commit | ca70d13af4710c0cb924638c224c0643caeb94e5 | [log] [tgz] |
---|---|---|
author | Jason Green <jave27@gmail.com> | Fri Jun 09 03:33:33 2006 -0400 |
committer | Alexandre Julliard <julliard@winehq.org> | Fri Jun 09 14:36:50 2006 +0200 |
tree | 72e7aaffd085f503e62f59b80d48d7be4f92da3c | |
parent | 0c59ca6448d680c67b51df96534e91804c6ee4f1 [diff] |
wined3d: Unified float constant register mapping between ARB pixel and vertex shaders. - Got rid of the separate constant maps. - Side effect of this is that the map is a bit larger for pixel shaders than it needs to be