wined3d: Allow the device to store multiple render targets.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index c0a6614..13d79ed 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -574,9 +574,9 @@
     ResourceList           *resources; /* a linked list to track resources created by the device */
 
     /* Render Target Support */
+    IWineD3DSurface       **render_targets;
     IWineD3DSurface        *depthStencilBuffer;
 
-    IWineD3DSurface        *renderTarget;
     IWineD3DSurface        *stencilBufferTarget;
 
     /* palettes texture management */