wined3d: Allow drawPrim to create and use the GLSL program.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 31afe74..f1ec8bc 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1317,6 +1317,9 @@
/* ARB shader program Prototypes */
extern void shader_hw_def(SHADER_OPCODE_ARG *arg);
+/* GLSL helper programs */
+extern void set_glsl_shader_program(IWineD3DDevice *iface);
+
/** The following translate DirectX pixel/vertex shader opcodes to GLSL lines */
extern void shader_glsl_map2gl(SHADER_OPCODE_ARG* arg);
extern void shader_glsl_arith(SHADER_OPCODE_ARG* arg);