wined3d: Rename renderUpsideDown to render_offscreen.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 1d8bb10..aa38261 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h
@@ -545,7 +545,7 @@ UINT currentPalette; /* For rendering to a texture using glCopyTexImage */ - BOOL renderUpsideDown; + BOOL render_offscreen; /* Cursor management */ BOOL bCursorVisible;