wined3d: Reinstall the nvrc texture unit mapping.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 1df81bb..6f569e8 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -652,6 +652,10 @@
DWORD numDirtyEntries;
DWORD isStateDirty[STATE_HIGHEST/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
+ /* With register combiners we can skip junk texture stages */
+ DWORD texUnitMap[MAX_SAMPLERS];
+ BOOL oneToOneTexUnitMap;
+
} IWineD3DDeviceImpl;
extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl;