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Raphael Junqueira01968612003-11-14 03:50:35 +00001/*
2 * Direct3D wine internal private include file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
Oliver Stieber46e7c302005-06-23 11:05:24 +00006 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
Raphael Junqueira01968612003-11-14 03:50:35 +00008 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
Jonathan Ernst360a3f92006-05-18 14:49:52 +020021 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
Raphael Junqueira01968612003-11-14 03:50:35 +000022 */
23
24#ifndef __WINE_WINED3D_PRIVATE_H
25#define __WINE_WINED3D_PRIVATE_H
26
27#include <stdarg.h>
Jason Edmeades0a944ae2004-11-29 17:53:42 +000028#include <math.h>
Jason Edmeades24ab49e2004-09-23 04:34:27 +000029#define NONAMELESSUNION
30#define NONAMELESSSTRUCT
Jason Edmeades289562e2004-11-23 13:52:46 +000031#define COBJMACROS
Raphael Junqueira01968612003-11-14 03:50:35 +000032#include "windef.h"
33#include "winbase.h"
Jason Edmeades24ab49e2004-09-23 04:34:27 +000034#include "winreg.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000035#include "wingdi.h"
36#include "winuser.h"
37#include "wine/debug.h"
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +000038#include "wine/unicode.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000039
Jason Edmeades24ab49e2004-09-23 04:34:27 +000040#include "d3d9.h"
Ivan Gyurdiev062541c2006-10-09 19:45:12 -040041#include "wined3d_private_types.h"
Stefan Dösingerffc8e462006-04-14 19:15:46 +020042#include "ddraw.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000043#include "wine/wined3d_interface.h"
Jason Edmeadesc3421ea2004-09-29 21:26:47 +000044#include "wine/wined3d_gl.h"
Jason Green0c59ca62006-06-09 03:33:01 -040045#include "wine/list.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000046
Oliver Stieber18857f12005-06-24 11:53:07 +000047/* Device caps */
Oliver Stieberabb11f32005-07-05 14:05:18 +000048#define MAX_PALETTES 256
49#define MAX_STREAMS 16
50#define MAX_TEXTURES 8
Oliver Stieber18857f12005-06-24 11:53:07 +000051#define MAX_SAMPLERS 16
Oliver Stieberabb11f32005-07-05 14:05:18 +000052#define MAX_ACTIVE_LIGHTS 8
Ivan Gyurdiev4745e602006-10-12 23:35:35 -040053#define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
Oliver Stieberabb11f32005-07-05 14:05:18 +000054#define MAX_LEVELS 256
Oliver Stieber18857f12005-06-24 11:53:07 +000055
Jason Green718716b2006-07-19 00:06:07 -040056#define MAX_CONST_I 16
57#define MAX_CONST_B 16
Oliver Stieber9b0b8032005-08-17 10:27:01 +000058
Oliver Stieberabb11f32005-07-05 14:05:18 +000059/* Used for CreateStateBlock */
60#define NUM_SAVEDPIXELSTATES_R 35
61#define NUM_SAVEDPIXELSTATES_T 18
62#define NUM_SAVEDPIXELSTATES_S 12
63#define NUM_SAVEDVERTEXSTATES_R 31
64#define NUM_SAVEDVERTEXSTATES_T 2
65#define NUM_SAVEDVERTEXSTATES_S 1
66
67extern const DWORD SavedPixelStates_R[NUM_SAVEDPIXELSTATES_R];
68extern const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T];
69extern const DWORD SavedPixelStates_S[NUM_SAVEDPIXELSTATES_S];
70extern const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R];
71extern const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T];
72extern const DWORD SavedVertexStates_S[NUM_SAVEDVERTEXSTATES_S];
73
Oliver Stieberbb6f9b02005-08-03 11:00:28 +000074typedef enum _WINELOOKUP {
75 WINELOOKUP_WARPPARAM = 0,
76 WINELOOKUP_MAGFILTER = 1,
77 MAX_LOOKUPS = 2
78} WINELOOKUP;
79
80extern int minLookup[MAX_LOOKUPS];
81extern int maxLookup[MAX_LOOKUPS];
82extern DWORD *stateLookup[MAX_LOOKUPS];
83
Ivan Gyurdievfea44952006-10-10 21:55:05 -040084extern DWORD minMipLookup[WINED3DTEXF_ANISOTROPIC + 1][WINED3DTEXF_LINEAR + 1];
Oliver Stieberbb6f9b02005-08-03 11:00:28 +000085
H. Verbeet46b13aa2006-03-22 19:46:59 +000086typedef struct _WINED3DGLTYPE {
87 int d3dType;
88 GLint size;
89 GLenum glType;
90 GLboolean normalized;
91 int typesize;
92} WINED3DGLTYPE;
93
Ivan Gyurdieva07a8f72006-10-10 21:54:22 -040094/* NOTE: Make sure these are in the correct numerical order. (see /include/wined3d_types.h) */
95static WINED3DGLTYPE const glTypeLookup[WINED3DDECLTYPE_UNUSED] = {
96 {WINED3DDECLTYPE_FLOAT1, 1, GL_FLOAT , GL_FALSE ,sizeof(float)},
97 {WINED3DDECLTYPE_FLOAT2, 2, GL_FLOAT , GL_FALSE ,sizeof(float)},
98 {WINED3DDECLTYPE_FLOAT3, 3, GL_FLOAT , GL_FALSE ,sizeof(float)},
99 {WINED3DDECLTYPE_FLOAT4, 4, GL_FLOAT , GL_FALSE ,sizeof(float)},
100 {WINED3DDECLTYPE_D3DCOLOR, 4, GL_UNSIGNED_BYTE , GL_TRUE ,sizeof(BYTE)},
101 {WINED3DDECLTYPE_UBYTE4, 4, GL_UNSIGNED_BYTE , GL_FALSE ,sizeof(BYTE)},
102 {WINED3DDECLTYPE_SHORT2, 2, GL_SHORT , GL_FALSE ,sizeof(short int)},
103 {WINED3DDECLTYPE_SHORT4, 4, GL_SHORT , GL_FALSE ,sizeof(short int)},
104 {WINED3DDECLTYPE_UBYTE4N, 4, GL_UNSIGNED_BYTE , GL_FALSE ,sizeof(BYTE)},
105 {WINED3DDECLTYPE_SHORT2N, 2, GL_SHORT , GL_FALSE ,sizeof(short int)},
106 {WINED3DDECLTYPE_SHORT4N, 4, GL_SHORT , GL_FALSE ,sizeof(short int)},
107 {WINED3DDECLTYPE_USHORT2N, 2, GL_UNSIGNED_SHORT , GL_FALSE ,sizeof(short int)},
108 {WINED3DDECLTYPE_USHORT4N, 4, GL_UNSIGNED_SHORT , GL_FALSE ,sizeof(short int)},
109 {WINED3DDECLTYPE_UDEC3, 3, GL_UNSIGNED_SHORT , GL_FALSE ,sizeof(short int)},
110 {WINED3DDECLTYPE_DEC3N, 3, GL_SHORT , GL_FALSE ,sizeof(short int)},
111 {WINED3DDECLTYPE_FLOAT16_2, 2, GL_FLOAT , GL_FALSE ,sizeof(short int)},
112 {WINED3DDECLTYPE_FLOAT16_4, 4, GL_FLOAT , GL_FALSE ,sizeof(short int)}};
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000113
Ivan Gyurdievc6110122006-07-07 00:25:14 -0600114#define WINED3D_ATR_TYPE(type) glTypeLookup[type].d3dType
115#define WINED3D_ATR_SIZE(type) glTypeLookup[type].size
116#define WINED3D_ATR_GLTYPE(type) glTypeLookup[type].glType
117#define WINED3D_ATR_NORMALIZED(type) glTypeLookup[type].normalized
118#define WINED3D_ATR_TYPESIZE(type) glTypeLookup[type].typesize
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000119
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000120/**
121 * Settings
122 */
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000123#define VS_NONE 0
124#define VS_HW 1
125#define VS_SW 2
Raphael Junqueira01968612003-11-14 03:50:35 +0000126
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000127#define PS_NONE 0
128#define PS_HW 1
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000129
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000130#define VBO_NONE 0
131#define VBO_HW 1
132
133#define NP2_NONE 0
134#define NP2_REPACK 1
H. Verbeet193f6bb2006-09-26 20:31:48 +0200135#define NP2_NATIVE 2
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000136
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100137#define ORM_BACKBUFFER 0
138#define ORM_PBUFFER 1
H. Verbeet6d660852006-11-17 13:24:00 +0100139#define ORM_FBO 2
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100140
Jason Greend2045402006-05-23 18:22:59 -0400141#define SHADER_SW 0
142#define SHADER_ARB 1
143#define SHADER_GLSL 2
Ivan Gyurdiev77162362006-07-04 01:21:53 -0600144#define SHADER_NONE 3
Jason Greend2045402006-05-23 18:22:59 -0400145
Stefan Dösinger739d5652006-07-17 20:14:25 +0200146#define RTL_DISABLE -1
147#define RTL_AUTO 0
148#define RTL_READDRAW 1
149#define RTL_READTEX 2
150#define RTL_TEXDRAW 3
151#define RTL_TEXTEX 4
152
H. Verbeetba8a6a32006-09-26 20:31:41 +0200153/* NOTE: When adding fields to this structure, make sure to update the default
154 * values in wined3d_main.c as well. */
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000155typedef struct wined3d_settings_s {
156/* vertex and pixel shader modes */
157 int vs_mode;
158 int ps_mode;
159 int vbo_mode;
Jason Greend2045402006-05-23 18:22:59 -0400160/* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
161 we should use it. However, until it's fully implemented, we'll leave it as a registry
162 setting for developers. */
Phil Costin1b320432006-05-18 02:24:08 +0100163 BOOL glslRequested;
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100164 int offscreen_rendering_mode;
Stefan Dösinger739d5652006-07-17 20:14:25 +0200165 int rendertargetlock_mode;
Jan Zerebecki4d6cfb62006-08-08 00:03:06 +0200166/* Memory tracking and object counting */
167 unsigned int emulated_textureram;
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000168} wined3d_settings_t;
169
170extern wined3d_settings_t wined3d_settings;
171
H. Verbeetdf6f4822006-11-27 20:50:37 +0100172/* Shader backends */
173
174typedef struct {
175 void (*shader_select)(IWineD3DDevice *iface, BOOL usePS, BOOL useVS);
176 void (*shader_select_depth_blt)(IWineD3DDevice *iface);
177 void (*shader_load_constants)(IWineD3DDevice *iface, char usePS, char useVS);
Stefan Dösingerfa97fbd2007-02-08 22:31:01 +0100178 void (*shader_cleanup)(IWineD3DDevice *iface);
H. Verbeetdf6f4822006-11-27 20:50:37 +0100179} shader_backend_t;
180
181extern const shader_backend_t glsl_shader_backend;
182extern const shader_backend_t arb_program_shader_backend;
183extern const shader_backend_t none_shader_backend;
184
Jason Edmeadesc3421ea2004-09-29 21:26:47 +0000185/* X11 locking */
186
187extern void (*wine_tsx11_lock_ptr)(void);
188extern void (*wine_tsx11_unlock_ptr)(void);
189
190/* As GLX relies on X, this is needed */
191extern int num_lock;
192
193#if 0
194#define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
195#define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
196#else
197#define ENTER_GL() wine_tsx11_lock_ptr()
198#define LEAVE_GL() wine_tsx11_unlock_ptr()
199#endif
200
201/*****************************************************************************
202 * Defines
203 */
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000204
205/* GL related defines */
206/* ------------------ */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000207#define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
208#define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
Jason Edmeadesf738c142004-12-09 11:42:34 +0000209#define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
Oliver Stieber2c0e97e2005-08-17 11:34:03 +0000210#define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
Jason Edmeadesb5198932004-10-06 00:05:29 +0000211
Raphael Junqueira705aec52005-11-15 12:03:13 +0000212#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
213#define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
214#define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
215#define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
216
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000217#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
218#define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
219#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
220#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
221
222#define D3DCOLORTOGLFLOAT4(dw, vec) \
223 (vec)[0] = D3DCOLOR_R(dw); \
224 (vec)[1] = D3DCOLOR_G(dw); \
225 (vec)[2] = D3DCOLOR_B(dw); \
226 (vec)[3] = D3DCOLOR_A(dw);
Roderick Colenbrander54e5f9c2006-05-25 13:54:03 +0200227
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000228/* DirectX Device Limits */
229/* --------------------- */
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000230#define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
231
Jason Edmeadesb5198932004-10-06 00:05:29 +0000232#define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
233 See MaxStreams in MSDN under GetDeviceCaps */
Oliver Stieber7b261652005-03-03 13:57:15 +0000234 /* Maximum number of constants provided to the shaders */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000235#define HIGHEST_TRANSFORMSTATE 512
Ivan Gyurdievec782c22006-10-12 02:21:00 -0400236 /* Highest value in WINED3DTRANSFORMSTATETYPE */
Jason Edmeades41427852005-01-09 17:37:02 +0000237#define MAX_PALETTES 256
238
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000239/* Checking of API calls */
240/* --------------------- */
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400241#define checkGLcall(A) \
242{ \
243 GLint err = glGetError(); \
244 if (err == GL_NO_ERROR) { \
245 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
246 \
247 } else do { \
Chris Robinsone37755b2006-12-23 18:05:51 -0800248 FIXME(">>>>>>>>>>>>>>>>> %#x from %s @ %s / %d\n", \
249 err, A, __FILE__, __LINE__); \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400250 err = glGetError(); \
251 } while (err != GL_NO_ERROR); \
252}
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000253
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000254/* Trace routines / diagnostics */
255/* ---------------------------- */
256
257/* Dump out a matrix and copy it */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000258#define conv_mat(mat,gl_mat) \
259do { \
260 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
261 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
262 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
263 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
264 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
265} while (0)
266
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000267/* Macro to dump out the current state of the light chain */
268#define DUMP_LIGHT_CHAIN() \
269{ \
270 PLIGHTINFOEL *el = This->stateBlock->lights;\
271 while (el) { \
272 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
273 el = el->next; \
274 } \
275}
276
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000277/* Trace vector and strided data information */
Jason Edmeadesf738c142004-12-09 11:42:34 +0000278#define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
Ivan Gyurdiev3dcd3682006-09-30 23:20:10 -0400279#define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
Jason Edmeadesf738c142004-12-09 11:42:34 +0000280
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000281/* Defines used for optimizations */
282
283/* Only reapply what is necessary */
284#define REAPPLY_ALPHAOP 0x0001
285#define REAPPLY_ALL 0xFFFF
286
287/* Advance declaration of structures to satisfy compiler */
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000288typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
Jason Edmeades41427852005-01-09 17:37:02 +0000289typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +0200290typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100291typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000292
Oliver Stieber6a032492005-07-13 11:34:55 +0000293/* Tracking */
294
295/* TODO: Move some of this to the device */
296long globalChangeGlRam(long glram);
297
298/* Memory and object tracking */
299
300/*Structure for holding information on all direct3d objects
Francois Gougetbd19d672005-07-22 09:06:03 +0000301useful for making sure tracking is ok and when release is called on a device!
302and probably quite handy for debugging and dumping states out
Oliver Stieber6a032492005-07-13 11:34:55 +0000303*/
304typedef struct WineD3DGlobalStatistics {
305 int glsurfaceram; /* The aproximate amount of glTexture memory allocated for textures */
306} WineD3DGlobalStatistics;
307
308extern WineD3DGlobalStatistics* wineD3DGlobalStatistics;
309
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000310/* Global variables */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000311extern const float identity[16];
312
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000313/*****************************************************************************
Jason Edmeadesf738c142004-12-09 11:42:34 +0000314 * Compilable extra diagnostics
315 */
316
317/* Trace information per-vertex: (extremely high amount of trace) */
318#if 0 /* NOTE: Must be 0 in cvs */
319# define VTRACE(A) TRACE A
320#else
321# define VTRACE(A)
322#endif
323
324/* Checking of per-vertex related GL calls */
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400325/* --------------------- */
326#define vcheckGLcall(A) \
327{ \
328 GLint err = glGetError(); \
329 if (err == GL_NO_ERROR) { \
Jason Edmeadesf738c142004-12-09 11:42:34 +0000330 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400331 \
332 } else do { \
Chris Robinsone37755b2006-12-23 18:05:51 -0800333 FIXME(">>>>>>>>>>>>>>>>> %#x from %s @ %s / %d\n", \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400334 err, A, __FILE__, __LINE__); \
335 err = glGetError(); \
336 } while (err != GL_NO_ERROR); \
Jason Edmeadesf738c142004-12-09 11:42:34 +0000337}
338
Jason Edmeadesc4de9522004-12-14 11:54:27 +0000339/* TODO: Confirm each of these works when wined3d move completed */
340#if 0 /* NOTE: Must be 0 in cvs */
341 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
Francois Gougetef998ea2006-10-15 17:05:01 +0200342 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
343 is enabled, and if it doesn't exist it is disabled. */
Jason Edmeadesc4de9522004-12-14 11:54:27 +0000344# define FRAME_DEBUGGING
345 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
346 the file is deleted */
347# if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
348# define SINGLE_FRAME_DEBUGGING
349# endif
350 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
351 It can only be enabled when FRAME_DEBUGGING is also enabled
352 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
353 array is drawn. */
354# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
355# define SHOW_FRAME_MAKEUP 1
356# endif
357 /* The following, when enabled, lets you see the makeup of the all the textures used during each
358 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
359 The contents of the textures assigned to each stage are written into
360 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
361# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
362# define SHOW_TEXTURE_MAKEUP 0
363# endif
364extern BOOL isOn;
365extern BOOL isDumpingFrames;
366extern LONG primCounter;
367#endif
368
Jason Edmeadesf738c142004-12-09 11:42:34 +0000369/*****************************************************************************
370 * Prototypes
371 */
372
373/* Routine common to the draw primitive and draw indexed primitive routines */
374void drawPrimitive(IWineD3DDevice *iface,
375 int PrimitiveType,
376 long NumPrimitives,
Jason Edmeadesf738c142004-12-09 11:42:34 +0000377 /* for Indexed: */
378 long StartVertexIndex,
Oliver Stieber1be54d82005-08-19 10:05:00 +0000379 UINT numberOfVertices,
Jason Edmeadesf738c142004-12-09 11:42:34 +0000380 long StartIdx,
381 short idxBytes,
382 const void *idxData,
Stefan Dösinger04ce1412007-01-02 21:13:28 +0100383 int minIndex);
Jason Edmeadesf738c142004-12-09 11:42:34 +0000384
Stefan Dösinger71631f72007-01-02 21:07:39 +0100385void primitiveConvertToStridedData(IWineD3DDevice *iface, WineDirect3DVertexStridedData *strided, BOOL *fixup);
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200386
387void primitiveDeclarationConvertToStridedData(
388 IWineD3DDevice *iface,
389 BOOL useVertexShaderFunction,
390 WineDirect3DVertexStridedData *strided,
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200391 BOOL *fixup);
392
393void primitiveConvertFVFtoOffset(DWORD thisFVF,
394 DWORD stride,
395 BYTE *data,
396 WineDirect3DVertexStridedData *strided,
Stefan Dösinger1d3abde2007-01-16 23:58:29 +0100397 GLint streamVBO,
398 UINT streamNo);
Stefan Dösinger9abdac62006-05-12 22:21:31 +0200399
400DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
401
Stefan Dösinger10ff0d82006-05-09 18:16:13 +0200402#define eps 1e-8
403
Stefan Dösinger9abdac62006-05-12 22:21:31 +0200404#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
405 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
406
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100407/* Routines and structures related to state management */
Stefan Dösinger380930d2007-02-12 19:18:31 +0100408typedef struct WineD3DContext WineD3DContext;
Stefan Dösingerc739c382007-02-12 19:18:22 +0100409typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *ctx);
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100410
Stefan Dösinger2a24e842006-12-06 13:22:12 +0100411#define STATE_RENDER(a) (a)
412#define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
413
Stefan Dösinger569a2fa2006-12-19 22:43:49 +0100414#define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + (stage) * WINED3D_HIGHEST_TEXTURE_STATE + (num))
415#define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
416
Stefan Dösinger2d1aeb42006-12-19 23:14:07 +0100417/* + 1 because samplers start with 0 */
418#define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
419#define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_SAMPLERS - 1))
420
Stefan Dösinger22e2a5a2006-12-19 23:22:19 +0100421#define STATE_PIXELSHADER (STATE_SAMPLER(MAX_SAMPLERS - 1) + 1)
422#define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
423
Stefan Dösingerb58715e2006-12-28 18:57:16 +0100424#define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
425#define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
426
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100427#define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
428#define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
429
430#define STATE_VDECL (STATE_STREAMSRC + 1)
431#define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
432
433#define STATE_VSHADER (STATE_VDECL + 1)
434#define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
435
Stefan Dösingera48bbc32007-01-02 21:40:59 +0100436#define STATE_VIEWPORT (STATE_VSHADER + 1)
437#define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
438
Stefan Dösinger8e37fcd2007-01-06 18:17:27 +0100439#define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
440#define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
441#define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
442#define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
443
Stefan Dösinger174b6322007-02-14 17:48:52 +0100444#define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
445#define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_PIXELSHADERCONSTANT(MAX_ACTIVE_LIGHTS))
446
447#define STATE_HIGHEST (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1))
Stefan Dösinger7532c752006-12-19 13:00:03 +0100448
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100449struct StateEntry
450{
451 DWORD representative;
452 APPLYSTATEFUNC apply;
453};
454
455/* Global state table */
456extern const struct StateEntry StateTable[];
457
Stefan Dösinger380930d2007-02-12 19:18:31 +0100458/* The new context manager that should deal with onscreen and offscreen rendering */
459struct WineD3DContext {
460 /* State dirtification
461 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
462 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
463 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
464 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
465 */
466 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
467 DWORD numDirtyEntries;
468 DWORD isStateDirty[STATE_HIGHEST/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
469
Stefan Dösinger12252d02007-02-12 19:21:10 +0100470 IWineD3DSurface *surface;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100471 /* TODO: Thread this ctx belongs to */
472
473 /* Stores some inforation about the context state for optimization */
474 BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */
475 BOOL last_was_pshader;
476 BOOL last_was_vshader;
477 BOOL last_was_foggy_shader;
478 BOOL namedArraysLoaded, numberedArraysLoaded;
479 BOOL lastWasPow2Texture[MAX_TEXTURES];
480 GLenum tracking_parm; /* Which source is tracking current colour */
Stefan Dösingerb3f96f42007-02-15 03:04:18 +0100481 BOOL last_was_blit, last_was_ckey;
Stefan Dösinger12252d02007-02-12 19:21:10 +0100482
483 /* The actual opengl context */
484 GLXContext glCtx;
485 Drawable drawable;
Stefan Dösingerf5f501d2007-02-12 19:22:41 +0100486 Display *display;
487 BOOL isPBuffer;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100488};
489
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100490typedef enum ContextUsage {
491 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
492 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfacs */
493 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
494} ContextUsage;
495
496void ActivateContext(IWineD3DDeviceImpl *device, IWineD3DSurface *target, ContextUsage usage);
Stefan Dösingerf5f501d2007-02-12 19:22:41 +0100497WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, Display *display, Window win);
Stefan Dösinger12252d02007-02-12 19:21:10 +0100498void DestroyContext(IWineD3DDeviceImpl *This, WineD3DContext *context);
499void set_render_target_fbo(IWineD3DDevice *iface, DWORD idx, IWineD3DSurface *render_target);
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100500
Stefan Dösingerd04f0502006-04-18 22:38:30 +0200501/* Routine to fill gl caps for swapchains and IWineD3D */
H. Verbeeta8f2c102006-07-19 23:49:37 +0200502BOOL IWineD3DImpl_FillGLCaps(IWineD3D *iface, Display* display);
Stefan Dösingerd04f0502006-04-18 22:38:30 +0200503
Roderick Colenbranderde97fa72006-08-19 11:58:23 +0200504/* Macros for doing basic GPU detection based on opengl capabilities */
505#define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
506#define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
507#define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
508#define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
509
Markus Amsler04ae4592006-12-05 00:28:58 +0100510/* Default callbacks for implicit object destruction */
511extern ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface);
512
Markus Amsler50a0c212006-12-05 00:29:21 +0100513extern ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pSurface);
514
Jason Edmeadesf738c142004-12-09 11:42:34 +0000515/*****************************************************************************
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000516 * Internal representation of a light
517 */
518typedef struct PLIGHTINFOEL PLIGHTINFOEL;
519struct PLIGHTINFOEL {
520 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
521 DWORD OriginalIndex;
522 LONG glIndex;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000523 BOOL changed;
524 BOOL enabledChanged;
525
526 /* Converted parms to speed up swapping lights */
527 float lightPosn[4];
528 float lightDirn[4];
529 float exponent;
530 float cutoff;
531
Stefan Dösingeracadf3f2007-02-14 17:46:54 +0100532 struct list entry;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000533};
534
Ivan Gyurdiev4d666152006-06-06 23:37:05 -0400535/* The default light parameters */
536extern const WINED3DLIGHT WINED3D_default_light;
537
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000538/*****************************************************************************
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000539 * IWineD3D implementation structure
540 */
541typedef struct IWineD3DImpl
542{
543 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000544 const IWineD3DVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +0000545 LONG ref; /* Note: Ref counting not required */
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000546
547 /* WineD3D Information */
Jason Edmeades289562e2004-11-23 13:52:46 +0000548 IUnknown *parent;
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000549 UINT dxVersion;
Jason Edmeadesc3421ea2004-09-29 21:26:47 +0000550
551 /* GL Information */
552 BOOL isGLInfoValid;
553 WineD3D_GL_Info gl_info;
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000554} IWineD3DImpl;
555
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000556extern const IWineD3DVtbl IWineD3D_Vtbl;
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000557
Oliver Stieber94856322005-07-19 11:39:24 +0000558/* TODO: setup some flags in the regestry to enable, disable pbuffer support
559(since it will break quite a few things until contexts are managed properly!) */
560extern BOOL pbuffer_support;
561/* allocate one pbuffer per surface */
562extern BOOL pbuffer_per_surface;
563
Oliver Stieberea6189e2005-07-26 10:34:15 +0000564typedef struct ResourceList {
565 IWineD3DResource *resource;
566 struct ResourceList *next;
567} ResourceList;
Oliver Stieber94856322005-07-19 11:39:24 +0000568
Stefan Dösingere0c87732006-04-10 19:39:53 +0200569/* A helper function that dumps a resource list */
570void dumpResources(ResourceList *resources);
571
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000572/*****************************************************************************
573 * IWineD3DDevice implementation structure
574 */
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100575struct IWineD3DDeviceImpl
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000576{
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000577 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000578 const IWineD3DDeviceVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +0000579 LONG ref; /* Note: Ref counting not required */
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000580
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000581 /* WineD3D Information */
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000582 IUnknown *parent;
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000583 IWineD3D *wineD3D;
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000584
H. Verbeet61125222007-01-18 23:41:36 +0100585 /* Window styles to restore when switching fullscreen mode */
586 LONG style;
587 LONG exStyle;
588
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000589 /* X and GL Information */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000590 GLint maxConcurrentLights;
591
Ivan Gyurdieve020ece2006-10-07 23:25:01 -0400592 /* Selected capabilities */
593 int vs_selected_mode;
594 int ps_selected_mode;
H. Verbeet8a7f4272006-11-27 20:50:43 +0100595 const shader_backend_t *shader_backend;
Ivan Gyurdieve020ece2006-10-07 23:25:01 -0400596
Stefan Dösingere6c9a072007-02-12 19:18:27 +0100597 /* To store */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000598 BOOL view_ident; /* true iff view matrix is identity */
Stefan Dösingerd7f94bf2006-08-21 18:28:05 +0200599 BOOL untransformed;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000600
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000601 /* State block related */
602 BOOL isRecordingState;
603 IWineD3DStateBlockImpl *stateBlock;
604 IWineD3DStateBlockImpl *updateStateBlock;
Stefan Dösinger9f2e0fa2007-01-06 18:41:43 +0100605 BOOL isInDraw;
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000606
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000607 /* Internal use fields */
Stefan Dösingerf6ed7042006-04-03 14:54:16 +0200608 WINED3DDEVICE_CREATION_PARAMETERS createParms;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000609 UINT adapterNo;
Ivan Gyurdiev19c55342006-10-10 21:52:00 -0400610 WINED3DDEVTYPE devType;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000611
Stefan Dösingere902cd12006-05-24 11:34:30 +0200612 IWineD3DSwapChain **swapchains;
613 uint NumberOfSwapChains;
Oliver Stieber46e7c302005-06-23 11:05:24 +0000614
Oliver Stieberea6189e2005-07-26 10:34:15 +0000615 ResourceList *resources; /* a linked list to track resources created by the device */
616
Jason Edmeades41427852005-01-09 17:37:02 +0000617 /* Render Target Support */
H. Verbeet8355b1a2006-12-19 19:25:22 +0100618 IWineD3DSurface **render_targets;
Oliver Stieberba5eb142005-03-14 10:12:52 +0000619 IWineD3DSurface *depthStencilBuffer;
Jason Edmeades41427852005-01-09 17:37:02 +0000620
Oliver Stieberba5eb142005-03-14 10:12:52 +0000621 IWineD3DSurface *stencilBufferTarget;
Jason Edmeades41427852005-01-09 17:37:02 +0000622
Stefan Dösinger12252d02007-02-12 19:21:10 +0100623 /* Caches to avoid unneeded context changes */
624 IWineD3DSurface *lastActiveRenderTarget;
625 IWineD3DSwapChain *lastActiveSwapChain;
626
Jason Edmeades41427852005-01-09 17:37:02 +0000627 /* palettes texture management */
Oliver Stieberba5eb142005-03-14 10:12:52 +0000628 PALETTEENTRY palettes[MAX_PALETTES][256];
629 UINT currentPalette;
Jason Edmeades41427852005-01-09 17:37:02 +0000630
Jason Edmeadesf738c142004-12-09 11:42:34 +0000631 /* For rendering to a texture using glCopyTexImage */
H. Verbeet9bf04ec2006-11-17 13:23:41 +0100632 BOOL render_offscreen;
H. Verbeetef2c0622006-11-17 13:24:04 +0100633 WINED3D_DEPTHCOPYSTATE depth_copy_state;
H. Verbeet6d660852006-11-17 13:24:00 +0100634 GLuint fbo;
H. Verbeet299c1e62006-12-19 19:25:35 +0100635 GLenum *draw_buffers;
Jason Edmeadesf738c142004-12-09 11:42:34 +0000636
Oliver Stieber2121f782005-03-02 12:16:10 +0000637 /* Cursor management */
638 BOOL bCursorVisible;
639 UINT xHotSpot;
640 UINT yHotSpot;
641 UINT xScreenSpace;
642 UINT yScreenSpace;
Stefan Dösinger65e5ed62006-07-27 17:39:03 +0200643 UINT cursorWidth, cursorHeight;
644 GLuint cursorTexture;
Oliver Stieber2121f782005-03-02 12:16:10 +0000645
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000646 /* Textures for when no other textures are mapped */
Oliver Stieberabb11f32005-07-05 14:05:18 +0000647 UINT dummyTextureName[MAX_TEXTURES];
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000648
Oliver Stieber2121f782005-03-02 12:16:10 +0000649 /* Debug stream management */
650 BOOL debug;
651
Oliver Stieber329d0172005-09-21 10:55:03 +0000652 /* Device state management */
653 HRESULT state;
Stefan Dösingerd04f0502006-04-18 22:38:30 +0200654 BOOL d3d_initialized;
Oliver Stieber329d0172005-09-21 10:55:03 +0000655
Stefan Dösinger67b1f4a2007-02-09 16:35:45 +0100656 /* A flag to check for proper BeginScene / EndScene call pairs */
657 BOOL inScene;
Oliver Stieber1f2a9e22005-10-29 10:30:36 +0000658
659 /* process vertex shaders using software or hardware */
660 BOOL softwareVertexProcessing;
Stefan Dösinger04da3ce2006-04-18 23:39:52 +0200661
662 /* DirectDraw stuff */
663 HWND ddraw_window;
Stefan Dösinger2f724832006-05-13 22:22:16 +0200664 IWineD3DSurface *ddraw_primary;
Stefan Dösinger566cdcf2006-05-18 22:42:22 +0200665 DWORD ddraw_width, ddraw_height;
666 WINED3DFORMAT ddraw_format;
Stefan Dösinger6286c4e2006-09-09 13:33:17 +0200667 BOOL ddraw_fullscreen;
Stefan Dösinger04da3ce2006-04-18 23:39:52 +0200668
Jason Green0c59ca62006-06-09 03:33:01 -0400669 /* List of GLSL shader programs and their associated vertex & pixel shaders */
670 struct list glsl_shader_progs;
671
Stefan Dösinger96bce8d2006-09-23 19:09:06 +0200672
673 /* Final position fixup constant */
674 float posFixup[4];
Stefan Dösinger7532c752006-12-19 13:00:03 +0100675
Stefan Dösingerdf97fd32006-12-19 23:33:34 +0100676 /* With register combiners we can skip junk texture stages */
677 DWORD texUnitMap[MAX_SAMPLERS];
678 BOOL oneToOneTexUnitMap;
679
Stefan Dösinger091f9c22007-01-02 00:21:26 +0100680 /* Stream source management */
681 WineDirect3DVertexStridedData strided_streams;
Stefan Dösinger04ce1412007-01-02 21:13:28 +0100682 WineDirect3DVertexStridedData *up_strided;
Stefan Dösingerd5f18e62007-01-06 18:11:21 +0100683 BOOL useDrawStridedSlow;
Stefan Dösinger0feddcc2007-02-14 17:56:29 +0100684 BOOL instancedDraw;
Stefan Dösinger091f9c22007-01-02 00:21:26 +0100685
Stefan Dösingerc739c382007-02-12 19:18:22 +0100686 /* Context management */
Stefan Dösinger12252d02007-02-12 19:21:10 +0100687 WineD3DContext **contexts; /* Dynamic array containing pointers to context structures */
688 WineD3DContext *activeContext; /* Only 0 for now */
689 UINT numContexts; /* Always 1 for now */
690 WineD3DContext *pbufferContext; /* The context that has a pbuffer as drawable */
691 DWORD pbufferWidth, pbufferHeight; /* Size of the buffer drawable */
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100692};
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000693
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000694extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl;
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000695
Stefan Dösinger7532c752006-12-19 13:00:03 +0100696void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state);
Stefan Dösinger380930d2007-02-12 19:18:31 +0100697static inline BOOL isStateDirty(WineD3DContext *context, DWORD state) {
Stefan Dösinger7532c752006-12-19 13:00:03 +0100698 DWORD idx = state >> 5;
699 BYTE shift = state & 0x1f;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100700 return context->isStateDirty[idx] & (1 << shift);
Stefan Dösinger7532c752006-12-19 13:00:03 +0100701}
702
Oliver Stieberfe80b4e2005-07-15 09:54:57 +0000703/* Support for IWineD3DResource ::Set/Get/FreePrivateData. I don't think
704 * anybody uses it for much so a good implementation is optional. */
705typedef struct PrivateData
706{
707 struct PrivateData* next;
708
709 GUID tag;
710 DWORD flags; /* DDSPD_* */
711 DWORD uniqueness_value;
712
713 union
714 {
715 LPVOID data;
716 LPUNKNOWN object;
717 } ptr;
718
719 DWORD size;
720} PrivateData;
721
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000722/*****************************************************************************
723 * IWineD3DResource implementation structure
724 */
725typedef struct IWineD3DResourceClass
726{
727 /* IUnknown fields */
Mike McCormack8955ac42005-07-28 10:16:21 +0000728 LONG ref; /* Note: Ref counting not required */
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000729
730 /* WineD3DResource Information */
Jason Edmeades289562e2004-11-23 13:52:46 +0000731 IUnknown *parent;
Stefan Dösinger913df5b2006-03-09 23:21:16 +0100732 WINED3DRESOURCETYPE resourceType;
Jason Edmeades41427852005-01-09 17:37:02 +0000733 IWineD3DDeviceImpl *wineD3DDevice;
Stefan Dösingerd75fd752006-03-28 14:20:47 +0200734 WINED3DPOOL pool;
Oliver Stieber67f2ad42005-03-29 19:01:00 +0000735 UINT size;
736 DWORD usage;
737 WINED3DFORMAT format;
738 BYTE *allocatedMemory;
Oliver Stieberfe80b4e2005-07-15 09:54:57 +0000739 PrivateData *privateData;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000740
741} IWineD3DResourceClass;
742
743typedef struct IWineD3DResourceImpl
744{
745 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000746 const IWineD3DResourceVtbl *lpVtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000747 IWineD3DResourceClass resource;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000748} IWineD3DResourceImpl;
749
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000750
751/*****************************************************************************
752 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
753 */
754typedef struct IWineD3DVertexBufferImpl
755{
756 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000757 const IWineD3DVertexBufferVtbl *lpVtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000758 IWineD3DResourceClass resource;
759
760 /* WineD3DVertexBuffer specifics */
Oliver Stieber6a032492005-07-13 11:34:55 +0000761 DWORD fvf;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000762
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200763 /* Vertex buffer object support */
764 GLuint vbo;
765 BYTE Flags;
Stefan Dösingere328e242007-01-12 19:01:59 +0100766 LONG bindCount;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200767
768 UINT dirtystart, dirtyend;
Stefan Dösingercea41b02006-06-27 13:11:13 +0200769 LONG lockcount;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200770
Stefan Dösinger674af502006-09-23 18:02:22 +0200771 LONG declChanges, draws;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200772 /* Last description of the buffer */
773 WineDirect3DVertexStridedData strided;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000774} IWineD3DVertexBufferImpl;
775
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000776extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000777
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200778#define VBFLAG_LOAD 0x01 /* Data is written from allocatedMemory to the VBO */
779#define VBFLAG_OPTIMIZED 0x02 /* Optimize has been called for the VB */
780#define VBFLAG_DIRTY 0x04 /* Buffer data has been modified */
Stefan Dösingere328e242007-01-12 19:01:59 +0100781#define VBFLAG_HASDESC 0x08 /* A vertex description has been found */
782#define VBFLAG_VBOCREATEFAIL 0x10 /* An attempt to create a vbo has failed */
Oliver Stieber67f2ad42005-03-29 19:01:00 +0000783
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000784/*****************************************************************************
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000785 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
786 */
787typedef struct IWineD3DIndexBufferImpl
788{
789 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000790 const IWineD3DIndexBufferVtbl *lpVtbl;
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000791 IWineD3DResourceClass resource;
792
793 /* WineD3DVertexBuffer specifics */
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000794} IWineD3DIndexBufferImpl;
795
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000796extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl;
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000797
798/*****************************************************************************
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000799 * IWineD3DBaseTexture D3D- > openGL state map lookups
800 */
801#define WINED3DFUNC_NOTSUPPORTED -2
802#define WINED3DFUNC_UNIMPLEMENTED -1
803
804typedef enum winetexturestates {
805 WINED3DTEXSTA_ADDRESSU = 0,
806 WINED3DTEXSTA_ADDRESSV = 1,
807 WINED3DTEXSTA_ADDRESSW = 2,
808 WINED3DTEXSTA_BORDERCOLOR = 3,
809 WINED3DTEXSTA_MAGFILTER = 4,
810 WINED3DTEXSTA_MINFILTER = 5,
811 WINED3DTEXSTA_MIPFILTER = 6,
812 WINED3DTEXSTA_MAXMIPLEVEL = 7,
813 WINED3DTEXSTA_MAXANISOTROPY = 8,
814 WINED3DTEXSTA_SRGBTEXTURE = 9,
815 WINED3DTEXSTA_ELEMENTINDEX = 10,
816 WINED3DTEXSTA_DMAPOFFSET = 11,
817 WINED3DTEXSTA_TSSADDRESSW = 12,
818 MAX_WINETEXTURESTATES = 13,
819} winetexturestates;
820
821typedef struct Wined3dTextureStateMap {
822 CONST int state;
823 int function;
824} Wined3dTextureStateMap;
825
826/*****************************************************************************
Jason Edmeades819b0e12004-12-07 14:29:12 +0000827 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
828 */
829typedef struct IWineD3DBaseTextureClass
830{
831 UINT levels;
Jason Edmeades41427852005-01-09 17:37:02 +0000832 BOOL dirty;
Ivan Gyurdievfb0c9322006-10-10 21:51:13 -0400833 WINED3DFORMAT format;
Oliver Stieberba5eb142005-03-14 10:12:52 +0000834 DWORD usage;
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000835 UINT textureName;
Oliver Stieberba5eb142005-03-14 10:12:52 +0000836 UINT LOD;
Stefan Dösinger63fd9a72006-04-06 19:02:16 +0200837 WINED3DTEXTUREFILTERTYPE filterType;
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000838 DWORD states[MAX_WINETEXTURESTATES];
Stefan Dösinger666b5072006-12-19 23:26:39 +0100839 LONG bindCount;
840 DWORD sampler;
Jason Edmeades819b0e12004-12-07 14:29:12 +0000841} IWineD3DBaseTextureClass;
842
843typedef struct IWineD3DBaseTextureImpl
844{
845 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000846 const IWineD3DBaseTextureVtbl *lpVtbl;
Jason Edmeades819b0e12004-12-07 14:29:12 +0000847 IWineD3DResourceClass resource;
848 IWineD3DBaseTextureClass baseTexture;
849
850} IWineD3DBaseTextureImpl;
851
Jason Edmeades819b0e12004-12-07 14:29:12 +0000852/*****************************************************************************
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000853 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
854 */
855typedef struct IWineD3DTextureImpl
856{
857 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000858 const IWineD3DTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000859 IWineD3DResourceClass resource;
860 IWineD3DBaseTextureClass baseTexture;
861
862 /* IWineD3DTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +0000863 IWineD3DSurface *surfaces[MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000864
865 UINT width;
866 UINT height;
Oliver Stiebere31bc6c2005-08-03 19:49:05 +0000867 float pow2scalingFactorX;
868 float pow2scalingFactorY;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000869
870} IWineD3DTextureImpl;
871
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000872extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000873
874/*****************************************************************************
875 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
876 */
877typedef struct IWineD3DCubeTextureImpl
878{
879 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000880 const IWineD3DCubeTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000881 IWineD3DResourceClass resource;
882 IWineD3DBaseTextureClass baseTexture;
883
884 /* IWineD3DCubeTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +0000885 IWineD3DSurface *surfaces[6][MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000886
887 UINT edgeLength;
Oliver Stiebere31bc6c2005-08-03 19:49:05 +0000888 float pow2scalingFactor;
Oliver Stieberba5eb142005-03-14 10:12:52 +0000889
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000890} IWineD3DCubeTextureImpl;
891
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000892extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000893
Ivan Gyurdiev257692e2006-05-10 13:55:02 -0400894typedef struct _WINED3DVOLUMET_DESC
895{
896 UINT Width;
897 UINT Height;
898 UINT Depth;
899} WINED3DVOLUMET_DESC;
900
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000901/*****************************************************************************
902 * IWineD3DVolume implementation structure (extends IUnknown)
903 */
904typedef struct IWineD3DVolumeImpl
905{
Oliver Stieber67f2ad42005-03-29 19:01:00 +0000906 /* IUnknown & WineD3DResource fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000907 const IWineD3DVolumeVtbl *lpVtbl;
Oliver Stieber67f2ad42005-03-29 19:01:00 +0000908 IWineD3DResourceClass resource;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000909
910 /* WineD3DVolume Information */
Ivan Gyurdiev257692e2006-05-10 13:55:02 -0400911 WINED3DVOLUMET_DESC currentDesc;
H. Verbeete43cfb12006-02-06 11:30:48 +0100912 IWineD3DBase *container;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000913 UINT bytesPerPixel;
914
915 BOOL lockable;
916 BOOL locked;
Stefan Dösingercf4b91f2006-04-07 13:12:22 +0200917 WINED3DBOX lockedBox;
918 WINED3DBOX dirtyBox;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000919 BOOL dirty;
920
921
922} IWineD3DVolumeImpl;
923
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000924extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000925
926/*****************************************************************************
927 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
928 */
929typedef struct IWineD3DVolumeTextureImpl
930{
931 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000932 const IWineD3DVolumeTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000933 IWineD3DResourceClass resource;
934 IWineD3DBaseTextureClass baseTexture;
935
936 /* IWineD3DVolumeTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +0000937 IWineD3DVolume *volumes[MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000938
939 UINT width;
940 UINT height;
941 UINT depth;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000942} IWineD3DVolumeTextureImpl;
943
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000944extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000945
Oliver Stieber2121f782005-03-02 12:16:10 +0000946typedef struct _WINED3DSURFACET_DESC
947{
Stefan Dösingerb4b295c2006-03-24 17:34:26 +0100948 WINED3DMULTISAMPLE_TYPE MultiSampleType;
949 DWORD MultiSampleQuality;
950 UINT Width;
951 UINT Height;
Oliver Stieber2121f782005-03-02 12:16:10 +0000952} WINED3DSURFACET_DESC;
953
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000954/*****************************************************************************
Stefan Dösingeraf462952006-05-06 18:08:33 +0200955 * Structure for DIB Surfaces (GetDC and GDI surfaces)
956 */
957typedef struct wineD3DSurface_DIB {
958 HBITMAP DIBsection;
959 void* bitmap_data;
960 HGDIOBJ holdbitmap;
961 BOOL client_memory;
962} wineD3DSurface_DIB;
963
964/*****************************************************************************
Jason Edmeades41427852005-01-09 17:37:02 +0000965 * IWineD3DSurface implementation structure
966 */
967struct IWineD3DSurfaceImpl
968{
969 /* IUnknown & IWineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000970 const IWineD3DSurfaceVtbl *lpVtbl;
Jason Edmeades41427852005-01-09 17:37:02 +0000971 IWineD3DResourceClass resource;
972
973 /* IWineD3DSurface fields */
H. Verbeete43cfb12006-02-06 11:30:48 +0100974 IWineD3DBase *container;
Oliver Stieber2121f782005-03-02 12:16:10 +0000975 WINED3DSURFACET_DESC currentDesc;
Stefan Dösingera6f71af2006-04-21 00:00:30 +0200976 IWineD3DPaletteImpl *palette;
Jason Edmeades41427852005-01-09 17:37:02 +0000977
Jason Edmeades41427852005-01-09 17:37:02 +0000978 UINT bytesPerPixel;
Oliver Stieber520c2f02005-07-11 14:25:54 +0000979
980 /* TODO: move this off into a management class(maybe!) */
Stefan Dösingera98ccb52006-07-23 00:03:33 +0200981 DWORD Flags;
Oliver Stieber520c2f02005-07-11 14:25:54 +0000982
983 UINT pow2Width;
984 UINT pow2Height;
985 UINT pow2Size;
986
Stefan Dösingercfcdb652006-05-19 00:13:29 +0200987 /* Oversized texture */
988 RECT glRect;
989
Oliver Stiebere31bc6c2005-08-03 19:49:05 +0000990#if 0
Oliver Stieber520c2f02005-07-11 14:25:54 +0000991 /* precalculated x and y scalings for texture coords */
992 float pow2scalingFactorX; /* = (Width / pow2Width ) */
993 float pow2scalingFactorY; /* = (Height / pow2Height) */
Oliver Stiebere31bc6c2005-08-03 19:49:05 +0000994#endif
Oliver Stieber520c2f02005-07-11 14:25:54 +0000995
Jason Edmeades41427852005-01-09 17:37:02 +0000996 RECT lockedRect;
997 RECT dirtyRect;
Stefan Dösinger03389ac2007-01-12 18:57:26 +0100998 int lockCount;
999#define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
Oliver Stieber13621052005-07-11 20:38:27 +00001000
1001 glDescriptor glDescription;
Stefan Dösingeraf462952006-05-06 18:08:33 +02001002
1003 /* For GetDC */
1004 wineD3DSurface_DIB dib;
1005 HDC hDC;
Stefan Dösinger9b29fb62006-05-09 19:37:38 +02001006
1007 /* Color keys for DDraw */
1008 DDCOLORKEY DestBltCKey;
1009 DDCOLORKEY DestOverlayCKey;
1010 DDCOLORKEY SrcOverlayCKey;
1011 DDCOLORKEY SrcBltCKey;
1012 DWORD CKeyFlags;
1013
Stefan Dösinger3b10a022006-07-25 16:41:41 +02001014 DDCOLORKEY glCKey;
Jason Edmeades41427852005-01-09 17:37:02 +00001015};
1016
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001017extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
Stefan Dösinger2f724832006-05-13 22:22:16 +02001018extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl;
1019
1020/* Predeclare the shared Surface functions */
1021HRESULT WINAPI IWineD3DSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj);
1022ULONG WINAPI IWineD3DSurfaceImpl_AddRef(IWineD3DSurface *iface);
1023ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface);
1024HRESULT WINAPI IWineD3DSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
1025HRESULT WINAPI IWineD3DSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice);
1026HRESULT WINAPI IWineD3DSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1027HRESULT WINAPI IWineD3DSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1028HRESULT WINAPI IWineD3DSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid);
1029DWORD WINAPI IWineD3DSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew);
1030DWORD WINAPI IWineD3DSurfaceImpl_GetPriority(IWineD3DSurface *iface);
1031void WINAPI IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface *iface);
1032WINED3DRESOURCETYPE WINAPI IWineD3DSurfaceImpl_GetType(IWineD3DSurface *iface);
Stefan Dösinger2f724832006-05-13 22:22:16 +02001033HRESULT WINAPI IWineD3DSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer);
1034HRESULT WINAPI IWineD3DSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc);
1035HRESULT WINAPI IWineD3DSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags);
1036HRESULT WINAPI IWineD3DSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags);
1037HRESULT WINAPI IWineD3DSurfaceImpl_IsLost(IWineD3DSurface *iface);
1038HRESULT WINAPI IWineD3DSurfaceImpl_Restore(IWineD3DSurface *iface);
1039HRESULT WINAPI IWineD3DSurfaceImpl_SetPixelFormat(IWineD3DSurface *iface, WINED3DFORMAT Format, BYTE *Surface, DWORD Size);
1040HRESULT WINAPI IWineD3DSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal);
1041HRESULT WINAPI IWineD3DSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
1042HRESULT WINAPI IWineD3DSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, DDCOLORKEY *CKey);
1043HRESULT WINAPI IWineD3DSurfaceImpl_CleanDirtyRect(IWineD3DSurface *iface);
1044extern HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RECT* pDirtyRect);
1045HRESULT WINAPI IWineD3DSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container);
1046HRESULT WINAPI IWineD3DSurfaceImpl_SetPBufferState(IWineD3DSurface *iface, BOOL inPBuffer, BOOL inTexture);
1047void WINAPI IWineD3DSurfaceImpl_SetGlTextureDesc(IWineD3DSurface *iface, UINT textureName, int target);
1048void WINAPI IWineD3DSurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor **glDescription);
1049const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface);
1050HRESULT WINAPI IWineD3DSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
1051HRESULT WINAPI IWineGDISurfaceImpl_Blt(IWineD3DSurface *iface, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, DDBLTFX *DDBltFx);
1052HRESULT WINAPI IWineGDISurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty, IWineD3DSurface *Source, RECT *rsrc, DWORD trans);
1053HRESULT WINAPI IWineD3DSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
1054HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC);
1055HRESULT WINAPI IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC);
1056DWORD WINAPI IWineD3DSurfaceImpl_GetPitch(IWineD3DSurface *iface);
1057HRESULT WINAPI IWineD3DSurfaceImpl_RealizePalette(IWineD3DSurface *iface);
Stefan Dösinger06106e22006-07-25 16:38:02 +02001058HRESULT WINAPI IWineD3DSurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem);
Stefan Dösinger0f3995d2006-10-05 16:37:42 +02001059HRESULT WINAPI IWineD3DSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y);
Stefan Dösingerf6647482006-10-05 16:40:56 +02001060HRESULT WINAPI IWineD3DSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y);
Stefan Dösinger080e4f52006-10-05 16:41:19 +02001061HRESULT WINAPI IWineD3DSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref);
Stefan Dösinger2bcacf22006-10-05 16:43:26 +02001062HRESULT WINAPI IWineD3DSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, RECT *SrcRect, IWineD3DSurface *DstSurface, RECT *DstRect, DWORD Flags, WINEDDOVERLAYFX *FX);
Jason Edmeades41427852005-01-09 17:37:02 +00001063
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001064/* Surface flags: */
Stefan Dösingera98ccb52006-07-23 00:03:33 +02001065#define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1066#define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1067#define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for getdc */
1068#define SFLAG_DIRTY 0x00000008 /* Surface was locked by the app */
1069#define SFLAG_LOCKABLE 0x00000010 /* Surface can be locked */
1070#define SFLAG_DISCARD 0x00000020 /* ??? */
1071#define SFLAG_LOCKED 0x00000040 /* Surface is locked atm */
Stefan Dösingerc3f0eb42007-02-13 20:21:41 +01001072#define SFLAG_INTEXTURE 0x00000080 /* ??? */
1073#define SFLAG_INPBUFFER 0x00000100 /* ??? */
1074#define SFLAG_NONPOW2 0x00000200 /* Surface sizes are not a power of 2 */
1075#define SFLAG_DYNLOCK 0x00000400 /* Surface is often locked by the app */
1076#define SFLAG_DYNCHANGE 0x00000C00 /* Surface contents are changed very often, implies DYNLOCK */
1077#define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1078#define SFLAG_GLDIRTY 0x00002000 /* The opengl texture is more up to date than the surface mem */
1079#define SFLAG_LOST 0x00004000 /* Surface lost flag for DDraw */
1080#define SFLAG_FORCELOAD 0x00008000 /* To force PreLoading of a scratch cursor */
1081#define SFLAG_USERPTR 0x00010000 /* The application allocated the memory for this surface */
1082#define SFLAG_GLCKEY 0x00020000 /* The gl texture was created with a color key */
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001083
1084/* In some conditions the surface memory must not be freed:
1085 * SFLAG_OVERSIZE: Not all data can be kept in GL
1086 * SFLAG_CONVERTED: Converting the data back would take too long
1087 * SFLAG_DIBSECTION: The dib code manages the memory
1088 * SFLAG_DIRTY: GL surface isn't up to date
1089 * SFLAG_LOCKED: The app requires access to the surface data
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001090 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1091 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
1092 */
1093#define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1094 SFLAG_CONVERTED | \
1095 SFLAG_DIBSECTION | \
1096 SFLAG_DIRTY | \
1097 SFLAG_LOCKED | \
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001098 SFLAG_DYNLOCK | \
Stefan Dösinger06106e22006-07-25 16:38:02 +02001099 SFLAG_DYNCHANGE | \
1100 SFLAG_USERPTR)
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001101
Stefan Dösinger158691e2006-05-23 00:48:54 +02001102BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]);
1103
Stefan Dösingerd45c16b2006-10-05 21:36:19 +02001104/* Alignment of the pitch */
1105#define SURFACE_ALIGNMENT 4
1106
Jason Edmeades41427852005-01-09 17:37:02 +00001107/*****************************************************************************
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001108 * IWineD3DVertexDeclaration implementation structure
1109 */
1110typedef struct IWineD3DVertexDeclarationImpl {
1111 /* IUnknown Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001112 const IWineD3DVertexDeclarationVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001113 LONG ref; /* Note: Ref counting not required */
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001114
Oliver Stieber2121f782005-03-02 12:16:10 +00001115 IUnknown *parent;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001116 /** precomputed fvf if simple declaration */
1117 IWineD3DDeviceImpl *wineD3DDevice;
1118 DWORD fvf[MAX_STREAMS];
1119 DWORD allFVF;
1120
Oliver Stieber7c482cb2005-12-09 11:23:52 +01001121 WINED3DVERTEXELEMENT *pDeclarationWine;
1122 UINT declarationWNumElements;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001123} IWineD3DVertexDeclarationImpl;
1124
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001125extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001126
1127/*****************************************************************************
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001128 * IWineD3DStateBlock implementation structure
1129 */
1130
1131/* Internal state Block for Begin/End/Capture/Create/Apply info */
1132/* Note: Very long winded but gl Lists are not flexible enough */
1133/* to resolve everything we need, so doing it manually for now */
1134typedef struct SAVEDSTATES {
Jason Edmeadesf738c142004-12-09 11:42:34 +00001135 BOOL indices;
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001136 BOOL material;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001137 BOOL fvf;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001138 BOOL streamSource[MAX_STREAMS];
1139 BOOL streamFreq[MAX_STREAMS];
H. Verbeeta54e36a2006-06-27 23:40:42 +02001140 BOOL textures[MAX_SAMPLERS];
Oliver Stieberabb11f32005-07-05 14:05:18 +00001141 BOOL transform[HIGHEST_TRANSFORMSTATE + 1];
Jason Edmeadesf738c142004-12-09 11:42:34 +00001142 BOOL viewport;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001143 BOOL renderState[WINEHIGHEST_RENDER_STATE + 1];
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001144 BOOL textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001145 BOOL samplerState[MAX_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
Oliver Stieberd3441622005-08-01 10:58:31 +00001146 BOOL clipplane[MAX_CLIPPLANES];
Raphael Junqueira4c385f92005-01-26 20:54:00 +00001147 BOOL vertexDecl;
Oliver Stieber2121f782005-03-02 12:16:10 +00001148 BOOL pixelShader;
Jason Green718716b2006-07-19 00:06:07 -04001149 BOOL pixelShaderConstantsB[MAX_CONST_B];
1150 BOOL pixelShaderConstantsI[MAX_CONST_I];
1151 BOOL *pixelShaderConstantsF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001152 BOOL vertexShader;
Jason Green718716b2006-07-19 00:06:07 -04001153 BOOL vertexShaderConstantsB[MAX_CONST_B];
1154 BOOL vertexShaderConstantsI[MAX_CONST_I];
1155 BOOL *vertexShaderConstantsF;
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +01001156 BOOL scissorRect;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001157} SAVEDSTATES;
1158
H. Verbeet09eb0c42006-08-19 17:24:02 +02001159typedef struct {
1160 struct list entry;
1161 int idx;
1162} constant_entry;
1163
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001164struct IWineD3DStateBlockImpl
1165{
1166 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001167 const IWineD3DStateBlockVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001168 LONG ref; /* Note: Ref counting not required */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001169
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001170 /* IWineD3DStateBlock information */
Jason Edmeades289562e2004-11-23 13:52:46 +00001171 IUnknown *parent;
Jason Edmeades41427852005-01-09 17:37:02 +00001172 IWineD3DDeviceImpl *wineD3DDevice;
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001173 WINED3DSTATEBLOCKTYPE blockType;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001174
1175 /* Array indicating whether things have been set or changed */
1176 SAVEDSTATES changed;
1177 SAVEDSTATES set;
H. Verbeet09eb0c42006-08-19 17:24:02 +02001178 struct list set_vconstantsF;
1179 struct list set_pconstantsF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001180
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001181 /* Drawing - Vertex Shader or FVF related */
1182 DWORD fvf;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001183 /* Vertex Shader Declaration */
Oliver Stieber2c0e97e2005-08-17 11:34:03 +00001184 IWineD3DVertexDeclaration *vertexDecl;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001185
Oliver Stieberb3563da2005-09-28 10:13:00 +00001186 IWineD3DVertexShader *vertexShader;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001187
Oliver Stieber9b0b8032005-08-17 10:27:01 +00001188 /* Vertex Shader Constants */
Jason Green718716b2006-07-19 00:06:07 -04001189 BOOL vertexShaderConstantB[MAX_CONST_B];
1190 INT vertexShaderConstantI[MAX_CONST_I * 4];
1191 float *vertexShaderConstantF;
Oliver Stieber9b0b8032005-08-17 10:27:01 +00001192
Jason Edmeades289562e2004-11-23 13:52:46 +00001193 /* Stream Source */
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001194 BOOL streamIsUP;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001195 UINT streamStride[MAX_STREAMS];
1196 UINT streamOffset[MAX_STREAMS];
1197 IWineD3DVertexBuffer *streamSource[MAX_STREAMS];
1198 UINT streamFreq[MAX_STREAMS];
Ivan Gyurdiev4c723a72006-10-31 03:19:13 -05001199 UINT streamFlags[MAX_STREAMS]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001200
Jason Edmeadesf738c142004-12-09 11:42:34 +00001201 /* Indices */
1202 IWineD3DIndexBuffer* pIndexData;
Stefan Dösinger09ab8122007-01-06 18:19:55 +01001203 UINT baseVertexIndex;
1204 UINT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
Jason Edmeadesf738c142004-12-09 11:42:34 +00001205
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001206 /* Transform */
Ivan Gyurdievac371632006-10-12 02:21:39 -04001207 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001208
Stefan Dösingeracadf3f2007-02-14 17:46:54 +01001209 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1210#define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1211#define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1212 struct list lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */
1213 PLIGHTINFOEL *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001214
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001215 /* Clipping */
1216 double clipplane[MAX_CLIPPLANES][4];
1217 WINED3DCLIPSTATUS clip_status;
1218
Jason Edmeadesf738c142004-12-09 11:42:34 +00001219 /* ViewPort */
1220 WINED3DVIEWPORT viewport;
1221
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001222 /* Material */
1223 WINED3DMATERIAL material;
1224
Oliver Stieberabb11f32005-07-05 14:05:18 +00001225 /* Pixel Shader */
Oliver Stieberb3563da2005-09-28 10:13:00 +00001226 IWineD3DPixelShader *pixelShader;
Oliver Stieber2af36c62005-08-25 19:24:21 +00001227
1228 /* Pixel Shader Constants */
Jason Green718716b2006-07-19 00:06:07 -04001229 BOOL pixelShaderConstantB[MAX_CONST_B];
1230 INT pixelShaderConstantI[MAX_CONST_I * 4];
1231 float *pixelShaderConstantF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001232
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001233 /* RenderState */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001234 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001235
Jason Edmeadesf738c142004-12-09 11:42:34 +00001236 /* Texture */
H. Verbeeta54e36a2006-06-27 23:40:42 +02001237 IWineD3DBaseTexture *textures[MAX_SAMPLERS];
Oliver Stieberabb11f32005-07-05 14:05:18 +00001238 int textureDimensions[MAX_SAMPLERS];
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001239
1240 /* Texture State Stage */
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001241 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
Stefan Dösinger762af472006-12-19 23:00:58 +01001242 DWORD lowest_disabled_stage;
Oliver Stieber18857f12005-06-24 11:53:07 +00001243 /* Sampler States */
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001244 DWORD samplerState[MAX_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
Oliver Stieber18857f12005-06-24 11:53:07 +00001245
Jason Green1f1057f2006-06-08 04:00:23 -04001246 /* Current GLSL Shader Program */
H. Verbeet49f4c682006-08-19 17:23:20 +02001247 struct glsl_shader_prog_link *glsl_program;
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +01001248
1249 /* Scissor test rectangle */
1250 RECT scissorRect;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001251};
1252
Jason Green75950b52006-07-23 15:08:27 -04001253extern void stateblock_savedstates_set(
1254 IWineD3DStateBlock* iface,
1255 SAVEDSTATES* states,
1256 BOOL value);
1257
1258extern void stateblock_savedstates_copy(
1259 IWineD3DStateBlock* iface,
1260 SAVEDSTATES* dest,
1261 SAVEDSTATES* source);
1262
1263extern void stateblock_copy(
1264 IWineD3DStateBlock* destination,
1265 IWineD3DStateBlock* source);
1266
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001267extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001268
1269/*****************************************************************************
Oliver Stieber7b261652005-03-03 13:57:15 +00001270 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1271 */
1272typedef struct IWineD3DQueryImpl
1273{
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001274 const IWineD3DQueryVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001275 LONG ref; /* Note: Ref counting not required */
Oliver Stieber7b261652005-03-03 13:57:15 +00001276
1277 IUnknown *parent;
1278 /*TODO: replace with iface usage */
1279#if 0
1280 IWineD3DDevice *wineD3DDevice;
1281#else
1282 IWineD3DDeviceImpl *wineD3DDevice;
1283#endif
Oliver Stieber7b261652005-03-03 13:57:15 +00001284
Ivan Gyurdievf0d5b352006-10-10 21:53:30 -04001285 /* IWineD3DQuery fields */
1286 WINED3DQUERYTYPE type;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001287 /* TODO: Think about using a IUnknown instead of a void* */
Oliver Stieber7b261652005-03-03 13:57:15 +00001288 void *extendedData;
1289
1290
1291} IWineD3DQueryImpl;
1292
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001293extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl;
Oliver Stieber7b261652005-03-03 13:57:15 +00001294
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001295/* Datastructures for IWineD3DQueryImpl.extendedData */
1296typedef struct WineQueryOcclusionData {
H. Verbeet53663892006-07-25 00:51:33 +02001297 GLuint queryId;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001298} WineQueryOcclusionData;
1299
1300
Oliver Stieber7b261652005-03-03 13:57:15 +00001301/*****************************************************************************
Oliver Stieber46e7c302005-06-23 11:05:24 +00001302 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1303 */
1304
1305typedef struct IWineD3DSwapChainImpl
1306{
1307 /*IUnknown part*/
Dmitry Timoshkov47ffd7a2006-12-14 22:47:59 +08001308 const IWineD3DSwapChainVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001309 LONG ref; /* Note: Ref counting not required */
Oliver Stieber46e7c302005-06-23 11:05:24 +00001310
1311 IUnknown *parent;
1312 IWineD3DDeviceImpl *wineD3DDevice;
1313
1314 /* IWineD3DSwapChain fields */
Stefan Dösinger3862f8e2006-06-15 12:54:19 +02001315 IWineD3DSurface **backBuffer;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001316 IWineD3DSurface *frontBuffer;
1317 BOOL wantsDepthStencilBuffer;
1318 D3DPRESENT_PARAMETERS presentParms;
Stefan Dösingerd30f1522006-12-08 16:13:15 +01001319 DWORD orig_width, orig_height;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001320
Stefan Dösinger222c5312007-01-10 11:27:26 +01001321 long prev_time, frames; /* Performance tracking */
1322
Stefan Dösinger12252d02007-02-12 19:21:10 +01001323 WineD3DContext *context; /* Later a array for multithreading */
Oliver Stieber46e7c302005-06-23 11:05:24 +00001324
1325 HWND win_handle;
1326 Window win;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001327} IWineD3DSwapChainImpl;
1328
Dmitry Timoshkov47ffd7a2006-12-14 22:47:59 +08001329extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001330
1331/*****************************************************************************
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001332 * Utility function prototypes
1333 */
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001334
1335/* Trace routines */
Oliver Stieberb220ce12005-07-13 19:38:39 +00001336const char* debug_d3dformat(WINED3DFORMAT fmt);
Ivan Gyurdiev19c55342006-10-10 21:52:00 -04001337const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001338const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res);
Jason Edmeadesc579fa62004-10-05 02:14:06 +00001339const char* debug_d3dusage(DWORD usage);
Jason Greend353ab72006-07-28 15:33:20 -04001340const char* debug_d3dusagequery(DWORD usagequery);
H. Verbeet02a8f742006-08-07 19:21:54 +02001341const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method);
1342const char* debug_d3ddecltype(WINED3DDECLTYPE type);
Ivan Gyurdiev7e9fd0b2006-07-03 00:11:15 -06001343const char* debug_d3ddeclusage(BYTE usage);
Ivan Gyurdiev2bac4a02006-10-12 02:23:55 -04001344const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001345const char* debug_d3drenderstate(DWORD state);
Ivan Gyurdiev621f0752006-06-09 17:47:16 -04001346const char* debug_d3dsamplerstate(DWORD state);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001347const char* debug_d3dtexturestate(DWORD state);
Jason Greenac8f2c02006-07-23 22:54:30 -04001348const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype);
Stefan Dösingerd75fd752006-03-28 14:20:47 +02001349const char* debug_d3dpool(WINED3DPOOL pool);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001350
1351/* Routines for GL <-> D3D values */
1352GLenum StencilOp(DWORD op);
Jan Zerebeckifd15b8d2006-08-25 16:28:34 +02001353GLenum CompareFunc(DWORD func);
Ivan Gyurdievc9120322006-10-12 23:33:03 -04001354void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
1355void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx);
Oliver Stieber052d1082005-07-26 20:01:29 +00001356void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords);
Jason Edmeadesae5a4362004-09-28 02:12:12 +00001357
Ivan Gyurdievfb0c9322006-10-10 21:51:13 -04001358int D3DFmtMakeGlCfg(WINED3DFORMAT BackBufferFormat, WINED3DFORMAT StencilBufferFormat, int *attribs, int* nAttribs, BOOL alternate);
Oliver Stieber8a6799d2005-07-07 20:35:05 +00001359
Stefan Dösinger9abdac62006-05-12 22:21:31 +02001360/* Math utils */
Andrew Talbotf3a515c2006-11-24 14:15:06 +00001361void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2);
Oliver Stieber8a6799d2005-07-07 20:35:05 +00001362
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001363/*****************************************************************************
1364 * To enable calling of inherited functions, requires prototypes
Jason Edmeades33025b22005-01-18 11:42:29 +00001365 *
1366 * Note: Only require classes which are subclassed, ie resource, basetexture,
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001367 */
1368 /*** IUnknown methods ***/
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001369 extern HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, void** ppvObject);
1370 extern ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface);
1371 extern ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface);
1372 /*** IWineD3DResource methods ***/
1373 extern HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent);
1374 extern HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice ** ppDevice);
1375 extern HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
1376 extern HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
1377 extern HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid);
1378 extern DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew);
1379 extern DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface);
1380 extern void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001381 extern WINED3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001382 /*** class static members ***/
1383 void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001384
1385 /*** IUnknown methods ***/
1386 extern HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, void** ppvObject);
1387 extern ULONG WINAPI IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture *iface);
1388 extern ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface);
1389 /*** IWineD3DResource methods ***/
1390 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent);
1391 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice ** ppDevice);
1392 extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
1393 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
1394 extern HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid);
1395 extern DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew);
1396 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface);
1397 extern void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001398 extern WINED3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001399 /*** IWineD3DBaseTexture methods ***/
1400 extern DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew);
1401 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface);
1402 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface);
Stefan Dösinger63fd9a72006-04-06 19:02:16 +02001403 extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType);
1404 extern WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001405 extern void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface);
1406 extern BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL);
1407 extern BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface);
Raphael Junqueiracc8762a2005-07-24 17:11:33 +00001408
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001409 extern BYTE* WINAPI IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWORD iOffset, GLint *vbo);
Raphael Junqueiracc8762a2005-07-24 17:11:33 +00001410 extern HRESULT WINAPI IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer* iface);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001411 extern HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface);
1412 extern HRESULT WINAPI IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture *iface);
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001413 extern void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface, const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001414 /*** class static members ***/
1415 void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture *iface);
Jason Edmeades41427852005-01-09 17:37:02 +00001416
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001417struct SHADER_OPCODE_ARG;
H. Verbeet3ee642b2006-03-28 21:10:32 +02001418typedef void (*shader_fct_t)();
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001419typedef void (*SHADER_HANDLER) (struct SHADER_OPCODE_ARG*);
H. Verbeet3ee642b2006-03-28 21:10:32 +02001420
Jason Green0c59ca62006-06-09 03:33:01 -04001421/* Struct to maintain a list of GLSL shader programs and their associated pixel and
1422 * vertex shaders. A list of this type is maintained on the DeviceImpl, and is only
1423 * used if the user is using GLSL shaders. */
1424struct glsl_shader_prog_link {
1425 struct list entry;
1426 GLhandleARB programId;
H. Verbeet49f4c682006-08-19 17:23:20 +02001427 GLhandleARB *vuniformF_locations;
1428 GLhandleARB *puniformF_locations;
Jason Green0c59ca62006-06-09 03:33:01 -04001429 IWineD3DVertexShader* vertexShader;
1430 IWineD3DPixelShader* pixelShader;
1431};
1432
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001433/* TODO: Make this dynamic, based on shader limits ? */
1434#define MAX_REG_ADDR 1
1435#define MAX_REG_TEMP 32
1436#define MAX_REG_TEXCRD 8
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001437#define MAX_REG_INPUT 12
1438#define MAX_REG_OUTPUT 12
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001439#define MAX_ATTRIBS 16
Jason Green34d271b2006-06-16 16:07:31 -04001440#define MAX_CONST_I 16
1441#define MAX_CONST_B 16
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001442
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001443/* FIXME: This needs to go up to 2048 for
1444 * Shader model 3 according to msdn (and for software shaders) */
1445#define MAX_LABELS 16
1446
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001447typedef struct semantic {
1448 DWORD usage;
1449 DWORD reg;
1450} semantic;
1451
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06001452typedef struct local_constant {
1453 struct list entry;
1454 unsigned int idx;
1455 DWORD value[4];
1456} local_constant;
1457
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001458typedef struct shader_reg_maps {
1459
1460 char texcoord[MAX_REG_TEXCRD]; /* pixel < 3.0 */
1461 char temporary[MAX_REG_TEMP]; /* pixel, vertex */
1462 char address[MAX_REG_ADDR]; /* vertex */
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001463 char packed_input[MAX_REG_INPUT]; /* pshader >= 3.0 */
1464 char packed_output[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001465 char attributes[MAX_ATTRIBS]; /* vertex */
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001466 char labels[MAX_LABELS]; /* pixel, vertex */
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001467
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001468 /* Sampler usage tokens
1469 * Use 0 as default (bit 31 is always 1 on a valid token) */
1470 DWORD samplers[MAX_SAMPLERS];
Stefan Dösinger49a49fc2007-02-15 03:05:17 +01001471 char bumpmat;
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001472
Jason Greencc06ed32006-06-13 22:32:14 -04001473 /* Whether or not a loop is used in this shader */
1474 char loop;
1475
Jason Green6a97f222006-07-17 01:41:53 -04001476 /* Whether or not this shader uses fog */
1477 char fog;
1478
Jason Green0c59ca62006-06-09 03:33:01 -04001479} shader_reg_maps;
1480
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001481#define SHADER_PGMSIZE 65535
1482typedef struct SHADER_BUFFER {
1483 char* buffer;
Alexandre Julliard836b5c72006-06-13 14:14:20 +02001484 unsigned int bsize;
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001485 unsigned int lineNo;
H. Verbeetcb26d592007-01-15 19:30:41 +01001486 BOOL newline;
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001487} SHADER_BUFFER;
1488
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06001489/* Undocumented opcode controls */
1490#define INST_CONTROLS_SHIFT 16
1491#define INST_CONTROLS_MASK 0x00ff0000
1492
1493typedef enum COMPARISON_TYPE {
1494 COMPARISON_GT = 1,
1495 COMPARISON_EQ = 2,
1496 COMPARISON_GE = 3,
1497 COMPARISON_LT = 4,
1498 COMPARISON_NE = 5,
1499 COMPARISON_LE = 6
1500} COMPARISON_TYPE;
1501
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001502typedef struct SHADER_OPCODE {
1503 unsigned int opcode;
1504 const char* name;
1505 const char* glname;
Ivan Gyurdiev8c6ee8d2006-06-12 06:57:04 -04001506 char dst_token;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001507 CONST UINT num_params;
1508 shader_fct_t soft_fct;
1509 SHADER_HANDLER hw_fct;
Jason Green246677a2006-05-09 22:43:34 -04001510 SHADER_HANDLER hw_glsl_fct;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001511 DWORD min_version;
1512 DWORD max_version;
1513} SHADER_OPCODE;
1514
1515typedef struct SHADER_OPCODE_ARG {
1516 IWineD3DBaseShader* shader;
Jason Green0c59ca62006-06-09 03:33:01 -04001517 shader_reg_maps* reg_maps;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001518 CONST SHADER_OPCODE* opcode;
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06001519 DWORD opcode_token;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001520 DWORD dst;
Ivan Gyurdiev03b67e32006-05-17 02:04:30 -04001521 DWORD dst_addr;
Ivan Gyurdiev42b89792006-05-17 21:09:56 -04001522 DWORD predicate;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001523 DWORD src[4];
Ivan Gyurdiev03b67e32006-05-17 02:04:30 -04001524 DWORD src_addr[4];
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001525 SHADER_BUFFER* buffer;
1526} SHADER_OPCODE_ARG;
1527
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001528typedef struct SHADER_LIMITS {
1529 unsigned int temporary;
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001530 unsigned int texcoord;
1531 unsigned int sampler;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001532 unsigned int constant_int;
1533 unsigned int constant_float;
1534 unsigned int constant_bool;
1535 unsigned int address;
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001536 unsigned int packed_output;
1537 unsigned int packed_input;
Jason Green473ce802006-05-26 11:52:33 -04001538 unsigned int attributes;
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001539 unsigned int label;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001540} SHADER_LIMITS;
1541
Jason Green653e71d2006-05-09 22:30:11 -04001542/** Keeps track of details for TEX_M#x# shader opcodes which need to
1543 maintain state information between multiple codes */
1544typedef struct SHADER_PARSE_STATE {
1545 unsigned int current_row;
1546 DWORD texcoord_w[2];
1547} SHADER_PARSE_STATE;
1548
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001549/* Base Shader utility functions.
1550 * (may move callers into the same file in the future) */
1551extern int shader_addline(
1552 SHADER_BUFFER* buffer,
1553 const char* fmt, ...);
1554
Ivan Gyurdiev1d0c6722006-05-09 07:57:36 -04001555extern const SHADER_OPCODE* shader_get_opcode(
1556 IWineD3DBaseShader *iface,
1557 const DWORD code);
1558
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06001559extern void shader_delete_constant_list(
1560 struct list* clist);
1561
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001562/* Vertex shader utility functions */
1563extern BOOL vshader_get_input(
1564 IWineD3DVertexShader* iface,
1565 BYTE usage_req, BYTE usage_idx_req,
1566 unsigned int* regnum);
1567
1568extern BOOL vshader_input_is_color(
1569 IWineD3DVertexShader* iface,
1570 unsigned int regnum);
1571
Jason Green718716b2006-07-19 00:06:07 -04001572extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object);
1573
Jason Green2d8e05f2006-06-16 16:07:00 -04001574/* ARB_[vertex/fragment]_program helper functions */
1575extern void shader_arb_load_constants(
Ivan Gyurdiev42a92622006-09-27 07:15:58 -04001576 IWineD3DDevice* device,
Jason Green2d8e05f2006-06-16 16:07:00 -04001577 char usePixelShader,
1578 char useVertexShader);
1579
Jason Greenca70d132006-06-09 03:33:33 -04001580/* ARB shader program Prototypes */
1581extern void shader_hw_def(SHADER_OPCODE_ARG *arg);
1582
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06001583/* ARB pixel shader prototypes */
1584extern void pshader_hw_cnd(SHADER_OPCODE_ARG* arg);
1585extern void pshader_hw_cmp(SHADER_OPCODE_ARG* arg);
1586extern void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg);
1587extern void pshader_hw_tex(SHADER_OPCODE_ARG* arg);
1588extern void pshader_hw_texcoord(SHADER_OPCODE_ARG* arg);
1589extern void pshader_hw_texreg2ar(SHADER_OPCODE_ARG* arg);
1590extern void pshader_hw_texreg2gb(SHADER_OPCODE_ARG* arg);
1591extern void pshader_hw_texbem(SHADER_OPCODE_ARG* arg);
1592extern void pshader_hw_texm3x2pad(SHADER_OPCODE_ARG* arg);
1593extern void pshader_hw_texm3x2tex(SHADER_OPCODE_ARG* arg);
1594extern void pshader_hw_texm3x3pad(SHADER_OPCODE_ARG* arg);
1595extern void pshader_hw_texm3x3tex(SHADER_OPCODE_ARG* arg);
1596extern void pshader_hw_texm3x3spec(SHADER_OPCODE_ARG* arg);
1597extern void pshader_hw_texm3x3vspec(SHADER_OPCODE_ARG* arg);
1598
1599/* ARB vertex shader prototypes */
1600extern void vshader_hw_map2gl(SHADER_OPCODE_ARG* arg);
1601extern void vshader_hw_mnxn(SHADER_OPCODE_ARG* arg);
1602
Jason Greencc06ed32006-06-13 22:32:14 -04001603/* GLSL helper functions */
Jason Greencc06ed32006-06-13 22:32:14 -04001604extern void shader_glsl_add_instruction_modifiers(SHADER_OPCODE_ARG *arg);
Jason Green2d8e05f2006-06-16 16:07:00 -04001605extern void shader_glsl_load_constants(
Ivan Gyurdiev42a92622006-09-27 07:15:58 -04001606 IWineD3DDevice* device,
Jason Green2d8e05f2006-06-16 16:07:00 -04001607 char usePixelShader,
1608 char useVertexShader);
Jason Greend5d45682006-06-09 03:37:45 -04001609
Jason Greend59714b2006-06-09 03:35:15 -04001610/** The following translate DirectX pixel/vertex shader opcodes to GLSL lines */
H. Verbeet7252b4d2007-01-15 19:31:56 +01001611extern void shader_glsl_cross(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04001612extern void shader_glsl_map2gl(SHADER_OPCODE_ARG* arg);
1613extern void shader_glsl_arith(SHADER_OPCODE_ARG* arg);
1614extern void shader_glsl_mov(SHADER_OPCODE_ARG* arg);
1615extern void shader_glsl_mad(SHADER_OPCODE_ARG* arg);
1616extern void shader_glsl_mnxn(SHADER_OPCODE_ARG* arg);
1617extern void shader_glsl_lrp(SHADER_OPCODE_ARG* arg);
1618extern void shader_glsl_dot(SHADER_OPCODE_ARG* arg);
1619extern void shader_glsl_rcp(SHADER_OPCODE_ARG* arg);
1620extern void shader_glsl_cnd(SHADER_OPCODE_ARG* arg);
1621extern void shader_glsl_compare(SHADER_OPCODE_ARG* arg);
1622extern void shader_glsl_def(SHADER_OPCODE_ARG* arg);
Jason Greenf4440092006-06-16 16:08:00 -04001623extern void shader_glsl_defi(SHADER_OPCODE_ARG* arg);
1624extern void shader_glsl_defb(SHADER_OPCODE_ARG* arg);
Jason Green72bfe132006-07-28 04:14:14 -04001625extern void shader_glsl_expp(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04001626extern void shader_glsl_cmp(SHADER_OPCODE_ARG* arg);
Jason Greencc06ed32006-06-13 22:32:14 -04001627extern void shader_glsl_lit(SHADER_OPCODE_ARG* arg);
1628extern void shader_glsl_dst(SHADER_OPCODE_ARG* arg);
1629extern void shader_glsl_sincos(SHADER_OPCODE_ARG* arg);
1630extern void shader_glsl_loop(SHADER_OPCODE_ARG* arg);
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06001631extern void shader_glsl_end(SHADER_OPCODE_ARG* arg);
1632extern void shader_glsl_if(SHADER_OPCODE_ARG* arg);
1633extern void shader_glsl_ifc(SHADER_OPCODE_ARG* arg);
1634extern void shader_glsl_else(SHADER_OPCODE_ARG* arg);
1635extern void shader_glsl_break(SHADER_OPCODE_ARG* arg);
1636extern void shader_glsl_breakc(SHADER_OPCODE_ARG* arg);
1637extern void shader_glsl_rep(SHADER_OPCODE_ARG* arg);
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001638extern void shader_glsl_call(SHADER_OPCODE_ARG* arg);
1639extern void shader_glsl_callnz(SHADER_OPCODE_ARG* arg);
1640extern void shader_glsl_label(SHADER_OPCODE_ARG* arg);
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001641
Jason Greend59714b2006-06-09 03:35:15 -04001642/** GLSL Pixel Shader Prototypes */
1643extern void pshader_glsl_tex(SHADER_OPCODE_ARG* arg);
1644extern void pshader_glsl_texcoord(SHADER_OPCODE_ARG* arg);
Jason Green72bfe132006-07-28 04:14:14 -04001645extern void pshader_glsl_texdp3tex(SHADER_OPCODE_ARG* arg);
1646extern void pshader_glsl_texdp3(SHADER_OPCODE_ARG* arg);
1647extern void pshader_glsl_texdepth(SHADER_OPCODE_ARG* arg);
1648extern void pshader_glsl_texm3x2depth(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04001649extern void pshader_glsl_texm3x2pad(SHADER_OPCODE_ARG* arg);
1650extern void pshader_glsl_texm3x2tex(SHADER_OPCODE_ARG* arg);
Jason Green72bfe132006-07-28 04:14:14 -04001651extern void pshader_glsl_texm3x3(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04001652extern void pshader_glsl_texm3x3pad(SHADER_OPCODE_ARG* arg);
Jason Green7e90aba2006-07-24 22:52:38 -04001653extern void pshader_glsl_texm3x3tex(SHADER_OPCODE_ARG* arg);
1654extern void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04001655extern void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG* arg);
1656extern void pshader_glsl_texkill(SHADER_OPCODE_ARG* arg);
1657extern void pshader_glsl_texbem(SHADER_OPCODE_ARG* arg);
Jason Green7e90aba2006-07-24 22:52:38 -04001658extern void pshader_glsl_texreg2ar(SHADER_OPCODE_ARG* arg);
1659extern void pshader_glsl_texreg2gb(SHADER_OPCODE_ARG* arg);
1660extern void pshader_glsl_texreg2rgb(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04001661extern void pshader_glsl_dp2add(SHADER_OPCODE_ARG* arg);
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001662extern void pshader_glsl_input_pack(
1663 SHADER_BUFFER* buffer,
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001664 semantic* semantics_out);
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001665
1666/** GLSL Vertex Shader Prototypes */
1667extern void vshader_glsl_output_unpack(
1668 SHADER_BUFFER* buffer,
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001669 semantic* semantics_out);
Jason Greend59714b2006-06-09 03:35:15 -04001670
Raphael Junqueira01968612003-11-14 03:50:35 +00001671/*****************************************************************************
H. Verbeet59af5c42006-03-30 19:14:31 +02001672 * IDirect3DBaseShader implementation structure
1673 */
1674typedef struct IWineD3DBaseShaderClass
1675{
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001676 DWORD hex_version;
1677 SHADER_LIMITS limits;
Jason Green653e71d2006-05-09 22:30:11 -04001678 SHADER_PARSE_STATE parse_state;
H. Verbeet59af5c42006-03-30 19:14:31 +02001679 CONST SHADER_OPCODE *shader_ins;
1680 CONST DWORD *function;
1681 UINT functionLength;
1682 GLuint prgId;
H. Verbeetef87a402006-08-05 18:15:35 +02001683 BOOL is_compiled;
Ivan Gyurdiev77162362006-07-04 01:21:53 -06001684
1685 /* Type of shader backend */
1686 int shader_mode;
1687
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06001688 /* Immediate constants (override global ones) */
1689 struct list constantsB;
1690 struct list constantsF;
1691 struct list constantsI;
H. Verbeetef87a402006-08-05 18:15:35 +02001692 shader_reg_maps reg_maps;
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06001693
Ivan Gyurdievd0032a12006-09-27 07:14:46 -04001694 /* Pointer to the parent device */
1695 IWineD3DDevice *device;
1696
H. Verbeet59af5c42006-03-30 19:14:31 +02001697} IWineD3DBaseShaderClass;
1698
1699typedef struct IWineD3DBaseShaderImpl {
1700 /* IUnknown */
1701 const IWineD3DBaseShaderVtbl *lpVtbl;
1702 LONG ref;
1703
1704 /* IWineD3DBaseShader */
1705 IWineD3DBaseShaderClass baseShader;
1706} IWineD3DBaseShaderImpl;
1707
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06001708extern HRESULT shader_get_registers_used(
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001709 IWineD3DBaseShader *iface,
1710 shader_reg_maps* reg_maps,
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001711 semantic* semantics_in,
1712 semantic* semantics_out,
Stefan Dösinger760456d2006-08-27 19:16:01 +02001713 CONST DWORD* pToken,
1714 IWineD3DStateBlockImpl *stateBlock);
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001715
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001716extern void shader_generate_glsl_declarations(
1717 IWineD3DBaseShader *iface,
1718 shader_reg_maps* reg_maps,
Jason Green718716b2006-07-19 00:06:07 -04001719 SHADER_BUFFER* buffer,
1720 WineD3D_GL_Info* gl_info);
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001721
1722extern void shader_generate_arb_declarations(
1723 IWineD3DBaseShader *iface,
1724 shader_reg_maps* reg_maps,
Jason Green718716b2006-07-19 00:06:07 -04001725 SHADER_BUFFER* buffer,
1726 WineD3D_GL_Info* gl_info);
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001727
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001728extern void shader_generate_main(
Jason Green36b0b9c2006-05-09 22:33:24 -04001729 IWineD3DBaseShader *iface,
1730 SHADER_BUFFER* buffer,
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001731 shader_reg_maps* reg_maps,
Jason Green36b0b9c2006-05-09 22:33:24 -04001732 CONST DWORD* pFunction);
1733
Ivan Gyurdievc61af3a2006-05-10 13:53:07 -04001734extern void shader_dump_ins_modifiers(
1735 const DWORD output);
1736
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04001737extern void shader_dump_param(
1738 IWineD3DBaseShader *iface,
1739 const DWORD param,
Ivan Gyurdiev746d1b12006-05-17 02:05:49 -04001740 const DWORD addr_token,
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04001741 int input);
1742
Ivan Gyurdiev17b0d262006-06-12 02:54:30 -04001743extern void shader_trace_init(
1744 IWineD3DBaseShader *iface,
1745 const DWORD* pFunction);
1746
Ivan Gyurdiev404eff72006-05-17 02:02:36 -04001747extern int shader_get_param(
1748 IWineD3DBaseShader* iface,
1749 const DWORD* pToken,
1750 DWORD* param,
1751 DWORD* addr_token);
1752
1753extern int shader_skip_unrecognized(
1754 IWineD3DBaseShader* iface,
1755 const DWORD* pToken);
1756
Jason Greena67488a2006-05-23 18:22:13 -04001757extern void print_glsl_info_log(
1758 WineD3D_GL_Info *gl_info,
1759 GLhandleARB obj);
1760
Ivan Gyurdiev4b307942006-04-28 05:20:48 -04001761inline static int shader_get_regtype(const DWORD param) {
Ivan Gyurdiev17c9d952006-10-09 19:47:12 -04001762 return (((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) |
1763 ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2));
Ivan Gyurdiev4b307942006-04-28 05:20:48 -04001764}
1765
Ivan Gyurdievaec2e3e2006-06-06 02:40:08 -04001766extern unsigned int shader_get_float_offset(const DWORD reg);
1767
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04001768inline static BOOL shader_is_pshader_version(DWORD token) {
1769 return 0xFFFF0000 == (token & 0xFFFF0000);
1770}
1771
1772inline static BOOL shader_is_vshader_version(DWORD token) {
1773 return 0xFFFE0000 == (token & 0xFFFF0000);
1774}
1775
1776inline static BOOL shader_is_comment(DWORD token) {
Ivan Gyurdiev29aa3162006-10-12 23:34:13 -04001777 return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK);
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04001778}
1779
Stefan Dösinger96bce8d2006-09-23 19:09:06 +02001780/* Internally used shader constants. Applications can use constants 0 to GL_LIMITS(vshader_constantsF) - 1,
1781 * so upload them above that
1782 */
1783#define ARB_SHADER_PRIVCONST_BASE GL_LIMITS(vshader_constantsF)
1784#define ARB_SHADER_PRIVCONST_POS ARB_SHADER_PRIVCONST_BASE + 0
1785
H. Verbeet59af5c42006-03-30 19:14:31 +02001786/*****************************************************************************
Raphael Junqueira01968612003-11-14 03:50:35 +00001787 * IDirect3DVertexShader implementation structure
1788 */
Oliver Stieber2121f782005-03-02 12:16:10 +00001789typedef struct IWineD3DVertexShaderImpl {
1790 /* IUnknown parts*/
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001791 const IWineD3DVertexShaderVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001792 LONG ref; /* Note: Ref counting not required */
Raphael Junqueira01968612003-11-14 03:50:35 +00001793
H. Verbeet59af5c42006-03-30 19:14:31 +02001794 /* IWineD3DBaseShader */
1795 IWineD3DBaseShaderClass baseShader;
1796
1797 /* IWineD3DVertexShaderImpl */
Oliver Stieber2121f782005-03-02 12:16:10 +00001798 IUnknown *parent;
Raphael Junqueira01968612003-11-14 03:50:35 +00001799
Jason Green6a97f222006-07-17 01:41:53 -04001800 char usesFog;
1801 DWORD usage;
Oliver Stieber2c0e97e2005-08-17 11:34:03 +00001802
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06001803 /* Vertex shader input and output semantics */
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001804 semantic semantics_in [MAX_ATTRIBS];
1805 semantic semantics_out [MAX_REG_OUTPUT];
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06001806
Oliver Stieber80cbb932005-08-17 09:54:54 +00001807 /* run time datas... */
Oliver Stieber7c482cb2005-12-09 11:23:52 +01001808 VSHADERDATA *data;
Oliver Stieber2121f782005-03-02 12:16:10 +00001809#if 0 /* needs reworking */
Oliver Stieber2121f782005-03-02 12:16:10 +00001810 /* run time datas */
Oliver Stieber2121f782005-03-02 12:16:10 +00001811 VSHADERINPUTDATA input;
1812 VSHADEROUTPUTDATA output;
1813#endif
1814} IWineD3DVertexShaderImpl;
H. Verbeetd4132cf2006-03-28 21:10:44 +02001815extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[];
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001816extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl;
Raphael Junqueira01968612003-11-14 03:50:35 +00001817
1818/*****************************************************************************
1819 * IDirect3DPixelShader implementation structure
1820 */
Oliver Stieber2121f782005-03-02 12:16:10 +00001821typedef struct IWineD3DPixelShaderImpl {
Oliver Stieberb3563da2005-09-28 10:13:00 +00001822 /* IUnknown parts */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001823 const IWineD3DPixelShaderVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001824 LONG ref; /* Note: Ref counting not required */
Oliver Stieberb3563da2005-09-28 10:13:00 +00001825
H. Verbeet59af5c42006-03-30 19:14:31 +02001826 /* IWineD3DBaseShader */
1827 IWineD3DBaseShaderClass baseShader;
1828
1829 /* IWineD3DPixelShaderImpl */
Oliver Stieber2121f782005-03-02 12:16:10 +00001830 IUnknown *parent;
Raphael Junqueira01968612003-11-14 03:50:35 +00001831
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06001832 /* Pixel shader input semantics */
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001833 semantic semantics_in [MAX_REG_INPUT];
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06001834
Oliver Stieberb3563da2005-09-28 10:13:00 +00001835 /* run time data */
1836 PSHADERDATA *data;
1837
Stefan Dösinger49a49fc2007-02-15 03:05:17 +01001838 /* Some information about the shader behavior */
1839 char needsbumpmat;
1840 UINT bumpenvmatconst;
1841
Oliver Stieber2121f782005-03-02 12:16:10 +00001842#if 0 /* needs reworking */
Oliver Stieber2121f782005-03-02 12:16:10 +00001843 PSHADERINPUTDATA input;
1844 PSHADEROUTPUTDATA output;
1845#endif
1846} IWineD3DPixelShaderImpl;
1847
H. Verbeetd4132cf2006-03-28 21:10:44 +02001848extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[];
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001849extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02001850
1851/*****************************************************************************
1852 * IWineD3DPalette implementation structure
1853 */
1854struct IWineD3DPaletteImpl {
1855 /* IUnknown parts */
1856 const IWineD3DPaletteVtbl *lpVtbl;
1857 LONG ref;
Stefan Dösingera6f71af2006-04-21 00:00:30 +02001858
1859 IUnknown *parent;
1860 IWineD3DDeviceImpl *wineD3DDevice;
1861
1862 /* IWineD3DPalette */
1863 HPALETTE hpal;
1864 WORD palVersion; /*| */
1865 WORD palNumEntries; /*| LOGPALETTE */
1866 PALETTEENTRY palents[256]; /*| */
1867 /* This is to store the palette in 'screen format' */
1868 int screen_palents[256];
1869 DWORD Flags;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02001870};
1871
1872extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl;
Stefan Dösingera6f71af2006-04-21 00:00:30 +02001873DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags);
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02001874
Stefan Dösingera6206832006-04-18 23:04:51 +02001875/* DirectDraw utility functions */
1876extern WINED3DFORMAT pixelformat_for_depth(DWORD depth);
1877
Stefan Dösinger35187472006-06-21 10:36:14 +02001878/*****************************************************************************
1879 * Pixel format management
1880 */
1881typedef struct {
1882 WINED3DFORMAT format;
1883 DWORD alphaMask, redMask, greenMask, blueMask;
1884 UINT bpp;
1885 BOOL isFourcc;
1886 GLint glInternal, glFormat, glType;
1887} PixelFormatDesc;
1888
1889const PixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt);
Raphael Junqueira01968612003-11-14 03:50:35 +00001890#endif