commit | e9de563e415788946b955be01b023705cff3342c | [log] [tgz] |
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author | Ivan Gyurdiev <ivg231@gmail.com> | Sun Jul 09 22:51:03 2006 -0600 |
committer | Alexandre Julliard <julliard@winehq.org> | Tue Jul 11 17:11:30 2006 +0200 |
tree | a7c176c0531d1213eed958c0b5bf90beb00fee5c | |
parent | 915174d8d9b1b067d87d96b96e7fed6c8d1a1704 [diff] |
wined3d: Place immediate constants in the same array as global constants. - move DEF, DEFI, DEFB handling into the register counting pass - keep track of defined constants as a linked list (because there's a few of them) - apply immediate constants after global constants in the constant loading function - both types of constants now get loaded with array notation in the shader (into the same array)