wined3d: Convert renderState to a bitmap in struct SAVEDSTATES.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b974077..83f716f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1762,7 +1762,7 @@
     WORD streamSource;              /* MAX_STREAMS, 16 */
     WORD streamFreq;                /* MAX_STREAMS, 16 */
     DWORD textures;                 /* MAX_COMBINED_SAMPLERS, 20 */
-    BOOL renderState[WINEHIGHEST_RENDER_STATE + 1];
+    DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
     BOOL textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
     BOOL samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
     DWORD clipplane;                /* WINED3DMAXUSERCLIPPLANES, 32 */