wined3d: Pass the user pointer strided structure via the device implementation.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 37f4664..9ca13c1 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -382,8 +382,7 @@
long StartIdx,
short idxBytes,
const void *idxData,
- int minIndex,
- WineDirect3DVertexStridedData *DrawPrimStrideData);
+ int minIndex);
void primitiveConvertToStridedData(IWineD3DDevice *iface, WineDirect3DVertexStridedData *strided, BOOL *fixup);
@@ -669,6 +668,7 @@
/* Stream source management */
WineDirect3DVertexStridedData strided_streams;
+ WineDirect3DVertexStridedData *up_strided;
} IWineD3DDeviceImpl;