commit | 746d1b1cd3e8d577d8a8259171a9daa778f74e00 | [log] [tgz] |
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author | Ivan Gyurdiev <ivg2@cornell.edu> | Wed May 17 02:05:49 2006 -0400 |
committer | Alexandre Julliard <julliard@winehq.org> | Wed May 17 10:55:11 2006 +0200 |
tree | a6f0ff74dcb8959ca1cc9f3bab71045905480d60 | |
parent | 03b67e3030092f4fb33548b95b200da1cf08e80d [diff] |
wined3d: Modify shader_dump_param() to take into account address token. Currently we hardcode a0.x, which I think is correct for shaders 1.0. However, for shaders 2.0, we must look into the address token, and print the register there. Handle both cases to correct the trace.