wined3d: Add ability to generate GLSL shader objects for vertex and pixel shaders.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 3e3bf80..0552ee4 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1282,6 +1282,7 @@
     unsigned int constant_float;
     unsigned int constant_bool;
     unsigned int address;
+    unsigned int attributes;
 } SHADER_LIMITS;
 
 /** Keeps track of details for TEX_M#x# shader opcodes which need to