wined3d: Support for using auxilliary buffers for offscreen rendering.
OpenGL AUX buffers provide a way for offscreen rendering which is very
similar to our back buffer "offscreen" rendering emulation. Not all
card support aux buffers, but if they are available they are a nice
present which is easy to use.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index dbb8364..8bcffa3 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -623,6 +623,7 @@
/* X and GL Information */
GLint maxConcurrentLights;
+ GLenum offscreenBuffer;
/* Selected capabilities */
int vs_selected_mode;