commit | 9bae7755ab1f3983980306d8c94c86af4c9e7bb2 | [log] [tgz] |
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author | Ivan Gyurdiev <ivg231@gmail.com> | Mon Jun 12 02:53:32 2006 -0400 |
committer | Alexandre Julliard <julliard@winehq.org> | Tue Jun 13 11:40:21 2006 +0200 |
tree | 24e4b7297bee3effb368161361812f199ca91d23 | |
parent | f144d58ac27ca019304f7d23ee2c8506a213d6e2 [diff] |
wined3d: Rework dcl processing. The new function is called in pass 2 (getister counting/maps), and it's now in baseshader. It operates on all INPUT and OUTPUT registers, which, in addition to the old vertex shader input declarations covers Shader Model 3.0 vshader output and pshader input declarations. The result is stored into the reg_map structure.