wined3d: Avoid disabling numbered arrays if we're going to enable them afterwards anyway.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index db19c19..359be44 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -776,6 +776,7 @@
     BOOL                    last_was_vshader;
     BOOL                    last_was_foggy_shader;
     BOOL                    namedArraysLoaded, numberedArraysLoaded;
+    DWORD                   numbered_array_mask;
     BOOL                    lastWasPow2Texture[MAX_TEXTURES];
     GLenum                  tracking_parm;     /* Which source is tracking current colour         */
     unsigned char           num_untracked_materials;