commit | e7d0ef72ba5616d9e9c7d5f0af27db1328ccbf9e | [log] [tgz] |
---|---|---|
author | H. Verbeet <hverbeet@gmail.com> | Wed Jul 02 23:00:11 2008 +0200 |
committer | Alexandre Julliard <julliard@winehq.org> | Thu Jul 03 11:50:51 2008 +0200 |
tree | d8b29a23c13311ef62579ee96c75c9335377c9a7 | |
parent | 22421b84765037dbea10ed73c3faaf8016830b78 [diff] |
wined3d: Use dst_fbo to do the depth blit. This makes the depth copy independent of the currently attached render targets. This is important for the next patch because it might do a depth copy when the render targets aren't in a valid configuration (SetDepthStencilSurface()).