wined3d: Allow the device to store multiple render targets.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index c0a6614..13d79ed 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -574,9 +574,9 @@
ResourceList *resources; /* a linked list to track resources created by the device */
/* Render Target Support */
+ IWineD3DSurface **render_targets;
IWineD3DSurface *depthStencilBuffer;
- IWineD3DSurface *renderTarget;
IWineD3DSurface *stencilBufferTarget;
/* palettes texture management */