commit | 473ce80fa25a94121c08f1a2cc24c78ab4c37bd2 | [log] [tgz] |
---|---|---|
author | Jason Green <jave27@gmail.com> | Fri May 26 11:52:33 2006 -0400 |
committer | Alexandre Julliard <julliard@winehq.org> | Sat May 27 11:01:05 2006 +0200 |
tree | cad8865606284c84c6ef8c90790438361fa9caf8 | |
parent | 0161d6b636ab07a603cd6c2f6509e1995e4e2811 [diff] [blame] |
wined3d: Add ability to generate GLSL shader objects for vertex and pixel shaders.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 3e3bf80..0552ee4 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h
@@ -1282,6 +1282,7 @@ unsigned int constant_float; unsigned int constant_bool; unsigned int address; + unsigned int attributes; } SHADER_LIMITS; /** Keeps track of details for TEX_M#x# shader opcodes which need to