commit | ef2c062c09fec6885c5165f6b282dff4f02cb490 | [log] [tgz] |
---|---|---|
author | H. Verbeet <hverbeet@gmail.com> | Fri Nov 17 13:24:04 2006 +0100 |
committer | Alexandre Julliard <julliard@winehq.org> | Fri Nov 17 18:14:25 2006 +0100 |
tree | c1e08d43c19ef4b2bc67de4082c9df79d00f64e0 | |
parent | 6d660851509fa0054c8db96ca7559c86042c57e8 [diff] [blame] |
wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 6a4894c..8b0a315 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h
@@ -551,6 +551,7 @@ /* For rendering to a texture using glCopyTexImage */ BOOL render_offscreen; + WINED3D_DEPTHCOPYSTATE depth_copy_state; GLuint fbo; /* Cursor management */