wined3d: Avoid disabling numbered arrays if we're going to enable them afterwards anyway.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index db19c19..359be44 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -776,6 +776,7 @@
BOOL last_was_vshader;
BOOL last_was_foggy_shader;
BOOL namedArraysLoaded, numberedArraysLoaded;
+ DWORD numbered_array_mask;
BOOL lastWasPow2Texture[MAX_TEXTURES];
GLenum tracking_parm; /* Which source is tracking current colour */
unsigned char num_untracked_materials;