wined3d: Reinstall the nvrc texture unit mapping.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 1df81bb..6f569e8 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -652,6 +652,10 @@
     DWORD                   numDirtyEntries;
     DWORD                   isStateDirty[STATE_HIGHEST/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
 
+    /* With register combiners we can skip junk texture stages */
+    DWORD                     texUnitMap[MAX_SAMPLERS];
+    BOOL                      oneToOneTexUnitMap;
+
 } IWineD3DDeviceImpl;
 
 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl;