wined3d: Added new GenerateShader function for Vertex Shaders & declare generate_base_shader().
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index ab36d82..073c6bd 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1287,6 +1287,11 @@
DWORD dcl,
DWORD param);
+extern void generate_base_shader(
+ IWineD3DBaseShader *iface,
+ SHADER_BUFFER* buffer,
+ CONST DWORD* pFunction);
+
inline static int shader_get_regtype(const DWORD param) {
return (((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT) |
((param & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2));