commit | 705aec5a6f7fbdc00473f13f5cd07983038c2c90 | [log] [tgz] |
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author | Raphael Junqueira <fenix@club-internet.fr> | Tue Nov 15 12:03:13 2005 +0000 |
committer | Alexandre Julliard <julliard@winehq.org> | Tue Nov 15 12:03:13 2005 +0000 |
tree | 21b927fbc6a990e31a65de5aad08283597544514 | |
parent | 8f554aa4f7687644f32cab15176bc6fb438a7448 [diff] |
- defined D3DCOLOR_B macros to access byte values of D3DCOLOR - use D3DCOLOR macros instead of using shift + masks - fix a bug where diffuse.lpData checked instead of specular.lpData - implement color fixup on ARB VShader compilation code: -> on input parameters using swizzle -> add is_color parameter on vshader_program_add_param