commit | 33025b203ced83798049f5181c07c9fd521982f7 | [log] [tgz] |
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author | Jason Edmeades <us@the-edmeades.demon.co.uk> | Tue Jan 18 11:42:29 2005 +0000 |
committer | Alexandre Julliard <julliard@winehq.org> | Tue Jan 18 11:42:29 2005 +0000 |
tree | 5b5d3043b543d842aa3d01e042c0dc08c00e706a | |
parent | 64d7cb1634defe9f280b1a73c5055d9690abd160 [diff] |
- Handle failures to allocate storage more gracefully. - Only prototype the interfaces which are subclassed (I overdid it last time!). - Implement Get/Set Texture and GetBackBuffer, plus device's GetDisplayMode / GetDeviceCaps. - Make some of the d3d9 skeleton code issue fixme's to highlight code which hasn't been migrated yet. - Correct the d3d9 headers for D3DSURFACE_DESC which caused stack corruption in demos.