commit | 0c59ca6448d680c67b51df96534e91804c6ee4f1 | [log] [tgz] |
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author | Jason Green <jave27@gmail.com> | Fri Jun 09 03:33:01 2006 -0400 |
committer | Alexandre Julliard <julliard@winehq.org> | Fri Jun 09 13:47:55 2006 +0200 |
tree | af661d75a9ce869ca8da608203f545be86497f23 | |
parent | 1f1057fc9b073ba50c1f101145d73e172c4c6e09 [diff] |
wined3d: Add the bulk of the GLSL string generation functions. - Add a new file glsl_shader.c which contains almost every GLSL specific function we'll need - Move print_glsl_info() into glsl_shader.c - Move the shader_reg_maps struct info into the private header, and make it part of SHADER_OPCODE_ARG. - Create a new shared ps/vs register map for float constants (future patch will make ARB programs use this, too)