wined3d: De-Statify depth blit opengl resources.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index bb99148..27b1dc1 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -196,6 +196,7 @@
typedef struct {
void (*shader_select)(IWineD3DDevice *iface, BOOL usePS, BOOL useVS);
void (*shader_select_depth_blt)(IWineD3DDevice *iface);
+ void (*shader_destroy_depth_blt)(IWineD3DDevice *iface);
void (*shader_load_constants)(IWineD3DDevice *iface, char usePS, char useVS);
void (*shader_cleanup)(IWineD3DDevice *iface);
void (*shader_color_correction)(struct SHADER_OPCODE_ARG *arg);
@@ -701,6 +702,10 @@
GLuint src_fbo;
GLuint dst_fbo;
GLenum *draw_buffers;
+ GLuint depth_blt_texture;
+ GLuint depth_blt_vprogram_id;
+ GLuint depth_blt_fprogram_id;
+ GLhandleARB depth_blt_glsl_program_id;
/* Cursor management */
BOOL bCursorVisible;