wined3d: Remove pow2Size from the surfaces.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index f654b38..9c5cf33 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1069,18 +1069,17 @@
#define SFLAG_LOCKABLE 0x00000010 /* Surface can be locked */
#define SFLAG_DISCARD 0x00000020 /* ??? */
#define SFLAG_LOCKED 0x00000040 /* Surface is locked atm */
-#define SFLAG_ACTIVELOCK 0x00000080 /* Not locked, but surface memory is needed */
-#define SFLAG_INTEXTURE 0x00000100 /* ??? */
-#define SFLAG_INPBUFFER 0x00000200 /* ??? */
-#define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
-#define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
-#define SFLAG_DYNCHANGE 0x00001800 /* Surface contents are changed very often, implies DYNLOCK */
-#define SFLAG_DCINUSE 0x00002000 /* Set between GetDC and ReleaseDC calls */
-#define SFLAG_GLDIRTY 0x00004000 /* The opengl texture is more up to date than the surface mem */
-#define SFLAG_LOST 0x00008000 /* Surface lost flag for DDraw */
-#define SFLAG_FORCELOAD 0x00010000 /* To force PreLoading of a scratch cursor */
-#define SFLAG_USERPTR 0x00020000 /* The application allocated the memory for this surface */
-#define SFLAG_GLCKEY 0x00040000 /* The gl texture was created with a color key */
+#define SFLAG_INTEXTURE 0x00000080 /* ??? */
+#define SFLAG_INPBUFFER 0x00000100 /* ??? */
+#define SFLAG_NONPOW2 0x00000200 /* Surface sizes are not a power of 2 */
+#define SFLAG_DYNLOCK 0x00000400 /* Surface is often locked by the app */
+#define SFLAG_DYNCHANGE 0x00000C00 /* Surface contents are changed very often, implies DYNLOCK */
+#define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
+#define SFLAG_GLDIRTY 0x00002000 /* The opengl texture is more up to date than the surface mem */
+#define SFLAG_LOST 0x00004000 /* Surface lost flag for DDraw */
+#define SFLAG_FORCELOAD 0x00008000 /* To force PreLoading of a scratch cursor */
+#define SFLAG_USERPTR 0x00010000 /* The application allocated the memory for this surface */
+#define SFLAG_GLCKEY 0x00020000 /* The gl texture was created with a color key */
/* In some conditions the surface memory must not be freed:
* SFLAG_OVERSIZE: Not all data can be kept in GL
@@ -1088,7 +1087,6 @@
* SFLAG_DIBSECTION: The dib code manages the memory
* SFLAG_DIRTY: GL surface isn't up to date
* SFLAG_LOCKED: The app requires access to the surface data
- * SFLAG_ACTIVELOCK: Some wined3d code needs the memory
* SFLAG_DYNLOCK: Avoid freeing the data for performance
* SFLAG_DYNCHANGE: Same reason as DYNLOCK
*/
@@ -1097,7 +1095,6 @@
SFLAG_DIBSECTION | \
SFLAG_DIRTY | \
SFLAG_LOCKED | \
- SFLAG_ACTIVELOCK | \
SFLAG_DYNLOCK | \
SFLAG_DYNCHANGE | \
SFLAG_USERPTR)