wined3d: Move material applying to the state table.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 3c0dfee..458e7ff 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -473,7 +473,9 @@
 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
 
-#define STATE_HIGHEST (STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
+#define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
+
+#define STATE_HIGHEST (STATE_MATERIAL)
 
 struct StateEntry
 {