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Raphael Junqueira01968612003-11-14 03:50:35 +00001/*
2 * Direct3D wine internal private include file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
Oliver Stieber46e7c302005-06-23 11:05:24 +00006 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
Raphael Junqueira01968612003-11-14 03:50:35 +00008 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
Jonathan Ernst360a3f92006-05-18 14:49:52 +020021 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
Raphael Junqueira01968612003-11-14 03:50:35 +000022 */
23
24#ifndef __WINE_WINED3D_PRIVATE_H
25#define __WINE_WINED3D_PRIVATE_H
26
27#include <stdarg.h>
Jason Edmeades0a944ae2004-11-29 17:53:42 +000028#include <math.h>
Jason Edmeades24ab49e2004-09-23 04:34:27 +000029#define NONAMELESSUNION
30#define NONAMELESSSTRUCT
Jason Edmeades289562e2004-11-23 13:52:46 +000031#define COBJMACROS
Raphael Junqueira01968612003-11-14 03:50:35 +000032#include "windef.h"
33#include "winbase.h"
Jason Edmeades24ab49e2004-09-23 04:34:27 +000034#include "winreg.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000035#include "wingdi.h"
36#include "winuser.h"
37#include "wine/debug.h"
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +000038#include "wine/unicode.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000039
Ivan Gyurdiev062541c2006-10-09 19:45:12 -040040#include "wined3d_private_types.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000041#include "wine/wined3d_interface.h"
H. Verbeetea683402007-02-14 23:30:46 +010042#include "wine/wined3d_caps.h"
Jason Edmeadesc3421ea2004-09-29 21:26:47 +000043#include "wine/wined3d_gl.h"
Jason Green0c59ca62006-06-09 03:33:01 -040044#include "wine/list.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000045
H. Verbeet2a82ed82007-02-27 20:51:48 +010046/* Hash table functions */
47typedef unsigned int (hash_function_t)(void *key);
48typedef BOOL (compare_function_t)(void *keya, void *keyb);
49
50typedef struct {
51 void *key;
52 void *value;
53 unsigned int hash;
54 struct list entry;
55} hash_table_entry_t;
56
57typedef struct {
58 hash_function_t *hash_function;
59 compare_function_t *compare_function;
60 struct list *buckets;
61 unsigned int bucket_count;
62 hash_table_entry_t *entries;
63 unsigned int entry_count;
64 struct list free_entries;
65 unsigned int count;
66 unsigned int grow_size;
67 unsigned int shrink_size;
68} hash_table_t;
69
70hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function);
71void hash_table_destroy(hash_table_t *table);
72void *hash_table_get(hash_table_t *table, void *key);
73void hash_table_put(hash_table_t *table, void *key, void *value);
74void hash_table_remove(hash_table_t *table, void *key);
75
Oliver Stieber18857f12005-06-24 11:53:07 +000076/* Device caps */
H. Verbeet5b7758f2007-06-25 22:45:40 +020077#define MAX_PALETTES 256
78#define MAX_STREAMS 16
79#define MAX_TEXTURES 8
80#define MAX_FRAGMENT_SAMPLERS 16
81#define MAX_VERTEX_SAMPLERS 4
82#define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
83#define MAX_ACTIVE_LIGHTS 8
84#define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
85#define MAX_LEVELS 256
Oliver Stieber18857f12005-06-24 11:53:07 +000086
Jason Green718716b2006-07-19 00:06:07 -040087#define MAX_CONST_I 16
88#define MAX_CONST_B 16
Oliver Stieber9b0b8032005-08-17 10:27:01 +000089
Oliver Stieberabb11f32005-07-05 14:05:18 +000090/* Used for CreateStateBlock */
91#define NUM_SAVEDPIXELSTATES_R 35
92#define NUM_SAVEDPIXELSTATES_T 18
93#define NUM_SAVEDPIXELSTATES_S 12
Stefan Dösingera8e21d02007-08-19 12:50:14 +020094#define NUM_SAVEDVERTEXSTATES_R 34
Oliver Stieberabb11f32005-07-05 14:05:18 +000095#define NUM_SAVEDVERTEXSTATES_T 2
96#define NUM_SAVEDVERTEXSTATES_S 1
97
98extern const DWORD SavedPixelStates_R[NUM_SAVEDPIXELSTATES_R];
99extern const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T];
100extern const DWORD SavedPixelStates_S[NUM_SAVEDPIXELSTATES_S];
101extern const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R];
102extern const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T];
103extern const DWORD SavedVertexStates_S[NUM_SAVEDVERTEXSTATES_S];
104
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000105typedef enum _WINELOOKUP {
106 WINELOOKUP_WARPPARAM = 0,
107 WINELOOKUP_MAGFILTER = 1,
108 MAX_LOOKUPS = 2
109} WINELOOKUP;
110
111extern int minLookup[MAX_LOOKUPS];
112extern int maxLookup[MAX_LOOKUPS];
113extern DWORD *stateLookup[MAX_LOOKUPS];
114
Ivan Gyurdievfea44952006-10-10 21:55:05 -0400115extern DWORD minMipLookup[WINED3DTEXF_ANISOTROPIC + 1][WINED3DTEXF_LINEAR + 1];
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000116
Stefan Dösingerb83dc6b2007-12-19 02:51:53 +0100117void init_type_lookup(WineD3D_GL_Info *gl_info);
118#define WINED3D_ATR_TYPE(type) GLINFO_LOCATION.glTypeLookup[type].d3dType
119#define WINED3D_ATR_SIZE(type) GLINFO_LOCATION.glTypeLookup[type].size
120#define WINED3D_ATR_GLTYPE(type) GLINFO_LOCATION.glTypeLookup[type].glType
121#define WINED3D_ATR_NORMALIZED(type) GLINFO_LOCATION.glTypeLookup[type].normalized
122#define WINED3D_ATR_TYPESIZE(type) GLINFO_LOCATION.glTypeLookup[type].typesize
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000123
Stefan Dösinger825506d2008-02-25 11:18:03 +0100124/* The following functions convert 16 bit floats in the FLOAT16 data type
125 * to standard C floats and vice versa. They do not depend on the encoding
126 * of the C float, so they are platform independent, but slow. On x86 and
127 * other IEEE 754 compliant platforms the conversion can be accelerated with
128 * bitshifting the exponent and mantissa. There are also some SSE-based
129 * assembly routines out there
130 *
131 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
132 */
Stefan Dösingerb5f925c2007-12-19 17:18:39 +0100133static inline float float_16_to_32(const unsigned short *in) {
134 const unsigned short s = ((*in) & 0x8000);
135 const unsigned short e = ((*in) & 0x7C00) >> 10;
136 const unsigned short m = (*in) & 0x3FF;
137 const float sgn = (s ? -1.0 : 1.0);
138
139 if(e == 0) {
140 if(m == 0) return sgn * 0.0; /* +0.0 or -0.0 */
141 else return sgn * pow(2, -14.0) * ( (float) m / 1024.0);
142 } else if(e < 31) {
143 return sgn * pow(2, (float) e-15.0) * (1.0 + ((float) m / 1024.0));
144 } else {
145 if(m == 0) return sgn / 0.0; /* +INF / -INF */
146 else return 0.0 / 0.0; /* NAN */
147 }
148}
149
Stefan Dösinger825506d2008-02-25 11:18:03 +0100150static inline unsigned short float_32_to_16(const float *in) {
151 int exp = 0;
152 float tmp = fabs(*in);
153 unsigned int mantissa;
154 unsigned short ret;
155
156 /* Deal with special numbers */
157 if(*in == 0.0) return 0x0000;
158 if(isnan(*in)) return 0x7C01;
159 if(isinf(*in)) return (*in < 0.0 ? 0xFC00 : 0x7c00);
160
161 if(tmp < pow(2, 10)) {
162 do
163 {
164 tmp = tmp * 2.0;
165 exp--;
166 }while(tmp < pow(2, 10));
167 } else if(tmp >= pow(2, 11)) {
168 do
169 {
170 tmp /= 2.0;
171 exp++;
172 }while(tmp >= pow(2, 11));
173 }
174
175 mantissa = (unsigned int) tmp;
176 if(tmp - mantissa >= 0.5) mantissa++; /* round to nearest, away from zero */
177
178 exp += 10; /* Normalize the mantissa */
179 exp += 15; /* Exponent is encoded with excess 15 */
180
181 if(exp > 30) { /* too big */
182 ret = 0x7c00; /* INF */
183 } else if(exp <= 0) {
184 /* exp == 0: Non-normalized mantissa. Returns 0x0000 (=0.0) for too small numbers */
185 while(exp <= 0) {
186 mantissa = mantissa >> 1;
187 exp++;
188 }
189 ret = mantissa & 0x3ff;
190 } else {
191 ret = (exp << 10) | (mantissa & 0x3ff);
192 }
193
194 ret |= ((*in < 0.0 ? 1 : 0) << 15); /* Add the sign */
195 return ret;
196}
197
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000198/**
199 * Settings
200 */
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000201#define VS_NONE 0
202#define VS_HW 1
Raphael Junqueira01968612003-11-14 03:50:35 +0000203
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000204#define PS_NONE 0
205#define PS_HW 1
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000206
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000207#define VBO_NONE 0
208#define VBO_HW 1
209
210#define NP2_NONE 0
211#define NP2_REPACK 1
H. Verbeet193f6bb2006-09-26 20:31:48 +0200212#define NP2_NATIVE 2
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000213
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100214#define ORM_BACKBUFFER 0
215#define ORM_PBUFFER 1
H. Verbeet6d660852006-11-17 13:24:00 +0100216#define ORM_FBO 2
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100217
Jason Greend2045402006-05-23 18:22:59 -0400218#define SHADER_ARB 1
219#define SHADER_GLSL 2
Ivan Gyurdiev77162362006-07-04 01:21:53 -0600220#define SHADER_NONE 3
Jason Greend2045402006-05-23 18:22:59 -0400221
Stefan Dösinger739d5652006-07-17 20:14:25 +0200222#define RTL_DISABLE -1
223#define RTL_AUTO 0
224#define RTL_READDRAW 1
225#define RTL_READTEX 2
226#define RTL_TEXDRAW 3
227#define RTL_TEXTEX 4
228
H. Verbeetba8a6a32006-09-26 20:31:41 +0200229/* NOTE: When adding fields to this structure, make sure to update the default
230 * values in wined3d_main.c as well. */
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000231typedef struct wined3d_settings_s {
232/* vertex and pixel shader modes */
233 int vs_mode;
234 int ps_mode;
235 int vbo_mode;
Jason Greend2045402006-05-23 18:22:59 -0400236/* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
237 we should use it. However, until it's fully implemented, we'll leave it as a registry
238 setting for developers. */
Phil Costin1b320432006-05-18 02:24:08 +0100239 BOOL glslRequested;
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100240 int offscreen_rendering_mode;
Stefan Dösinger739d5652006-07-17 20:14:25 +0200241 int rendertargetlock_mode;
Jan Zerebecki4d6cfb62006-08-08 00:03:06 +0200242/* Memory tracking and object counting */
243 unsigned int emulated_textureram;
Stefan Dösinger271fb002007-09-01 21:22:32 +0200244 char *logo;
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000245} wined3d_settings_t;
246
247extern wined3d_settings_t wined3d_settings;
248
H. Verbeetdf6f4822006-11-27 20:50:37 +0100249/* Shader backends */
Stefan Dösinger2b2c9192007-09-21 23:53:57 +0200250struct SHADER_OPCODE_ARG;
H. Verbeetdf6f4822006-11-27 20:50:37 +0100251
252typedef struct {
253 void (*shader_select)(IWineD3DDevice *iface, BOOL usePS, BOOL useVS);
254 void (*shader_select_depth_blt)(IWineD3DDevice *iface);
Stefan Dösinger3d2aa7a2008-01-27 14:32:40 +0100255 void (*shader_destroy_depth_blt)(IWineD3DDevice *iface);
H. Verbeetdf6f4822006-11-27 20:50:37 +0100256 void (*shader_load_constants)(IWineD3DDevice *iface, char usePS, char useVS);
Stefan Dösingerfa97fbd2007-02-08 22:31:01 +0100257 void (*shader_cleanup)(IWineD3DDevice *iface);
Stefan Dösinger2b2c9192007-09-21 23:53:57 +0200258 void (*shader_color_correction)(struct SHADER_OPCODE_ARG *arg);
Stefan Dösingercfc57252007-11-20 17:40:54 +0100259 void (*shader_destroy)(IWineD3DBaseShader *iface);
Stefan Dösingerf912f182008-02-24 11:23:53 +0100260 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
261 void (*shader_free_private)(IWineD3DDevice *iface);
Stefan Dösinger107e80a2008-03-04 02:30:23 +0100262 BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
Stefan Dösinger84258722008-03-09 19:30:08 +0100263 const struct StateEntry *StateTable;
H. Verbeetdf6f4822006-11-27 20:50:37 +0100264} shader_backend_t;
265
266extern const shader_backend_t glsl_shader_backend;
267extern const shader_backend_t arb_program_shader_backend;
268extern const shader_backend_t none_shader_backend;
269
Stefan Dösingerf912f182008-02-24 11:23:53 +0100270/* GLSL shader private data */
271struct shader_glsl_priv {
272 GLhandleARB depth_blt_glsl_program_id;
273};
274
275/* ARB_program_shader private data */
276struct shader_arb_priv {
277 GLuint depth_blt_vprogram_id;
278 GLuint depth_blt_fprogram_id;
279};
280
Jason Edmeadesc3421ea2004-09-29 21:26:47 +0000281/* X11 locking */
282
283extern void (*wine_tsx11_lock_ptr)(void);
284extern void (*wine_tsx11_unlock_ptr)(void);
285
286/* As GLX relies on X, this is needed */
287extern int num_lock;
288
289#if 0
290#define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
291#define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
292#else
293#define ENTER_GL() wine_tsx11_lock_ptr()
294#define LEAVE_GL() wine_tsx11_unlock_ptr()
295#endif
296
297/*****************************************************************************
298 * Defines
299 */
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000300
301/* GL related defines */
302/* ------------------ */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000303#define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
304#define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
Jason Edmeadesf738c142004-12-09 11:42:34 +0000305#define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
Oliver Stieber2c0e97e2005-08-17 11:34:03 +0000306#define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
Jason Edmeadesb5198932004-10-06 00:05:29 +0000307
Raphael Junqueira705aec52005-11-15 12:03:13 +0000308#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
309#define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
310#define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
311#define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
312
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000313#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
314#define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
315#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
316#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
317
318#define D3DCOLORTOGLFLOAT4(dw, vec) \
319 (vec)[0] = D3DCOLOR_R(dw); \
320 (vec)[1] = D3DCOLOR_G(dw); \
321 (vec)[2] = D3DCOLOR_B(dw); \
322 (vec)[3] = D3DCOLOR_A(dw);
Roderick Colenbrander54e5f9c2006-05-25 13:54:03 +0200323
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000324/* DirectX Device Limits */
325/* --------------------- */
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000326#define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
327
Jason Edmeadesb5198932004-10-06 00:05:29 +0000328#define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
329 See MaxStreams in MSDN under GetDeviceCaps */
Oliver Stieber7b261652005-03-03 13:57:15 +0000330 /* Maximum number of constants provided to the shaders */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000331#define HIGHEST_TRANSFORMSTATE 512
Ivan Gyurdievec782c22006-10-12 02:21:00 -0400332 /* Highest value in WINED3DTRANSFORMSTATETYPE */
Jason Edmeades41427852005-01-09 17:37:02 +0000333#define MAX_PALETTES 256
334
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000335/* Checking of API calls */
336/* --------------------- */
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400337#define checkGLcall(A) \
338{ \
339 GLint err = glGetError(); \
340 if (err == GL_NO_ERROR) { \
341 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
342 \
343 } else do { \
H. Verbeetb643ab32007-04-23 22:02:50 +0200344 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
345 debug_glerror(err), err, A, __FILE__, __LINE__); \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400346 err = glGetError(); \
347 } while (err != GL_NO_ERROR); \
348}
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000349
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000350/* Trace routines / diagnostics */
351/* ---------------------------- */
352
353/* Dump out a matrix and copy it */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000354#define conv_mat(mat,gl_mat) \
355do { \
356 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
357 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
358 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
359 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
360 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
361} while (0)
362
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000363/* Macro to dump out the current state of the light chain */
364#define DUMP_LIGHT_CHAIN() \
365{ \
366 PLIGHTINFOEL *el = This->stateBlock->lights;\
367 while (el) { \
368 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
369 el = el->next; \
370 } \
371}
372
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000373/* Trace vector and strided data information */
Jason Edmeadesf738c142004-12-09 11:42:34 +0000374#define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
H. Verbeetd7596082007-05-09 19:08:37 +0200375#define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \
376 sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo);
Jason Edmeadesf738c142004-12-09 11:42:34 +0000377
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000378/* Defines used for optimizations */
379
380/* Only reapply what is necessary */
381#define REAPPLY_ALPHAOP 0x0001
382#define REAPPLY_ALL 0xFFFF
383
384/* Advance declaration of structures to satisfy compiler */
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000385typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
Jason Edmeades41427852005-01-09 17:37:02 +0000386typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +0200387typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100388typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000389
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000390/* Global variables */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000391extern const float identity[16];
392
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000393/*****************************************************************************
Jason Edmeadesf738c142004-12-09 11:42:34 +0000394 * Compilable extra diagnostics
395 */
396
397/* Trace information per-vertex: (extremely high amount of trace) */
398#if 0 /* NOTE: Must be 0 in cvs */
399# define VTRACE(A) TRACE A
400#else
401# define VTRACE(A)
402#endif
403
404/* Checking of per-vertex related GL calls */
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400405/* --------------------- */
406#define vcheckGLcall(A) \
407{ \
408 GLint err = glGetError(); \
409 if (err == GL_NO_ERROR) { \
Jason Edmeadesf738c142004-12-09 11:42:34 +0000410 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400411 \
412 } else do { \
H. Verbeetb643ab32007-04-23 22:02:50 +0200413 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
414 debug_glerror(err), err, A, __FILE__, __LINE__); \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400415 err = glGetError(); \
416 } while (err != GL_NO_ERROR); \
Jason Edmeadesf738c142004-12-09 11:42:34 +0000417}
418
Jason Edmeadesc4de9522004-12-14 11:54:27 +0000419/* TODO: Confirm each of these works when wined3d move completed */
420#if 0 /* NOTE: Must be 0 in cvs */
421 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
Francois Gougetef998ea2006-10-15 17:05:01 +0200422 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
423 is enabled, and if it doesn't exist it is disabled. */
Jason Edmeadesc4de9522004-12-14 11:54:27 +0000424# define FRAME_DEBUGGING
425 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
426 the file is deleted */
427# if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
428# define SINGLE_FRAME_DEBUGGING
429# endif
430 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
431 It can only be enabled when FRAME_DEBUGGING is also enabled
432 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
433 array is drawn. */
434# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
435# define SHOW_FRAME_MAKEUP 1
436# endif
437 /* The following, when enabled, lets you see the makeup of the all the textures used during each
438 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
439 The contents of the textures assigned to each stage are written into
440 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
441# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
442# define SHOW_TEXTURE_MAKEUP 0
443# endif
444extern BOOL isOn;
445extern BOOL isDumpingFrames;
446extern LONG primCounter;
447#endif
448
Jason Edmeadesf738c142004-12-09 11:42:34 +0000449/*****************************************************************************
450 * Prototypes
451 */
452
453/* Routine common to the draw primitive and draw indexed primitive routines */
454void drawPrimitive(IWineD3DDevice *iface,
455 int PrimitiveType,
456 long NumPrimitives,
Jason Edmeadesf738c142004-12-09 11:42:34 +0000457 /* for Indexed: */
458 long StartVertexIndex,
Oliver Stieber1be54d82005-08-19 10:05:00 +0000459 UINT numberOfVertices,
Jason Edmeadesf738c142004-12-09 11:42:34 +0000460 long StartIdx,
461 short idxBytes,
462 const void *idxData,
Stefan Dösinger04ce1412007-01-02 21:13:28 +0100463 int minIndex);
Jason Edmeadesf738c142004-12-09 11:42:34 +0000464
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200465void primitiveDeclarationConvertToStridedData(
466 IWineD3DDevice *iface,
467 BOOL useVertexShaderFunction,
468 WineDirect3DVertexStridedData *strided,
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200469 BOOL *fixup);
470
Stefan Dösinger9abdac62006-05-12 22:21:31 +0200471DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
472
Stefan Dösinger2d904492007-12-19 17:10:02 +0100473typedef void (*glAttribFunc)(void *data);
474typedef void (*glTexAttribFunc)(GLuint unit, void *data);
475extern glAttribFunc position_funcs[WINED3DDECLTYPE_UNUSED];
476extern glAttribFunc diffuse_funcs[WINED3DDECLTYPE_UNUSED];
477extern glAttribFunc specular_funcs[WINED3DDECLTYPE_UNUSED];
478extern glAttribFunc normal_funcs[WINED3DDECLTYPE_UNUSED];
479
Stefan Dösinger10ff0d82006-05-09 18:16:13 +0200480#define eps 1e-8
481
Stefan Dösinger9abdac62006-05-12 22:21:31 +0200482#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
483 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
484
Stefan Dösinger1424e7f2008-01-27 14:11:16 +0100485void depth_copy(IWineD3DDevice *iface);
486
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100487/* Routines and structures related to state management */
Stefan Dösinger380930d2007-02-12 19:18:31 +0100488typedef struct WineD3DContext WineD3DContext;
Stefan Dösingerc739c382007-02-12 19:18:22 +0100489typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *ctx);
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100490
Stefan Dösinger2a24e842006-12-06 13:22:12 +0100491#define STATE_RENDER(a) (a)
492#define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
493
Stefan Dösinger569a2fa2006-12-19 22:43:49 +0100494#define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + (stage) * WINED3D_HIGHEST_TEXTURE_STATE + (num))
495#define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
496
Stefan Dösinger2d1aeb42006-12-19 23:14:07 +0100497/* + 1 because samplers start with 0 */
498#define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
H. Verbeet5b7758f2007-06-25 22:45:40 +0200499#define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
Stefan Dösinger2d1aeb42006-12-19 23:14:07 +0100500
H. Verbeet5b7758f2007-06-25 22:45:40 +0200501#define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
Stefan Dösinger22e2a5a2006-12-19 23:22:19 +0100502#define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
503
Stefan Dösingerb58715e2006-12-28 18:57:16 +0100504#define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
505#define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
506
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100507#define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
508#define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
Stefan Dösinger59ae2a52007-02-19 15:25:32 +0100509#define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
510#define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100511
Stefan Dösinger59ae2a52007-02-19 15:25:32 +0100512#define STATE_VDECL (STATE_INDEXBUFFER + 1)
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100513#define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
514
515#define STATE_VSHADER (STATE_VDECL + 1)
516#define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
517
Stefan Dösingera48bbc32007-01-02 21:40:59 +0100518#define STATE_VIEWPORT (STATE_VSHADER + 1)
519#define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
520
Stefan Dösinger8e37fcd2007-01-06 18:17:27 +0100521#define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
522#define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
523#define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
524#define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
525
Stefan Dösinger174b6322007-02-14 17:48:52 +0100526#define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
H. Verbeetcb4c9b62007-07-15 23:46:06 +0200527#define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
Stefan Dösinger174b6322007-02-14 17:48:52 +0100528
Stefan Dösingerecfd4cb2007-02-19 15:25:16 +0100529#define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
530#define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
531
Stefan Dösinger409aa732007-02-28 14:36:36 +0100532#define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
533#define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
534
Stefan Dösinger2f4b9e42007-06-15 21:33:54 +0200535#define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
536
Stefan Dösinger5a63b792007-09-18 11:43:09 +0200537#define STATE_FRONTFACE (STATE_MATERIAL + 1)
538
539#define STATE_HIGHEST (STATE_FRONTFACE)
Stefan Dösinger7532c752006-12-19 13:00:03 +0100540
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100541struct StateEntry
542{
543 DWORD representative;
544 APPLYSTATEFUNC apply;
545};
546
Stefan Dösinger84258722008-03-09 19:30:08 +0100547/* "Base" state table */
548extern const struct StateEntry FFPStateTable[];
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100549
Stefan Dösinger380930d2007-02-12 19:18:31 +0100550/* The new context manager that should deal with onscreen and offscreen rendering */
551struct WineD3DContext {
552 /* State dirtification
553 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
554 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
555 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
556 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
557 */
558 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
559 DWORD numDirtyEntries;
560 DWORD isStateDirty[STATE_HIGHEST/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
561
Stefan Dösinger12252d02007-02-12 19:21:10 +0100562 IWineD3DSurface *surface;
Stefan Dösinger90fe64c2007-03-04 17:31:06 +0100563 DWORD tid; /* Thread ID which owns this context at the moment */
Stefan Dösinger380930d2007-02-12 19:18:31 +0100564
Austin English3471f842008-01-09 13:37:05 -0600565 /* Stores some information about the context state for optimization */
Roderick Colenbranderdf892ff2007-11-06 01:11:35 +0100566 GLint last_draw_buffer;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100567 BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */
568 BOOL last_was_pshader;
569 BOOL last_was_vshader;
570 BOOL last_was_foggy_shader;
571 BOOL namedArraysLoaded, numberedArraysLoaded;
572 BOOL lastWasPow2Texture[MAX_TEXTURES];
573 GLenum tracking_parm; /* Which source is tracking current colour */
Stefan Dösingerb081cba2007-06-20 14:36:32 +0200574 unsigned char num_untracked_materials;
575 GLenum untracked_materials[2];
Stefan Dösingerb3f96f42007-02-15 03:04:18 +0100576 BOOL last_was_blit, last_was_ckey;
Stefan Dösinger81504d62007-05-07 21:08:14 +0200577 char texShaderBumpMap;
Stefan Dösinger98bc83b2007-08-14 02:31:10 +0200578 BOOL fog_coord;
Stefan Dösinger12252d02007-02-12 19:21:10 +0100579
Stefan Dösinger107e80a2008-03-04 02:30:23 +0100580 char *vshader_const_dirty, *pshader_const_dirty;
581
Stefan Dösinger12252d02007-02-12 19:21:10 +0100582 /* The actual opengl context */
Roderick Colenbranderac3927a2007-08-08 03:09:38 +0200583 HGLRC glCtx;
584 HWND win_handle;
585 HDC hdc;
586 HPBUFFERARB pbuffer;
Stefan Dösingerf5f501d2007-02-12 19:22:41 +0100587 BOOL isPBuffer;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100588};
589
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100590typedef enum ContextUsage {
591 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
Austin English3471f842008-01-09 13:37:05 -0600592 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100593 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
Stefan Dösingerfdadf262007-07-09 16:57:58 +0200594 CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100595} ContextUsage;
596
597void ActivateContext(IWineD3DDeviceImpl *device, IWineD3DSurface *target, ContextUsage usage);
Roderick Colenbrander57547262007-08-11 12:17:56 +0200598WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win, BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *pPresentParms);
Stefan Dösinger12252d02007-02-12 19:21:10 +0100599void DestroyContext(IWineD3DDeviceImpl *This, WineD3DContext *context);
H. Verbeet3d4e0542007-04-09 01:53:27 +0200600void apply_fbo_state(IWineD3DDevice *iface);
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100601
Roderick Colenbranderde97fa72006-08-19 11:58:23 +0200602/* Macros for doing basic GPU detection based on opengl capabilities */
603#define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
604#define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
605#define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
606#define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
607
Markus Amsler04ae4592006-12-05 00:28:58 +0100608/* Default callbacks for implicit object destruction */
609extern ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface);
610
Markus Amsler50a0c212006-12-05 00:29:21 +0100611extern ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pSurface);
612
Jason Edmeadesf738c142004-12-09 11:42:34 +0000613/*****************************************************************************
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000614 * Internal representation of a light
615 */
616typedef struct PLIGHTINFOEL PLIGHTINFOEL;
617struct PLIGHTINFOEL {
618 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
619 DWORD OriginalIndex;
620 LONG glIndex;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000621 BOOL changed;
622 BOOL enabledChanged;
Stefan Dösinger3cc253c2007-11-29 13:22:47 +0100623 BOOL enabled;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000624
625 /* Converted parms to speed up swapping lights */
626 float lightPosn[4];
627 float lightDirn[4];
628 float exponent;
629 float cutoff;
630
Stefan Dösingeracadf3f2007-02-14 17:46:54 +0100631 struct list entry;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000632};
633
Ivan Gyurdiev4d666152006-06-06 23:37:05 -0400634/* The default light parameters */
635extern const WINED3DLIGHT WINED3D_default_light;
636
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200637typedef struct WineD3D_PixelFormat
638{
639 int iPixelFormat; /* WGL pixel format */
Roderick Colenbrander51a81622008-03-21 14:52:15 +0100640 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200641 int redSize, greenSize, blueSize, alphaSize;
642 int depthSize, stencilSize;
Roderick Colenbranderd44c2952008-03-16 16:37:38 +0000643 BOOL windowDrawable;
644 BOOL pbufferDrawable;
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200645} WineD3D_PixelFormat;
646
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200647/* The adapter structure */
Stefan Dösingerd2016ff2007-07-27 13:22:54 +0200648typedef struct GLPixelFormatDesc GLPixelFormatDesc;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200649struct WineD3DAdapter
650{
Stefan Dösinger7f10ee42007-12-06 23:43:25 +0100651 UINT num;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200652 POINT monitorPoint;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200653 WineD3D_GL_Info gl_info;
Stefan Dösinger66930552007-06-08 15:23:04 +0200654 const char *driver;
655 const char *description;
Roderick Colenbrander6b177c42007-08-13 16:47:17 +0200656 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
Stefan Dösingerefbdd512007-06-08 14:16:37 +0200657 int nCfgs;
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200658 WineD3D_PixelFormat *cfgs;
Roderick Colenbrander243ac3e2007-09-23 00:46:21 +0200659 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
660 unsigned int UsedTextureRam;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200661};
662
663extern BOOL InitAdapters(void);
Stefan Dösingerd2016ff2007-07-27 13:22:54 +0200664extern BOOL initPixelFormats(WineD3D_GL_Info *gl_info);
Roderick Colenbrander243ac3e2007-09-23 00:46:21 +0200665extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram);
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200666
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000667/*****************************************************************************
Stefan Dösinger26ebe392007-07-04 17:57:45 +0200668 * High order patch management
669 */
670struct WineD3DRectPatch
671{
672 UINT Handle;
673 float *mem;
674 WineDirect3DVertexStridedData strided;
675 WINED3DRECTPATCH_INFO RectPatchInfo;
676 float numSegs[4];
677 char has_normals, has_texcoords;
678 struct list entry;
679};
680
681HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch);
682
683/*****************************************************************************
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000684 * IWineD3D implementation structure
685 */
686typedef struct IWineD3DImpl
687{
688 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000689 const IWineD3DVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +0000690 LONG ref; /* Note: Ref counting not required */
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000691
692 /* WineD3D Information */
Jason Edmeades289562e2004-11-23 13:52:46 +0000693 IUnknown *parent;
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000694 UINT dxVersion;
695} IWineD3DImpl;
696
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000697extern const IWineD3DVtbl IWineD3D_Vtbl;
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000698
Francois Gouget93494f22007-02-20 15:57:10 +0100699/* TODO: setup some flags in the registry to enable, disable pbuffer support
Oliver Stieber94856322005-07-19 11:39:24 +0000700(since it will break quite a few things until contexts are managed properly!) */
701extern BOOL pbuffer_support;
702/* allocate one pbuffer per surface */
703extern BOOL pbuffer_per_surface;
704
Stefan Dösingere0c87732006-04-10 19:39:53 +0200705/* A helper function that dumps a resource list */
Stefan Dösinger1fc1fe32007-11-16 20:28:45 +0100706void dumpResources(struct list *list);
Stefan Dösingere0c87732006-04-10 19:39:53 +0200707
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000708/*****************************************************************************
709 * IWineD3DDevice implementation structure
710 */
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100711struct IWineD3DDeviceImpl
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000712{
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000713 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000714 const IWineD3DDeviceVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +0000715 LONG ref; /* Note: Ref counting not required */
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000716
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000717 /* WineD3D Information */
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000718 IUnknown *parent;
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000719 IWineD3D *wineD3D;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200720 struct WineD3DAdapter *adapter;
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000721
H. Verbeet61125222007-01-18 23:41:36 +0100722 /* Window styles to restore when switching fullscreen mode */
723 LONG style;
724 LONG exStyle;
725
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000726 /* X and GL Information */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000727 GLint maxConcurrentLights;
Stefan Dösinger8d9a5532007-02-27 21:32:15 +0100728 GLenum offscreenBuffer;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000729
Ivan Gyurdieve020ece2006-10-07 23:25:01 -0400730 /* Selected capabilities */
731 int vs_selected_mode;
732 int ps_selected_mode;
H. Verbeet8a7f4272006-11-27 20:50:43 +0100733 const shader_backend_t *shader_backend;
H. Verbeet2c85e5e2007-02-27 20:51:53 +0100734 hash_table_t *glsl_program_lookup;
Stefan Dösingerf912f182008-02-24 11:23:53 +0100735 void *shader_priv;
Ivan Gyurdieve020ece2006-10-07 23:25:01 -0400736
Stefan Dösingere6c9a072007-02-12 19:18:27 +0100737 /* To store */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000738 BOOL view_ident; /* true iff view matrix is identity */
Stefan Dösingerd7f94bf2006-08-21 18:28:05 +0200739 BOOL untransformed;
Stefan Dösingeradb9b132007-04-27 00:43:15 +0200740 BOOL vertexBlendUsed; /* To avoid needless setting of the blend matrices */
Stefan Dösinger6e5a5d22007-06-08 22:28:04 +0200741 unsigned char surface_alignment; /* Line Alignment of surfaces */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000742
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000743 /* State block related */
744 BOOL isRecordingState;
745 IWineD3DStateBlockImpl *stateBlock;
746 IWineD3DStateBlockImpl *updateStateBlock;
Stefan Dösinger9f2e0fa2007-01-06 18:41:43 +0100747 BOOL isInDraw;
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000748
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000749 /* Internal use fields */
Stefan Dösingerf6ed7042006-04-03 14:54:16 +0200750 WINED3DDEVICE_CREATION_PARAMETERS createParms;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000751 UINT adapterNo;
Ivan Gyurdiev19c55342006-10-10 21:52:00 -0400752 WINED3DDEVTYPE devType;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000753
Stefan Dösingere902cd12006-05-24 11:34:30 +0200754 IWineD3DSwapChain **swapchains;
Roderick Colenbranderf3af04a2007-08-06 16:38:00 +0200755 UINT NumberOfSwapChains;
Oliver Stieber46e7c302005-06-23 11:05:24 +0000756
Stefan Dösinger1fc1fe32007-11-16 20:28:45 +0100757 struct list resources; /* a linked list to track resources created by the device */
Stefan Dösinger09bf3d52008-01-08 20:45:59 +0100758 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
Stefan Dösinger107e80a2008-03-04 02:30:23 +0100759 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
Oliver Stieberea6189e2005-07-26 10:34:15 +0000760
Jason Edmeades41427852005-01-09 17:37:02 +0000761 /* Render Target Support */
H. Verbeet8355b1a2006-12-19 19:25:22 +0100762 IWineD3DSurface **render_targets;
Stefan Dösingere4f8a2d2007-11-10 00:19:19 +0100763 IWineD3DSurface *auto_depth_stencil_buffer;
H. Verbeet3d4e0542007-04-09 01:53:27 +0200764 IWineD3DSurface **fbo_color_attachments;
765 IWineD3DSurface *fbo_depth_attachment;
Jason Edmeades41427852005-01-09 17:37:02 +0000766
Oliver Stieberba5eb142005-03-14 10:12:52 +0000767 IWineD3DSurface *stencilBufferTarget;
Jason Edmeades41427852005-01-09 17:37:02 +0000768
Stefan Dösinger12252d02007-02-12 19:21:10 +0100769 /* Caches to avoid unneeded context changes */
770 IWineD3DSurface *lastActiveRenderTarget;
771 IWineD3DSwapChain *lastActiveSwapChain;
772
Jason Edmeades41427852005-01-09 17:37:02 +0000773 /* palettes texture management */
Oliver Stieberba5eb142005-03-14 10:12:52 +0000774 PALETTEENTRY palettes[MAX_PALETTES][256];
775 UINT currentPalette;
Roderick Colenbrander134aa672007-10-11 23:11:37 +0200776 UINT paletteConversionShader;
Jason Edmeades41427852005-01-09 17:37:02 +0000777
Jason Edmeadesf738c142004-12-09 11:42:34 +0000778 /* For rendering to a texture using glCopyTexImage */
H. Verbeet9bf04ec2006-11-17 13:23:41 +0100779 BOOL render_offscreen;
H. Verbeetef2c0622006-11-17 13:24:04 +0100780 WINED3D_DEPTHCOPYSTATE depth_copy_state;
H. Verbeet6d660852006-11-17 13:24:00 +0100781 GLuint fbo;
H. Verbeet75e91fa2007-04-09 01:54:07 +0200782 GLuint src_fbo;
783 GLuint dst_fbo;
H. Verbeet299c1e62006-12-19 19:25:35 +0100784 GLenum *draw_buffers;
Stefan Dösinger3d2aa7a2008-01-27 14:32:40 +0100785 GLuint depth_blt_texture;
Jason Edmeadesf738c142004-12-09 11:42:34 +0000786
Oliver Stieber2121f782005-03-02 12:16:10 +0000787 /* Cursor management */
788 BOOL bCursorVisible;
789 UINT xHotSpot;
790 UINT yHotSpot;
791 UINT xScreenSpace;
792 UINT yScreenSpace;
Stefan Dösinger65e5ed62006-07-27 17:39:03 +0200793 UINT cursorWidth, cursorHeight;
794 GLuint cursorTexture;
Andrew Riedia9c2e152007-05-14 15:37:53 -0700795 BOOL haveHardwareCursor;
796 HCURSOR hardwareCursor;
Oliver Stieber2121f782005-03-02 12:16:10 +0000797
Stefan Dösinger271fb002007-09-01 21:22:32 +0200798 /* The Wine logo surface */
799 IWineD3DSurface *logo_surface;
800
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000801 /* Textures for when no other textures are mapped */
Oliver Stieberabb11f32005-07-05 14:05:18 +0000802 UINT dummyTextureName[MAX_TEXTURES];
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000803
Oliver Stieber2121f782005-03-02 12:16:10 +0000804 /* Debug stream management */
805 BOOL debug;
806
Oliver Stieber329d0172005-09-21 10:55:03 +0000807 /* Device state management */
808 HRESULT state;
Stefan Dösingerd04f0502006-04-18 22:38:30 +0200809 BOOL d3d_initialized;
Oliver Stieber329d0172005-09-21 10:55:03 +0000810
Stefan Dösinger67b1f4a2007-02-09 16:35:45 +0100811 /* A flag to check for proper BeginScene / EndScene call pairs */
812 BOOL inScene;
Oliver Stieber1f2a9e22005-10-29 10:30:36 +0000813
814 /* process vertex shaders using software or hardware */
815 BOOL softwareVertexProcessing;
Stefan Dösinger04da3ce2006-04-18 23:39:52 +0200816
817 /* DirectDraw stuff */
818 HWND ddraw_window;
Stefan Dösinger2f724832006-05-13 22:22:16 +0200819 IWineD3DSurface *ddraw_primary;
Stefan Dösinger566cdcf2006-05-18 22:42:22 +0200820 DWORD ddraw_width, ddraw_height;
821 WINED3DFORMAT ddraw_format;
Stefan Dösinger6286c4e2006-09-09 13:33:17 +0200822 BOOL ddraw_fullscreen;
Stefan Dösinger04da3ce2006-04-18 23:39:52 +0200823
Stefan Dösinger96bce8d2006-09-23 19:09:06 +0200824 /* Final position fixup constant */
825 float posFixup[4];
Stefan Dösinger7532c752006-12-19 13:00:03 +0100826
Stefan Dösingerdf97fd32006-12-19 23:33:34 +0100827 /* With register combiners we can skip junk texture stages */
H. Verbeet5b7758f2007-06-25 22:45:40 +0200828 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
829 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
H. Verbeetb1579b32007-06-22 20:43:24 +0200830 BOOL fixed_function_usage_map[MAX_TEXTURES];
Stefan Dösingerdf97fd32006-12-19 23:33:34 +0100831
Stefan Dösinger091f9c22007-01-02 00:21:26 +0100832 /* Stream source management */
833 WineDirect3DVertexStridedData strided_streams;
Stefan Dösinger04ce1412007-01-02 21:13:28 +0100834 WineDirect3DVertexStridedData *up_strided;
Stefan Dösingerd5f18e62007-01-06 18:11:21 +0100835 BOOL useDrawStridedSlow;
Stefan Dösinger0feddcc2007-02-14 17:56:29 +0100836 BOOL instancedDraw;
Stefan Dösinger091f9c22007-01-02 00:21:26 +0100837
Stefan Dösingerc739c382007-02-12 19:18:22 +0100838 /* Context management */
Stefan Dösinger12252d02007-02-12 19:21:10 +0100839 WineD3DContext **contexts; /* Dynamic array containing pointers to context structures */
Stefan Dösinger13f24c32007-06-02 20:20:17 +0000840 WineD3DContext *activeContext;
841 DWORD lastThread;
842 UINT numContexts;
Stefan Dösinger12252d02007-02-12 19:21:10 +0100843 WineD3DContext *pbufferContext; /* The context that has a pbuffer as drawable */
844 DWORD pbufferWidth, pbufferHeight; /* Size of the buffer drawable */
Stefan Dösinger26ebe392007-07-04 17:57:45 +0200845
846 /* High level patch management */
847#define PATCHMAP_SIZE 43
848#define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
849 struct list patches[PATCHMAP_SIZE];
850 struct WineD3DRectPatch *currentPatch;
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100851};
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000852
Stefan Dösinger107e80a2008-03-04 02:30:23 +0100853extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl, IWineD3DDevice_DirtyConst_Vtbl;
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000854
Alexander Dorofeyevf5aaabd2007-12-19 23:32:11 -0800855HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
856 CONST WINED3DRECT* pRects, DWORD Flags, WINED3DCOLOR Color,
857 float Z, DWORD Stencil);
H. Verbeetb9d5c182007-06-12 23:08:22 +0200858void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This);
Stefan Dösinger7532c752006-12-19 13:00:03 +0100859void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state);
Stefan Dösinger380930d2007-02-12 19:18:31 +0100860static inline BOOL isStateDirty(WineD3DContext *context, DWORD state) {
Stefan Dösinger7532c752006-12-19 13:00:03 +0100861 DWORD idx = state >> 5;
862 BYTE shift = state & 0x1f;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100863 return context->isStateDirty[idx] & (1 << shift);
Stefan Dösinger7532c752006-12-19 13:00:03 +0100864}
865
Stefan Dösingerd08585e2007-05-07 20:46:24 +0200866/* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
Oliver Stieberfe80b4e2005-07-15 09:54:57 +0000867typedef struct PrivateData
868{
Stefan Dösingerd08585e2007-05-07 20:46:24 +0200869 struct list entry;
Oliver Stieberfe80b4e2005-07-15 09:54:57 +0000870
871 GUID tag;
872 DWORD flags; /* DDSPD_* */
873 DWORD uniqueness_value;
874
875 union
876 {
877 LPVOID data;
878 LPUNKNOWN object;
879 } ptr;
880
881 DWORD size;
882} PrivateData;
883
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000884/*****************************************************************************
885 * IWineD3DResource implementation structure
886 */
887typedef struct IWineD3DResourceClass
888{
889 /* IUnknown fields */
Mike McCormack8955ac42005-07-28 10:16:21 +0000890 LONG ref; /* Note: Ref counting not required */
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000891
892 /* WineD3DResource Information */
Jason Edmeades289562e2004-11-23 13:52:46 +0000893 IUnknown *parent;
Stefan Dösinger913df5b2006-03-09 23:21:16 +0100894 WINED3DRESOURCETYPE resourceType;
Jason Edmeades41427852005-01-09 17:37:02 +0000895 IWineD3DDeviceImpl *wineD3DDevice;
Stefan Dösingerd75fd752006-03-28 14:20:47 +0200896 WINED3DPOOL pool;
Oliver Stieber67f2ad42005-03-29 19:01:00 +0000897 UINT size;
898 DWORD usage;
899 WINED3DFORMAT format;
Stefan Dösinger4d4fce72007-10-22 13:02:03 +0200900 BYTE *allocatedMemory; /* Pointer to the real data location */
901 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
Stefan Dösingerd08585e2007-05-07 20:46:24 +0200902 struct list privateData;
Stefan Dösinger1fc1fe32007-11-16 20:28:45 +0100903 struct list resource_list_entry;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000904
905} IWineD3DResourceClass;
906
907typedef struct IWineD3DResourceImpl
908{
909 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000910 const IWineD3DResourceVtbl *lpVtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000911 IWineD3DResourceClass resource;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000912} IWineD3DResourceImpl;
913
Stefan Dösinger393ed4a2007-10-22 13:30:14 +0200914/* Tests show that the start address of resources is 32 byte aligned */
915#define RESOURCE_ALIGNMENT 32
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000916
917/*****************************************************************************
918 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
919 */
Stefan Dösinger6d575ec2007-12-21 03:55:31 +0100920enum vbo_conversion_type {
921 CONV_NONE = 0,
922 CONV_D3DCOLOR = 1,
923 CONV_POSITIONT = 2,
924 CONV_FLOAT16_2 = 3 /* Also handles FLOAT16_4 */
925
926 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
927 * fixed function semantics as D3DCOLOR or FLOAT16
928 */
929};
930
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000931typedef struct IWineD3DVertexBufferImpl
932{
933 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000934 const IWineD3DVertexBufferVtbl *lpVtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000935 IWineD3DResourceClass resource;
936
937 /* WineD3DVertexBuffer specifics */
Oliver Stieber6a032492005-07-13 11:34:55 +0000938 DWORD fvf;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000939
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200940 /* Vertex buffer object support */
941 GLuint vbo;
942 BYTE Flags;
Stefan Dösingere328e242007-01-12 19:01:59 +0100943 LONG bindCount;
Stefan Dösingerb5f925c2007-12-19 17:18:39 +0100944 LONG vbo_size;
945 GLenum vbo_usage;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200946
947 UINT dirtystart, dirtyend;
Stefan Dösingercea41b02006-06-27 13:11:13 +0200948 LONG lockcount;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200949
Stefan Dösinger674af502006-09-23 18:02:22 +0200950 LONG declChanges, draws;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200951 /* Last description of the buffer */
Stefan Dösinger6d575ec2007-12-21 03:55:31 +0100952 DWORD stride; /* 0 if no conversion */
953 enum vbo_conversion_type *conv_map; /* NULL if no conversion */
Stefan Dösingerb5f925c2007-12-19 17:18:39 +0100954
955 /* Extra load offsets, for FLOAT16 conversion */
Stefan Dösinger6d575ec2007-12-21 03:55:31 +0100956 DWORD *conv_shift; /* NULL if no shifted conversion */
957 DWORD conv_stride; /* 0 if no shifted conversion */
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000958} IWineD3DVertexBufferImpl;
959
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000960extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000961
Stefan Dösinger8c758a62008-02-15 20:02:07 +0100962#define VBFLAG_OPTIMIZED 0x01 /* Optimize has been called for the VB */
963#define VBFLAG_DIRTY 0x02 /* Buffer data has been modified */
964#define VBFLAG_HASDESC 0x04 /* A vertex description has been found */
965#define VBFLAG_CREATEVBO 0x08 /* Attempt to create a VBO next PreLoad */
Oliver Stieber67f2ad42005-03-29 19:01:00 +0000966
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000967/*****************************************************************************
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000968 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
969 */
970typedef struct IWineD3DIndexBufferImpl
971{
972 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000973 const IWineD3DIndexBufferVtbl *lpVtbl;
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000974 IWineD3DResourceClass resource;
975
Stefan Dösinger59ae2a52007-02-19 15:25:32 +0100976 GLuint vbo;
977 UINT dirtystart, dirtyend;
978 LONG lockcount;
979
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000980 /* WineD3DVertexBuffer specifics */
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000981} IWineD3DIndexBufferImpl;
982
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000983extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl;
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000984
985/*****************************************************************************
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000986 * IWineD3DBaseTexture D3D- > openGL state map lookups
987 */
988#define WINED3DFUNC_NOTSUPPORTED -2
989#define WINED3DFUNC_UNIMPLEMENTED -1
990
991typedef enum winetexturestates {
992 WINED3DTEXSTA_ADDRESSU = 0,
993 WINED3DTEXSTA_ADDRESSV = 1,
994 WINED3DTEXSTA_ADDRESSW = 2,
995 WINED3DTEXSTA_BORDERCOLOR = 3,
996 WINED3DTEXSTA_MAGFILTER = 4,
997 WINED3DTEXSTA_MINFILTER = 5,
998 WINED3DTEXSTA_MIPFILTER = 6,
999 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1000 WINED3DTEXSTA_MAXANISOTROPY = 8,
1001 WINED3DTEXSTA_SRGBTEXTURE = 9,
1002 WINED3DTEXSTA_ELEMENTINDEX = 10,
1003 WINED3DTEXSTA_DMAPOFFSET = 11,
1004 WINED3DTEXSTA_TSSADDRESSW = 12,
1005 MAX_WINETEXTURESTATES = 13,
1006} winetexturestates;
1007
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001008/*****************************************************************************
Jason Edmeades819b0e12004-12-07 14:29:12 +00001009 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1010 */
1011typedef struct IWineD3DBaseTextureClass
1012{
1013 UINT levels;
Jason Edmeades41427852005-01-09 17:37:02 +00001014 BOOL dirty;
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001015 UINT textureName;
Oliver Stieberba5eb142005-03-14 10:12:52 +00001016 UINT LOD;
Stefan Dösinger63fd9a72006-04-06 19:02:16 +02001017 WINED3DTEXTUREFILTERTYPE filterType;
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001018 DWORD states[MAX_WINETEXTURESTATES];
Stefan Dösinger666b5072006-12-19 23:26:39 +01001019 LONG bindCount;
1020 DWORD sampler;
Phil Costin622f62d2007-06-06 23:13:16 +00001021 BOOL is_srgb;
1022 UINT srgb_mode_change_count;
Stefan Dösinger1c4a15d2007-09-21 23:47:40 +02001023 WINED3DFORMAT shader_conversion_group;
Stefan Dösinger26f7eae2007-11-13 22:08:13 +01001024 float pow2Matrix[16];
Jason Edmeades819b0e12004-12-07 14:29:12 +00001025} IWineD3DBaseTextureClass;
1026
1027typedef struct IWineD3DBaseTextureImpl
1028{
1029 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001030 const IWineD3DBaseTextureVtbl *lpVtbl;
Jason Edmeades819b0e12004-12-07 14:29:12 +00001031 IWineD3DResourceClass resource;
1032 IWineD3DBaseTextureClass baseTexture;
1033
1034} IWineD3DBaseTextureImpl;
1035
Jason Edmeades819b0e12004-12-07 14:29:12 +00001036/*****************************************************************************
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001037 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1038 */
1039typedef struct IWineD3DTextureImpl
1040{
1041 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001042 const IWineD3DTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001043 IWineD3DResourceClass resource;
1044 IWineD3DBaseTextureClass baseTexture;
1045
1046 /* IWineD3DTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +00001047 IWineD3DSurface *surfaces[MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001048
1049 UINT width;
1050 UINT height;
Stefan Dösingerd09cbce2007-11-28 20:35:04 +01001051 UINT target;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001052
1053} IWineD3DTextureImpl;
1054
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001055extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001056
1057/*****************************************************************************
1058 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1059 */
1060typedef struct IWineD3DCubeTextureImpl
1061{
1062 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001063 const IWineD3DCubeTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001064 IWineD3DResourceClass resource;
1065 IWineD3DBaseTextureClass baseTexture;
1066
1067 /* IWineD3DCubeTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +00001068 IWineD3DSurface *surfaces[6][MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001069
1070 UINT edgeLength;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001071} IWineD3DCubeTextureImpl;
1072
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001073extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001074
Ivan Gyurdiev257692e2006-05-10 13:55:02 -04001075typedef struct _WINED3DVOLUMET_DESC
1076{
1077 UINT Width;
1078 UINT Height;
1079 UINT Depth;
1080} WINED3DVOLUMET_DESC;
1081
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001082/*****************************************************************************
1083 * IWineD3DVolume implementation structure (extends IUnknown)
1084 */
1085typedef struct IWineD3DVolumeImpl
1086{
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001087 /* IUnknown & WineD3DResource fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001088 const IWineD3DVolumeVtbl *lpVtbl;
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001089 IWineD3DResourceClass resource;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001090
1091 /* WineD3DVolume Information */
Ivan Gyurdiev257692e2006-05-10 13:55:02 -04001092 WINED3DVOLUMET_DESC currentDesc;
H. Verbeete43cfb12006-02-06 11:30:48 +01001093 IWineD3DBase *container;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001094 UINT bytesPerPixel;
1095
1096 BOOL lockable;
1097 BOOL locked;
Stefan Dösingercf4b91f2006-04-07 13:12:22 +02001098 WINED3DBOX lockedBox;
1099 WINED3DBOX dirtyBox;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001100 BOOL dirty;
1101
1102
1103} IWineD3DVolumeImpl;
1104
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001105extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001106
1107/*****************************************************************************
1108 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1109 */
1110typedef struct IWineD3DVolumeTextureImpl
1111{
1112 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001113 const IWineD3DVolumeTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001114 IWineD3DResourceClass resource;
1115 IWineD3DBaseTextureClass baseTexture;
1116
1117 /* IWineD3DVolumeTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +00001118 IWineD3DVolume *volumes[MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001119
1120 UINT width;
1121 UINT height;
1122 UINT depth;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001123} IWineD3DVolumeTextureImpl;
1124
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001125extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001126
Oliver Stieber2121f782005-03-02 12:16:10 +00001127typedef struct _WINED3DSURFACET_DESC
1128{
Stefan Dösingerb4b295c2006-03-24 17:34:26 +01001129 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1130 DWORD MultiSampleQuality;
1131 UINT Width;
1132 UINT Height;
Oliver Stieber2121f782005-03-02 12:16:10 +00001133} WINED3DSURFACET_DESC;
1134
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001135/*****************************************************************************
Stefan Dösingeraf462952006-05-06 18:08:33 +02001136 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1137 */
1138typedef struct wineD3DSurface_DIB {
1139 HBITMAP DIBsection;
1140 void* bitmap_data;
Roderick Colenbranderad692f22007-09-11 10:31:54 +02001141 UINT bitmap_size;
Stefan Dösingeraf462952006-05-06 18:08:33 +02001142 HGDIOBJ holdbitmap;
1143 BOOL client_memory;
1144} wineD3DSurface_DIB;
1145
H. Verbeetc9b178b2007-04-09 01:53:32 +02001146typedef struct {
1147 struct list entry;
1148 GLuint id;
1149 UINT width;
1150 UINT height;
1151} renderbuffer_entry_t;
1152
Stefan Dösingeraf462952006-05-06 18:08:33 +02001153/*****************************************************************************
Stefan Dösingerd93e1612007-04-28 17:59:37 +02001154 * IWineD3DClipp implementation structure
1155 */
1156typedef struct IWineD3DClipperImpl
1157{
1158 const IWineD3DClipperVtbl *lpVtbl;
1159 LONG ref;
1160
1161 IUnknown *Parent;
1162 HWND hWnd;
1163} IWineD3DClipperImpl;
1164
1165
1166/*****************************************************************************
Jason Edmeades41427852005-01-09 17:37:02 +00001167 * IWineD3DSurface implementation structure
1168 */
1169struct IWineD3DSurfaceImpl
1170{
1171 /* IUnknown & IWineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001172 const IWineD3DSurfaceVtbl *lpVtbl;
Jason Edmeades41427852005-01-09 17:37:02 +00001173 IWineD3DResourceClass resource;
1174
1175 /* IWineD3DSurface fields */
H. Verbeete43cfb12006-02-06 11:30:48 +01001176 IWineD3DBase *container;
Oliver Stieber2121f782005-03-02 12:16:10 +00001177 WINED3DSURFACET_DESC currentDesc;
Stefan Dösinger76764622007-02-19 15:23:36 +01001178 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
1179 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
Jason Edmeades41427852005-01-09 17:37:02 +00001180
Jason Edmeades41427852005-01-09 17:37:02 +00001181 UINT bytesPerPixel;
Oliver Stieber520c2f02005-07-11 14:25:54 +00001182
1183 /* TODO: move this off into a management class(maybe!) */
Stefan Dösingera98ccb52006-07-23 00:03:33 +02001184 DWORD Flags;
Oliver Stieber520c2f02005-07-11 14:25:54 +00001185
1186 UINT pow2Width;
1187 UINT pow2Height;
Oliver Stieber520c2f02005-07-11 14:25:54 +00001188
Stefan Dösinger9bc62002007-11-30 20:22:33 +01001189 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1190 void (*get_drawable_size)(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1191
Stefan Dösingercfcdb652006-05-19 00:13:29 +02001192 /* Oversized texture */
1193 RECT glRect;
1194
Roderick Colenbranderad692f22007-09-11 10:31:54 +02001195 /* PBO */
1196 GLuint pbo;
1197
Jason Edmeades41427852005-01-09 17:37:02 +00001198 RECT lockedRect;
1199 RECT dirtyRect;
Stefan Dösinger03389ac2007-01-12 18:57:26 +01001200 int lockCount;
1201#define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
Oliver Stieber13621052005-07-11 20:38:27 +00001202
1203 glDescriptor glDescription;
Stefan Dösingerf6637ca2007-10-13 12:54:10 +02001204 BOOL srgb;
Stefan Dösingeraf462952006-05-06 18:08:33 +02001205
1206 /* For GetDC */
1207 wineD3DSurface_DIB dib;
1208 HDC hDC;
Stefan Dösinger9b29fb62006-05-09 19:37:38 +02001209
1210 /* Color keys for DDraw */
Stefan Dösinger725057d2007-04-14 22:44:55 +02001211 WINEDDCOLORKEY DestBltCKey;
1212 WINEDDCOLORKEY DestOverlayCKey;
1213 WINEDDCOLORKEY SrcOverlayCKey;
1214 WINEDDCOLORKEY SrcBltCKey;
Stefan Dösinger9b29fb62006-05-09 19:37:38 +02001215 DWORD CKeyFlags;
1216
Stefan Dösinger725057d2007-04-14 22:44:55 +02001217 WINEDDCOLORKEY glCKey;
H. Verbeetc9b178b2007-04-09 01:53:32 +02001218
1219 struct list renderbuffers;
1220 renderbuffer_entry_t *current_renderbuffer;
Stefan Dösingerd93e1612007-04-28 17:59:37 +02001221
1222 /* DirectDraw clippers */
1223 IWineD3DClipper *clipper;
Jason Edmeades41427852005-01-09 17:37:02 +00001224};
1225
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001226extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
Stefan Dösinger2f724832006-05-13 22:22:16 +02001227extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl;
1228
1229/* Predeclare the shared Surface functions */
Stefan Dösinger84340602007-09-16 13:29:44 +02001230HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj);
Stefan Dösinger0c916102007-09-16 13:42:18 +02001231ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface);
Stefan Dösinger0c916102007-09-16 13:42:18 +02001232HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
1233HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice);
1234HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1235HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1236HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid);
1237DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew);
1238DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface);
Stefan Dösinger0c916102007-09-16 13:42:18 +02001239WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface);
Stefan Dösingerd99143c2007-09-16 14:03:39 +02001240HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer);
1241HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc);
1242HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags);
1243HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags);
1244HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface);
1245HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface);
Stefan Dösingere2944172007-09-16 16:27:58 +02001246HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal);
1247HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
1248HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, WINEDDCOLORKEY *CKey);
Stefan Dösingere2944172007-09-16 16:27:58 +02001249HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container);
Stefan Dösingere2944172007-09-16 16:27:58 +02001250DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface);
1251HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface);
Stefan Dösingere2944172007-09-16 16:27:58 +02001252HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y);
1253HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y);
1254HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref);
1255HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, RECT *SrcRect, IWineD3DSurface *DstSurface, RECT *DstRect, DWORD Flags, WINEDDOVERLAYFX *FX);
1256HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper);
1257HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper);
Stefan Dösingere56c6612007-09-16 16:49:02 +02001258HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
Stefan Dösinger5a775642007-09-17 13:48:11 +02001259HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface);
Stefan Dösinger46e2d792007-09-17 16:03:21 +02001260HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter);
1261HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty, IWineD3DSurface *Source, RECT *rsrc, DWORD trans);
Stefan Dösingera175e7b2007-10-09 22:19:39 +02001262HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
Stefan Dösingerf13bb402007-11-15 14:38:34 +01001263void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface);
Jason Edmeades41427852005-01-09 17:37:02 +00001264
Stefan Dösinger9aa56622007-09-16 16:33:23 +02001265const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface);
Stefan Dösinger9aa56622007-09-16 16:33:23 +02001266
Stefan Dösinger9bc62002007-11-30 20:22:33 +01001267void get_drawable_size_swapchain(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1268void get_drawable_size_backbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1269void get_drawable_size_pbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1270void get_drawable_size_fbo(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1271
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001272/* Surface flags: */
Stefan Dösingera98ccb52006-07-23 00:03:33 +02001273#define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1274#define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1275#define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for getdc */
Stefan Dösingerc54a0fc2007-03-06 21:47:45 +01001276#define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1277#define SFLAG_DISCARD 0x00000010 /* ??? */
1278#define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1279#define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1280#define SFLAG_INDRAWABLE 0x00000080 /* The gl drawable contains the most up to date data */
1281#define SFLAG_INSYSMEM 0x00000100 /* The system memory copy is most up to date */
Stefan Dösingerc3f0eb42007-02-13 20:21:41 +01001282#define SFLAG_NONPOW2 0x00000200 /* Surface sizes are not a power of 2 */
1283#define SFLAG_DYNLOCK 0x00000400 /* Surface is often locked by the app */
1284#define SFLAG_DYNCHANGE 0x00000C00 /* Surface contents are changed very often, implies DYNLOCK */
1285#define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
Stefan Dösingerc54a0fc2007-03-06 21:47:45 +01001286#define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
Erich Hoover9795e682007-03-12 20:44:22 -06001287#define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1288#define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
Stefan Dösinger4f5d3332007-03-31 23:02:37 +02001289#define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
Stefan Dösinger61d1abb2007-04-22 02:02:29 +02001290#define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
Francois Gougetb2bc7122007-09-27 18:57:51 +02001291#define SFLAG_PBO 0x00040000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001292
1293/* In some conditions the surface memory must not be freed:
1294 * SFLAG_OVERSIZE: Not all data can be kept in GL
1295 * SFLAG_CONVERTED: Converting the data back would take too long
1296 * SFLAG_DIBSECTION: The dib code manages the memory
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001297 * SFLAG_LOCKED: The app requires access to the surface data
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001298 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1299 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
Roderick Colenbranderad692f22007-09-11 10:31:54 +02001300 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
Stefan Dösinger4f5d3332007-03-31 23:02:37 +02001301 * SFLAG_CLIENT: OpenGL uses our memory as backup
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001302 */
1303#define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1304 SFLAG_CONVERTED | \
1305 SFLAG_DIBSECTION | \
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001306 SFLAG_LOCKED | \
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001307 SFLAG_DYNLOCK | \
Stefan Dösinger06106e22006-07-25 16:38:02 +02001308 SFLAG_DYNCHANGE | \
Stefan Dösinger4f5d3332007-03-31 23:02:37 +02001309 SFLAG_USERPTR | \
Roderick Colenbranderad692f22007-09-11 10:31:54 +02001310 SFLAG_PBO | \
Stefan Dösinger4f5d3332007-03-31 23:02:37 +02001311 SFLAG_CLIENT)
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001312
Stefan Dösingerdcff7dc2007-10-09 22:17:59 +02001313#define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1314 SFLAG_INTEXTURE | \
1315 SFLAG_INDRAWABLE)
Stefan Dösinger158691e2006-05-23 00:48:54 +02001316BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]);
1317
Stefan Dösinger028729d2007-08-11 20:02:01 +02001318typedef enum {
1319 NO_CONVERSION,
1320 CONVERT_PALETTED,
1321 CONVERT_PALETTED_CK,
1322 CONVERT_CK_565,
1323 CONVERT_CK_5551,
1324 CONVERT_CK_4444,
1325 CONVERT_CK_4444_ARGB,
1326 CONVERT_CK_1555,
1327 CONVERT_555,
1328 CONVERT_CK_RGB24,
1329 CONVERT_CK_8888,
1330 CONVERT_CK_8888_ARGB,
1331 CONVERT_RGB32_888,
1332 CONVERT_V8U8,
Stefan Dösinger0ed81b22007-08-31 20:41:03 +02001333 CONVERT_L6V5U5,
Stefan Dösinger028729d2007-08-11 20:02:01 +02001334 CONVERT_X8L8V8U8,
1335 CONVERT_Q8W8V8U8,
1336 CONVERT_V16U16,
Stefan Dösinger86b991c2007-08-12 16:24:29 +02001337 CONVERT_A4L4,
1338 CONVERT_R32F,
Stefan Dösingerdf77e282007-12-15 23:47:10 +01001339 CONVERT_R16F,
1340 CONVERT_G16R16,
Stefan Dösinger028729d2007-08-11 20:02:01 +02001341} CONVERT_TYPES;
1342
1343HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format, GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode);
1344
Jason Edmeades41427852005-01-09 17:37:02 +00001345/*****************************************************************************
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001346 * IWineD3DVertexDeclaration implementation structure
1347 */
Stefan Dösinger95921232007-11-20 21:14:10 +01001348typedef struct attrib_declaration {
1349 DWORD usage;
1350 DWORD idx;
1351} attrib_declaration;
1352
1353#define MAX_ATTRIBS 16
1354
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001355typedef struct IWineD3DVertexDeclarationImpl {
H. Verbeetee09e8b2007-03-12 23:21:54 +01001356 /* IUnknown Information */
1357 const IWineD3DVertexDeclarationVtbl *lpVtbl;
1358 LONG ref;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001359
H. Verbeetee09e8b2007-03-12 23:21:54 +01001360 IUnknown *parent;
1361 IWineD3DDeviceImpl *wineD3DDevice;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001362
H. Verbeetee09e8b2007-03-12 23:21:54 +01001363 WINED3DVERTEXELEMENT *pDeclarationWine;
1364 UINT declarationWNumElements;
Stefan Dösinger06e51c22007-08-03 19:53:25 +02001365
1366 DWORD streams[MAX_STREAMS];
1367 UINT num_streams;
Stefan Dösingerb8dd5832007-07-30 12:35:33 +02001368 BOOL position_transformed;
Stefan Dösingera3c2fb92007-12-20 01:34:22 +01001369 BOOL half_float_conv_needed;
Stefan Dösinger95921232007-11-20 21:14:10 +01001370
1371 /* Ordered array of declaration types that need swizzling in a vshader */
1372 attrib_declaration swizzled_attribs[MAX_ATTRIBS];
1373 UINT num_swizzled_attribs;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001374} IWineD3DVertexDeclarationImpl;
1375
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001376extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001377
1378/*****************************************************************************
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001379 * IWineD3DStateBlock implementation structure
1380 */
1381
1382/* Internal state Block for Begin/End/Capture/Create/Apply info */
1383/* Note: Very long winded but gl Lists are not flexible enough */
1384/* to resolve everything we need, so doing it manually for now */
1385typedef struct SAVEDSTATES {
Jason Edmeadesf738c142004-12-09 11:42:34 +00001386 BOOL indices;
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001387 BOOL material;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001388 BOOL fvf;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001389 BOOL streamSource[MAX_STREAMS];
1390 BOOL streamFreq[MAX_STREAMS];
H. Verbeet5b7758f2007-06-25 22:45:40 +02001391 BOOL textures[MAX_COMBINED_SAMPLERS];
Oliver Stieberabb11f32005-07-05 14:05:18 +00001392 BOOL transform[HIGHEST_TRANSFORMSTATE + 1];
Jason Edmeadesf738c142004-12-09 11:42:34 +00001393 BOOL viewport;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001394 BOOL renderState[WINEHIGHEST_RENDER_STATE + 1];
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001395 BOOL textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
H. Verbeet5b7758f2007-06-25 22:45:40 +02001396 BOOL samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
Oliver Stieberd3441622005-08-01 10:58:31 +00001397 BOOL clipplane[MAX_CLIPPLANES];
Raphael Junqueira4c385f92005-01-26 20:54:00 +00001398 BOOL vertexDecl;
Oliver Stieber2121f782005-03-02 12:16:10 +00001399 BOOL pixelShader;
Jason Green718716b2006-07-19 00:06:07 -04001400 BOOL pixelShaderConstantsB[MAX_CONST_B];
1401 BOOL pixelShaderConstantsI[MAX_CONST_I];
1402 BOOL *pixelShaderConstantsF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001403 BOOL vertexShader;
Jason Green718716b2006-07-19 00:06:07 -04001404 BOOL vertexShaderConstantsB[MAX_CONST_B];
1405 BOOL vertexShaderConstantsI[MAX_CONST_I];
1406 BOOL *vertexShaderConstantsF;
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +01001407 BOOL scissorRect;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001408} SAVEDSTATES;
1409
H. Verbeet09eb0c42006-08-19 17:24:02 +02001410typedef struct {
H. Verbeet19d223c2007-02-27 20:51:58 +01001411 struct list entry;
1412 DWORD count;
1413 DWORD idx[13];
1414} constants_entry;
H. Verbeet09eb0c42006-08-19 17:24:02 +02001415
Stefan Dösinger03ffb732007-08-09 17:45:29 +02001416struct StageState {
1417 DWORD stage;
1418 DWORD state;
1419};
1420
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001421struct IWineD3DStateBlockImpl
1422{
1423 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001424 const IWineD3DStateBlockVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001425 LONG ref; /* Note: Ref counting not required */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001426
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001427 /* IWineD3DStateBlock information */
Jason Edmeades289562e2004-11-23 13:52:46 +00001428 IUnknown *parent;
Jason Edmeades41427852005-01-09 17:37:02 +00001429 IWineD3DDeviceImpl *wineD3DDevice;
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001430 WINED3DSTATEBLOCKTYPE blockType;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001431
1432 /* Array indicating whether things have been set or changed */
1433 SAVEDSTATES changed;
H. Verbeet09eb0c42006-08-19 17:24:02 +02001434 struct list set_vconstantsF;
1435 struct list set_pconstantsF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001436
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001437 /* Drawing - Vertex Shader or FVF related */
1438 DWORD fvf;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001439 /* Vertex Shader Declaration */
Oliver Stieber2c0e97e2005-08-17 11:34:03 +00001440 IWineD3DVertexDeclaration *vertexDecl;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001441
Oliver Stieberb3563da2005-09-28 10:13:00 +00001442 IWineD3DVertexShader *vertexShader;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001443
Oliver Stieber9b0b8032005-08-17 10:27:01 +00001444 /* Vertex Shader Constants */
Jason Green718716b2006-07-19 00:06:07 -04001445 BOOL vertexShaderConstantB[MAX_CONST_B];
1446 INT vertexShaderConstantI[MAX_CONST_I * 4];
1447 float *vertexShaderConstantF;
Oliver Stieber9b0b8032005-08-17 10:27:01 +00001448
Jason Edmeades289562e2004-11-23 13:52:46 +00001449 /* Stream Source */
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001450 BOOL streamIsUP;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001451 UINT streamStride[MAX_STREAMS];
Stefan Dösinger26ebe392007-07-04 17:57:45 +02001452 UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
Oliver Stieberabb11f32005-07-05 14:05:18 +00001453 IWineD3DVertexBuffer *streamSource[MAX_STREAMS];
Stefan Dösinger26ebe392007-07-04 17:57:45 +02001454 UINT streamFreq[MAX_STREAMS + 1];
1455 UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001456
Jason Edmeadesf738c142004-12-09 11:42:34 +00001457 /* Indices */
1458 IWineD3DIndexBuffer* pIndexData;
Stefan Dösinger6ec6c942007-08-25 00:09:33 +02001459 INT baseVertexIndex;
1460 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
Jason Edmeadesf738c142004-12-09 11:42:34 +00001461
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001462 /* Transform */
Ivan Gyurdievac371632006-10-12 02:21:39 -04001463 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001464
Stefan Dösingeracadf3f2007-02-14 17:46:54 +01001465 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1466#define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1467#define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1468 struct list lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */
1469 PLIGHTINFOEL *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001470
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001471 /* Clipping */
1472 double clipplane[MAX_CLIPPLANES][4];
1473 WINED3DCLIPSTATUS clip_status;
1474
Jason Edmeadesf738c142004-12-09 11:42:34 +00001475 /* ViewPort */
1476 WINED3DVIEWPORT viewport;
1477
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001478 /* Material */
1479 WINED3DMATERIAL material;
1480
Oliver Stieberabb11f32005-07-05 14:05:18 +00001481 /* Pixel Shader */
Oliver Stieberb3563da2005-09-28 10:13:00 +00001482 IWineD3DPixelShader *pixelShader;
Oliver Stieber2af36c62005-08-25 19:24:21 +00001483
1484 /* Pixel Shader Constants */
Jason Green718716b2006-07-19 00:06:07 -04001485 BOOL pixelShaderConstantB[MAX_CONST_B];
1486 INT pixelShaderConstantI[MAX_CONST_I * 4];
1487 float *pixelShaderConstantF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001488
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001489 /* RenderState */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001490 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001491
Jason Edmeadesf738c142004-12-09 11:42:34 +00001492 /* Texture */
H. Verbeet5b7758f2007-06-25 22:45:40 +02001493 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
1494 int textureDimensions[MAX_COMBINED_SAMPLERS];
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001495
1496 /* Texture State Stage */
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001497 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
Stefan Dösinger762af472006-12-19 23:00:58 +01001498 DWORD lowest_disabled_stage;
Oliver Stieber18857f12005-06-24 11:53:07 +00001499 /* Sampler States */
H. Verbeet5b7758f2007-06-25 22:45:40 +02001500 DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
Oliver Stieber18857f12005-06-24 11:53:07 +00001501
Jason Green1f1057f2006-06-08 04:00:23 -04001502 /* Current GLSL Shader Program */
H. Verbeet49f4c682006-08-19 17:23:20 +02001503 struct glsl_shader_prog_link *glsl_program;
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +01001504
1505 /* Scissor test rectangle */
1506 RECT scissorRect;
Stefan Dösinger93155ea2007-07-31 15:04:56 +02001507
1508 /* Contained state management */
1509 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
1510 unsigned int num_contained_render_states;
Stefan Dösinger6e7a10f2007-08-14 23:44:25 +02001511 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
Stefan Dösinger92ce0282007-07-31 15:44:13 +02001512 unsigned int num_contained_transform_states;
Stefan Dösinger4673b1c2007-08-03 20:07:30 +02001513 DWORD contained_vs_consts_i[MAX_CONST_I];
1514 unsigned int num_contained_vs_consts_i;
1515 DWORD contained_vs_consts_b[MAX_CONST_B];
1516 unsigned int num_contained_vs_consts_b;
Stefan Dösingerb21c7852007-08-03 20:26:29 +02001517 DWORD *contained_vs_consts_f;
1518 unsigned int num_contained_vs_consts_f;
Stefan Dösinger865b82a2007-08-03 20:12:54 +02001519 DWORD contained_ps_consts_i[MAX_CONST_I];
1520 unsigned int num_contained_ps_consts_i;
1521 DWORD contained_ps_consts_b[MAX_CONST_B];
1522 unsigned int num_contained_ps_consts_b;
Stefan Dösingerb21c7852007-08-03 20:26:29 +02001523 DWORD *contained_ps_consts_f;
1524 unsigned int num_contained_ps_consts_f;
Stefan Dösinger03ffb732007-08-09 17:45:29 +02001525 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE)];
1526 unsigned int num_contained_tss_states;
Stefan Dösinger59fb2922007-08-03 20:23:52 +02001527 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
1528 unsigned int num_contained_sampler_states;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001529};
1530
Jason Green75950b52006-07-23 15:08:27 -04001531extern void stateblock_savedstates_set(
1532 IWineD3DStateBlock* iface,
1533 SAVEDSTATES* states,
1534 BOOL value);
1535
1536extern void stateblock_savedstates_copy(
1537 IWineD3DStateBlock* iface,
1538 SAVEDSTATES* dest,
1539 SAVEDSTATES* source);
1540
1541extern void stateblock_copy(
1542 IWineD3DStateBlock* destination,
1543 IWineD3DStateBlock* source);
1544
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001545extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001546
Stefan Dösinger0e8c13e2007-12-04 01:43:24 +01001547/* Direct3D terminology with little modifications. We do not have an issued state
1548 * because only the driver knows about it, but we have a created state because d3d
1549 * allows GetData on a created issue, but opengl doesn't
1550 */
1551enum query_state {
1552 QUERY_CREATED,
1553 QUERY_SIGNALLED,
1554 QUERY_BUILDING
1555};
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001556/*****************************************************************************
Oliver Stieber7b261652005-03-03 13:57:15 +00001557 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1558 */
1559typedef struct IWineD3DQueryImpl
1560{
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001561 const IWineD3DQueryVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001562 LONG ref; /* Note: Ref counting not required */
Oliver Stieber7b261652005-03-03 13:57:15 +00001563
1564 IUnknown *parent;
1565 /*TODO: replace with iface usage */
1566#if 0
1567 IWineD3DDevice *wineD3DDevice;
1568#else
1569 IWineD3DDeviceImpl *wineD3DDevice;
1570#endif
Oliver Stieber7b261652005-03-03 13:57:15 +00001571
Ivan Gyurdievf0d5b352006-10-10 21:53:30 -04001572 /* IWineD3DQuery fields */
Stefan Dösinger0e8c13e2007-12-04 01:43:24 +01001573 enum query_state state;
Ivan Gyurdievf0d5b352006-10-10 21:53:30 -04001574 WINED3DQUERYTYPE type;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001575 /* TODO: Think about using a IUnknown instead of a void* */
Oliver Stieber7b261652005-03-03 13:57:15 +00001576 void *extendedData;
1577
1578
1579} IWineD3DQueryImpl;
1580
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001581extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl;
Stefan Dösinger071d4af2008-02-28 21:02:58 +01001582extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl;
Stefan Dösinger32be5032008-02-28 21:03:41 +01001583extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl;
Oliver Stieber7b261652005-03-03 13:57:15 +00001584
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001585/* Datastructures for IWineD3DQueryImpl.extendedData */
1586typedef struct WineQueryOcclusionData {
H. Verbeet53663892006-07-25 00:51:33 +02001587 GLuint queryId;
Stefan Dösingere184b092007-08-14 15:42:34 +02001588 WineD3DContext *ctx;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001589} WineQueryOcclusionData;
1590
Stefan Dösinger76b60b02007-03-01 00:34:33 +01001591typedef struct WineQueryEventData {
1592 GLuint fenceId;
Stefan Dösingera99907d2007-08-14 15:26:02 +02001593 WineD3DContext *ctx;
Stefan Dösinger76b60b02007-03-01 00:34:33 +01001594} WineQueryEventData;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001595
Oliver Stieber7b261652005-03-03 13:57:15 +00001596/*****************************************************************************
Oliver Stieber46e7c302005-06-23 11:05:24 +00001597 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1598 */
1599
1600typedef struct IWineD3DSwapChainImpl
1601{
1602 /*IUnknown part*/
Dmitry Timoshkov47ffd7a2006-12-14 22:47:59 +08001603 const IWineD3DSwapChainVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001604 LONG ref; /* Note: Ref counting not required */
Oliver Stieber46e7c302005-06-23 11:05:24 +00001605
1606 IUnknown *parent;
1607 IWineD3DDeviceImpl *wineD3DDevice;
1608
1609 /* IWineD3DSwapChain fields */
Stefan Dösinger3862f8e2006-06-15 12:54:19 +02001610 IWineD3DSurface **backBuffer;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001611 IWineD3DSurface *frontBuffer;
1612 BOOL wantsDepthStencilBuffer;
H. Verbeeta4bc52a2007-02-15 22:36:50 +01001613 WINED3DPRESENT_PARAMETERS presentParms;
Stefan Dösingerd30f1522006-12-08 16:13:15 +01001614 DWORD orig_width, orig_height;
Stefan Dösinger8e841272007-02-15 13:53:33 +01001615 WINED3DFORMAT orig_fmt;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001616
Stefan Dösinger222c5312007-01-10 11:27:26 +01001617 long prev_time, frames; /* Performance tracking */
Stefan Dösingerc9b8a792007-06-03 13:20:27 +02001618 unsigned int vSyncCounter;
Stefan Dösinger222c5312007-01-10 11:27:26 +01001619
Stefan Dösinger90fe64c2007-03-04 17:31:06 +01001620 WineD3DContext **context; /* Later a array for multithreading */
1621 unsigned int num_contexts;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001622
1623 HWND win_handle;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001624} IWineD3DSwapChainImpl;
1625
Dmitry Timoshkov47ffd7a2006-12-14 22:47:59 +08001626extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001627
Stefan Dösingerb462ff02007-06-02 20:21:57 +00001628WineD3DContext *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *iface);
1629
Oliver Stieber46e7c302005-06-23 11:05:24 +00001630/*****************************************************************************
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001631 * Utility function prototypes
1632 */
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001633
1634/* Trace routines */
Oliver Stieberb220ce12005-07-13 19:38:39 +00001635const char* debug_d3dformat(WINED3DFORMAT fmt);
Ivan Gyurdiev19c55342006-10-10 21:52:00 -04001636const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001637const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res);
Jason Edmeadesc579fa62004-10-05 02:14:06 +00001638const char* debug_d3dusage(DWORD usage);
Jason Greend353ab72006-07-28 15:33:20 -04001639const char* debug_d3dusagequery(DWORD usagequery);
H. Verbeet02a8f742006-08-07 19:21:54 +02001640const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method);
1641const char* debug_d3ddecltype(WINED3DDECLTYPE type);
Ivan Gyurdiev7e9fd0b2006-07-03 00:11:15 -06001642const char* debug_d3ddeclusage(BYTE usage);
Ivan Gyurdiev2bac4a02006-10-12 02:23:55 -04001643const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001644const char* debug_d3drenderstate(DWORD state);
Ivan Gyurdiev621f0752006-06-09 17:47:16 -04001645const char* debug_d3dsamplerstate(DWORD state);
H. Verbeet75108442007-04-09 01:53:38 +02001646const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001647const char* debug_d3dtexturestate(DWORD state);
Jason Greenac8f2c02006-07-23 22:54:30 -04001648const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype);
Stefan Dösingerd75fd752006-03-28 14:20:47 +02001649const char* debug_d3dpool(WINED3DPOOL pool);
H. Verbeetc4cc10a2007-04-16 21:19:12 +02001650const char *debug_fbostatus(GLenum status);
H. Verbeetb643ab32007-04-23 22:02:50 +02001651const char *debug_glerror(GLenum error);
Stefan Dösinger26ebe392007-07-04 17:57:45 +02001652const char *debug_d3dbasis(WINED3DBASISTYPE basis);
1653const char *debug_d3ddegree(WINED3DDEGREETYPE order);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001654
1655/* Routines for GL <-> D3D values */
1656GLenum StencilOp(DWORD op);
Jan Zerebeckifd15b8d2006-08-25 16:28:34 +02001657GLenum CompareFunc(DWORD func);
Ivan Gyurdievc9120322006-10-12 23:33:03 -04001658void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
1659void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx);
Stefan Dösingerfe0f0eb2007-08-27 14:33:46 +02001660void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, DWORD coordtype);
Jason Edmeadesae5a4362004-09-28 02:12:12 +00001661
H. Verbeetc9b178b2007-04-09 01:53:32 +02001662void surface_set_compatible_renderbuffer(IWineD3DSurface *iface, unsigned int width, unsigned int height);
H. Verbeet1b9a5ba2007-04-16 21:20:25 +02001663GLenum surface_get_gl_buffer(IWineD3DSurface *iface, IWineD3DSwapChain *swapchain);
H. Verbeetc9b178b2007-04-09 01:53:32 +02001664
Roderick Colenbrander4647cbb2007-08-09 01:04:30 +02001665BOOL getColorBits(WINED3DFORMAT fmt, short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize);
1666BOOL getDepthStencilBits(WINED3DFORMAT fmt, short *depthSize, short *stencilSize);
1667
Stefan Dösinger9abdac62006-05-12 22:21:31 +02001668/* Math utils */
Andrew Talbotf3a515c2006-11-24 14:15:06 +00001669void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2);
Stefan Dösinger8273cfd2007-09-13 12:25:29 +02001670unsigned int count_bits(unsigned int mask);
Oliver Stieber8a6799d2005-07-07 20:35:05 +00001671
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001672/*****************************************************************************
1673 * To enable calling of inherited functions, requires prototypes
Jason Edmeades33025b22005-01-18 11:42:29 +00001674 *
1675 * Note: Only require classes which are subclassed, ie resource, basetexture,
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001676 */
1677 /*** IUnknown methods ***/
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001678 extern HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, void** ppvObject);
1679 extern ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface);
1680 extern ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface);
1681 /*** IWineD3DResource methods ***/
1682 extern HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent);
1683 extern HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice ** ppDevice);
1684 extern HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
1685 extern HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
1686 extern HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid);
1687 extern DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew);
1688 extern DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface);
1689 extern void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface);
Stefan Dösingere59ddb02008-01-12 22:56:30 +01001690 extern void WINAPI IWineD3DResourceImpl_UnLoad(IWineD3DResource *iface);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001691 extern WINED3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001692 /*** class static members ***/
1693 void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001694
1695 /*** IUnknown methods ***/
1696 extern HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, void** ppvObject);
1697 extern ULONG WINAPI IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture *iface);
1698 extern ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface);
1699 /*** IWineD3DResource methods ***/
1700 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent);
1701 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice ** ppDevice);
1702 extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
1703 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
1704 extern HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid);
1705 extern DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew);
1706 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface);
1707 extern void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface);
Stefan Dösingera0f2e6e2008-01-25 18:18:06 +01001708 extern void WINAPI IWineD3DBaseTextureImpl_UnLoad(IWineD3DBaseTexture *iface);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001709 extern WINED3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001710 /*** IWineD3DBaseTexture methods ***/
1711 extern DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew);
1712 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface);
1713 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface);
Stefan Dösinger63fd9a72006-04-06 19:02:16 +02001714 extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType);
1715 extern WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001716 extern void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface);
1717 extern BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL);
1718 extern BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface);
Raphael Junqueiracc8762a2005-07-24 17:11:33 +00001719
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001720 extern BYTE* WINAPI IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWORD iOffset, GLint *vbo);
Raphael Junqueiracc8762a2005-07-24 17:11:33 +00001721 extern HRESULT WINAPI IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer* iface);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001722 extern HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface);
1723 extern HRESULT WINAPI IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture *iface);
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001724 extern void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface, const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001725 /*** class static members ***/
1726 void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture *iface);
Jason Edmeades41427852005-01-09 17:37:02 +00001727
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001728typedef void (*SHADER_HANDLER) (struct SHADER_OPCODE_ARG*);
H. Verbeet3ee642b2006-03-28 21:10:32 +02001729
Jason Green0c59ca62006-06-09 03:33:01 -04001730/* Struct to maintain a list of GLSL shader programs and their associated pixel and
1731 * vertex shaders. A list of this type is maintained on the DeviceImpl, and is only
1732 * used if the user is using GLSL shaders. */
1733struct glsl_shader_prog_link {
H. Verbeet2c85e5e2007-02-27 20:51:53 +01001734 struct list vshader_entry;
1735 struct list pshader_entry;
Jason Green0c59ca62006-06-09 03:33:01 -04001736 GLhandleARB programId;
H. Verbeet49f4c682006-08-19 17:23:20 +02001737 GLhandleARB *vuniformF_locations;
1738 GLhandleARB *puniformF_locations;
Stefan Dösinger6fd4f8f2007-11-06 23:36:10 +01001739 GLhandleARB vuniformI_locations[MAX_CONST_I];
1740 GLhandleARB puniformI_locations[MAX_CONST_I];
Stefan Dösingerbfec6c32007-11-06 23:05:38 +01001741 GLhandleARB posFixup_location;
Stefan Dösinger167a2712008-03-05 03:18:55 +01001742 GLhandleARB bumpenvmat_location[MAX_TEXTURES];
1743 GLhandleARB luminancescale_location[MAX_TEXTURES];
1744 GLhandleARB luminanceoffset_location[MAX_TEXTURES];
Stefan Dösingerbfec6c32007-11-06 23:05:38 +01001745 GLhandleARB srgb_comparison_location;
1746 GLhandleARB srgb_mul_low_location;
1747 GLhandleARB ycorrection_location;
H. Verbeet2c85e5e2007-02-27 20:51:53 +01001748 GLhandleARB vshader;
1749 GLhandleARB pshader;
Jason Green0c59ca62006-06-09 03:33:01 -04001750};
1751
H. Verbeet2c85e5e2007-02-27 20:51:53 +01001752typedef struct {
1753 GLhandleARB vshader;
1754 GLhandleARB pshader;
1755} glsl_program_key_t;
1756
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001757/* TODO: Make this dynamic, based on shader limits ? */
1758#define MAX_REG_ADDR 1
1759#define MAX_REG_TEMP 32
1760#define MAX_REG_TEXCRD 8
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001761#define MAX_REG_INPUT 12
1762#define MAX_REG_OUTPUT 12
Jason Green34d271b2006-06-16 16:07:31 -04001763#define MAX_CONST_I 16
1764#define MAX_CONST_B 16
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001765
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001766/* FIXME: This needs to go up to 2048 for
1767 * Shader model 3 according to msdn (and for software shaders) */
1768#define MAX_LABELS 16
1769
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001770typedef struct semantic {
1771 DWORD usage;
1772 DWORD reg;
1773} semantic;
1774
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06001775typedef struct local_constant {
1776 struct list entry;
1777 unsigned int idx;
1778 DWORD value[4];
1779} local_constant;
1780
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001781typedef struct shader_reg_maps {
1782
1783 char texcoord[MAX_REG_TEXCRD]; /* pixel < 3.0 */
1784 char temporary[MAX_REG_TEMP]; /* pixel, vertex */
1785 char address[MAX_REG_ADDR]; /* vertex */
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001786 char packed_input[MAX_REG_INPUT]; /* pshader >= 3.0 */
1787 char packed_output[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001788 char attributes[MAX_ATTRIBS]; /* vertex */
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001789 char labels[MAX_LABELS]; /* pixel, vertex */
Stefan Dösinger54fa7122007-12-06 22:10:11 +01001790 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001791
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001792 /* Sampler usage tokens
1793 * Use 0 as default (bit 31 is always 1 on a valid token) */
H. Verbeet5b7758f2007-06-25 22:45:40 +02001794 DWORD samplers[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
Stefan Dösinger167a2712008-03-05 03:18:55 +01001795 BOOL bumpmat[MAX_TEXTURES], luminanceparams[MAX_TEXTURES];
Stefan Dösinger8f3accc2007-10-13 13:03:56 +02001796 char usesnrm, vpos, usesdsy;
Stefan Dösingeredb78182007-11-09 14:48:47 +01001797 char usesrelconstF;
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001798
Stefan Dösinger3f16f022007-09-14 13:21:52 +02001799 /* Whether or not loops are used in this shader, and nesting depth */
1800 unsigned loop_depth;
Jason Greencc06ed32006-06-13 22:32:14 -04001801
Jason Green6a97f222006-07-17 01:41:53 -04001802 /* Whether or not this shader uses fog */
1803 char fog;
1804
Jason Green0c59ca62006-06-09 03:33:01 -04001805} shader_reg_maps;
1806
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001807#define SHADER_PGMSIZE 65535
1808typedef struct SHADER_BUFFER {
1809 char* buffer;
Alexandre Julliard836b5c72006-06-13 14:14:20 +02001810 unsigned int bsize;
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001811 unsigned int lineNo;
H. Verbeetcb26d592007-01-15 19:30:41 +01001812 BOOL newline;
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001813} SHADER_BUFFER;
1814
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06001815/* Undocumented opcode controls */
1816#define INST_CONTROLS_SHIFT 16
1817#define INST_CONTROLS_MASK 0x00ff0000
1818
1819typedef enum COMPARISON_TYPE {
1820 COMPARISON_GT = 1,
1821 COMPARISON_EQ = 2,
1822 COMPARISON_GE = 3,
1823 COMPARISON_LT = 4,
1824 COMPARISON_NE = 5,
1825 COMPARISON_LE = 6
1826} COMPARISON_TYPE;
1827
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001828typedef struct SHADER_OPCODE {
1829 unsigned int opcode;
1830 const char* name;
1831 const char* glname;
Ivan Gyurdiev8c6ee8d2006-06-12 06:57:04 -04001832 char dst_token;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001833 CONST UINT num_params;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001834 SHADER_HANDLER hw_fct;
Jason Green246677a2006-05-09 22:43:34 -04001835 SHADER_HANDLER hw_glsl_fct;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001836 DWORD min_version;
1837 DWORD max_version;
1838} SHADER_OPCODE;
1839
1840typedef struct SHADER_OPCODE_ARG {
1841 IWineD3DBaseShader* shader;
Jason Green0c59ca62006-06-09 03:33:01 -04001842 shader_reg_maps* reg_maps;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001843 CONST SHADER_OPCODE* opcode;
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06001844 DWORD opcode_token;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001845 DWORD dst;
Ivan Gyurdiev03b67e32006-05-17 02:04:30 -04001846 DWORD dst_addr;
Ivan Gyurdiev42b89792006-05-17 21:09:56 -04001847 DWORD predicate;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001848 DWORD src[4];
Ivan Gyurdiev03b67e32006-05-17 02:04:30 -04001849 DWORD src_addr[4];
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001850 SHADER_BUFFER* buffer;
1851} SHADER_OPCODE_ARG;
1852
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001853typedef struct SHADER_LIMITS {
1854 unsigned int temporary;
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001855 unsigned int texcoord;
1856 unsigned int sampler;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001857 unsigned int constant_int;
1858 unsigned int constant_float;
1859 unsigned int constant_bool;
1860 unsigned int address;
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001861 unsigned int packed_output;
1862 unsigned int packed_input;
Jason Green473ce802006-05-26 11:52:33 -04001863 unsigned int attributes;
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001864 unsigned int label;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001865} SHADER_LIMITS;
1866
Jason Green653e71d2006-05-09 22:30:11 -04001867/** Keeps track of details for TEX_M#x# shader opcodes which need to
1868 maintain state information between multiple codes */
1869typedef struct SHADER_PARSE_STATE {
1870 unsigned int current_row;
1871 DWORD texcoord_w[2];
1872} SHADER_PARSE_STATE;
1873
Alexandre Julliard57d15482007-11-28 12:55:11 +01001874#ifdef __GNUC__
1875#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
1876#else
1877#define PRINTF_ATTR(fmt,args)
1878#endif
1879
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001880/* Base Shader utility functions.
1881 * (may move callers into the same file in the future) */
1882extern int shader_addline(
1883 SHADER_BUFFER* buffer,
Alexandre Julliard57d15482007-11-28 12:55:11 +01001884 const char* fmt, ...) PRINTF_ATTR(2,3);
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001885
Ivan Gyurdiev1d0c6722006-05-09 07:57:36 -04001886extern const SHADER_OPCODE* shader_get_opcode(
1887 IWineD3DBaseShader *iface,
1888 const DWORD code);
1889
H. Verbeet2c85e5e2007-02-27 20:51:53 +01001890void delete_glsl_program_entry(IWineD3DDevice *iface, struct glsl_shader_prog_link *entry);
1891
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001892/* Vertex shader utility functions */
1893extern BOOL vshader_get_input(
1894 IWineD3DVertexShader* iface,
1895 BYTE usage_req, BYTE usage_idx_req,
1896 unsigned int* regnum);
1897
1898extern BOOL vshader_input_is_color(
1899 IWineD3DVertexShader* iface,
1900 unsigned int regnum);
1901
Jason Green718716b2006-07-19 00:06:07 -04001902extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object);
1903
Jason Green2d8e05f2006-06-16 16:07:00 -04001904/* ARB_[vertex/fragment]_program helper functions */
1905extern void shader_arb_load_constants(
Ivan Gyurdiev42a92622006-09-27 07:15:58 -04001906 IWineD3DDevice* device,
Jason Green2d8e05f2006-06-16 16:07:00 -04001907 char usePixelShader,
1908 char useVertexShader);
1909
Jason Greenca70d132006-06-09 03:33:33 -04001910/* ARB shader program Prototypes */
1911extern void shader_hw_def(SHADER_OPCODE_ARG *arg);
1912
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06001913/* ARB pixel shader prototypes */
Stefan Dösingerbee08452007-03-26 23:34:32 +02001914extern void pshader_hw_bem(SHADER_OPCODE_ARG* arg);
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06001915extern void pshader_hw_cnd(SHADER_OPCODE_ARG* arg);
1916extern void pshader_hw_cmp(SHADER_OPCODE_ARG* arg);
1917extern void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg);
1918extern void pshader_hw_tex(SHADER_OPCODE_ARG* arg);
1919extern void pshader_hw_texcoord(SHADER_OPCODE_ARG* arg);
1920extern void pshader_hw_texreg2ar(SHADER_OPCODE_ARG* arg);
1921extern void pshader_hw_texreg2gb(SHADER_OPCODE_ARG* arg);
1922extern void pshader_hw_texbem(SHADER_OPCODE_ARG* arg);
1923extern void pshader_hw_texm3x2pad(SHADER_OPCODE_ARG* arg);
1924extern void pshader_hw_texm3x2tex(SHADER_OPCODE_ARG* arg);
1925extern void pshader_hw_texm3x3pad(SHADER_OPCODE_ARG* arg);
1926extern void pshader_hw_texm3x3tex(SHADER_OPCODE_ARG* arg);
1927extern void pshader_hw_texm3x3spec(SHADER_OPCODE_ARG* arg);
1928extern void pshader_hw_texm3x3vspec(SHADER_OPCODE_ARG* arg);
Stefan Dösingera006d252007-08-31 17:00:16 +02001929extern void pshader_hw_texdepth(SHADER_OPCODE_ARG* arg);
Stefan Dösinger422e0ba2007-08-30 23:35:50 +02001930extern void pshader_hw_texkill(SHADER_OPCODE_ARG* arg);
Stefan Dösinger9531a102007-09-25 01:00:27 +02001931extern void pshader_hw_texdp3tex(SHADER_OPCODE_ARG* arg);
1932extern void pshader_hw_texdp3(SHADER_OPCODE_ARG* arg);
1933extern void pshader_hw_texm3x3(SHADER_OPCODE_ARG* arg);
1934extern void pshader_hw_texm3x2depth(SHADER_OPCODE_ARG* arg);
Stefan Dösinger1407bdb2007-09-05 16:46:12 +02001935extern void pshader_hw_dp2add(SHADER_OPCODE_ARG* arg);
Stefan Dösinger66447042007-09-05 17:05:58 +02001936extern void pshader_hw_texreg2rgb(SHADER_OPCODE_ARG* arg);
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06001937
Stefan Dösingerdaf22902007-09-05 20:09:06 +02001938/* ARB vertex / pixel shader common prototypes */
1939extern void shader_hw_nrm(SHADER_OPCODE_ARG* arg);
Stefan Dösinger20872ab2007-09-26 22:09:59 +02001940extern void shader_hw_sincos(SHADER_OPCODE_ARG* arg);
Stefan Dösinger822030e2007-09-05 20:01:53 +02001941extern void shader_hw_mnxn(SHADER_OPCODE_ARG* arg);
Stefan Dösingerdaf22902007-09-05 20:09:06 +02001942
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06001943/* ARB vertex shader prototypes */
1944extern void vshader_hw_map2gl(SHADER_OPCODE_ARG* arg);
Stefan Dösinger2f962202007-02-15 13:50:59 +01001945extern void vshader_hw_rsq_rcp(SHADER_OPCODE_ARG* arg);
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06001946
Jason Greencc06ed32006-06-13 22:32:14 -04001947/* GLSL helper functions */
Jason Greencc06ed32006-06-13 22:32:14 -04001948extern void shader_glsl_add_instruction_modifiers(SHADER_OPCODE_ARG *arg);
Jason Green2d8e05f2006-06-16 16:07:00 -04001949extern void shader_glsl_load_constants(
Ivan Gyurdiev42a92622006-09-27 07:15:58 -04001950 IWineD3DDevice* device,
Jason Green2d8e05f2006-06-16 16:07:00 -04001951 char usePixelShader,
1952 char useVertexShader);
Jason Greend5d45682006-06-09 03:37:45 -04001953
Jason Greend59714b2006-06-09 03:35:15 -04001954/** The following translate DirectX pixel/vertex shader opcodes to GLSL lines */
H. Verbeet7252b4d2007-01-15 19:31:56 +01001955extern void shader_glsl_cross(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04001956extern void shader_glsl_map2gl(SHADER_OPCODE_ARG* arg);
1957extern void shader_glsl_arith(SHADER_OPCODE_ARG* arg);
1958extern void shader_glsl_mov(SHADER_OPCODE_ARG* arg);
1959extern void shader_glsl_mad(SHADER_OPCODE_ARG* arg);
1960extern void shader_glsl_mnxn(SHADER_OPCODE_ARG* arg);
1961extern void shader_glsl_lrp(SHADER_OPCODE_ARG* arg);
1962extern void shader_glsl_dot(SHADER_OPCODE_ARG* arg);
1963extern void shader_glsl_rcp(SHADER_OPCODE_ARG* arg);
Stefan Dösingera1f83aa2007-07-02 22:40:06 +02001964extern void shader_glsl_rsq(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04001965extern void shader_glsl_cnd(SHADER_OPCODE_ARG* arg);
1966extern void shader_glsl_compare(SHADER_OPCODE_ARG* arg);
1967extern void shader_glsl_def(SHADER_OPCODE_ARG* arg);
Jason Greenf4440092006-06-16 16:08:00 -04001968extern void shader_glsl_defi(SHADER_OPCODE_ARG* arg);
1969extern void shader_glsl_defb(SHADER_OPCODE_ARG* arg);
Jason Green72bfe132006-07-28 04:14:14 -04001970extern void shader_glsl_expp(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04001971extern void shader_glsl_cmp(SHADER_OPCODE_ARG* arg);
Jason Greencc06ed32006-06-13 22:32:14 -04001972extern void shader_glsl_lit(SHADER_OPCODE_ARG* arg);
1973extern void shader_glsl_dst(SHADER_OPCODE_ARG* arg);
1974extern void shader_glsl_sincos(SHADER_OPCODE_ARG* arg);
1975extern void shader_glsl_loop(SHADER_OPCODE_ARG* arg);
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06001976extern void shader_glsl_end(SHADER_OPCODE_ARG* arg);
1977extern void shader_glsl_if(SHADER_OPCODE_ARG* arg);
1978extern void shader_glsl_ifc(SHADER_OPCODE_ARG* arg);
1979extern void shader_glsl_else(SHADER_OPCODE_ARG* arg);
1980extern void shader_glsl_break(SHADER_OPCODE_ARG* arg);
1981extern void shader_glsl_breakc(SHADER_OPCODE_ARG* arg);
1982extern void shader_glsl_rep(SHADER_OPCODE_ARG* arg);
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001983extern void shader_glsl_call(SHADER_OPCODE_ARG* arg);
1984extern void shader_glsl_callnz(SHADER_OPCODE_ARG* arg);
1985extern void shader_glsl_label(SHADER_OPCODE_ARG* arg);
H. Verbeetc3c57242007-05-11 12:12:40 +02001986extern void shader_glsl_pow(SHADER_OPCODE_ARG* arg);
Stefan Dösinger3d3369a2007-09-09 21:24:53 +02001987extern void shader_glsl_log(SHADER_OPCODE_ARG* arg);
H. Verbeet1d4042c2007-06-27 23:46:53 +02001988extern void shader_glsl_texldl(SHADER_OPCODE_ARG* arg);
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001989
Jason Greend59714b2006-06-09 03:35:15 -04001990/** GLSL Pixel Shader Prototypes */
1991extern void pshader_glsl_tex(SHADER_OPCODE_ARG* arg);
1992extern void pshader_glsl_texcoord(SHADER_OPCODE_ARG* arg);
Jason Green72bfe132006-07-28 04:14:14 -04001993extern void pshader_glsl_texdp3tex(SHADER_OPCODE_ARG* arg);
1994extern void pshader_glsl_texdp3(SHADER_OPCODE_ARG* arg);
1995extern void pshader_glsl_texdepth(SHADER_OPCODE_ARG* arg);
1996extern void pshader_glsl_texm3x2depth(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04001997extern void pshader_glsl_texm3x2pad(SHADER_OPCODE_ARG* arg);
1998extern void pshader_glsl_texm3x2tex(SHADER_OPCODE_ARG* arg);
Jason Green72bfe132006-07-28 04:14:14 -04001999extern void pshader_glsl_texm3x3(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04002000extern void pshader_glsl_texm3x3pad(SHADER_OPCODE_ARG* arg);
Jason Green7e90aba2006-07-24 22:52:38 -04002001extern void pshader_glsl_texm3x3tex(SHADER_OPCODE_ARG* arg);
2002extern void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04002003extern void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG* arg);
2004extern void pshader_glsl_texkill(SHADER_OPCODE_ARG* arg);
2005extern void pshader_glsl_texbem(SHADER_OPCODE_ARG* arg);
Stefan Dösingerbee08452007-03-26 23:34:32 +02002006extern void pshader_glsl_bem(SHADER_OPCODE_ARG* arg);
Jason Green7e90aba2006-07-24 22:52:38 -04002007extern void pshader_glsl_texreg2ar(SHADER_OPCODE_ARG* arg);
2008extern void pshader_glsl_texreg2gb(SHADER_OPCODE_ARG* arg);
2009extern void pshader_glsl_texreg2rgb(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04002010extern void pshader_glsl_dp2add(SHADER_OPCODE_ARG* arg);
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04002011extern void pshader_glsl_input_pack(
2012 SHADER_BUFFER* buffer,
Stefan Dösinger3febe732007-10-26 02:11:00 +02002013 semantic* semantics_out,
2014 IWineD3DPixelShader *iface);
Jason Greend59714b2006-06-09 03:35:15 -04002015
Raphael Junqueira01968612003-11-14 03:50:35 +00002016/*****************************************************************************
H. Verbeet59af5c42006-03-30 19:14:31 +02002017 * IDirect3DBaseShader implementation structure
2018 */
2019typedef struct IWineD3DBaseShaderClass
2020{
Stefan Dösingerbd975802007-11-16 21:01:33 +01002021 LONG ref;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04002022 DWORD hex_version;
2023 SHADER_LIMITS limits;
Jason Green653e71d2006-05-09 22:30:11 -04002024 SHADER_PARSE_STATE parse_state;
H. Verbeet59af5c42006-03-30 19:14:31 +02002025 CONST SHADER_OPCODE *shader_ins;
Stefan Dösinger7a97d4e2007-11-16 21:02:29 +01002026 DWORD *function;
H. Verbeet59af5c42006-03-30 19:14:31 +02002027 UINT functionLength;
2028 GLuint prgId;
H. Verbeetef87a402006-08-05 18:15:35 +02002029 BOOL is_compiled;
Stefan Dösinger3f16f022007-09-14 13:21:52 +02002030 UINT cur_loop_depth, cur_loop_regno;
Stefan Dösingeredb78182007-11-09 14:48:47 +01002031 BOOL load_local_constsF;
Ivan Gyurdiev77162362006-07-04 01:21:53 -06002032
2033 /* Type of shader backend */
2034 int shader_mode;
2035
H. Verbeet2c85e5e2007-02-27 20:51:53 +01002036 /* Programs this shader is linked with */
2037 struct list linked_programs;
2038
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06002039 /* Immediate constants (override global ones) */
2040 struct list constantsB;
2041 struct list constantsF;
2042 struct list constantsI;
H. Verbeetef87a402006-08-05 18:15:35 +02002043 shader_reg_maps reg_maps;
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06002044
Stefan Dösinger1c4a15d2007-09-21 23:47:40 +02002045 /* Pixel formats of sampled textures, for format conversion. This
2046 * represents the formats found during compilation, it is not initialized
2047 * on the first parser pass. It is needed to check if the shader
2048 * needs recompilation to adjust the format conversion
2049 */
2050 WINED3DFORMAT sampled_format[MAX_COMBINED_SAMPLERS];
2051 UINT sampled_samplers[MAX_COMBINED_SAMPLERS];
2052 UINT num_sampled_samplers;
2053
2054 UINT recompile_count;
2055
Ivan Gyurdievd0032a12006-09-27 07:14:46 -04002056 /* Pointer to the parent device */
2057 IWineD3DDevice *device;
Stefan Dösinger09bf3d52008-01-08 20:45:59 +01002058 struct list shader_list_entry;
Ivan Gyurdievd0032a12006-09-27 07:14:46 -04002059
H. Verbeet59af5c42006-03-30 19:14:31 +02002060} IWineD3DBaseShaderClass;
2061
2062typedef struct IWineD3DBaseShaderImpl {
2063 /* IUnknown */
2064 const IWineD3DBaseShaderVtbl *lpVtbl;
H. Verbeet59af5c42006-03-30 19:14:31 +02002065
2066 /* IWineD3DBaseShader */
2067 IWineD3DBaseShaderClass baseShader;
2068} IWineD3DBaseShaderImpl;
2069
Stefan Dösingerbd975802007-11-16 21:01:33 +01002070HRESULT WINAPI IWineD3DBaseShaderImpl_QueryInterface(IWineD3DBaseShader *iface, REFIID riid, LPVOID *ppobj);
2071ULONG WINAPI IWineD3DBaseShaderImpl_AddRef(IWineD3DBaseShader *iface);
2072ULONG WINAPI IWineD3DBaseShaderImpl_Release(IWineD3DBaseShader *iface);
2073
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06002074extern HRESULT shader_get_registers_used(
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04002075 IWineD3DBaseShader *iface,
2076 shader_reg_maps* reg_maps,
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002077 semantic* semantics_in,
2078 semantic* semantics_out,
Stefan Dösinger760456d2006-08-27 19:16:01 +02002079 CONST DWORD* pToken,
2080 IWineD3DStateBlockImpl *stateBlock);
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04002081
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002082extern void shader_generate_glsl_declarations(
2083 IWineD3DBaseShader *iface,
2084 shader_reg_maps* reg_maps,
Jason Green718716b2006-07-19 00:06:07 -04002085 SHADER_BUFFER* buffer,
2086 WineD3D_GL_Info* gl_info);
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002087
2088extern void shader_generate_arb_declarations(
2089 IWineD3DBaseShader *iface,
2090 shader_reg_maps* reg_maps,
Jason Green718716b2006-07-19 00:06:07 -04002091 SHADER_BUFFER* buffer,
2092 WineD3D_GL_Info* gl_info);
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002093
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04002094extern void shader_generate_main(
Jason Green36b0b9c2006-05-09 22:33:24 -04002095 IWineD3DBaseShader *iface,
2096 SHADER_BUFFER* buffer,
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04002097 shader_reg_maps* reg_maps,
Jason Green36b0b9c2006-05-09 22:33:24 -04002098 CONST DWORD* pFunction);
2099
Ivan Gyurdievc61af3a2006-05-10 13:53:07 -04002100extern void shader_dump_ins_modifiers(
2101 const DWORD output);
2102
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002103extern void shader_dump_param(
2104 IWineD3DBaseShader *iface,
2105 const DWORD param,
Ivan Gyurdiev746d1b12006-05-17 02:05:49 -04002106 const DWORD addr_token,
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002107 int input);
2108
Ivan Gyurdiev17b0d262006-06-12 02:54:30 -04002109extern void shader_trace_init(
2110 IWineD3DBaseShader *iface,
2111 const DWORD* pFunction);
2112
Ivan Gyurdiev404eff72006-05-17 02:02:36 -04002113extern int shader_get_param(
2114 IWineD3DBaseShader* iface,
2115 const DWORD* pToken,
2116 DWORD* param,
2117 DWORD* addr_token);
2118
2119extern int shader_skip_unrecognized(
2120 IWineD3DBaseShader* iface,
2121 const DWORD* pToken);
2122
Jason Greena67488a2006-05-23 18:22:13 -04002123extern void print_glsl_info_log(
2124 WineD3D_GL_Info *gl_info,
2125 GLhandleARB obj);
2126
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002127static inline int shader_get_regtype(const DWORD param) {
Ivan Gyurdiev17c9d952006-10-09 19:47:12 -04002128 return (((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) |
2129 ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2));
Ivan Gyurdiev4b307942006-04-28 05:20:48 -04002130}
2131
Stefan Dösinger54fa7122007-12-06 22:10:11 +01002132static inline int shader_get_writemask(const DWORD param) {
2133 return param & WINED3DSP_WRITEMASK_ALL;
2134}
2135
Ivan Gyurdievaec2e3e2006-06-06 02:40:08 -04002136extern unsigned int shader_get_float_offset(const DWORD reg);
2137
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002138static inline BOOL shader_is_pshader_version(DWORD token) {
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002139 return 0xFFFF0000 == (token & 0xFFFF0000);
2140}
2141
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002142static inline BOOL shader_is_vshader_version(DWORD token) {
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002143 return 0xFFFE0000 == (token & 0xFFFF0000);
2144}
2145
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002146static inline BOOL shader_is_comment(DWORD token) {
Ivan Gyurdiev29aa3162006-10-12 23:34:13 -04002147 return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK);
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002148}
2149
H. Verbeeta79654d2007-04-12 23:55:31 +02002150static inline BOOL shader_is_scalar(DWORD param) {
2151 DWORD reg_type = shader_get_regtype(param);
Stefan Dösinger81de2fa2008-02-11 12:04:57 +01002152 DWORD reg_num;
H. Verbeeta79654d2007-04-12 23:55:31 +02002153
2154 switch (reg_type) {
2155 case WINED3DSPR_RASTOUT:
2156 if ((param & WINED3DSP_REGNUM_MASK) != 0) {
2157 /* oFog & oPts */
2158 return TRUE;
2159 }
2160 /* oPos */
2161 return FALSE;
2162
2163 case WINED3DSPR_DEPTHOUT: /* oDepth */
2164 case WINED3DSPR_CONSTBOOL: /* b# */
2165 case WINED3DSPR_LOOP: /* aL */
2166 case WINED3DSPR_PREDICATE: /* p0 */
2167 return TRUE;
2168
Stefan Dösinger81de2fa2008-02-11 12:04:57 +01002169 case WINED3DSPR_MISCTYPE:
2170 reg_num = param & WINED3DSP_REGNUM_MASK;
2171 switch(reg_num) {
2172 case 0: /* vPos */
2173 return FALSE;
2174 case 1: /* vFace */
2175 return TRUE;
2176 default:
2177 return FALSE;
2178 }
2179
H. Verbeeta79654d2007-04-12 23:55:31 +02002180 default:
2181 return FALSE;
2182 }
2183}
2184
Stefan Dösingeraeb0e432008-02-14 14:15:49 +01002185static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2186 local_constant* lconst;
2187
2188 if(This->baseShader.load_local_constsF) return FALSE;
2189 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2190 if(lconst->idx == reg) return TRUE;
2191 }
2192 return FALSE;
2193
2194}
2195
Stefan Dösinger96bce8d2006-09-23 19:09:06 +02002196/* Internally used shader constants. Applications can use constants 0 to GL_LIMITS(vshader_constantsF) - 1,
2197 * so upload them above that
2198 */
2199#define ARB_SHADER_PRIVCONST_BASE GL_LIMITS(vshader_constantsF)
2200#define ARB_SHADER_PRIVCONST_POS ARB_SHADER_PRIVCONST_BASE + 0
2201
H. Verbeet59af5c42006-03-30 19:14:31 +02002202/*****************************************************************************
Raphael Junqueira01968612003-11-14 03:50:35 +00002203 * IDirect3DVertexShader implementation structure
2204 */
Oliver Stieber2121f782005-03-02 12:16:10 +00002205typedef struct IWineD3DVertexShaderImpl {
2206 /* IUnknown parts*/
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002207 const IWineD3DVertexShaderVtbl *lpVtbl;
Raphael Junqueira01968612003-11-14 03:50:35 +00002208
H. Verbeet59af5c42006-03-30 19:14:31 +02002209 /* IWineD3DBaseShader */
2210 IWineD3DBaseShaderClass baseShader;
2211
2212 /* IWineD3DVertexShaderImpl */
Oliver Stieber2121f782005-03-02 12:16:10 +00002213 IUnknown *parent;
Raphael Junqueira01968612003-11-14 03:50:35 +00002214
Jason Green6a97f222006-07-17 01:41:53 -04002215 DWORD usage;
Oliver Stieber2c0e97e2005-08-17 11:34:03 +00002216
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002217 /* Vertex shader input and output semantics */
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002218 semantic semantics_in [MAX_ATTRIBS];
2219 semantic semantics_out [MAX_REG_OUTPUT];
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002220
Stefan Dösinger95921232007-11-20 21:14:10 +01002221 /* Ordered array of attributes that are swizzled */
2222 attrib_declaration swizzled_attribs [MAX_ATTRIBS];
2223 UINT num_swizzled_attribs;
2224
Oliver Stieber80cbb932005-08-17 09:54:54 +00002225 /* run time datas... */
Oliver Stieber7c482cb2005-12-09 11:23:52 +01002226 VSHADERDATA *data;
Stefan Dösingerfb0dde7b2007-11-07 19:57:49 +01002227 UINT min_rel_offset, max_rel_offset;
2228 UINT rel_offset;
2229
Stefan Dösinger95921232007-11-20 21:14:10 +01002230 UINT recompile_count;
Oliver Stieber2121f782005-03-02 12:16:10 +00002231#if 0 /* needs reworking */
Oliver Stieber2121f782005-03-02 12:16:10 +00002232 /* run time datas */
Oliver Stieber2121f782005-03-02 12:16:10 +00002233 VSHADERINPUTDATA input;
2234 VSHADEROUTPUTDATA output;
2235#endif
2236} IWineD3DVertexShaderImpl;
H. Verbeetd4132cf2006-03-28 21:10:44 +02002237extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[];
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002238extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl;
Raphael Junqueira01968612003-11-14 03:50:35 +00002239
2240/*****************************************************************************
2241 * IDirect3DPixelShader implementation structure
2242 */
Stefan Dösinger3febe732007-10-26 02:11:00 +02002243
2244enum vertexprocessing_mode {
2245 fixedfunction,
2246 vertexshader,
2247 pretransformed
2248};
2249
Stefan Dösinger167a2712008-03-05 03:18:55 +01002250struct stb_const_desc {
2251 char texunit;
2252 UINT const_num;
2253};
2254
Oliver Stieber2121f782005-03-02 12:16:10 +00002255typedef struct IWineD3DPixelShaderImpl {
Oliver Stieberb3563da2005-09-28 10:13:00 +00002256 /* IUnknown parts */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002257 const IWineD3DPixelShaderVtbl *lpVtbl;
Oliver Stieberb3563da2005-09-28 10:13:00 +00002258
H. Verbeet59af5c42006-03-30 19:14:31 +02002259 /* IWineD3DBaseShader */
2260 IWineD3DBaseShaderClass baseShader;
2261
2262 /* IWineD3DPixelShaderImpl */
Oliver Stieber2121f782005-03-02 12:16:10 +00002263 IUnknown *parent;
Raphael Junqueira01968612003-11-14 03:50:35 +00002264
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002265 /* Pixel shader input semantics */
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002266 semantic semantics_in [MAX_REG_INPUT];
Stefan Dösinger409103f2007-10-28 00:12:37 +02002267 DWORD input_reg_map[MAX_REG_INPUT];
Stefan Dösinger1b23dd12007-11-06 12:34:22 +01002268 BOOL input_reg_used[MAX_REG_INPUT];
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002269
Oliver Stieberb3563da2005-09-28 10:13:00 +00002270 /* run time data */
2271 PSHADERDATA *data;
2272
Stefan Dösinger49a49fc2007-02-15 03:05:17 +01002273 /* Some information about the shader behavior */
Stefan Dösinger167a2712008-03-05 03:18:55 +01002274 struct stb_const_desc bumpenvmatconst[MAX_TEXTURES];
2275 char numbumpenvmatconsts;
2276 struct stb_const_desc luminanceconst[MAX_TEXTURES];
Stefan Dösinger6313e0f2007-09-14 13:02:59 +02002277 char srgb_enabled;
2278 char srgb_mode_hardcoded;
2279 UINT srgb_low_const;
2280 UINT srgb_cmp_const;
Stefan Dösinger9c6cdda2007-09-14 13:11:00 +02002281 char vpos_uniform;
2282 BOOL render_offscreen;
2283 UINT height;
Stefan Dösinger3febe732007-10-26 02:11:00 +02002284 enum vertexprocessing_mode vertexprocessing;
Stefan Dösinger49a49fc2007-02-15 03:05:17 +01002285
Oliver Stieber2121f782005-03-02 12:16:10 +00002286#if 0 /* needs reworking */
Oliver Stieber2121f782005-03-02 12:16:10 +00002287 PSHADERINPUTDATA input;
2288 PSHADEROUTPUTDATA output;
2289#endif
2290} IWineD3DPixelShaderImpl;
2291
H. Verbeetd4132cf2006-03-28 21:10:44 +02002292extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[];
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002293extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002294
Stefan Dösinger6313e0f2007-09-14 13:02:59 +02002295/* sRGB correction constants */
2296static const float srgb_cmp = 0.0031308;
2297static const float srgb_mul_low = 12.92;
2298static const float srgb_pow = 0.41666;
2299static const float srgb_mul_high = 1.055;
2300static const float srgb_sub_high = 0.055;
2301
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002302/*****************************************************************************
2303 * IWineD3DPalette implementation structure
2304 */
2305struct IWineD3DPaletteImpl {
2306 /* IUnknown parts */
2307 const IWineD3DPaletteVtbl *lpVtbl;
2308 LONG ref;
Stefan Dösingera6f71af2006-04-21 00:00:30 +02002309
2310 IUnknown *parent;
2311 IWineD3DDeviceImpl *wineD3DDevice;
2312
2313 /* IWineD3DPalette */
2314 HPALETTE hpal;
2315 WORD palVersion; /*| */
2316 WORD palNumEntries; /*| LOGPALETTE */
2317 PALETTEENTRY palents[256]; /*| */
2318 /* This is to store the palette in 'screen format' */
2319 int screen_palents[256];
2320 DWORD Flags;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002321};
2322
2323extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl;
Stefan Dösingera6f71af2006-04-21 00:00:30 +02002324DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags);
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002325
Stefan Dösingera6206832006-04-18 23:04:51 +02002326/* DirectDraw utility functions */
2327extern WINED3DFORMAT pixelformat_for_depth(DWORD depth);
2328
Stefan Dösinger35187472006-06-21 10:36:14 +02002329/*****************************************************************************
2330 * Pixel format management
2331 */
2332typedef struct {
2333 WINED3DFORMAT format;
2334 DWORD alphaMask, redMask, greenMask, blueMask;
2335 UINT bpp;
Roderick Colenbrander4647cbb2007-08-09 01:04:30 +02002336 short depthSize, stencilSize;
Stefan Dösinger35187472006-06-21 10:36:14 +02002337 BOOL isFourcc;
Stefan Dösingera0131a32007-07-23 11:13:37 +02002338} StaticPixelFormatDesc;
Stefan Dösinger35187472006-06-21 10:36:14 +02002339
Stefan Dösingera0131a32007-07-23 11:13:37 +02002340const StaticPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt,
Stefan Dösingerd2016ff2007-07-27 13:22:54 +02002341 WineD3D_GL_Info *gl_info,
Stefan Dösingera0131a32007-07-23 11:13:37 +02002342 const GlPixelFormatDesc **glDesc);
H. Verbeet30ee0712007-03-12 23:22:00 +01002343
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002344static inline BOOL use_vs(IWineD3DDeviceImpl *device) {
H. Verbeet30ee0712007-03-12 23:22:00 +01002345 return (device->vs_selected_mode != SHADER_NONE
2346 && device->stateBlock->vertexShader
2347 && ((IWineD3DVertexShaderImpl *)device->stateBlock->vertexShader)->baseShader.function
2348 && !device->strided_streams.u.s.position_transformed);
2349}
2350
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002351static inline BOOL use_ps(IWineD3DDeviceImpl *device) {
H. Verbeet30ee0712007-03-12 23:22:00 +01002352 return (device->ps_selected_mode != SHADER_NONE
2353 && device->stateBlock->pixelShader
2354 && ((IWineD3DPixelShaderImpl *)device->stateBlock->pixelShader)->baseShader.function);
2355}
2356
H. Verbeetd9b73692007-05-03 20:57:09 +02002357void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED3DRECT *src_rect,
H. Verbeetd7c7cbf2007-07-24 23:38:40 +02002358 IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, const WINED3DTEXTUREFILTERTYPE filter, BOOL flip);
H. Verbeet75e91fa2007-04-09 01:54:07 +02002359
Raphael Junqueira01968612003-11-14 03:50:35 +00002360#endif