wined3d: Merge D3DMATRIX types into one type in WINED3D namespace.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 4bc8863..b013382 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1111,7 +1111,7 @@
UINT baseVertexIndex; /* Note: only used for d3d8 */
/* Transform */
- D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
+ WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
/* Lights */
PLIGHTINFOEL *lights; /* NOTE: active GL lights must be front of the chain */
@@ -1269,7 +1269,7 @@
int D3DFmtMakeGlCfg(WINED3DFORMAT BackBufferFormat, WINED3DFORMAT StencilBufferFormat, int *attribs, int* nAttribs, BOOL alternate);
/* Math utils */
-void multiply_matrix(D3DMATRIX *dest, D3DMATRIX *src1, D3DMATRIX *src2);
+void multiply_matrix(WINED3DMATRIX *dest, WINED3DMATRIX *src1, WINED3DMATRIX *src2);
/*****************************************************************************
* To enable calling of inherited functions, requires prototypes