commit | 4f77c29bcf58a88cea8fb833f770aa107960b34e | [log] [tgz] |
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author | H. Verbeet <hverbeet@gmail.com> | Wed Jul 02 23:00:41 2008 +0200 |
committer | Alexandre Julliard <julliard@winehq.org> | Thu Jul 03 11:50:52 2008 +0200 |
tree | d21e72668ee79481bc9d08443197993f563ad504 | |
parent | e7d0ef72ba5616d9e9c7d5f0af27db1328ccbf9e [diff] |
wined3d: Track depth stencil location per-surface. This gets rid of depth_copy_state in the device, and instead tracks the most up to date location per-surface. This makes things a lot easier to follow, and allows us to make a copy when switching depth stencils in SetDepthStencilSurface().