commit | 17b0d26c1e06cf78d93cfc9bdbe618f456e196b1 | [log] [tgz] |
---|---|---|
author | Ivan Gyurdiev <ivg231@gmail.com> | Mon Jun 12 02:54:30 2006 -0400 |
committer | Alexandre Julliard <julliard@winehq.org> | Tue Jun 13 11:40:22 2006 +0200 |
tree | 8726236bd7ead899b8db9c9e9941ca5f2c18005c | |
parent | 9bae7755ab1f3983980306d8c94c86af4c9e7bb2 [diff] |
wined3d: Share trace pass Now that the declaration function is out of the way, the tracing pass, which is very long and 100% the same can be shared between pixel and vertex shaders. The new function is called shader_trace_init(), and is responsible for: - tracing the shader - initializing the function length - setting the shader version [needed very early]