05/49: wined3d: Only add line numbers for new lines in shader_addline().
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 3611f87..3ff6b26 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1491,6 +1491,7 @@
     char* buffer;
     unsigned int bsize;
     unsigned int lineNo;
+    BOOL newline;
 } SHADER_BUFFER;
 
 /* Undocumented opcode controls */