wined3d: Move the SHADER_OPCODE definition to wined3d_private.h.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 86a1002..cff1ac9 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1157,6 +1157,18 @@
VS_CONSTANT_FLOAT
};
+typedef void (*shader_fct_t)();
+
+typedef struct SHADER_OPCODE {
+ unsigned int opcode;
+ const char* name;
+ const char* glname;
+ CONST UINT num_params;
+ shader_fct_t soft_fct;
+ DWORD min_version;
+ DWORD max_version;
+} SHADER_OPCODE;
+
/*****************************************************************************
* IDirect3DVertexShader implementation structure
*/