wined3d: Pass the user pointer strided structure via the device implementation.
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 5a9fd22..7c31f66 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4699,7 +4699,7 @@
if(StartVertex - This->stateBlock->baseVertexIndex < 0) ERR("Drawing negative\n");
/* Account for the loading offset due to index buffers. Instead of reloading all sources correct it with the startvertex parameter */
drawPrimitive(iface, PrimitiveType, PrimitiveCount, StartVertex - This->stateBlock->baseVertexIndex, 0/* NumVertices */, -1 /* indxStart */,
- 0 /* indxSize */, NULL /* indxData */, 0 /* minIndex */, NULL);
+ 0 /* indxSize */, NULL /* indxData */, 0 /* minIndex */);
return WINED3D_OK;
}
@@ -4728,7 +4728,7 @@
}
drawPrimitive(iface, PrimitiveType, primCount, 0, NumVertices, startIndex,
- idxStride, ((IWineD3DIndexBufferImpl *) pIB)->resource.allocatedMemory, minIndex, NULL);
+ idxStride, ((IWineD3DIndexBufferImpl *) pIB)->resource.allocatedMemory, minIndex);
return WINED3D_OK;
}
@@ -4753,7 +4753,7 @@
This->stateBlock->streamIsUP = TRUE;
drawPrimitive(iface, PrimitiveType, PrimitiveCount, -This->stateBlock->baseVertexIndex /* start vertex */, 0 /* NumVertices */,
- 0 /* indxStart*/, 0 /* indxSize*/, NULL /* indxData */, 0 /* indxMin */, NULL);
+ 0 /* indxStart*/, 0 /* indxSize*/, NULL /* indxData */, 0 /* indxMin */);
/* MSDN specifies stream zero settings must be set to NULL */
This->stateBlock->streamStride[0] = 0;
@@ -4800,7 +4800,7 @@
/* Set to 0 as per msdn. Do it now due to the stream source loading during drawPrimitive */
This->stateBlock->baseVertexIndex = 0;
- drawPrimitive(iface, PrimitiveType, PrimitiveCount, 0 /* vertexStart */, NumVertices, 0 /* indxStart */, idxStride, pIndexData, MinVertexIndex, NULL);
+ drawPrimitive(iface, PrimitiveType, PrimitiveCount, 0 /* vertexStart */, NumVertices, 0 /* indxStart */, idxStride, pIndexData, MinVertexIndex);
/* MSDN specifies stream zero settings and index buffer must be set to NULL */
This->stateBlock->streamSource[0] = NULL;
@@ -4819,7 +4819,9 @@
*/
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VDECL);
This->stateBlock->baseVertexIndex = 0;
- drawPrimitive(iface, PrimitiveType, PrimitiveCount, 0, 0, 0, 0, NULL, 0, DrawPrimStrideData);
+ This->up_strided = DrawPrimStrideData;
+ drawPrimitive(iface, PrimitiveType, PrimitiveCount, 0, 0, 0, 0, NULL, 0);
+ This->up_strided = NULL;
return WINED3D_OK;
}
/* Yet another way to update a texture, some apps use this to load default textures instead of using surface/texture lock/unlock */
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index b3cdb34..5dfc15b 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -1936,8 +1936,7 @@
long StartIdx,
short idxSize,
const void *idxData,
- int minIndex,
- WineDirect3DVertexStridedData *DrawPrimStrideData) {
+ int minIndex) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
BOOL useVertexShaderFunction = FALSE;
@@ -1991,12 +1990,12 @@
}
This->depth_copy_state = WINED3D_DCS_INITIAL;
- if(DrawPrimStrideData) {
+ if(This->up_strided) {
/* Note: this is a ddraw fixed-function code path */
TRACE("================ Strided Input ===================\n");
- memcpy(&This->strided_streams, DrawPrimStrideData, sizeof(This->strided_streams));
+ memcpy(&This->strided_streams, This->up_strided, sizeof(This->strided_streams));
drawPrimitiveTraceDataLocations(&This->strided_streams);
fixup = FALSE;
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 37f4664..9ca13c1 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -382,8 +382,7 @@
long StartIdx,
short idxBytes,
const void *idxData,
- int minIndex,
- WineDirect3DVertexStridedData *DrawPrimStrideData);
+ int minIndex);
void primitiveConvertToStridedData(IWineD3DDevice *iface, WineDirect3DVertexStridedData *strided, BOOL *fixup);
@@ -669,6 +668,7 @@
/* Stream source management */
WineDirect3DVertexStridedData strided_streams;
+ WineDirect3DVertexStridedData *up_strided;
} IWineD3DDeviceImpl;