Add support for vertex shader constants to the stateblock.

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 69eeac5..6be07ee 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -51,6 +51,8 @@
 #define MAX_CLIPPLANES    D3DMAXUSERCLIPPLANES
 #define MAX_LEVELS        256
 
+#define MAX_VSHADER_CONSTANTS 96
+
 /* Used for CreateStateBlock */
 #define NUM_SAVEDPIXELSTATES_R     35
 #define NUM_SAVEDPIXELSTATES_T     18
@@ -890,6 +892,11 @@
 
     void                     *vertexShader; /* @TODO: Replace void * with IWineD3DVertexShader * */
 
+    /* Vertex Shader Constants */
+    BOOL                       vertexShaderConstantB[MAX_VSHADER_CONSTANTS];
+    UINT                       vertexShaderConstantI[MAX_VSHADER_CONSTANTS * 4];
+    float                      vertexShaderConstantF[MAX_VSHADER_CONSTANTS * 4];
+
     BOOL                      softwareVertexProcessing;
 
     /* Stream Source */