wined3d: Untie culling and offscreen rendering.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 8b71e03..b7e08fc 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -481,7 +481,9 @@
 
 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
 
-#define STATE_HIGHEST (STATE_MATERIAL)
+#define STATE_FRONTFACE (STATE_MATERIAL + 1)
+
+#define STATE_HIGHEST (STATE_FRONTFACE)
 
 struct StateEntry
 {