commit | 8a7f4279480bcc055248945702e04866e2722ed8 | [log] [tgz] |
---|---|---|
author | H. Verbeet <hverbeet@gmail.com> | Mon Nov 27 20:50:43 2006 +0100 |
committer | Alexandre Julliard <julliard@winehq.org> | Tue Nov 28 12:19:27 2006 +0100 |
tree | 959fc1917790e62a6cd26fee26f354a006ec25f0 | |
parent | df6f482a69d838e6624c117de8ce1e2564a4c980 [diff] [blame] |
wined3d: Select the right shader backend when creating the device.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 8db15e0..0776767 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h
@@ -515,6 +515,7 @@ /* Selected capabilities */ int vs_selected_mode; int ps_selected_mode; + const shader_backend_t *shader_backend; /* Optimization */ BOOL modelview_valid;