commit | 03b67e3030092f4fb33548b95b200da1cf08e80d | [log] [tgz] |
---|---|---|
author | Ivan Gyurdiev <ivg2@cornell.edu> | Wed May 17 02:04:30 2006 -0400 |
committer | Alexandre Julliard <julliard@winehq.org> | Wed May 17 10:54:23 2006 +0200 |
tree | a522c715f9210d82680f35275238872864f256dd | |
parent | 404eff792fc679cca6040163a8b1cc643b75b608 [diff] |
wined3d: Use shader_get_param() in trace pass, reg. count pass, generation pass. Change the trace pass, the register counting pass, and the hw generator pass to take into account the new get_params() function. For hw generation, store the address tokens into the SHADER_OPCODE_ARG structure, so they're available to generator functions.