CONSTANTS]; /* TODO: Think about changing this to a char to possibly save a little memory */
 
     /* Indexed Vertex Blending */
     D3DVERTEXBLENDFLAGS       vertex_blend;