commit | baf38b30077aee92ba60fd705e17b78889e28d66 | [log] [tgz] |
---|---|---|
author | Jason Green <jave27@gmail.com> | Tue Jun 27 02:00:02 2006 -0400 |
committer | Alexandre Julliard <julliard@winehq.org> | Tue Jun 27 11:16:10 2006 +0200 |
tree | 0cbd42bbeebc021eacd3a2524b811808addf6b7f | |
parent | 3489f1b9b1143433366a7d562e188dd2559ef6e3 [diff] |
wined3d: Implement more GLSL instructions and a little cleanup. - Implement D3DSIO_DP2ADD, D3DSIO_TEXKILL, D3DSIO_TEXM3X3PAD - Partially implement D3DSIO_TEXBEM, D3DSIO_TEXM3X3VSPEC (as much as they are implemented in ARB_fragment_program at least). - Stop copying the SHADER_PARSE_STATE struct in each ARB shader routine - use a pointer instead.