)]}'
{
  "commit": "ca70d13af4710c0cb924638c224c0643caeb94e5",
  "tree": "72e7aaffd085f503e62f59b80d48d7be4f92da3c",
  "parents": [
    "0c59ca6448d680c67b51df96534e91804c6ee4f1"
  ],
  "author": {
    "name": "Jason Green",
    "email": "jave27@gmail.com",
    "time": "Fri Jun 09 03:33:33 2006 -0400"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Fri Jun 09 14:36:50 2006 +0200"
  },
  "message": "wined3d: Unified float constant register mapping between ARB pixel and vertex shaders.\n\n- Got rid of the separate constant maps.\n- Side effect of this is that the map is a bit larger for pixel shaders than it needs to be\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "5a585afd651c7c154d0ed1cd3598e72dc054a8b0",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/baseshader.c",
      "new_id": "da81351994b2506093ed1c1524b154a20cf07190",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/baseshader.c"
    },
    {
      "type": "modify",
      "old_id": "f40411549a2c3f312574ce44f3987b744edd33b1",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/pixelshader.c",
      "new_id": "4c52a25b6c8447e30a66ec06e070c71f79cc193f",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/pixelshader.c"
    },
    {
      "type": "modify",
      "old_id": "09d1f788cc7edc143d864f18d56766af3ac3153a",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/vertexshader.c",
      "new_id": "908171e229a5841fc4ad27a3e76a601e06b69217",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/vertexshader.c"
    },
    {
      "type": "modify",
      "old_id": "d1a38c89902a261c04499ccb7420e31bbe350cfc",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/wined3d_private.h",
      "new_id": "7cc07b3ea1f294581b93809db4109f5833ef1bb4",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/wined3d_private.h"
    }
  ]
}
