| /* |
| * IDirect3DVolumeTexture9 implementation |
| * |
| * Copyright 2002-2005 Jason Edmeades |
| * Raphael Junqueira |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| #include "d3d9_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| /* IDirect3DVolumeTexture9 IUnknown parts follow: */ |
| HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DResource9) |
| || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) |
| || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) { |
| IDirect3DVolumeTexture9Impl_AddRef(iface); |
| *ppobj = This; |
| return D3D_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| TRACE("(%p) : AddRef from %ld\n", This, This->ref); |
| return InterlockedIncrement(&This->ref); |
| } |
| |
| ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); |
| if (ref == 0) { |
| IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */ |
| HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); |
| } |
| |
| HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture,refguid,pData,SizeOfData,Flags); |
| } |
| |
| HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture,refguid,pData,pSizeOfData); |
| } |
| |
| HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture,refguid); |
| } |
| |
| DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew); |
| } |
| |
| DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture); |
| } |
| |
| void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| return IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture); |
| } |
| |
| D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture); |
| } |
| |
| /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */ |
| DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew); |
| } |
| |
| DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture); |
| } |
| |
| DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture); |
| } |
| |
| HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| return IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, FilterType); |
| } |
| |
| D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| return IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture); |
| } |
| |
| void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| return IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture); |
| } |
| |
| /* IDirect3DVolumeTexture9 Interface follow: */ |
| HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| WINED3DVOLUME_DESC wined3ddesc; |
| UINT tmpInt = -1; |
| |
| /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */ |
| wined3ddesc.Format = &pDesc->Format; |
| wined3ddesc.Type = &pDesc->Type; |
| wined3ddesc.Usage = &pDesc->Usage; |
| wined3ddesc.Pool = &pDesc->Pool; |
| wined3ddesc.Size = &tmpInt; |
| wined3ddesc.Width = &pDesc->Width; |
| wined3ddesc.Height = &pDesc->Height; |
| wined3ddesc.Depth = &pDesc->Depth; |
| |
| return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc); |
| } |
| |
| HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| |
| IWineD3DVolume *myVolume = NULL; |
| hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume); |
| if (hrc == D3D_OK && NULL != ppVolumeLevel) { |
| IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel); |
| IWineD3DVolumeTexture_Release(myVolume); |
| } |
| return hrc; |
| } |
| |
| HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, pLockedVolume, pBox, Flags); |
| } |
| |
| HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level); |
| } |
| |
| HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, pDirtyBox); |
| } |
| |
| |
| IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl = |
| { |
| IDirect3DVolumeTexture9Impl_QueryInterface, |
| IDirect3DVolumeTexture9Impl_AddRef, |
| IDirect3DVolumeTexture9Impl_Release, |
| IDirect3DVolumeTexture9Impl_GetDevice, |
| IDirect3DVolumeTexture9Impl_SetPrivateData, |
| IDirect3DVolumeTexture9Impl_GetPrivateData, |
| IDirect3DVolumeTexture9Impl_FreePrivateData, |
| IDirect3DVolumeTexture9Impl_SetPriority, |
| IDirect3DVolumeTexture9Impl_GetPriority, |
| IDirect3DVolumeTexture9Impl_PreLoad, |
| IDirect3DVolumeTexture9Impl_GetType, |
| IDirect3DVolumeTexture9Impl_SetLOD, |
| IDirect3DVolumeTexture9Impl_GetLOD, |
| IDirect3DVolumeTexture9Impl_GetLevelCount, |
| IDirect3DVolumeTexture9Impl_SetAutoGenFilterType, |
| IDirect3DVolumeTexture9Impl_GetAutoGenFilterType, |
| IDirect3DVolumeTexture9Impl_GenerateMipSubLevels, |
| IDirect3DVolumeTexture9Impl_GetLevelDesc, |
| IDirect3DVolumeTexture9Impl_GetVolumeLevel, |
| IDirect3DVolumeTexture9Impl_LockBox, |
| IDirect3DVolumeTexture9Impl_UnlockBox, |
| IDirect3DVolumeTexture9Impl_AddDirtyBox |
| }; |
| |
| |
| /* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */ |
| HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, |
| UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, |
| D3DFORMAT Format, D3DPOOL Pool, |
| IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) { |
| |
| IDirect3DVolumeTexture9Impl *object; |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| |
| /* Allocate the storage for the device */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl)); |
| if (NULL == object) { |
| FIXME("(%p) allocation of memory failed\n", This); |
| *ppVolumeTexture = NULL; |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| object->lpVtbl = &Direct3DVolumeTexture9_Vtbl; |
| object->ref = 1; |
| hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage, |
| Format, Pool, &(object->wineD3DVolumeTexture), pSharedHandle, |
| (IUnknown *)object, D3D9CB_CreateVolume); |
| |
| |
| if (hrc != D3D_OK) { |
| /* free up object */ |
| FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This); |
| HeapFree(GetProcessHeap(), 0, object); |
| *ppVolumeTexture = NULL; |
| } else { |
| *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object; |
| } |
| return hrc; |
| } |