wined3d: The namedArrays code path is dead (always FALSE).
Delete the entire namedArrays code path and all its dependencies (one
of which is quite long - storeOrder in drawprim is always FALSE, for
example). Delete declaredArrays, and make its code path the default.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 77ce77f..59b9692 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1432,10 +1432,8 @@
DWORD usage;
/* vertex declaration array mapping */
- BOOL namedArrays; /* don't map use named functions */
- BOOL declaredArrays; /* mapping requires */
- INT arrayUsageMap[WINED3DSHADERDECLUSAGE_MAX_USAGE]; /* lookup table for the maps */
-
+ INT arrayUsageMap[WINED3DSHADERDECLUSAGE_MAX_USAGE];
+
/* run time datas... */
VSHADERDATA *data;
IWineD3DVertexDeclaration *vertexDeclaration;