wined3d: Select the right shader backend when creating the device.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 8db15e0..0776767 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -515,6 +515,7 @@
     /* Selected capabilities */
     int vs_selected_mode;
     int ps_selected_mode;
+    const shader_backend_t *shader_backend;
 
     /* Optimization */
     BOOL                    modelview_valid;