wined3d: Convert renderState to a bitmap in struct SAVEDSTATES.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b974077..83f716f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1762,7 +1762,7 @@
WORD streamSource; /* MAX_STREAMS, 16 */
WORD streamFreq; /* MAX_STREAMS, 16 */
DWORD textures; /* MAX_COMBINED_SAMPLERS, 20 */
- BOOL renderState[WINEHIGHEST_RENDER_STATE + 1];
+ DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
BOOL textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
BOOL samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */