| commit | 2d8e05f8a1e7f1068c0472213dac92112f9418c8 | [log] [tgz] |
|---|---|---|
| author | Jason Green <jave27@gmail.com> | Fri Jun 16 16:07:00 2006 -0400 |
| committer | Alexandre Julliard <julliard@winehq.org> | Mon Jun 19 10:49:52 2006 +0200 |
| tree | 78ff5c33b98354df485239abd17c77bc36e108fe | |
| parent | 7f18b4e5fab71acccc6efaa823a9e5b9e6c4a933 [diff] |
wined3d: Move constant loading into target-specific files. - Moves GLSL constant loading code into glsl_shader.c and out of the over-populated drawprim.c. - Creates a new file named arb_program_shader.c which will hold code specific to ARB_vertex_program & ARB_fragment_program. - Remove the constant loading calls from drawprim.c