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Raphael Junqueira01968612003-11-14 03:50:35 +00001/*
2 * Direct3D wine internal private include file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
Oliver Stieber46e7c302005-06-23 11:05:24 +00006 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
Raphael Junqueira01968612003-11-14 03:50:35 +00008 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
Jonathan Ernst360a3f92006-05-18 14:49:52 +020021 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
Raphael Junqueira01968612003-11-14 03:50:35 +000022 */
23
24#ifndef __WINE_WINED3D_PRIVATE_H
25#define __WINE_WINED3D_PRIVATE_H
26
27#include <stdarg.h>
Jason Edmeades0a944ae2004-11-29 17:53:42 +000028#include <math.h>
Jason Edmeades24ab49e2004-09-23 04:34:27 +000029#define NONAMELESSUNION
30#define NONAMELESSSTRUCT
Jason Edmeades289562e2004-11-23 13:52:46 +000031#define COBJMACROS
Raphael Junqueira01968612003-11-14 03:50:35 +000032#include "windef.h"
33#include "winbase.h"
Jason Edmeades24ab49e2004-09-23 04:34:27 +000034#include "winreg.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000035#include "wingdi.h"
36#include "winuser.h"
37#include "wine/debug.h"
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +000038#include "wine/unicode.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000039
Ivan Gyurdiev062541c2006-10-09 19:45:12 -040040#include "wined3d_private_types.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000041#include "wine/wined3d_interface.h"
H. Verbeetea683402007-02-14 23:30:46 +010042#include "wine/wined3d_caps.h"
Jason Edmeadesc3421ea2004-09-29 21:26:47 +000043#include "wine/wined3d_gl.h"
Jason Green0c59ca62006-06-09 03:33:01 -040044#include "wine/list.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000045
H. Verbeet2a82ed82007-02-27 20:51:48 +010046/* Hash table functions */
47typedef unsigned int (hash_function_t)(void *key);
48typedef BOOL (compare_function_t)(void *keya, void *keyb);
49
50typedef struct {
51 void *key;
52 void *value;
53 unsigned int hash;
54 struct list entry;
55} hash_table_entry_t;
56
57typedef struct {
58 hash_function_t *hash_function;
59 compare_function_t *compare_function;
60 struct list *buckets;
61 unsigned int bucket_count;
62 hash_table_entry_t *entries;
63 unsigned int entry_count;
64 struct list free_entries;
65 unsigned int count;
66 unsigned int grow_size;
67 unsigned int shrink_size;
68} hash_table_t;
69
70hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function);
71void hash_table_destroy(hash_table_t *table);
72void *hash_table_get(hash_table_t *table, void *key);
73void hash_table_put(hash_table_t *table, void *key, void *value);
74void hash_table_remove(hash_table_t *table, void *key);
75
Oliver Stieber18857f12005-06-24 11:53:07 +000076/* Device caps */
H. Verbeet5b7758f2007-06-25 22:45:40 +020077#define MAX_PALETTES 256
78#define MAX_STREAMS 16
79#define MAX_TEXTURES 8
80#define MAX_FRAGMENT_SAMPLERS 16
81#define MAX_VERTEX_SAMPLERS 4
82#define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
83#define MAX_ACTIVE_LIGHTS 8
84#define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
85#define MAX_LEVELS 256
Oliver Stieber18857f12005-06-24 11:53:07 +000086
Jason Green718716b2006-07-19 00:06:07 -040087#define MAX_CONST_I 16
88#define MAX_CONST_B 16
Oliver Stieber9b0b8032005-08-17 10:27:01 +000089
Oliver Stieberabb11f32005-07-05 14:05:18 +000090/* Used for CreateStateBlock */
91#define NUM_SAVEDPIXELSTATES_R 35
92#define NUM_SAVEDPIXELSTATES_T 18
93#define NUM_SAVEDPIXELSTATES_S 12
Stefan Dösingera8e21d02007-08-19 12:50:14 +020094#define NUM_SAVEDVERTEXSTATES_R 34
Oliver Stieberabb11f32005-07-05 14:05:18 +000095#define NUM_SAVEDVERTEXSTATES_T 2
96#define NUM_SAVEDVERTEXSTATES_S 1
97
98extern const DWORD SavedPixelStates_R[NUM_SAVEDPIXELSTATES_R];
99extern const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T];
100extern const DWORD SavedPixelStates_S[NUM_SAVEDPIXELSTATES_S];
101extern const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R];
102extern const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T];
103extern const DWORD SavedVertexStates_S[NUM_SAVEDVERTEXSTATES_S];
104
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000105typedef enum _WINELOOKUP {
106 WINELOOKUP_WARPPARAM = 0,
107 WINELOOKUP_MAGFILTER = 1,
108 MAX_LOOKUPS = 2
109} WINELOOKUP;
110
111extern int minLookup[MAX_LOOKUPS];
112extern int maxLookup[MAX_LOOKUPS];
113extern DWORD *stateLookup[MAX_LOOKUPS];
114
Ivan Gyurdievfea44952006-10-10 21:55:05 -0400115extern DWORD minMipLookup[WINED3DTEXF_ANISOTROPIC + 1][WINED3DTEXF_LINEAR + 1];
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000116
Stefan Dösingerb83dc6b2007-12-19 02:51:53 +0100117void init_type_lookup(WineD3D_GL_Info *gl_info);
118#define WINED3D_ATR_TYPE(type) GLINFO_LOCATION.glTypeLookup[type].d3dType
119#define WINED3D_ATR_SIZE(type) GLINFO_LOCATION.glTypeLookup[type].size
120#define WINED3D_ATR_GLTYPE(type) GLINFO_LOCATION.glTypeLookup[type].glType
121#define WINED3D_ATR_NORMALIZED(type) GLINFO_LOCATION.glTypeLookup[type].normalized
122#define WINED3D_ATR_TYPESIZE(type) GLINFO_LOCATION.glTypeLookup[type].typesize
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000123
Stefan Dösinger825506d2008-02-25 11:18:03 +0100124/* The following functions convert 16 bit floats in the FLOAT16 data type
125 * to standard C floats and vice versa. They do not depend on the encoding
126 * of the C float, so they are platform independent, but slow. On x86 and
127 * other IEEE 754 compliant platforms the conversion can be accelerated with
128 * bitshifting the exponent and mantissa. There are also some SSE-based
129 * assembly routines out there
130 *
131 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
132 */
Stefan Dösingerb5f925c2007-12-19 17:18:39 +0100133static inline float float_16_to_32(const unsigned short *in) {
134 const unsigned short s = ((*in) & 0x8000);
135 const unsigned short e = ((*in) & 0x7C00) >> 10;
136 const unsigned short m = (*in) & 0x3FF;
137 const float sgn = (s ? -1.0 : 1.0);
138
139 if(e == 0) {
140 if(m == 0) return sgn * 0.0; /* +0.0 or -0.0 */
141 else return sgn * pow(2, -14.0) * ( (float) m / 1024.0);
142 } else if(e < 31) {
143 return sgn * pow(2, (float) e-15.0) * (1.0 + ((float) m / 1024.0));
144 } else {
145 if(m == 0) return sgn / 0.0; /* +INF / -INF */
146 else return 0.0 / 0.0; /* NAN */
147 }
148}
149
Stefan Dösinger825506d2008-02-25 11:18:03 +0100150static inline unsigned short float_32_to_16(const float *in) {
151 int exp = 0;
152 float tmp = fabs(*in);
153 unsigned int mantissa;
154 unsigned short ret;
155
156 /* Deal with special numbers */
157 if(*in == 0.0) return 0x0000;
158 if(isnan(*in)) return 0x7C01;
159 if(isinf(*in)) return (*in < 0.0 ? 0xFC00 : 0x7c00);
160
161 if(tmp < pow(2, 10)) {
162 do
163 {
164 tmp = tmp * 2.0;
165 exp--;
166 }while(tmp < pow(2, 10));
167 } else if(tmp >= pow(2, 11)) {
168 do
169 {
170 tmp /= 2.0;
171 exp++;
172 }while(tmp >= pow(2, 11));
173 }
174
175 mantissa = (unsigned int) tmp;
176 if(tmp - mantissa >= 0.5) mantissa++; /* round to nearest, away from zero */
177
178 exp += 10; /* Normalize the mantissa */
179 exp += 15; /* Exponent is encoded with excess 15 */
180
181 if(exp > 30) { /* too big */
182 ret = 0x7c00; /* INF */
183 } else if(exp <= 0) {
184 /* exp == 0: Non-normalized mantissa. Returns 0x0000 (=0.0) for too small numbers */
185 while(exp <= 0) {
186 mantissa = mantissa >> 1;
187 exp++;
188 }
189 ret = mantissa & 0x3ff;
190 } else {
191 ret = (exp << 10) | (mantissa & 0x3ff);
192 }
193
194 ret |= ((*in < 0.0 ? 1 : 0) << 15); /* Add the sign */
195 return ret;
196}
197
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000198/**
199 * Settings
200 */
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000201#define VS_NONE 0
202#define VS_HW 1
Raphael Junqueira01968612003-11-14 03:50:35 +0000203
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000204#define PS_NONE 0
205#define PS_HW 1
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000206
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000207#define VBO_NONE 0
208#define VBO_HW 1
209
210#define NP2_NONE 0
211#define NP2_REPACK 1
H. Verbeet193f6bb2006-09-26 20:31:48 +0200212#define NP2_NATIVE 2
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000213
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100214#define ORM_BACKBUFFER 0
215#define ORM_PBUFFER 1
H. Verbeet6d660852006-11-17 13:24:00 +0100216#define ORM_FBO 2
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100217
Jason Greend2045402006-05-23 18:22:59 -0400218#define SHADER_ARB 1
219#define SHADER_GLSL 2
Ivan Gyurdiev77162362006-07-04 01:21:53 -0600220#define SHADER_NONE 3
Jason Greend2045402006-05-23 18:22:59 -0400221
Stefan Dösinger739d5652006-07-17 20:14:25 +0200222#define RTL_DISABLE -1
223#define RTL_AUTO 0
224#define RTL_READDRAW 1
225#define RTL_READTEX 2
226#define RTL_TEXDRAW 3
227#define RTL_TEXTEX 4
228
H. Verbeetba8a6a32006-09-26 20:31:41 +0200229/* NOTE: When adding fields to this structure, make sure to update the default
230 * values in wined3d_main.c as well. */
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000231typedef struct wined3d_settings_s {
232/* vertex and pixel shader modes */
233 int vs_mode;
234 int ps_mode;
235 int vbo_mode;
Jason Greend2045402006-05-23 18:22:59 -0400236/* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
237 we should use it. However, until it's fully implemented, we'll leave it as a registry
238 setting for developers. */
Phil Costin1b320432006-05-18 02:24:08 +0100239 BOOL glslRequested;
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100240 int offscreen_rendering_mode;
Stefan Dösinger739d5652006-07-17 20:14:25 +0200241 int rendertargetlock_mode;
Jan Zerebecki4d6cfb62006-08-08 00:03:06 +0200242/* Memory tracking and object counting */
243 unsigned int emulated_textureram;
Stefan Dösinger271fb002007-09-01 21:22:32 +0200244 char *logo;
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000245} wined3d_settings_t;
246
247extern wined3d_settings_t wined3d_settings;
248
H. Verbeetdf6f4822006-11-27 20:50:37 +0100249/* Shader backends */
Stefan Dösinger2b2c9192007-09-21 23:53:57 +0200250struct SHADER_OPCODE_ARG;
H. Verbeetdf6f4822006-11-27 20:50:37 +0100251
252typedef struct {
253 void (*shader_select)(IWineD3DDevice *iface, BOOL usePS, BOOL useVS);
254 void (*shader_select_depth_blt)(IWineD3DDevice *iface);
Stefan Dösinger3d2aa7a2008-01-27 14:32:40 +0100255 void (*shader_destroy_depth_blt)(IWineD3DDevice *iface);
H. Verbeetdf6f4822006-11-27 20:50:37 +0100256 void (*shader_load_constants)(IWineD3DDevice *iface, char usePS, char useVS);
Stefan Dösingerfa97fbd2007-02-08 22:31:01 +0100257 void (*shader_cleanup)(IWineD3DDevice *iface);
Stefan Dösinger2b2c9192007-09-21 23:53:57 +0200258 void (*shader_color_correction)(struct SHADER_OPCODE_ARG *arg);
Stefan Dösingercfc57252007-11-20 17:40:54 +0100259 void (*shader_destroy)(IWineD3DBaseShader *iface);
Stefan Dösingerf912f182008-02-24 11:23:53 +0100260 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
261 void (*shader_free_private)(IWineD3DDevice *iface);
H. Verbeetdf6f4822006-11-27 20:50:37 +0100262} shader_backend_t;
263
264extern const shader_backend_t glsl_shader_backend;
265extern const shader_backend_t arb_program_shader_backend;
266extern const shader_backend_t none_shader_backend;
267
Stefan Dösingerf912f182008-02-24 11:23:53 +0100268/* GLSL shader private data */
269struct shader_glsl_priv {
270 GLhandleARB depth_blt_glsl_program_id;
271};
272
273/* ARB_program_shader private data */
274struct shader_arb_priv {
275 GLuint depth_blt_vprogram_id;
276 GLuint depth_blt_fprogram_id;
277};
278
Jason Edmeadesc3421ea2004-09-29 21:26:47 +0000279/* X11 locking */
280
281extern void (*wine_tsx11_lock_ptr)(void);
282extern void (*wine_tsx11_unlock_ptr)(void);
283
284/* As GLX relies on X, this is needed */
285extern int num_lock;
286
287#if 0
288#define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
289#define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
290#else
291#define ENTER_GL() wine_tsx11_lock_ptr()
292#define LEAVE_GL() wine_tsx11_unlock_ptr()
293#endif
294
295/*****************************************************************************
296 * Defines
297 */
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000298
299/* GL related defines */
300/* ------------------ */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000301#define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
302#define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
Jason Edmeadesf738c142004-12-09 11:42:34 +0000303#define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
Oliver Stieber2c0e97e2005-08-17 11:34:03 +0000304#define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
Jason Edmeadesb5198932004-10-06 00:05:29 +0000305
Raphael Junqueira705aec52005-11-15 12:03:13 +0000306#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
307#define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
308#define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
309#define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
310
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000311#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
312#define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
313#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
314#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
315
316#define D3DCOLORTOGLFLOAT4(dw, vec) \
317 (vec)[0] = D3DCOLOR_R(dw); \
318 (vec)[1] = D3DCOLOR_G(dw); \
319 (vec)[2] = D3DCOLOR_B(dw); \
320 (vec)[3] = D3DCOLOR_A(dw);
Roderick Colenbrander54e5f9c2006-05-25 13:54:03 +0200321
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000322/* DirectX Device Limits */
323/* --------------------- */
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000324#define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
325
Jason Edmeadesb5198932004-10-06 00:05:29 +0000326#define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
327 See MaxStreams in MSDN under GetDeviceCaps */
Oliver Stieber7b261652005-03-03 13:57:15 +0000328 /* Maximum number of constants provided to the shaders */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000329#define HIGHEST_TRANSFORMSTATE 512
Ivan Gyurdievec782c22006-10-12 02:21:00 -0400330 /* Highest value in WINED3DTRANSFORMSTATETYPE */
Jason Edmeades41427852005-01-09 17:37:02 +0000331#define MAX_PALETTES 256
332
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000333/* Checking of API calls */
334/* --------------------- */
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400335#define checkGLcall(A) \
336{ \
337 GLint err = glGetError(); \
338 if (err == GL_NO_ERROR) { \
339 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
340 \
341 } else do { \
H. Verbeetb643ab32007-04-23 22:02:50 +0200342 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
343 debug_glerror(err), err, A, __FILE__, __LINE__); \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400344 err = glGetError(); \
345 } while (err != GL_NO_ERROR); \
346}
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000347
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000348/* Trace routines / diagnostics */
349/* ---------------------------- */
350
351/* Dump out a matrix and copy it */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000352#define conv_mat(mat,gl_mat) \
353do { \
354 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
355 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
356 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
357 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
358 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
359} while (0)
360
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000361/* Macro to dump out the current state of the light chain */
362#define DUMP_LIGHT_CHAIN() \
363{ \
364 PLIGHTINFOEL *el = This->stateBlock->lights;\
365 while (el) { \
366 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
367 el = el->next; \
368 } \
369}
370
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000371/* Trace vector and strided data information */
Jason Edmeadesf738c142004-12-09 11:42:34 +0000372#define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
H. Verbeetd7596082007-05-09 19:08:37 +0200373#define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \
374 sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo);
Jason Edmeadesf738c142004-12-09 11:42:34 +0000375
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000376/* Defines used for optimizations */
377
378/* Only reapply what is necessary */
379#define REAPPLY_ALPHAOP 0x0001
380#define REAPPLY_ALL 0xFFFF
381
382/* Advance declaration of structures to satisfy compiler */
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000383typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
Jason Edmeades41427852005-01-09 17:37:02 +0000384typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +0200385typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100386typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000387
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000388/* Global variables */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000389extern const float identity[16];
390
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000391/*****************************************************************************
Jason Edmeadesf738c142004-12-09 11:42:34 +0000392 * Compilable extra diagnostics
393 */
394
395/* Trace information per-vertex: (extremely high amount of trace) */
396#if 0 /* NOTE: Must be 0 in cvs */
397# define VTRACE(A) TRACE A
398#else
399# define VTRACE(A)
400#endif
401
402/* Checking of per-vertex related GL calls */
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400403/* --------------------- */
404#define vcheckGLcall(A) \
405{ \
406 GLint err = glGetError(); \
407 if (err == GL_NO_ERROR) { \
Jason Edmeadesf738c142004-12-09 11:42:34 +0000408 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400409 \
410 } else do { \
H. Verbeetb643ab32007-04-23 22:02:50 +0200411 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
412 debug_glerror(err), err, A, __FILE__, __LINE__); \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400413 err = glGetError(); \
414 } while (err != GL_NO_ERROR); \
Jason Edmeadesf738c142004-12-09 11:42:34 +0000415}
416
Jason Edmeadesc4de9522004-12-14 11:54:27 +0000417/* TODO: Confirm each of these works when wined3d move completed */
418#if 0 /* NOTE: Must be 0 in cvs */
419 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
Francois Gougetef998ea2006-10-15 17:05:01 +0200420 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
421 is enabled, and if it doesn't exist it is disabled. */
Jason Edmeadesc4de9522004-12-14 11:54:27 +0000422# define FRAME_DEBUGGING
423 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
424 the file is deleted */
425# if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
426# define SINGLE_FRAME_DEBUGGING
427# endif
428 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
429 It can only be enabled when FRAME_DEBUGGING is also enabled
430 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
431 array is drawn. */
432# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
433# define SHOW_FRAME_MAKEUP 1
434# endif
435 /* The following, when enabled, lets you see the makeup of the all the textures used during each
436 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
437 The contents of the textures assigned to each stage are written into
438 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
439# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
440# define SHOW_TEXTURE_MAKEUP 0
441# endif
442extern BOOL isOn;
443extern BOOL isDumpingFrames;
444extern LONG primCounter;
445#endif
446
Jason Edmeadesf738c142004-12-09 11:42:34 +0000447/*****************************************************************************
448 * Prototypes
449 */
450
451/* Routine common to the draw primitive and draw indexed primitive routines */
452void drawPrimitive(IWineD3DDevice *iface,
453 int PrimitiveType,
454 long NumPrimitives,
Jason Edmeadesf738c142004-12-09 11:42:34 +0000455 /* for Indexed: */
456 long StartVertexIndex,
Oliver Stieber1be54d82005-08-19 10:05:00 +0000457 UINT numberOfVertices,
Jason Edmeadesf738c142004-12-09 11:42:34 +0000458 long StartIdx,
459 short idxBytes,
460 const void *idxData,
Stefan Dösinger04ce1412007-01-02 21:13:28 +0100461 int minIndex);
Jason Edmeadesf738c142004-12-09 11:42:34 +0000462
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200463void primitiveDeclarationConvertToStridedData(
464 IWineD3DDevice *iface,
465 BOOL useVertexShaderFunction,
466 WineDirect3DVertexStridedData *strided,
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200467 BOOL *fixup);
468
Stefan Dösinger9abdac62006-05-12 22:21:31 +0200469DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
470
Stefan Dösinger2d904492007-12-19 17:10:02 +0100471typedef void (*glAttribFunc)(void *data);
472typedef void (*glTexAttribFunc)(GLuint unit, void *data);
473extern glAttribFunc position_funcs[WINED3DDECLTYPE_UNUSED];
474extern glAttribFunc diffuse_funcs[WINED3DDECLTYPE_UNUSED];
475extern glAttribFunc specular_funcs[WINED3DDECLTYPE_UNUSED];
476extern glAttribFunc normal_funcs[WINED3DDECLTYPE_UNUSED];
477
Stefan Dösinger10ff0d82006-05-09 18:16:13 +0200478#define eps 1e-8
479
Stefan Dösinger9abdac62006-05-12 22:21:31 +0200480#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
481 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
482
Stefan Dösinger1424e7f2008-01-27 14:11:16 +0100483void depth_copy(IWineD3DDevice *iface);
484
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100485/* Routines and structures related to state management */
Stefan Dösinger380930d2007-02-12 19:18:31 +0100486typedef struct WineD3DContext WineD3DContext;
Stefan Dösingerc739c382007-02-12 19:18:22 +0100487typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *ctx);
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100488
Stefan Dösinger2a24e842006-12-06 13:22:12 +0100489#define STATE_RENDER(a) (a)
490#define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
491
Stefan Dösinger569a2fa2006-12-19 22:43:49 +0100492#define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + (stage) * WINED3D_HIGHEST_TEXTURE_STATE + (num))
493#define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
494
Stefan Dösinger2d1aeb42006-12-19 23:14:07 +0100495/* + 1 because samplers start with 0 */
496#define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
H. Verbeet5b7758f2007-06-25 22:45:40 +0200497#define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
Stefan Dösinger2d1aeb42006-12-19 23:14:07 +0100498
H. Verbeet5b7758f2007-06-25 22:45:40 +0200499#define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
Stefan Dösinger22e2a5a2006-12-19 23:22:19 +0100500#define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
501
Stefan Dösingerb58715e2006-12-28 18:57:16 +0100502#define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
503#define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
504
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100505#define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
506#define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
Stefan Dösinger59ae2a52007-02-19 15:25:32 +0100507#define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
508#define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100509
Stefan Dösinger59ae2a52007-02-19 15:25:32 +0100510#define STATE_VDECL (STATE_INDEXBUFFER + 1)
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100511#define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
512
513#define STATE_VSHADER (STATE_VDECL + 1)
514#define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
515
Stefan Dösingera48bbc32007-01-02 21:40:59 +0100516#define STATE_VIEWPORT (STATE_VSHADER + 1)
517#define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
518
Stefan Dösinger8e37fcd2007-01-06 18:17:27 +0100519#define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
520#define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
521#define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
522#define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
523
Stefan Dösinger174b6322007-02-14 17:48:52 +0100524#define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
H. Verbeetcb4c9b62007-07-15 23:46:06 +0200525#define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
Stefan Dösinger174b6322007-02-14 17:48:52 +0100526
Stefan Dösingerecfd4cb2007-02-19 15:25:16 +0100527#define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
528#define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
529
Stefan Dösinger409aa732007-02-28 14:36:36 +0100530#define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
531#define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
532
Stefan Dösinger2f4b9e42007-06-15 21:33:54 +0200533#define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
534
Stefan Dösinger5a63b792007-09-18 11:43:09 +0200535#define STATE_FRONTFACE (STATE_MATERIAL + 1)
536
537#define STATE_HIGHEST (STATE_FRONTFACE)
Stefan Dösinger7532c752006-12-19 13:00:03 +0100538
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100539struct StateEntry
540{
541 DWORD representative;
542 APPLYSTATEFUNC apply;
543};
544
545/* Global state table */
546extern const struct StateEntry StateTable[];
547
Stefan Dösinger380930d2007-02-12 19:18:31 +0100548/* The new context manager that should deal with onscreen and offscreen rendering */
549struct WineD3DContext {
550 /* State dirtification
551 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
552 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
553 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
554 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
555 */
556 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
557 DWORD numDirtyEntries;
558 DWORD isStateDirty[STATE_HIGHEST/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
559
Stefan Dösinger12252d02007-02-12 19:21:10 +0100560 IWineD3DSurface *surface;
Stefan Dösinger90fe64c2007-03-04 17:31:06 +0100561 DWORD tid; /* Thread ID which owns this context at the moment */
Stefan Dösinger380930d2007-02-12 19:18:31 +0100562
Austin English3471f842008-01-09 13:37:05 -0600563 /* Stores some information about the context state for optimization */
Roderick Colenbranderdf892ff2007-11-06 01:11:35 +0100564 GLint last_draw_buffer;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100565 BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */
566 BOOL last_was_pshader;
567 BOOL last_was_vshader;
568 BOOL last_was_foggy_shader;
569 BOOL namedArraysLoaded, numberedArraysLoaded;
570 BOOL lastWasPow2Texture[MAX_TEXTURES];
571 GLenum tracking_parm; /* Which source is tracking current colour */
Stefan Dösingerb081cba2007-06-20 14:36:32 +0200572 unsigned char num_untracked_materials;
573 GLenum untracked_materials[2];
Stefan Dösingerb3f96f42007-02-15 03:04:18 +0100574 BOOL last_was_blit, last_was_ckey;
Stefan Dösinger81504d62007-05-07 21:08:14 +0200575 char texShaderBumpMap;
Stefan Dösinger98bc83b2007-08-14 02:31:10 +0200576 BOOL fog_coord;
Stefan Dösinger12252d02007-02-12 19:21:10 +0100577
578 /* The actual opengl context */
Roderick Colenbranderac3927a2007-08-08 03:09:38 +0200579 HGLRC glCtx;
580 HWND win_handle;
581 HDC hdc;
582 HPBUFFERARB pbuffer;
Stefan Dösingerf5f501d2007-02-12 19:22:41 +0100583 BOOL isPBuffer;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100584};
585
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100586typedef enum ContextUsage {
587 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
Austin English3471f842008-01-09 13:37:05 -0600588 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100589 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
Stefan Dösingerfdadf262007-07-09 16:57:58 +0200590 CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100591} ContextUsage;
592
593void ActivateContext(IWineD3DDeviceImpl *device, IWineD3DSurface *target, ContextUsage usage);
Roderick Colenbrander57547262007-08-11 12:17:56 +0200594WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win, BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *pPresentParms);
Stefan Dösinger12252d02007-02-12 19:21:10 +0100595void DestroyContext(IWineD3DDeviceImpl *This, WineD3DContext *context);
H. Verbeet3d4e0542007-04-09 01:53:27 +0200596void apply_fbo_state(IWineD3DDevice *iface);
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100597
Roderick Colenbranderde97fa72006-08-19 11:58:23 +0200598/* Macros for doing basic GPU detection based on opengl capabilities */
599#define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
600#define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
601#define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
602#define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
603
Markus Amsler04ae4592006-12-05 00:28:58 +0100604/* Default callbacks for implicit object destruction */
605extern ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface);
606
Markus Amsler50a0c212006-12-05 00:29:21 +0100607extern ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pSurface);
608
Jason Edmeadesf738c142004-12-09 11:42:34 +0000609/*****************************************************************************
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000610 * Internal representation of a light
611 */
612typedef struct PLIGHTINFOEL PLIGHTINFOEL;
613struct PLIGHTINFOEL {
614 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
615 DWORD OriginalIndex;
616 LONG glIndex;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000617 BOOL changed;
618 BOOL enabledChanged;
Stefan Dösinger3cc253c2007-11-29 13:22:47 +0100619 BOOL enabled;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000620
621 /* Converted parms to speed up swapping lights */
622 float lightPosn[4];
623 float lightDirn[4];
624 float exponent;
625 float cutoff;
626
Stefan Dösingeracadf3f2007-02-14 17:46:54 +0100627 struct list entry;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000628};
629
Ivan Gyurdiev4d666152006-06-06 23:37:05 -0400630/* The default light parameters */
631extern const WINED3DLIGHT WINED3D_default_light;
632
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200633typedef struct WineD3D_PixelFormat
634{
635 int iPixelFormat; /* WGL pixel format */
636 int redSize, greenSize, blueSize, alphaSize;
637 int depthSize, stencilSize;
638} WineD3D_PixelFormat;
639
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200640/* The adapter structure */
Stefan Dösingerd2016ff2007-07-27 13:22:54 +0200641typedef struct GLPixelFormatDesc GLPixelFormatDesc;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200642struct WineD3DAdapter
643{
Stefan Dösinger7f10ee42007-12-06 23:43:25 +0100644 UINT num;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200645 POINT monitorPoint;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200646 WineD3D_GL_Info gl_info;
Stefan Dösinger66930552007-06-08 15:23:04 +0200647 const char *driver;
648 const char *description;
Roderick Colenbrander6b177c42007-08-13 16:47:17 +0200649 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
Stefan Dösingerefbdd512007-06-08 14:16:37 +0200650 int nCfgs;
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200651 WineD3D_PixelFormat *cfgs;
Roderick Colenbrander243ac3e2007-09-23 00:46:21 +0200652 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
653 unsigned int UsedTextureRam;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200654};
655
656extern BOOL InitAdapters(void);
Stefan Dösingerd2016ff2007-07-27 13:22:54 +0200657extern BOOL initPixelFormats(WineD3D_GL_Info *gl_info);
Roderick Colenbrander243ac3e2007-09-23 00:46:21 +0200658extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram);
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200659
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000660/*****************************************************************************
Stefan Dösinger26ebe392007-07-04 17:57:45 +0200661 * High order patch management
662 */
663struct WineD3DRectPatch
664{
665 UINT Handle;
666 float *mem;
667 WineDirect3DVertexStridedData strided;
668 WINED3DRECTPATCH_INFO RectPatchInfo;
669 float numSegs[4];
670 char has_normals, has_texcoords;
671 struct list entry;
672};
673
674HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch);
675
676/*****************************************************************************
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000677 * IWineD3D implementation structure
678 */
679typedef struct IWineD3DImpl
680{
681 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000682 const IWineD3DVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +0000683 LONG ref; /* Note: Ref counting not required */
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000684
685 /* WineD3D Information */
Jason Edmeades289562e2004-11-23 13:52:46 +0000686 IUnknown *parent;
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000687 UINT dxVersion;
688} IWineD3DImpl;
689
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000690extern const IWineD3DVtbl IWineD3D_Vtbl;
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000691
Francois Gouget93494f22007-02-20 15:57:10 +0100692/* TODO: setup some flags in the registry to enable, disable pbuffer support
Oliver Stieber94856322005-07-19 11:39:24 +0000693(since it will break quite a few things until contexts are managed properly!) */
694extern BOOL pbuffer_support;
695/* allocate one pbuffer per surface */
696extern BOOL pbuffer_per_surface;
697
Stefan Dösingere0c87732006-04-10 19:39:53 +0200698/* A helper function that dumps a resource list */
Stefan Dösinger1fc1fe32007-11-16 20:28:45 +0100699void dumpResources(struct list *list);
Stefan Dösingere0c87732006-04-10 19:39:53 +0200700
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000701/*****************************************************************************
702 * IWineD3DDevice implementation structure
703 */
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100704struct IWineD3DDeviceImpl
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000705{
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000706 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000707 const IWineD3DDeviceVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +0000708 LONG ref; /* Note: Ref counting not required */
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000709
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000710 /* WineD3D Information */
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000711 IUnknown *parent;
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000712 IWineD3D *wineD3D;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200713 struct WineD3DAdapter *adapter;
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000714
H. Verbeet61125222007-01-18 23:41:36 +0100715 /* Window styles to restore when switching fullscreen mode */
716 LONG style;
717 LONG exStyle;
718
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000719 /* X and GL Information */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000720 GLint maxConcurrentLights;
Stefan Dösinger8d9a5532007-02-27 21:32:15 +0100721 GLenum offscreenBuffer;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000722
Ivan Gyurdieve020ece2006-10-07 23:25:01 -0400723 /* Selected capabilities */
724 int vs_selected_mode;
725 int ps_selected_mode;
H. Verbeet8a7f4272006-11-27 20:50:43 +0100726 const shader_backend_t *shader_backend;
H. Verbeet2c85e5e2007-02-27 20:51:53 +0100727 hash_table_t *glsl_program_lookup;
Stefan Dösingerf912f182008-02-24 11:23:53 +0100728 void *shader_priv;
Ivan Gyurdieve020ece2006-10-07 23:25:01 -0400729
Stefan Dösingere6c9a072007-02-12 19:18:27 +0100730 /* To store */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000731 BOOL view_ident; /* true iff view matrix is identity */
Stefan Dösingerd7f94bf2006-08-21 18:28:05 +0200732 BOOL untransformed;
Stefan Dösingeradb9b132007-04-27 00:43:15 +0200733 BOOL vertexBlendUsed; /* To avoid needless setting of the blend matrices */
Stefan Dösinger6e5a5d22007-06-08 22:28:04 +0200734 unsigned char surface_alignment; /* Line Alignment of surfaces */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000735
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000736 /* State block related */
737 BOOL isRecordingState;
738 IWineD3DStateBlockImpl *stateBlock;
739 IWineD3DStateBlockImpl *updateStateBlock;
Stefan Dösinger9f2e0fa2007-01-06 18:41:43 +0100740 BOOL isInDraw;
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000741
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000742 /* Internal use fields */
Stefan Dösingerf6ed7042006-04-03 14:54:16 +0200743 WINED3DDEVICE_CREATION_PARAMETERS createParms;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000744 UINT adapterNo;
Ivan Gyurdiev19c55342006-10-10 21:52:00 -0400745 WINED3DDEVTYPE devType;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000746
Stefan Dösingere902cd12006-05-24 11:34:30 +0200747 IWineD3DSwapChain **swapchains;
Roderick Colenbranderf3af04a2007-08-06 16:38:00 +0200748 UINT NumberOfSwapChains;
Oliver Stieber46e7c302005-06-23 11:05:24 +0000749
Stefan Dösinger1fc1fe32007-11-16 20:28:45 +0100750 struct list resources; /* a linked list to track resources created by the device */
Stefan Dösinger09bf3d52008-01-08 20:45:59 +0100751 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
Oliver Stieberea6189e2005-07-26 10:34:15 +0000752
Jason Edmeades41427852005-01-09 17:37:02 +0000753 /* Render Target Support */
H. Verbeet8355b1a2006-12-19 19:25:22 +0100754 IWineD3DSurface **render_targets;
Stefan Dösingere4f8a2d2007-11-10 00:19:19 +0100755 IWineD3DSurface *auto_depth_stencil_buffer;
H. Verbeet3d4e0542007-04-09 01:53:27 +0200756 IWineD3DSurface **fbo_color_attachments;
757 IWineD3DSurface *fbo_depth_attachment;
Jason Edmeades41427852005-01-09 17:37:02 +0000758
Oliver Stieberba5eb142005-03-14 10:12:52 +0000759 IWineD3DSurface *stencilBufferTarget;
Jason Edmeades41427852005-01-09 17:37:02 +0000760
Stefan Dösinger12252d02007-02-12 19:21:10 +0100761 /* Caches to avoid unneeded context changes */
762 IWineD3DSurface *lastActiveRenderTarget;
763 IWineD3DSwapChain *lastActiveSwapChain;
764
Jason Edmeades41427852005-01-09 17:37:02 +0000765 /* palettes texture management */
Oliver Stieberba5eb142005-03-14 10:12:52 +0000766 PALETTEENTRY palettes[MAX_PALETTES][256];
767 UINT currentPalette;
Roderick Colenbrander134aa672007-10-11 23:11:37 +0200768 UINT paletteConversionShader;
Jason Edmeades41427852005-01-09 17:37:02 +0000769
Jason Edmeadesf738c142004-12-09 11:42:34 +0000770 /* For rendering to a texture using glCopyTexImage */
H. Verbeet9bf04ec2006-11-17 13:23:41 +0100771 BOOL render_offscreen;
H. Verbeetef2c0622006-11-17 13:24:04 +0100772 WINED3D_DEPTHCOPYSTATE depth_copy_state;
H. Verbeet6d660852006-11-17 13:24:00 +0100773 GLuint fbo;
H. Verbeet75e91fa2007-04-09 01:54:07 +0200774 GLuint src_fbo;
775 GLuint dst_fbo;
H. Verbeet299c1e62006-12-19 19:25:35 +0100776 GLenum *draw_buffers;
Stefan Dösinger3d2aa7a2008-01-27 14:32:40 +0100777 GLuint depth_blt_texture;
Jason Edmeadesf738c142004-12-09 11:42:34 +0000778
Oliver Stieber2121f782005-03-02 12:16:10 +0000779 /* Cursor management */
780 BOOL bCursorVisible;
781 UINT xHotSpot;
782 UINT yHotSpot;
783 UINT xScreenSpace;
784 UINT yScreenSpace;
Stefan Dösinger65e5ed62006-07-27 17:39:03 +0200785 UINT cursorWidth, cursorHeight;
786 GLuint cursorTexture;
Andrew Riedia9c2e152007-05-14 15:37:53 -0700787 BOOL haveHardwareCursor;
788 HCURSOR hardwareCursor;
Oliver Stieber2121f782005-03-02 12:16:10 +0000789
Stefan Dösinger271fb002007-09-01 21:22:32 +0200790 /* The Wine logo surface */
791 IWineD3DSurface *logo_surface;
792
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000793 /* Textures for when no other textures are mapped */
Oliver Stieberabb11f32005-07-05 14:05:18 +0000794 UINT dummyTextureName[MAX_TEXTURES];
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000795
Oliver Stieber2121f782005-03-02 12:16:10 +0000796 /* Debug stream management */
797 BOOL debug;
798
Oliver Stieber329d0172005-09-21 10:55:03 +0000799 /* Device state management */
800 HRESULT state;
Stefan Dösingerd04f0502006-04-18 22:38:30 +0200801 BOOL d3d_initialized;
Oliver Stieber329d0172005-09-21 10:55:03 +0000802
Stefan Dösinger67b1f4a2007-02-09 16:35:45 +0100803 /* A flag to check for proper BeginScene / EndScene call pairs */
804 BOOL inScene;
Oliver Stieber1f2a9e22005-10-29 10:30:36 +0000805
806 /* process vertex shaders using software or hardware */
807 BOOL softwareVertexProcessing;
Stefan Dösinger04da3ce2006-04-18 23:39:52 +0200808
809 /* DirectDraw stuff */
810 HWND ddraw_window;
Stefan Dösinger2f724832006-05-13 22:22:16 +0200811 IWineD3DSurface *ddraw_primary;
Stefan Dösinger566cdcf2006-05-18 22:42:22 +0200812 DWORD ddraw_width, ddraw_height;
813 WINED3DFORMAT ddraw_format;
Stefan Dösinger6286c4e2006-09-09 13:33:17 +0200814 BOOL ddraw_fullscreen;
Stefan Dösinger04da3ce2006-04-18 23:39:52 +0200815
Stefan Dösinger96bce8d2006-09-23 19:09:06 +0200816 /* Final position fixup constant */
817 float posFixup[4];
Stefan Dösinger7532c752006-12-19 13:00:03 +0100818
Stefan Dösingerdf97fd32006-12-19 23:33:34 +0100819 /* With register combiners we can skip junk texture stages */
H. Verbeet5b7758f2007-06-25 22:45:40 +0200820 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
821 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
H. Verbeetb1579b32007-06-22 20:43:24 +0200822 BOOL fixed_function_usage_map[MAX_TEXTURES];
Stefan Dösingerdf97fd32006-12-19 23:33:34 +0100823
Stefan Dösinger091f9c22007-01-02 00:21:26 +0100824 /* Stream source management */
825 WineDirect3DVertexStridedData strided_streams;
Stefan Dösinger04ce1412007-01-02 21:13:28 +0100826 WineDirect3DVertexStridedData *up_strided;
Stefan Dösingerd5f18e62007-01-06 18:11:21 +0100827 BOOL useDrawStridedSlow;
Stefan Dösinger0feddcc2007-02-14 17:56:29 +0100828 BOOL instancedDraw;
Stefan Dösinger091f9c22007-01-02 00:21:26 +0100829
Stefan Dösingerc739c382007-02-12 19:18:22 +0100830 /* Context management */
Stefan Dösinger12252d02007-02-12 19:21:10 +0100831 WineD3DContext **contexts; /* Dynamic array containing pointers to context structures */
Stefan Dösinger13f24c32007-06-02 20:20:17 +0000832 WineD3DContext *activeContext;
833 DWORD lastThread;
834 UINT numContexts;
Stefan Dösinger12252d02007-02-12 19:21:10 +0100835 WineD3DContext *pbufferContext; /* The context that has a pbuffer as drawable */
836 DWORD pbufferWidth, pbufferHeight; /* Size of the buffer drawable */
Stefan Dösinger26ebe392007-07-04 17:57:45 +0200837
838 /* High level patch management */
839#define PATCHMAP_SIZE 43
840#define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
841 struct list patches[PATCHMAP_SIZE];
842 struct WineD3DRectPatch *currentPatch;
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100843};
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000844
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000845extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl;
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000846
Alexander Dorofeyevf5aaabd2007-12-19 23:32:11 -0800847HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
848 CONST WINED3DRECT* pRects, DWORD Flags, WINED3DCOLOR Color,
849 float Z, DWORD Stencil);
H. Verbeetb9d5c182007-06-12 23:08:22 +0200850void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This);
Stefan Dösinger7532c752006-12-19 13:00:03 +0100851void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state);
Stefan Dösinger380930d2007-02-12 19:18:31 +0100852static inline BOOL isStateDirty(WineD3DContext *context, DWORD state) {
Stefan Dösinger7532c752006-12-19 13:00:03 +0100853 DWORD idx = state >> 5;
854 BYTE shift = state & 0x1f;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100855 return context->isStateDirty[idx] & (1 << shift);
Stefan Dösinger7532c752006-12-19 13:00:03 +0100856}
857
Stefan Dösingerd08585e2007-05-07 20:46:24 +0200858/* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
Oliver Stieberfe80b4e2005-07-15 09:54:57 +0000859typedef struct PrivateData
860{
Stefan Dösingerd08585e2007-05-07 20:46:24 +0200861 struct list entry;
Oliver Stieberfe80b4e2005-07-15 09:54:57 +0000862
863 GUID tag;
864 DWORD flags; /* DDSPD_* */
865 DWORD uniqueness_value;
866
867 union
868 {
869 LPVOID data;
870 LPUNKNOWN object;
871 } ptr;
872
873 DWORD size;
874} PrivateData;
875
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000876/*****************************************************************************
877 * IWineD3DResource implementation structure
878 */
879typedef struct IWineD3DResourceClass
880{
881 /* IUnknown fields */
Mike McCormack8955ac42005-07-28 10:16:21 +0000882 LONG ref; /* Note: Ref counting not required */
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000883
884 /* WineD3DResource Information */
Jason Edmeades289562e2004-11-23 13:52:46 +0000885 IUnknown *parent;
Stefan Dösinger913df5b2006-03-09 23:21:16 +0100886 WINED3DRESOURCETYPE resourceType;
Jason Edmeades41427852005-01-09 17:37:02 +0000887 IWineD3DDeviceImpl *wineD3DDevice;
Stefan Dösingerd75fd752006-03-28 14:20:47 +0200888 WINED3DPOOL pool;
Oliver Stieber67f2ad42005-03-29 19:01:00 +0000889 UINT size;
890 DWORD usage;
891 WINED3DFORMAT format;
Stefan Dösinger4d4fce72007-10-22 13:02:03 +0200892 BYTE *allocatedMemory; /* Pointer to the real data location */
893 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
Stefan Dösingerd08585e2007-05-07 20:46:24 +0200894 struct list privateData;
Stefan Dösinger1fc1fe32007-11-16 20:28:45 +0100895 struct list resource_list_entry;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000896
897} IWineD3DResourceClass;
898
899typedef struct IWineD3DResourceImpl
900{
901 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000902 const IWineD3DResourceVtbl *lpVtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000903 IWineD3DResourceClass resource;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000904} IWineD3DResourceImpl;
905
Stefan Dösinger393ed4a2007-10-22 13:30:14 +0200906/* Tests show that the start address of resources is 32 byte aligned */
907#define RESOURCE_ALIGNMENT 32
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000908
909/*****************************************************************************
910 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
911 */
Stefan Dösinger6d575ec2007-12-21 03:55:31 +0100912enum vbo_conversion_type {
913 CONV_NONE = 0,
914 CONV_D3DCOLOR = 1,
915 CONV_POSITIONT = 2,
916 CONV_FLOAT16_2 = 3 /* Also handles FLOAT16_4 */
917
918 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
919 * fixed function semantics as D3DCOLOR or FLOAT16
920 */
921};
922
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000923typedef struct IWineD3DVertexBufferImpl
924{
925 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000926 const IWineD3DVertexBufferVtbl *lpVtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000927 IWineD3DResourceClass resource;
928
929 /* WineD3DVertexBuffer specifics */
Oliver Stieber6a032492005-07-13 11:34:55 +0000930 DWORD fvf;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000931
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200932 /* Vertex buffer object support */
933 GLuint vbo;
934 BYTE Flags;
Stefan Dösingere328e242007-01-12 19:01:59 +0100935 LONG bindCount;
Stefan Dösingerb5f925c2007-12-19 17:18:39 +0100936 LONG vbo_size;
937 GLenum vbo_usage;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200938
939 UINT dirtystart, dirtyend;
Stefan Dösingercea41b02006-06-27 13:11:13 +0200940 LONG lockcount;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200941
Stefan Dösinger674af502006-09-23 18:02:22 +0200942 LONG declChanges, draws;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200943 /* Last description of the buffer */
Stefan Dösinger6d575ec2007-12-21 03:55:31 +0100944 DWORD stride; /* 0 if no conversion */
945 enum vbo_conversion_type *conv_map; /* NULL if no conversion */
Stefan Dösingerb5f925c2007-12-19 17:18:39 +0100946
947 /* Extra load offsets, for FLOAT16 conversion */
Stefan Dösinger6d575ec2007-12-21 03:55:31 +0100948 DWORD *conv_shift; /* NULL if no shifted conversion */
949 DWORD conv_stride; /* 0 if no shifted conversion */
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000950} IWineD3DVertexBufferImpl;
951
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000952extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000953
Stefan Dösinger8c758a62008-02-15 20:02:07 +0100954#define VBFLAG_OPTIMIZED 0x01 /* Optimize has been called for the VB */
955#define VBFLAG_DIRTY 0x02 /* Buffer data has been modified */
956#define VBFLAG_HASDESC 0x04 /* A vertex description has been found */
957#define VBFLAG_CREATEVBO 0x08 /* Attempt to create a VBO next PreLoad */
Oliver Stieber67f2ad42005-03-29 19:01:00 +0000958
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000959/*****************************************************************************
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000960 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
961 */
962typedef struct IWineD3DIndexBufferImpl
963{
964 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000965 const IWineD3DIndexBufferVtbl *lpVtbl;
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000966 IWineD3DResourceClass resource;
967
Stefan Dösinger59ae2a52007-02-19 15:25:32 +0100968 GLuint vbo;
969 UINT dirtystart, dirtyend;
970 LONG lockcount;
971
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000972 /* WineD3DVertexBuffer specifics */
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000973} IWineD3DIndexBufferImpl;
974
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000975extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl;
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000976
977/*****************************************************************************
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000978 * IWineD3DBaseTexture D3D- > openGL state map lookups
979 */
980#define WINED3DFUNC_NOTSUPPORTED -2
981#define WINED3DFUNC_UNIMPLEMENTED -1
982
983typedef enum winetexturestates {
984 WINED3DTEXSTA_ADDRESSU = 0,
985 WINED3DTEXSTA_ADDRESSV = 1,
986 WINED3DTEXSTA_ADDRESSW = 2,
987 WINED3DTEXSTA_BORDERCOLOR = 3,
988 WINED3DTEXSTA_MAGFILTER = 4,
989 WINED3DTEXSTA_MINFILTER = 5,
990 WINED3DTEXSTA_MIPFILTER = 6,
991 WINED3DTEXSTA_MAXMIPLEVEL = 7,
992 WINED3DTEXSTA_MAXANISOTROPY = 8,
993 WINED3DTEXSTA_SRGBTEXTURE = 9,
994 WINED3DTEXSTA_ELEMENTINDEX = 10,
995 WINED3DTEXSTA_DMAPOFFSET = 11,
996 WINED3DTEXSTA_TSSADDRESSW = 12,
997 MAX_WINETEXTURESTATES = 13,
998} winetexturestates;
999
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001000/*****************************************************************************
Jason Edmeades819b0e12004-12-07 14:29:12 +00001001 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1002 */
1003typedef struct IWineD3DBaseTextureClass
1004{
1005 UINT levels;
Jason Edmeades41427852005-01-09 17:37:02 +00001006 BOOL dirty;
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001007 UINT textureName;
Oliver Stieberba5eb142005-03-14 10:12:52 +00001008 UINT LOD;
Stefan Dösinger63fd9a72006-04-06 19:02:16 +02001009 WINED3DTEXTUREFILTERTYPE filterType;
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001010 DWORD states[MAX_WINETEXTURESTATES];
Stefan Dösinger666b5072006-12-19 23:26:39 +01001011 LONG bindCount;
1012 DWORD sampler;
Phil Costin622f62d2007-06-06 23:13:16 +00001013 BOOL is_srgb;
1014 UINT srgb_mode_change_count;
Stefan Dösinger1c4a15d2007-09-21 23:47:40 +02001015 WINED3DFORMAT shader_conversion_group;
Stefan Dösinger26f7eae2007-11-13 22:08:13 +01001016 float pow2Matrix[16];
Jason Edmeades819b0e12004-12-07 14:29:12 +00001017} IWineD3DBaseTextureClass;
1018
1019typedef struct IWineD3DBaseTextureImpl
1020{
1021 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001022 const IWineD3DBaseTextureVtbl *lpVtbl;
Jason Edmeades819b0e12004-12-07 14:29:12 +00001023 IWineD3DResourceClass resource;
1024 IWineD3DBaseTextureClass baseTexture;
1025
1026} IWineD3DBaseTextureImpl;
1027
Jason Edmeades819b0e12004-12-07 14:29:12 +00001028/*****************************************************************************
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001029 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1030 */
1031typedef struct IWineD3DTextureImpl
1032{
1033 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001034 const IWineD3DTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001035 IWineD3DResourceClass resource;
1036 IWineD3DBaseTextureClass baseTexture;
1037
1038 /* IWineD3DTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +00001039 IWineD3DSurface *surfaces[MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001040
1041 UINT width;
1042 UINT height;
Stefan Dösingerd09cbce2007-11-28 20:35:04 +01001043 UINT target;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001044
1045} IWineD3DTextureImpl;
1046
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001047extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001048
1049/*****************************************************************************
1050 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1051 */
1052typedef struct IWineD3DCubeTextureImpl
1053{
1054 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001055 const IWineD3DCubeTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001056 IWineD3DResourceClass resource;
1057 IWineD3DBaseTextureClass baseTexture;
1058
1059 /* IWineD3DCubeTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +00001060 IWineD3DSurface *surfaces[6][MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001061
1062 UINT edgeLength;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001063} IWineD3DCubeTextureImpl;
1064
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001065extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001066
Ivan Gyurdiev257692e2006-05-10 13:55:02 -04001067typedef struct _WINED3DVOLUMET_DESC
1068{
1069 UINT Width;
1070 UINT Height;
1071 UINT Depth;
1072} WINED3DVOLUMET_DESC;
1073
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001074/*****************************************************************************
1075 * IWineD3DVolume implementation structure (extends IUnknown)
1076 */
1077typedef struct IWineD3DVolumeImpl
1078{
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001079 /* IUnknown & WineD3DResource fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001080 const IWineD3DVolumeVtbl *lpVtbl;
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001081 IWineD3DResourceClass resource;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001082
1083 /* WineD3DVolume Information */
Ivan Gyurdiev257692e2006-05-10 13:55:02 -04001084 WINED3DVOLUMET_DESC currentDesc;
H. Verbeete43cfb12006-02-06 11:30:48 +01001085 IWineD3DBase *container;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001086 UINT bytesPerPixel;
1087
1088 BOOL lockable;
1089 BOOL locked;
Stefan Dösingercf4b91f2006-04-07 13:12:22 +02001090 WINED3DBOX lockedBox;
1091 WINED3DBOX dirtyBox;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001092 BOOL dirty;
1093
1094
1095} IWineD3DVolumeImpl;
1096
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001097extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001098
1099/*****************************************************************************
1100 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1101 */
1102typedef struct IWineD3DVolumeTextureImpl
1103{
1104 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001105 const IWineD3DVolumeTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001106 IWineD3DResourceClass resource;
1107 IWineD3DBaseTextureClass baseTexture;
1108
1109 /* IWineD3DVolumeTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +00001110 IWineD3DVolume *volumes[MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001111
1112 UINT width;
1113 UINT height;
1114 UINT depth;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001115} IWineD3DVolumeTextureImpl;
1116
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001117extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001118
Oliver Stieber2121f782005-03-02 12:16:10 +00001119typedef struct _WINED3DSURFACET_DESC
1120{
Stefan Dösingerb4b295c2006-03-24 17:34:26 +01001121 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1122 DWORD MultiSampleQuality;
1123 UINT Width;
1124 UINT Height;
Oliver Stieber2121f782005-03-02 12:16:10 +00001125} WINED3DSURFACET_DESC;
1126
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001127/*****************************************************************************
Stefan Dösingeraf462952006-05-06 18:08:33 +02001128 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1129 */
1130typedef struct wineD3DSurface_DIB {
1131 HBITMAP DIBsection;
1132 void* bitmap_data;
Roderick Colenbranderad692f22007-09-11 10:31:54 +02001133 UINT bitmap_size;
Stefan Dösingeraf462952006-05-06 18:08:33 +02001134 HGDIOBJ holdbitmap;
1135 BOOL client_memory;
1136} wineD3DSurface_DIB;
1137
H. Verbeetc9b178b2007-04-09 01:53:32 +02001138typedef struct {
1139 struct list entry;
1140 GLuint id;
1141 UINT width;
1142 UINT height;
1143} renderbuffer_entry_t;
1144
Stefan Dösingeraf462952006-05-06 18:08:33 +02001145/*****************************************************************************
Stefan Dösingerd93e1612007-04-28 17:59:37 +02001146 * IWineD3DClipp implementation structure
1147 */
1148typedef struct IWineD3DClipperImpl
1149{
1150 const IWineD3DClipperVtbl *lpVtbl;
1151 LONG ref;
1152
1153 IUnknown *Parent;
1154 HWND hWnd;
1155} IWineD3DClipperImpl;
1156
1157
1158/*****************************************************************************
Jason Edmeades41427852005-01-09 17:37:02 +00001159 * IWineD3DSurface implementation structure
1160 */
1161struct IWineD3DSurfaceImpl
1162{
1163 /* IUnknown & IWineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001164 const IWineD3DSurfaceVtbl *lpVtbl;
Jason Edmeades41427852005-01-09 17:37:02 +00001165 IWineD3DResourceClass resource;
1166
1167 /* IWineD3DSurface fields */
H. Verbeete43cfb12006-02-06 11:30:48 +01001168 IWineD3DBase *container;
Oliver Stieber2121f782005-03-02 12:16:10 +00001169 WINED3DSURFACET_DESC currentDesc;
Stefan Dösinger76764622007-02-19 15:23:36 +01001170 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
1171 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
Jason Edmeades41427852005-01-09 17:37:02 +00001172
Jason Edmeades41427852005-01-09 17:37:02 +00001173 UINT bytesPerPixel;
Oliver Stieber520c2f02005-07-11 14:25:54 +00001174
1175 /* TODO: move this off into a management class(maybe!) */
Stefan Dösingera98ccb52006-07-23 00:03:33 +02001176 DWORD Flags;
Oliver Stieber520c2f02005-07-11 14:25:54 +00001177
1178 UINT pow2Width;
1179 UINT pow2Height;
Oliver Stieber520c2f02005-07-11 14:25:54 +00001180
Stefan Dösinger9bc62002007-11-30 20:22:33 +01001181 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1182 void (*get_drawable_size)(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1183
Stefan Dösingercfcdb652006-05-19 00:13:29 +02001184 /* Oversized texture */
1185 RECT glRect;
1186
Roderick Colenbranderad692f22007-09-11 10:31:54 +02001187 /* PBO */
1188 GLuint pbo;
1189
Jason Edmeades41427852005-01-09 17:37:02 +00001190 RECT lockedRect;
1191 RECT dirtyRect;
Stefan Dösinger03389ac2007-01-12 18:57:26 +01001192 int lockCount;
1193#define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
Oliver Stieber13621052005-07-11 20:38:27 +00001194
1195 glDescriptor glDescription;
Stefan Dösingerf6637ca2007-10-13 12:54:10 +02001196 BOOL srgb;
Stefan Dösingeraf462952006-05-06 18:08:33 +02001197
1198 /* For GetDC */
1199 wineD3DSurface_DIB dib;
1200 HDC hDC;
Stefan Dösinger9b29fb62006-05-09 19:37:38 +02001201
1202 /* Color keys for DDraw */
Stefan Dösinger725057d2007-04-14 22:44:55 +02001203 WINEDDCOLORKEY DestBltCKey;
1204 WINEDDCOLORKEY DestOverlayCKey;
1205 WINEDDCOLORKEY SrcOverlayCKey;
1206 WINEDDCOLORKEY SrcBltCKey;
Stefan Dösinger9b29fb62006-05-09 19:37:38 +02001207 DWORD CKeyFlags;
1208
Stefan Dösinger725057d2007-04-14 22:44:55 +02001209 WINEDDCOLORKEY glCKey;
H. Verbeetc9b178b2007-04-09 01:53:32 +02001210
1211 struct list renderbuffers;
1212 renderbuffer_entry_t *current_renderbuffer;
Stefan Dösingerd93e1612007-04-28 17:59:37 +02001213
1214 /* DirectDraw clippers */
1215 IWineD3DClipper *clipper;
Jason Edmeades41427852005-01-09 17:37:02 +00001216};
1217
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001218extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
Stefan Dösinger2f724832006-05-13 22:22:16 +02001219extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl;
1220
1221/* Predeclare the shared Surface functions */
Stefan Dösinger84340602007-09-16 13:29:44 +02001222HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj);
Stefan Dösinger0c916102007-09-16 13:42:18 +02001223ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface);
Stefan Dösinger0c916102007-09-16 13:42:18 +02001224HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
1225HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice);
1226HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1227HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1228HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid);
1229DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew);
1230DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface);
Stefan Dösinger0c916102007-09-16 13:42:18 +02001231WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface);
Stefan Dösingerd99143c2007-09-16 14:03:39 +02001232HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer);
1233HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc);
1234HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags);
1235HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags);
1236HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface);
1237HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface);
Stefan Dösingere2944172007-09-16 16:27:58 +02001238HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal);
1239HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
1240HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, WINEDDCOLORKEY *CKey);
Stefan Dösingere2944172007-09-16 16:27:58 +02001241HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container);
Stefan Dösingere2944172007-09-16 16:27:58 +02001242DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface);
1243HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface);
Stefan Dösingere2944172007-09-16 16:27:58 +02001244HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y);
1245HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y);
1246HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref);
1247HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, RECT *SrcRect, IWineD3DSurface *DstSurface, RECT *DstRect, DWORD Flags, WINEDDOVERLAYFX *FX);
1248HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper);
1249HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper);
Stefan Dösingere56c6612007-09-16 16:49:02 +02001250HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
Stefan Dösinger5a775642007-09-17 13:48:11 +02001251HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface);
Stefan Dösinger46e2d792007-09-17 16:03:21 +02001252HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter);
1253HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty, IWineD3DSurface *Source, RECT *rsrc, DWORD trans);
Stefan Dösingera175e7b2007-10-09 22:19:39 +02001254HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
Stefan Dösingerf13bb402007-11-15 14:38:34 +01001255void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface);
Jason Edmeades41427852005-01-09 17:37:02 +00001256
Stefan Dösinger9aa56622007-09-16 16:33:23 +02001257const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface);
Stefan Dösinger9aa56622007-09-16 16:33:23 +02001258
Stefan Dösinger9bc62002007-11-30 20:22:33 +01001259void get_drawable_size_swapchain(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1260void get_drawable_size_backbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1261void get_drawable_size_pbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1262void get_drawable_size_fbo(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1263
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001264/* Surface flags: */
Stefan Dösingera98ccb52006-07-23 00:03:33 +02001265#define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1266#define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1267#define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for getdc */
Stefan Dösingerc54a0fc2007-03-06 21:47:45 +01001268#define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1269#define SFLAG_DISCARD 0x00000010 /* ??? */
1270#define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1271#define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1272#define SFLAG_INDRAWABLE 0x00000080 /* The gl drawable contains the most up to date data */
1273#define SFLAG_INSYSMEM 0x00000100 /* The system memory copy is most up to date */
Stefan Dösingerc3f0eb42007-02-13 20:21:41 +01001274#define SFLAG_NONPOW2 0x00000200 /* Surface sizes are not a power of 2 */
1275#define SFLAG_DYNLOCK 0x00000400 /* Surface is often locked by the app */
1276#define SFLAG_DYNCHANGE 0x00000C00 /* Surface contents are changed very often, implies DYNLOCK */
1277#define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
Stefan Dösingerc54a0fc2007-03-06 21:47:45 +01001278#define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
Erich Hoover9795e682007-03-12 20:44:22 -06001279#define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1280#define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
Stefan Dösinger4f5d3332007-03-31 23:02:37 +02001281#define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
Stefan Dösinger61d1abb2007-04-22 02:02:29 +02001282#define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
Francois Gougetb2bc7122007-09-27 18:57:51 +02001283#define SFLAG_PBO 0x00040000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001284
1285/* In some conditions the surface memory must not be freed:
1286 * SFLAG_OVERSIZE: Not all data can be kept in GL
1287 * SFLAG_CONVERTED: Converting the data back would take too long
1288 * SFLAG_DIBSECTION: The dib code manages the memory
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001289 * SFLAG_LOCKED: The app requires access to the surface data
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001290 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1291 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
Roderick Colenbranderad692f22007-09-11 10:31:54 +02001292 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
Stefan Dösinger4f5d3332007-03-31 23:02:37 +02001293 * SFLAG_CLIENT: OpenGL uses our memory as backup
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001294 */
1295#define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1296 SFLAG_CONVERTED | \
1297 SFLAG_DIBSECTION | \
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001298 SFLAG_LOCKED | \
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001299 SFLAG_DYNLOCK | \
Stefan Dösinger06106e22006-07-25 16:38:02 +02001300 SFLAG_DYNCHANGE | \
Stefan Dösinger4f5d3332007-03-31 23:02:37 +02001301 SFLAG_USERPTR | \
Roderick Colenbranderad692f22007-09-11 10:31:54 +02001302 SFLAG_PBO | \
Stefan Dösinger4f5d3332007-03-31 23:02:37 +02001303 SFLAG_CLIENT)
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001304
Stefan Dösingerdcff7dc2007-10-09 22:17:59 +02001305#define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1306 SFLAG_INTEXTURE | \
1307 SFLAG_INDRAWABLE)
Stefan Dösinger158691e2006-05-23 00:48:54 +02001308BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]);
1309
Stefan Dösinger028729d2007-08-11 20:02:01 +02001310typedef enum {
1311 NO_CONVERSION,
1312 CONVERT_PALETTED,
1313 CONVERT_PALETTED_CK,
1314 CONVERT_CK_565,
1315 CONVERT_CK_5551,
1316 CONVERT_CK_4444,
1317 CONVERT_CK_4444_ARGB,
1318 CONVERT_CK_1555,
1319 CONVERT_555,
1320 CONVERT_CK_RGB24,
1321 CONVERT_CK_8888,
1322 CONVERT_CK_8888_ARGB,
1323 CONVERT_RGB32_888,
1324 CONVERT_V8U8,
Stefan Dösinger0ed81b22007-08-31 20:41:03 +02001325 CONVERT_L6V5U5,
Stefan Dösinger028729d2007-08-11 20:02:01 +02001326 CONVERT_X8L8V8U8,
1327 CONVERT_Q8W8V8U8,
1328 CONVERT_V16U16,
Stefan Dösinger86b991c2007-08-12 16:24:29 +02001329 CONVERT_A4L4,
1330 CONVERT_R32F,
Stefan Dösingerdf77e282007-12-15 23:47:10 +01001331 CONVERT_R16F,
1332 CONVERT_G16R16,
Stefan Dösinger028729d2007-08-11 20:02:01 +02001333} CONVERT_TYPES;
1334
1335HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format, GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode);
1336
Jason Edmeades41427852005-01-09 17:37:02 +00001337/*****************************************************************************
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001338 * IWineD3DVertexDeclaration implementation structure
1339 */
Stefan Dösinger95921232007-11-20 21:14:10 +01001340typedef struct attrib_declaration {
1341 DWORD usage;
1342 DWORD idx;
1343} attrib_declaration;
1344
1345#define MAX_ATTRIBS 16
1346
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001347typedef struct IWineD3DVertexDeclarationImpl {
H. Verbeetee09e8b2007-03-12 23:21:54 +01001348 /* IUnknown Information */
1349 const IWineD3DVertexDeclarationVtbl *lpVtbl;
1350 LONG ref;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001351
H. Verbeetee09e8b2007-03-12 23:21:54 +01001352 IUnknown *parent;
1353 IWineD3DDeviceImpl *wineD3DDevice;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001354
H. Verbeetee09e8b2007-03-12 23:21:54 +01001355 WINED3DVERTEXELEMENT *pDeclarationWine;
1356 UINT declarationWNumElements;
Stefan Dösinger06e51c22007-08-03 19:53:25 +02001357
1358 DWORD streams[MAX_STREAMS];
1359 UINT num_streams;
Stefan Dösingerb8dd5832007-07-30 12:35:33 +02001360 BOOL position_transformed;
Stefan Dösingera3c2fb92007-12-20 01:34:22 +01001361 BOOL half_float_conv_needed;
Stefan Dösinger95921232007-11-20 21:14:10 +01001362
1363 /* Ordered array of declaration types that need swizzling in a vshader */
1364 attrib_declaration swizzled_attribs[MAX_ATTRIBS];
1365 UINT num_swizzled_attribs;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001366} IWineD3DVertexDeclarationImpl;
1367
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001368extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001369
1370/*****************************************************************************
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001371 * IWineD3DStateBlock implementation structure
1372 */
1373
1374/* Internal state Block for Begin/End/Capture/Create/Apply info */
1375/* Note: Very long winded but gl Lists are not flexible enough */
1376/* to resolve everything we need, so doing it manually for now */
1377typedef struct SAVEDSTATES {
Jason Edmeadesf738c142004-12-09 11:42:34 +00001378 BOOL indices;
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001379 BOOL material;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001380 BOOL fvf;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001381 BOOL streamSource[MAX_STREAMS];
1382 BOOL streamFreq[MAX_STREAMS];
H. Verbeet5b7758f2007-06-25 22:45:40 +02001383 BOOL textures[MAX_COMBINED_SAMPLERS];
Oliver Stieberabb11f32005-07-05 14:05:18 +00001384 BOOL transform[HIGHEST_TRANSFORMSTATE + 1];
Jason Edmeadesf738c142004-12-09 11:42:34 +00001385 BOOL viewport;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001386 BOOL renderState[WINEHIGHEST_RENDER_STATE + 1];
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001387 BOOL textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
H. Verbeet5b7758f2007-06-25 22:45:40 +02001388 BOOL samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
Oliver Stieberd3441622005-08-01 10:58:31 +00001389 BOOL clipplane[MAX_CLIPPLANES];
Raphael Junqueira4c385f92005-01-26 20:54:00 +00001390 BOOL vertexDecl;
Oliver Stieber2121f782005-03-02 12:16:10 +00001391 BOOL pixelShader;
Jason Green718716b2006-07-19 00:06:07 -04001392 BOOL pixelShaderConstantsB[MAX_CONST_B];
1393 BOOL pixelShaderConstantsI[MAX_CONST_I];
1394 BOOL *pixelShaderConstantsF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001395 BOOL vertexShader;
Jason Green718716b2006-07-19 00:06:07 -04001396 BOOL vertexShaderConstantsB[MAX_CONST_B];
1397 BOOL vertexShaderConstantsI[MAX_CONST_I];
1398 BOOL *vertexShaderConstantsF;
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +01001399 BOOL scissorRect;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001400} SAVEDSTATES;
1401
H. Verbeet09eb0c42006-08-19 17:24:02 +02001402typedef struct {
H. Verbeet19d223c2007-02-27 20:51:58 +01001403 struct list entry;
1404 DWORD count;
1405 DWORD idx[13];
1406} constants_entry;
H. Verbeet09eb0c42006-08-19 17:24:02 +02001407
Stefan Dösinger03ffb732007-08-09 17:45:29 +02001408struct StageState {
1409 DWORD stage;
1410 DWORD state;
1411};
1412
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001413struct IWineD3DStateBlockImpl
1414{
1415 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001416 const IWineD3DStateBlockVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001417 LONG ref; /* Note: Ref counting not required */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001418
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001419 /* IWineD3DStateBlock information */
Jason Edmeades289562e2004-11-23 13:52:46 +00001420 IUnknown *parent;
Jason Edmeades41427852005-01-09 17:37:02 +00001421 IWineD3DDeviceImpl *wineD3DDevice;
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001422 WINED3DSTATEBLOCKTYPE blockType;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001423
1424 /* Array indicating whether things have been set or changed */
1425 SAVEDSTATES changed;
H. Verbeet09eb0c42006-08-19 17:24:02 +02001426 struct list set_vconstantsF;
1427 struct list set_pconstantsF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001428
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001429 /* Drawing - Vertex Shader or FVF related */
1430 DWORD fvf;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001431 /* Vertex Shader Declaration */
Oliver Stieber2c0e97e2005-08-17 11:34:03 +00001432 IWineD3DVertexDeclaration *vertexDecl;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001433
Oliver Stieberb3563da2005-09-28 10:13:00 +00001434 IWineD3DVertexShader *vertexShader;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001435
Oliver Stieber9b0b8032005-08-17 10:27:01 +00001436 /* Vertex Shader Constants */
Jason Green718716b2006-07-19 00:06:07 -04001437 BOOL vertexShaderConstantB[MAX_CONST_B];
1438 INT vertexShaderConstantI[MAX_CONST_I * 4];
1439 float *vertexShaderConstantF;
Oliver Stieber9b0b8032005-08-17 10:27:01 +00001440
Jason Edmeades289562e2004-11-23 13:52:46 +00001441 /* Stream Source */
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001442 BOOL streamIsUP;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001443 UINT streamStride[MAX_STREAMS];
Stefan Dösinger26ebe392007-07-04 17:57:45 +02001444 UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
Oliver Stieberabb11f32005-07-05 14:05:18 +00001445 IWineD3DVertexBuffer *streamSource[MAX_STREAMS];
Stefan Dösinger26ebe392007-07-04 17:57:45 +02001446 UINT streamFreq[MAX_STREAMS + 1];
1447 UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001448
Jason Edmeadesf738c142004-12-09 11:42:34 +00001449 /* Indices */
1450 IWineD3DIndexBuffer* pIndexData;
Stefan Dösinger6ec6c942007-08-25 00:09:33 +02001451 INT baseVertexIndex;
1452 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
Jason Edmeadesf738c142004-12-09 11:42:34 +00001453
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001454 /* Transform */
Ivan Gyurdievac371632006-10-12 02:21:39 -04001455 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001456
Stefan Dösingeracadf3f2007-02-14 17:46:54 +01001457 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1458#define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1459#define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1460 struct list lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */
1461 PLIGHTINFOEL *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001462
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001463 /* Clipping */
1464 double clipplane[MAX_CLIPPLANES][4];
1465 WINED3DCLIPSTATUS clip_status;
1466
Jason Edmeadesf738c142004-12-09 11:42:34 +00001467 /* ViewPort */
1468 WINED3DVIEWPORT viewport;
1469
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001470 /* Material */
1471 WINED3DMATERIAL material;
1472
Oliver Stieberabb11f32005-07-05 14:05:18 +00001473 /* Pixel Shader */
Oliver Stieberb3563da2005-09-28 10:13:00 +00001474 IWineD3DPixelShader *pixelShader;
Oliver Stieber2af36c62005-08-25 19:24:21 +00001475
1476 /* Pixel Shader Constants */
Jason Green718716b2006-07-19 00:06:07 -04001477 BOOL pixelShaderConstantB[MAX_CONST_B];
1478 INT pixelShaderConstantI[MAX_CONST_I * 4];
1479 float *pixelShaderConstantF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001480
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001481 /* RenderState */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001482 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001483
Jason Edmeadesf738c142004-12-09 11:42:34 +00001484 /* Texture */
H. Verbeet5b7758f2007-06-25 22:45:40 +02001485 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
1486 int textureDimensions[MAX_COMBINED_SAMPLERS];
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001487
1488 /* Texture State Stage */
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001489 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
Stefan Dösinger762af472006-12-19 23:00:58 +01001490 DWORD lowest_disabled_stage;
Oliver Stieber18857f12005-06-24 11:53:07 +00001491 /* Sampler States */
H. Verbeet5b7758f2007-06-25 22:45:40 +02001492 DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
Oliver Stieber18857f12005-06-24 11:53:07 +00001493
Jason Green1f1057f2006-06-08 04:00:23 -04001494 /* Current GLSL Shader Program */
H. Verbeet49f4c682006-08-19 17:23:20 +02001495 struct glsl_shader_prog_link *glsl_program;
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +01001496
1497 /* Scissor test rectangle */
1498 RECT scissorRect;
Stefan Dösinger93155ea2007-07-31 15:04:56 +02001499
1500 /* Contained state management */
1501 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
1502 unsigned int num_contained_render_states;
Stefan Dösinger6e7a10f2007-08-14 23:44:25 +02001503 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
Stefan Dösinger92ce0282007-07-31 15:44:13 +02001504 unsigned int num_contained_transform_states;
Stefan Dösinger4673b1c2007-08-03 20:07:30 +02001505 DWORD contained_vs_consts_i[MAX_CONST_I];
1506 unsigned int num_contained_vs_consts_i;
1507 DWORD contained_vs_consts_b[MAX_CONST_B];
1508 unsigned int num_contained_vs_consts_b;
Stefan Dösingerb21c7852007-08-03 20:26:29 +02001509 DWORD *contained_vs_consts_f;
1510 unsigned int num_contained_vs_consts_f;
Stefan Dösinger865b82a2007-08-03 20:12:54 +02001511 DWORD contained_ps_consts_i[MAX_CONST_I];
1512 unsigned int num_contained_ps_consts_i;
1513 DWORD contained_ps_consts_b[MAX_CONST_B];
1514 unsigned int num_contained_ps_consts_b;
Stefan Dösingerb21c7852007-08-03 20:26:29 +02001515 DWORD *contained_ps_consts_f;
1516 unsigned int num_contained_ps_consts_f;
Stefan Dösinger03ffb732007-08-09 17:45:29 +02001517 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE)];
1518 unsigned int num_contained_tss_states;
Stefan Dösinger59fb2922007-08-03 20:23:52 +02001519 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
1520 unsigned int num_contained_sampler_states;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001521};
1522
Jason Green75950b52006-07-23 15:08:27 -04001523extern void stateblock_savedstates_set(
1524 IWineD3DStateBlock* iface,
1525 SAVEDSTATES* states,
1526 BOOL value);
1527
1528extern void stateblock_savedstates_copy(
1529 IWineD3DStateBlock* iface,
1530 SAVEDSTATES* dest,
1531 SAVEDSTATES* source);
1532
1533extern void stateblock_copy(
1534 IWineD3DStateBlock* destination,
1535 IWineD3DStateBlock* source);
1536
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001537extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001538
Stefan Dösinger0e8c13e2007-12-04 01:43:24 +01001539/* Direct3D terminology with little modifications. We do not have an issued state
1540 * because only the driver knows about it, but we have a created state because d3d
1541 * allows GetData on a created issue, but opengl doesn't
1542 */
1543enum query_state {
1544 QUERY_CREATED,
1545 QUERY_SIGNALLED,
1546 QUERY_BUILDING
1547};
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001548/*****************************************************************************
Oliver Stieber7b261652005-03-03 13:57:15 +00001549 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1550 */
1551typedef struct IWineD3DQueryImpl
1552{
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001553 const IWineD3DQueryVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001554 LONG ref; /* Note: Ref counting not required */
Oliver Stieber7b261652005-03-03 13:57:15 +00001555
1556 IUnknown *parent;
1557 /*TODO: replace with iface usage */
1558#if 0
1559 IWineD3DDevice *wineD3DDevice;
1560#else
1561 IWineD3DDeviceImpl *wineD3DDevice;
1562#endif
Oliver Stieber7b261652005-03-03 13:57:15 +00001563
Ivan Gyurdievf0d5b352006-10-10 21:53:30 -04001564 /* IWineD3DQuery fields */
Stefan Dösinger0e8c13e2007-12-04 01:43:24 +01001565 enum query_state state;
Ivan Gyurdievf0d5b352006-10-10 21:53:30 -04001566 WINED3DQUERYTYPE type;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001567 /* TODO: Think about using a IUnknown instead of a void* */
Oliver Stieber7b261652005-03-03 13:57:15 +00001568 void *extendedData;
1569
1570
1571} IWineD3DQueryImpl;
1572
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001573extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl;
Oliver Stieber7b261652005-03-03 13:57:15 +00001574
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001575/* Datastructures for IWineD3DQueryImpl.extendedData */
1576typedef struct WineQueryOcclusionData {
H. Verbeet53663892006-07-25 00:51:33 +02001577 GLuint queryId;
Stefan Dösingere184b092007-08-14 15:42:34 +02001578 WineD3DContext *ctx;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001579} WineQueryOcclusionData;
1580
Stefan Dösinger76b60b02007-03-01 00:34:33 +01001581typedef struct WineQueryEventData {
1582 GLuint fenceId;
Stefan Dösingera99907d2007-08-14 15:26:02 +02001583 WineD3DContext *ctx;
Stefan Dösinger76b60b02007-03-01 00:34:33 +01001584} WineQueryEventData;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001585
Oliver Stieber7b261652005-03-03 13:57:15 +00001586/*****************************************************************************
Oliver Stieber46e7c302005-06-23 11:05:24 +00001587 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1588 */
1589
1590typedef struct IWineD3DSwapChainImpl
1591{
1592 /*IUnknown part*/
Dmitry Timoshkov47ffd7a2006-12-14 22:47:59 +08001593 const IWineD3DSwapChainVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001594 LONG ref; /* Note: Ref counting not required */
Oliver Stieber46e7c302005-06-23 11:05:24 +00001595
1596 IUnknown *parent;
1597 IWineD3DDeviceImpl *wineD3DDevice;
1598
1599 /* IWineD3DSwapChain fields */
Stefan Dösinger3862f8e2006-06-15 12:54:19 +02001600 IWineD3DSurface **backBuffer;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001601 IWineD3DSurface *frontBuffer;
1602 BOOL wantsDepthStencilBuffer;
H. Verbeeta4bc52a2007-02-15 22:36:50 +01001603 WINED3DPRESENT_PARAMETERS presentParms;
Stefan Dösingerd30f1522006-12-08 16:13:15 +01001604 DWORD orig_width, orig_height;
Stefan Dösinger8e841272007-02-15 13:53:33 +01001605 WINED3DFORMAT orig_fmt;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001606
Stefan Dösinger222c5312007-01-10 11:27:26 +01001607 long prev_time, frames; /* Performance tracking */
Stefan Dösingerc9b8a792007-06-03 13:20:27 +02001608 unsigned int vSyncCounter;
Stefan Dösinger222c5312007-01-10 11:27:26 +01001609
Stefan Dösinger90fe64c2007-03-04 17:31:06 +01001610 WineD3DContext **context; /* Later a array for multithreading */
1611 unsigned int num_contexts;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001612
1613 HWND win_handle;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001614} IWineD3DSwapChainImpl;
1615
Dmitry Timoshkov47ffd7a2006-12-14 22:47:59 +08001616extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001617
Stefan Dösingerb462ff02007-06-02 20:21:57 +00001618WineD3DContext *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *iface);
1619
Oliver Stieber46e7c302005-06-23 11:05:24 +00001620/*****************************************************************************
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001621 * Utility function prototypes
1622 */
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001623
1624/* Trace routines */
Oliver Stieberb220ce12005-07-13 19:38:39 +00001625const char* debug_d3dformat(WINED3DFORMAT fmt);
Ivan Gyurdiev19c55342006-10-10 21:52:00 -04001626const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001627const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res);
Jason Edmeadesc579fa62004-10-05 02:14:06 +00001628const char* debug_d3dusage(DWORD usage);
Jason Greend353ab72006-07-28 15:33:20 -04001629const char* debug_d3dusagequery(DWORD usagequery);
H. Verbeet02a8f742006-08-07 19:21:54 +02001630const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method);
1631const char* debug_d3ddecltype(WINED3DDECLTYPE type);
Ivan Gyurdiev7e9fd0b2006-07-03 00:11:15 -06001632const char* debug_d3ddeclusage(BYTE usage);
Ivan Gyurdiev2bac4a02006-10-12 02:23:55 -04001633const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001634const char* debug_d3drenderstate(DWORD state);
Ivan Gyurdiev621f0752006-06-09 17:47:16 -04001635const char* debug_d3dsamplerstate(DWORD state);
H. Verbeet75108442007-04-09 01:53:38 +02001636const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001637const char* debug_d3dtexturestate(DWORD state);
Jason Greenac8f2c02006-07-23 22:54:30 -04001638const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype);
Stefan Dösingerd75fd752006-03-28 14:20:47 +02001639const char* debug_d3dpool(WINED3DPOOL pool);
H. Verbeetc4cc10a2007-04-16 21:19:12 +02001640const char *debug_fbostatus(GLenum status);
H. Verbeetb643ab32007-04-23 22:02:50 +02001641const char *debug_glerror(GLenum error);
Stefan Dösinger26ebe392007-07-04 17:57:45 +02001642const char *debug_d3dbasis(WINED3DBASISTYPE basis);
1643const char *debug_d3ddegree(WINED3DDEGREETYPE order);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001644
1645/* Routines for GL <-> D3D values */
1646GLenum StencilOp(DWORD op);
Jan Zerebeckifd15b8d2006-08-25 16:28:34 +02001647GLenum CompareFunc(DWORD func);
Ivan Gyurdievc9120322006-10-12 23:33:03 -04001648void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
1649void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx);
Stefan Dösingerfe0f0eb2007-08-27 14:33:46 +02001650void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, DWORD coordtype);
Jason Edmeadesae5a4362004-09-28 02:12:12 +00001651
H. Verbeetc9b178b2007-04-09 01:53:32 +02001652void surface_set_compatible_renderbuffer(IWineD3DSurface *iface, unsigned int width, unsigned int height);
H. Verbeet1b9a5ba2007-04-16 21:20:25 +02001653GLenum surface_get_gl_buffer(IWineD3DSurface *iface, IWineD3DSwapChain *swapchain);
H. Verbeetc9b178b2007-04-09 01:53:32 +02001654
Roderick Colenbrander4647cbb2007-08-09 01:04:30 +02001655BOOL getColorBits(WINED3DFORMAT fmt, short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize);
1656BOOL getDepthStencilBits(WINED3DFORMAT fmt, short *depthSize, short *stencilSize);
1657
Stefan Dösinger9abdac62006-05-12 22:21:31 +02001658/* Math utils */
Andrew Talbotf3a515c2006-11-24 14:15:06 +00001659void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2);
Stefan Dösinger8273cfd2007-09-13 12:25:29 +02001660unsigned int count_bits(unsigned int mask);
Oliver Stieber8a6799d2005-07-07 20:35:05 +00001661
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001662/*****************************************************************************
1663 * To enable calling of inherited functions, requires prototypes
Jason Edmeades33025b22005-01-18 11:42:29 +00001664 *
1665 * Note: Only require classes which are subclassed, ie resource, basetexture,
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001666 */
1667 /*** IUnknown methods ***/
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001668 extern HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, void** ppvObject);
1669 extern ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface);
1670 extern ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface);
1671 /*** IWineD3DResource methods ***/
1672 extern HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent);
1673 extern HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice ** ppDevice);
1674 extern HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
1675 extern HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
1676 extern HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid);
1677 extern DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew);
1678 extern DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface);
1679 extern void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface);
Stefan Dösingere59ddb02008-01-12 22:56:30 +01001680 extern void WINAPI IWineD3DResourceImpl_UnLoad(IWineD3DResource *iface);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001681 extern WINED3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001682 /*** class static members ***/
1683 void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001684
1685 /*** IUnknown methods ***/
1686 extern HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, void** ppvObject);
1687 extern ULONG WINAPI IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture *iface);
1688 extern ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface);
1689 /*** IWineD3DResource methods ***/
1690 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent);
1691 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice ** ppDevice);
1692 extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
1693 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
1694 extern HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid);
1695 extern DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew);
1696 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface);
1697 extern void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface);
Stefan Dösingera0f2e6e2008-01-25 18:18:06 +01001698 extern void WINAPI IWineD3DBaseTextureImpl_UnLoad(IWineD3DBaseTexture *iface);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001699 extern WINED3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001700 /*** IWineD3DBaseTexture methods ***/
1701 extern DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew);
1702 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface);
1703 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface);
Stefan Dösinger63fd9a72006-04-06 19:02:16 +02001704 extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType);
1705 extern WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001706 extern void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface);
1707 extern BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL);
1708 extern BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface);
Raphael Junqueiracc8762a2005-07-24 17:11:33 +00001709
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001710 extern BYTE* WINAPI IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWORD iOffset, GLint *vbo);
Raphael Junqueiracc8762a2005-07-24 17:11:33 +00001711 extern HRESULT WINAPI IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer* iface);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001712 extern HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface);
1713 extern HRESULT WINAPI IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture *iface);
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001714 extern void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface, const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001715 /*** class static members ***/
1716 void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture *iface);
Jason Edmeades41427852005-01-09 17:37:02 +00001717
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001718typedef void (*SHADER_HANDLER) (struct SHADER_OPCODE_ARG*);
H. Verbeet3ee642b2006-03-28 21:10:32 +02001719
Jason Green0c59ca62006-06-09 03:33:01 -04001720/* Struct to maintain a list of GLSL shader programs and their associated pixel and
1721 * vertex shaders. A list of this type is maintained on the DeviceImpl, and is only
1722 * used if the user is using GLSL shaders. */
1723struct glsl_shader_prog_link {
H. Verbeet2c85e5e2007-02-27 20:51:53 +01001724 struct list vshader_entry;
1725 struct list pshader_entry;
Jason Green0c59ca62006-06-09 03:33:01 -04001726 GLhandleARB programId;
H. Verbeet49f4c682006-08-19 17:23:20 +02001727 GLhandleARB *vuniformF_locations;
1728 GLhandleARB *puniformF_locations;
Stefan Dösinger6fd4f8f2007-11-06 23:36:10 +01001729 GLhandleARB vuniformI_locations[MAX_CONST_I];
1730 GLhandleARB puniformI_locations[MAX_CONST_I];
Stefan Dösingerbfec6c32007-11-06 23:05:38 +01001731 GLhandleARB posFixup_location;
1732 GLhandleARB bumpenvmat_location;
1733 GLhandleARB luminancescale_location;
1734 GLhandleARB luminanceoffset_location;
1735 GLhandleARB srgb_comparison_location;
1736 GLhandleARB srgb_mul_low_location;
1737 GLhandleARB ycorrection_location;
H. Verbeet2c85e5e2007-02-27 20:51:53 +01001738 GLhandleARB vshader;
1739 GLhandleARB pshader;
Jason Green0c59ca62006-06-09 03:33:01 -04001740};
1741
H. Verbeet2c85e5e2007-02-27 20:51:53 +01001742typedef struct {
1743 GLhandleARB vshader;
1744 GLhandleARB pshader;
1745} glsl_program_key_t;
1746
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001747/* TODO: Make this dynamic, based on shader limits ? */
1748#define MAX_REG_ADDR 1
1749#define MAX_REG_TEMP 32
1750#define MAX_REG_TEXCRD 8
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001751#define MAX_REG_INPUT 12
1752#define MAX_REG_OUTPUT 12
Jason Green34d271b2006-06-16 16:07:31 -04001753#define MAX_CONST_I 16
1754#define MAX_CONST_B 16
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001755
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001756/* FIXME: This needs to go up to 2048 for
1757 * Shader model 3 according to msdn (and for software shaders) */
1758#define MAX_LABELS 16
1759
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001760typedef struct semantic {
1761 DWORD usage;
1762 DWORD reg;
1763} semantic;
1764
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06001765typedef struct local_constant {
1766 struct list entry;
1767 unsigned int idx;
1768 DWORD value[4];
1769} local_constant;
1770
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001771typedef struct shader_reg_maps {
1772
1773 char texcoord[MAX_REG_TEXCRD]; /* pixel < 3.0 */
1774 char temporary[MAX_REG_TEMP]; /* pixel, vertex */
1775 char address[MAX_REG_ADDR]; /* vertex */
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001776 char packed_input[MAX_REG_INPUT]; /* pshader >= 3.0 */
1777 char packed_output[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001778 char attributes[MAX_ATTRIBS]; /* vertex */
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001779 char labels[MAX_LABELS]; /* pixel, vertex */
Stefan Dösinger54fa7122007-12-06 22:10:11 +01001780 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001781
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001782 /* Sampler usage tokens
1783 * Use 0 as default (bit 31 is always 1 on a valid token) */
H. Verbeet5b7758f2007-06-25 22:45:40 +02001784 DWORD samplers[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
Stefan Dösinger5ab9d852007-09-01 20:11:17 +02001785 char bumpmat, luminanceparams;
Stefan Dösinger8f3accc2007-10-13 13:03:56 +02001786 char usesnrm, vpos, usesdsy;
Stefan Dösingeredb78182007-11-09 14:48:47 +01001787 char usesrelconstF;
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001788
Stefan Dösinger3f16f022007-09-14 13:21:52 +02001789 /* Whether or not loops are used in this shader, and nesting depth */
1790 unsigned loop_depth;
Jason Greencc06ed32006-06-13 22:32:14 -04001791
Jason Green6a97f222006-07-17 01:41:53 -04001792 /* Whether or not this shader uses fog */
1793 char fog;
1794
Jason Green0c59ca62006-06-09 03:33:01 -04001795} shader_reg_maps;
1796
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001797#define SHADER_PGMSIZE 65535
1798typedef struct SHADER_BUFFER {
1799 char* buffer;
Alexandre Julliard836b5c72006-06-13 14:14:20 +02001800 unsigned int bsize;
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001801 unsigned int lineNo;
H. Verbeetcb26d592007-01-15 19:30:41 +01001802 BOOL newline;
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001803} SHADER_BUFFER;
1804
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06001805/* Undocumented opcode controls */
1806#define INST_CONTROLS_SHIFT 16
1807#define INST_CONTROLS_MASK 0x00ff0000
1808
1809typedef enum COMPARISON_TYPE {
1810 COMPARISON_GT = 1,
1811 COMPARISON_EQ = 2,
1812 COMPARISON_GE = 3,
1813 COMPARISON_LT = 4,
1814 COMPARISON_NE = 5,
1815 COMPARISON_LE = 6
1816} COMPARISON_TYPE;
1817
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001818typedef struct SHADER_OPCODE {
1819 unsigned int opcode;
1820 const char* name;
1821 const char* glname;
Ivan Gyurdiev8c6ee8d2006-06-12 06:57:04 -04001822 char dst_token;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001823 CONST UINT num_params;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001824 SHADER_HANDLER hw_fct;
Jason Green246677a2006-05-09 22:43:34 -04001825 SHADER_HANDLER hw_glsl_fct;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001826 DWORD min_version;
1827 DWORD max_version;
1828} SHADER_OPCODE;
1829
1830typedef struct SHADER_OPCODE_ARG {
1831 IWineD3DBaseShader* shader;
Jason Green0c59ca62006-06-09 03:33:01 -04001832 shader_reg_maps* reg_maps;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001833 CONST SHADER_OPCODE* opcode;
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06001834 DWORD opcode_token;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001835 DWORD dst;
Ivan Gyurdiev03b67e32006-05-17 02:04:30 -04001836 DWORD dst_addr;
Ivan Gyurdiev42b89792006-05-17 21:09:56 -04001837 DWORD predicate;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001838 DWORD src[4];
Ivan Gyurdiev03b67e32006-05-17 02:04:30 -04001839 DWORD src_addr[4];
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001840 SHADER_BUFFER* buffer;
1841} SHADER_OPCODE_ARG;
1842
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001843typedef struct SHADER_LIMITS {
1844 unsigned int temporary;
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001845 unsigned int texcoord;
1846 unsigned int sampler;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001847 unsigned int constant_int;
1848 unsigned int constant_float;
1849 unsigned int constant_bool;
1850 unsigned int address;
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001851 unsigned int packed_output;
1852 unsigned int packed_input;
Jason Green473ce802006-05-26 11:52:33 -04001853 unsigned int attributes;
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001854 unsigned int label;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001855} SHADER_LIMITS;
1856
Jason Green653e71d2006-05-09 22:30:11 -04001857/** Keeps track of details for TEX_M#x# shader opcodes which need to
1858 maintain state information between multiple codes */
1859typedef struct SHADER_PARSE_STATE {
1860 unsigned int current_row;
1861 DWORD texcoord_w[2];
1862} SHADER_PARSE_STATE;
1863
Alexandre Julliard57d15482007-11-28 12:55:11 +01001864#ifdef __GNUC__
1865#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
1866#else
1867#define PRINTF_ATTR(fmt,args)
1868#endif
1869
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001870/* Base Shader utility functions.
1871 * (may move callers into the same file in the future) */
1872extern int shader_addline(
1873 SHADER_BUFFER* buffer,
Alexandre Julliard57d15482007-11-28 12:55:11 +01001874 const char* fmt, ...) PRINTF_ATTR(2,3);
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001875
Ivan Gyurdiev1d0c6722006-05-09 07:57:36 -04001876extern const SHADER_OPCODE* shader_get_opcode(
1877 IWineD3DBaseShader *iface,
1878 const DWORD code);
1879
H. Verbeet2c85e5e2007-02-27 20:51:53 +01001880void delete_glsl_program_entry(IWineD3DDevice *iface, struct glsl_shader_prog_link *entry);
1881
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001882/* Vertex shader utility functions */
1883extern BOOL vshader_get_input(
1884 IWineD3DVertexShader* iface,
1885 BYTE usage_req, BYTE usage_idx_req,
1886 unsigned int* regnum);
1887
1888extern BOOL vshader_input_is_color(
1889 IWineD3DVertexShader* iface,
1890 unsigned int regnum);
1891
Jason Green718716b2006-07-19 00:06:07 -04001892extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object);
1893
Jason Green2d8e05f2006-06-16 16:07:00 -04001894/* ARB_[vertex/fragment]_program helper functions */
1895extern void shader_arb_load_constants(
Ivan Gyurdiev42a92622006-09-27 07:15:58 -04001896 IWineD3DDevice* device,
Jason Green2d8e05f2006-06-16 16:07:00 -04001897 char usePixelShader,
1898 char useVertexShader);
1899
Jason Greenca70d132006-06-09 03:33:33 -04001900/* ARB shader program Prototypes */
1901extern void shader_hw_def(SHADER_OPCODE_ARG *arg);
1902
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06001903/* ARB pixel shader prototypes */
Stefan Dösingerbee08452007-03-26 23:34:32 +02001904extern void pshader_hw_bem(SHADER_OPCODE_ARG* arg);
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06001905extern void pshader_hw_cnd(SHADER_OPCODE_ARG* arg);
1906extern void pshader_hw_cmp(SHADER_OPCODE_ARG* arg);
1907extern void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg);
1908extern void pshader_hw_tex(SHADER_OPCODE_ARG* arg);
1909extern void pshader_hw_texcoord(SHADER_OPCODE_ARG* arg);
1910extern void pshader_hw_texreg2ar(SHADER_OPCODE_ARG* arg);
1911extern void pshader_hw_texreg2gb(SHADER_OPCODE_ARG* arg);
1912extern void pshader_hw_texbem(SHADER_OPCODE_ARG* arg);
1913extern void pshader_hw_texm3x2pad(SHADER_OPCODE_ARG* arg);
1914extern void pshader_hw_texm3x2tex(SHADER_OPCODE_ARG* arg);
1915extern void pshader_hw_texm3x3pad(SHADER_OPCODE_ARG* arg);
1916extern void pshader_hw_texm3x3tex(SHADER_OPCODE_ARG* arg);
1917extern void pshader_hw_texm3x3spec(SHADER_OPCODE_ARG* arg);
1918extern void pshader_hw_texm3x3vspec(SHADER_OPCODE_ARG* arg);
Stefan Dösingera006d252007-08-31 17:00:16 +02001919extern void pshader_hw_texdepth(SHADER_OPCODE_ARG* arg);
Stefan Dösinger422e0ba2007-08-30 23:35:50 +02001920extern void pshader_hw_texkill(SHADER_OPCODE_ARG* arg);
Stefan Dösinger9531a102007-09-25 01:00:27 +02001921extern void pshader_hw_texdp3tex(SHADER_OPCODE_ARG* arg);
1922extern void pshader_hw_texdp3(SHADER_OPCODE_ARG* arg);
1923extern void pshader_hw_texm3x3(SHADER_OPCODE_ARG* arg);
1924extern void pshader_hw_texm3x2depth(SHADER_OPCODE_ARG* arg);
Stefan Dösinger1407bdb2007-09-05 16:46:12 +02001925extern void pshader_hw_dp2add(SHADER_OPCODE_ARG* arg);
Stefan Dösinger66447042007-09-05 17:05:58 +02001926extern void pshader_hw_texreg2rgb(SHADER_OPCODE_ARG* arg);
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06001927
Stefan Dösingerdaf22902007-09-05 20:09:06 +02001928/* ARB vertex / pixel shader common prototypes */
1929extern void shader_hw_nrm(SHADER_OPCODE_ARG* arg);
Stefan Dösinger20872ab2007-09-26 22:09:59 +02001930extern void shader_hw_sincos(SHADER_OPCODE_ARG* arg);
Stefan Dösinger822030e2007-09-05 20:01:53 +02001931extern void shader_hw_mnxn(SHADER_OPCODE_ARG* arg);
Stefan Dösingerdaf22902007-09-05 20:09:06 +02001932
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06001933/* ARB vertex shader prototypes */
1934extern void vshader_hw_map2gl(SHADER_OPCODE_ARG* arg);
Stefan Dösinger2f962202007-02-15 13:50:59 +01001935extern void vshader_hw_rsq_rcp(SHADER_OPCODE_ARG* arg);
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06001936
Jason Greencc06ed32006-06-13 22:32:14 -04001937/* GLSL helper functions */
Jason Greencc06ed32006-06-13 22:32:14 -04001938extern void shader_glsl_add_instruction_modifiers(SHADER_OPCODE_ARG *arg);
Jason Green2d8e05f2006-06-16 16:07:00 -04001939extern void shader_glsl_load_constants(
Ivan Gyurdiev42a92622006-09-27 07:15:58 -04001940 IWineD3DDevice* device,
Jason Green2d8e05f2006-06-16 16:07:00 -04001941 char usePixelShader,
1942 char useVertexShader);
Jason Greend5d45682006-06-09 03:37:45 -04001943
Jason Greend59714b2006-06-09 03:35:15 -04001944/** The following translate DirectX pixel/vertex shader opcodes to GLSL lines */
H. Verbeet7252b4d2007-01-15 19:31:56 +01001945extern void shader_glsl_cross(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04001946extern void shader_glsl_map2gl(SHADER_OPCODE_ARG* arg);
1947extern void shader_glsl_arith(SHADER_OPCODE_ARG* arg);
1948extern void shader_glsl_mov(SHADER_OPCODE_ARG* arg);
1949extern void shader_glsl_mad(SHADER_OPCODE_ARG* arg);
1950extern void shader_glsl_mnxn(SHADER_OPCODE_ARG* arg);
1951extern void shader_glsl_lrp(SHADER_OPCODE_ARG* arg);
1952extern void shader_glsl_dot(SHADER_OPCODE_ARG* arg);
1953extern void shader_glsl_rcp(SHADER_OPCODE_ARG* arg);
Stefan Dösingera1f83aa2007-07-02 22:40:06 +02001954extern void shader_glsl_rsq(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04001955extern void shader_glsl_cnd(SHADER_OPCODE_ARG* arg);
1956extern void shader_glsl_compare(SHADER_OPCODE_ARG* arg);
1957extern void shader_glsl_def(SHADER_OPCODE_ARG* arg);
Jason Greenf4440092006-06-16 16:08:00 -04001958extern void shader_glsl_defi(SHADER_OPCODE_ARG* arg);
1959extern void shader_glsl_defb(SHADER_OPCODE_ARG* arg);
Jason Green72bfe132006-07-28 04:14:14 -04001960extern void shader_glsl_expp(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04001961extern void shader_glsl_cmp(SHADER_OPCODE_ARG* arg);
Jason Greencc06ed32006-06-13 22:32:14 -04001962extern void shader_glsl_lit(SHADER_OPCODE_ARG* arg);
1963extern void shader_glsl_dst(SHADER_OPCODE_ARG* arg);
1964extern void shader_glsl_sincos(SHADER_OPCODE_ARG* arg);
1965extern void shader_glsl_loop(SHADER_OPCODE_ARG* arg);
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06001966extern void shader_glsl_end(SHADER_OPCODE_ARG* arg);
1967extern void shader_glsl_if(SHADER_OPCODE_ARG* arg);
1968extern void shader_glsl_ifc(SHADER_OPCODE_ARG* arg);
1969extern void shader_glsl_else(SHADER_OPCODE_ARG* arg);
1970extern void shader_glsl_break(SHADER_OPCODE_ARG* arg);
1971extern void shader_glsl_breakc(SHADER_OPCODE_ARG* arg);
1972extern void shader_glsl_rep(SHADER_OPCODE_ARG* arg);
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001973extern void shader_glsl_call(SHADER_OPCODE_ARG* arg);
1974extern void shader_glsl_callnz(SHADER_OPCODE_ARG* arg);
1975extern void shader_glsl_label(SHADER_OPCODE_ARG* arg);
H. Verbeetc3c57242007-05-11 12:12:40 +02001976extern void shader_glsl_pow(SHADER_OPCODE_ARG* arg);
Stefan Dösinger3d3369a2007-09-09 21:24:53 +02001977extern void shader_glsl_log(SHADER_OPCODE_ARG* arg);
H. Verbeet1d4042c2007-06-27 23:46:53 +02001978extern void shader_glsl_texldl(SHADER_OPCODE_ARG* arg);
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001979
Jason Greend59714b2006-06-09 03:35:15 -04001980/** GLSL Pixel Shader Prototypes */
1981extern void pshader_glsl_tex(SHADER_OPCODE_ARG* arg);
1982extern void pshader_glsl_texcoord(SHADER_OPCODE_ARG* arg);
Jason Green72bfe132006-07-28 04:14:14 -04001983extern void pshader_glsl_texdp3tex(SHADER_OPCODE_ARG* arg);
1984extern void pshader_glsl_texdp3(SHADER_OPCODE_ARG* arg);
1985extern void pshader_glsl_texdepth(SHADER_OPCODE_ARG* arg);
1986extern void pshader_glsl_texm3x2depth(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04001987extern void pshader_glsl_texm3x2pad(SHADER_OPCODE_ARG* arg);
1988extern void pshader_glsl_texm3x2tex(SHADER_OPCODE_ARG* arg);
Jason Green72bfe132006-07-28 04:14:14 -04001989extern void pshader_glsl_texm3x3(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04001990extern void pshader_glsl_texm3x3pad(SHADER_OPCODE_ARG* arg);
Jason Green7e90aba2006-07-24 22:52:38 -04001991extern void pshader_glsl_texm3x3tex(SHADER_OPCODE_ARG* arg);
1992extern void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04001993extern void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG* arg);
1994extern void pshader_glsl_texkill(SHADER_OPCODE_ARG* arg);
1995extern void pshader_glsl_texbem(SHADER_OPCODE_ARG* arg);
Stefan Dösingerbee08452007-03-26 23:34:32 +02001996extern void pshader_glsl_bem(SHADER_OPCODE_ARG* arg);
Jason Green7e90aba2006-07-24 22:52:38 -04001997extern void pshader_glsl_texreg2ar(SHADER_OPCODE_ARG* arg);
1998extern void pshader_glsl_texreg2gb(SHADER_OPCODE_ARG* arg);
1999extern void pshader_glsl_texreg2rgb(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04002000extern void pshader_glsl_dp2add(SHADER_OPCODE_ARG* arg);
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04002001extern void pshader_glsl_input_pack(
2002 SHADER_BUFFER* buffer,
Stefan Dösinger3febe732007-10-26 02:11:00 +02002003 semantic* semantics_out,
2004 IWineD3DPixelShader *iface);
Jason Greend59714b2006-06-09 03:35:15 -04002005
Raphael Junqueira01968612003-11-14 03:50:35 +00002006/*****************************************************************************
H. Verbeet59af5c42006-03-30 19:14:31 +02002007 * IDirect3DBaseShader implementation structure
2008 */
2009typedef struct IWineD3DBaseShaderClass
2010{
Stefan Dösingerbd975802007-11-16 21:01:33 +01002011 LONG ref;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04002012 DWORD hex_version;
2013 SHADER_LIMITS limits;
Jason Green653e71d2006-05-09 22:30:11 -04002014 SHADER_PARSE_STATE parse_state;
H. Verbeet59af5c42006-03-30 19:14:31 +02002015 CONST SHADER_OPCODE *shader_ins;
Stefan Dösinger7a97d4e2007-11-16 21:02:29 +01002016 DWORD *function;
H. Verbeet59af5c42006-03-30 19:14:31 +02002017 UINT functionLength;
2018 GLuint prgId;
H. Verbeetef87a402006-08-05 18:15:35 +02002019 BOOL is_compiled;
Stefan Dösinger3f16f022007-09-14 13:21:52 +02002020 UINT cur_loop_depth, cur_loop_regno;
Stefan Dösingeredb78182007-11-09 14:48:47 +01002021 BOOL load_local_constsF;
Ivan Gyurdiev77162362006-07-04 01:21:53 -06002022
2023 /* Type of shader backend */
2024 int shader_mode;
2025
H. Verbeet2c85e5e2007-02-27 20:51:53 +01002026 /* Programs this shader is linked with */
2027 struct list linked_programs;
2028
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06002029 /* Immediate constants (override global ones) */
2030 struct list constantsB;
2031 struct list constantsF;
2032 struct list constantsI;
H. Verbeetef87a402006-08-05 18:15:35 +02002033 shader_reg_maps reg_maps;
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06002034
Stefan Dösinger1c4a15d2007-09-21 23:47:40 +02002035 /* Pixel formats of sampled textures, for format conversion. This
2036 * represents the formats found during compilation, it is not initialized
2037 * on the first parser pass. It is needed to check if the shader
2038 * needs recompilation to adjust the format conversion
2039 */
2040 WINED3DFORMAT sampled_format[MAX_COMBINED_SAMPLERS];
2041 UINT sampled_samplers[MAX_COMBINED_SAMPLERS];
2042 UINT num_sampled_samplers;
2043
2044 UINT recompile_count;
2045
Ivan Gyurdievd0032a12006-09-27 07:14:46 -04002046 /* Pointer to the parent device */
2047 IWineD3DDevice *device;
Stefan Dösinger09bf3d52008-01-08 20:45:59 +01002048 struct list shader_list_entry;
Ivan Gyurdievd0032a12006-09-27 07:14:46 -04002049
H. Verbeet59af5c42006-03-30 19:14:31 +02002050} IWineD3DBaseShaderClass;
2051
2052typedef struct IWineD3DBaseShaderImpl {
2053 /* IUnknown */
2054 const IWineD3DBaseShaderVtbl *lpVtbl;
H. Verbeet59af5c42006-03-30 19:14:31 +02002055
2056 /* IWineD3DBaseShader */
2057 IWineD3DBaseShaderClass baseShader;
2058} IWineD3DBaseShaderImpl;
2059
Stefan Dösingerbd975802007-11-16 21:01:33 +01002060HRESULT WINAPI IWineD3DBaseShaderImpl_QueryInterface(IWineD3DBaseShader *iface, REFIID riid, LPVOID *ppobj);
2061ULONG WINAPI IWineD3DBaseShaderImpl_AddRef(IWineD3DBaseShader *iface);
2062ULONG WINAPI IWineD3DBaseShaderImpl_Release(IWineD3DBaseShader *iface);
2063
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06002064extern HRESULT shader_get_registers_used(
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04002065 IWineD3DBaseShader *iface,
2066 shader_reg_maps* reg_maps,
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002067 semantic* semantics_in,
2068 semantic* semantics_out,
Stefan Dösinger760456d2006-08-27 19:16:01 +02002069 CONST DWORD* pToken,
2070 IWineD3DStateBlockImpl *stateBlock);
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04002071
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002072extern void shader_generate_glsl_declarations(
2073 IWineD3DBaseShader *iface,
2074 shader_reg_maps* reg_maps,
Jason Green718716b2006-07-19 00:06:07 -04002075 SHADER_BUFFER* buffer,
2076 WineD3D_GL_Info* gl_info);
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002077
2078extern void shader_generate_arb_declarations(
2079 IWineD3DBaseShader *iface,
2080 shader_reg_maps* reg_maps,
Jason Green718716b2006-07-19 00:06:07 -04002081 SHADER_BUFFER* buffer,
2082 WineD3D_GL_Info* gl_info);
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002083
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04002084extern void shader_generate_main(
Jason Green36b0b9c2006-05-09 22:33:24 -04002085 IWineD3DBaseShader *iface,
2086 SHADER_BUFFER* buffer,
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04002087 shader_reg_maps* reg_maps,
Jason Green36b0b9c2006-05-09 22:33:24 -04002088 CONST DWORD* pFunction);
2089
Ivan Gyurdievc61af3a2006-05-10 13:53:07 -04002090extern void shader_dump_ins_modifiers(
2091 const DWORD output);
2092
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002093extern void shader_dump_param(
2094 IWineD3DBaseShader *iface,
2095 const DWORD param,
Ivan Gyurdiev746d1b12006-05-17 02:05:49 -04002096 const DWORD addr_token,
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002097 int input);
2098
Ivan Gyurdiev17b0d262006-06-12 02:54:30 -04002099extern void shader_trace_init(
2100 IWineD3DBaseShader *iface,
2101 const DWORD* pFunction);
2102
Ivan Gyurdiev404eff72006-05-17 02:02:36 -04002103extern int shader_get_param(
2104 IWineD3DBaseShader* iface,
2105 const DWORD* pToken,
2106 DWORD* param,
2107 DWORD* addr_token);
2108
2109extern int shader_skip_unrecognized(
2110 IWineD3DBaseShader* iface,
2111 const DWORD* pToken);
2112
Jason Greena67488a2006-05-23 18:22:13 -04002113extern void print_glsl_info_log(
2114 WineD3D_GL_Info *gl_info,
2115 GLhandleARB obj);
2116
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002117static inline int shader_get_regtype(const DWORD param) {
Ivan Gyurdiev17c9d952006-10-09 19:47:12 -04002118 return (((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) |
2119 ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2));
Ivan Gyurdiev4b307942006-04-28 05:20:48 -04002120}
2121
Stefan Dösinger54fa7122007-12-06 22:10:11 +01002122static inline int shader_get_writemask(const DWORD param) {
2123 return param & WINED3DSP_WRITEMASK_ALL;
2124}
2125
Ivan Gyurdievaec2e3e2006-06-06 02:40:08 -04002126extern unsigned int shader_get_float_offset(const DWORD reg);
2127
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002128static inline BOOL shader_is_pshader_version(DWORD token) {
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002129 return 0xFFFF0000 == (token & 0xFFFF0000);
2130}
2131
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002132static inline BOOL shader_is_vshader_version(DWORD token) {
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002133 return 0xFFFE0000 == (token & 0xFFFF0000);
2134}
2135
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002136static inline BOOL shader_is_comment(DWORD token) {
Ivan Gyurdiev29aa3162006-10-12 23:34:13 -04002137 return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK);
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002138}
2139
H. Verbeeta79654d2007-04-12 23:55:31 +02002140static inline BOOL shader_is_scalar(DWORD param) {
2141 DWORD reg_type = shader_get_regtype(param);
Stefan Dösinger81de2fa2008-02-11 12:04:57 +01002142 DWORD reg_num;
H. Verbeeta79654d2007-04-12 23:55:31 +02002143
2144 switch (reg_type) {
2145 case WINED3DSPR_RASTOUT:
2146 if ((param & WINED3DSP_REGNUM_MASK) != 0) {
2147 /* oFog & oPts */
2148 return TRUE;
2149 }
2150 /* oPos */
2151 return FALSE;
2152
2153 case WINED3DSPR_DEPTHOUT: /* oDepth */
2154 case WINED3DSPR_CONSTBOOL: /* b# */
2155 case WINED3DSPR_LOOP: /* aL */
2156 case WINED3DSPR_PREDICATE: /* p0 */
2157 return TRUE;
2158
Stefan Dösinger81de2fa2008-02-11 12:04:57 +01002159 case WINED3DSPR_MISCTYPE:
2160 reg_num = param & WINED3DSP_REGNUM_MASK;
2161 switch(reg_num) {
2162 case 0: /* vPos */
2163 return FALSE;
2164 case 1: /* vFace */
2165 return TRUE;
2166 default:
2167 return FALSE;
2168 }
2169
H. Verbeeta79654d2007-04-12 23:55:31 +02002170 default:
2171 return FALSE;
2172 }
2173}
2174
Stefan Dösinger96bce8d2006-09-23 19:09:06 +02002175/* Internally used shader constants. Applications can use constants 0 to GL_LIMITS(vshader_constantsF) - 1,
2176 * so upload them above that
2177 */
2178#define ARB_SHADER_PRIVCONST_BASE GL_LIMITS(vshader_constantsF)
2179#define ARB_SHADER_PRIVCONST_POS ARB_SHADER_PRIVCONST_BASE + 0
2180
H. Verbeet59af5c42006-03-30 19:14:31 +02002181/*****************************************************************************
Raphael Junqueira01968612003-11-14 03:50:35 +00002182 * IDirect3DVertexShader implementation structure
2183 */
Oliver Stieber2121f782005-03-02 12:16:10 +00002184typedef struct IWineD3DVertexShaderImpl {
2185 /* IUnknown parts*/
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002186 const IWineD3DVertexShaderVtbl *lpVtbl;
Raphael Junqueira01968612003-11-14 03:50:35 +00002187
H. Verbeet59af5c42006-03-30 19:14:31 +02002188 /* IWineD3DBaseShader */
2189 IWineD3DBaseShaderClass baseShader;
2190
2191 /* IWineD3DVertexShaderImpl */
Oliver Stieber2121f782005-03-02 12:16:10 +00002192 IUnknown *parent;
Raphael Junqueira01968612003-11-14 03:50:35 +00002193
Jason Green6a97f222006-07-17 01:41:53 -04002194 DWORD usage;
Oliver Stieber2c0e97e2005-08-17 11:34:03 +00002195
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002196 /* Vertex shader input and output semantics */
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002197 semantic semantics_in [MAX_ATTRIBS];
2198 semantic semantics_out [MAX_REG_OUTPUT];
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002199
Stefan Dösinger95921232007-11-20 21:14:10 +01002200 /* Ordered array of attributes that are swizzled */
2201 attrib_declaration swizzled_attribs [MAX_ATTRIBS];
2202 UINT num_swizzled_attribs;
2203
Oliver Stieber80cbb932005-08-17 09:54:54 +00002204 /* run time datas... */
Oliver Stieber7c482cb2005-12-09 11:23:52 +01002205 VSHADERDATA *data;
Stefan Dösingerfb0dde7b2007-11-07 19:57:49 +01002206 UINT min_rel_offset, max_rel_offset;
2207 UINT rel_offset;
2208
Stefan Dösinger95921232007-11-20 21:14:10 +01002209 UINT recompile_count;
Oliver Stieber2121f782005-03-02 12:16:10 +00002210#if 0 /* needs reworking */
Oliver Stieber2121f782005-03-02 12:16:10 +00002211 /* run time datas */
Oliver Stieber2121f782005-03-02 12:16:10 +00002212 VSHADERINPUTDATA input;
2213 VSHADEROUTPUTDATA output;
2214#endif
2215} IWineD3DVertexShaderImpl;
H. Verbeetd4132cf2006-03-28 21:10:44 +02002216extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[];
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002217extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl;
Raphael Junqueira01968612003-11-14 03:50:35 +00002218
2219/*****************************************************************************
2220 * IDirect3DPixelShader implementation structure
2221 */
Stefan Dösinger3febe732007-10-26 02:11:00 +02002222
2223enum vertexprocessing_mode {
2224 fixedfunction,
2225 vertexshader,
2226 pretransformed
2227};
2228
Oliver Stieber2121f782005-03-02 12:16:10 +00002229typedef struct IWineD3DPixelShaderImpl {
Oliver Stieberb3563da2005-09-28 10:13:00 +00002230 /* IUnknown parts */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002231 const IWineD3DPixelShaderVtbl *lpVtbl;
Oliver Stieberb3563da2005-09-28 10:13:00 +00002232
H. Verbeet59af5c42006-03-30 19:14:31 +02002233 /* IWineD3DBaseShader */
2234 IWineD3DBaseShaderClass baseShader;
2235
2236 /* IWineD3DPixelShaderImpl */
Oliver Stieber2121f782005-03-02 12:16:10 +00002237 IUnknown *parent;
Raphael Junqueira01968612003-11-14 03:50:35 +00002238
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002239 /* Pixel shader input semantics */
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002240 semantic semantics_in [MAX_REG_INPUT];
Stefan Dösinger409103f2007-10-28 00:12:37 +02002241 DWORD input_reg_map[MAX_REG_INPUT];
Stefan Dösinger1b23dd12007-11-06 12:34:22 +01002242 BOOL input_reg_used[MAX_REG_INPUT];
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002243
Oliver Stieberb3563da2005-09-28 10:13:00 +00002244 /* run time data */
2245 PSHADERDATA *data;
2246
Stefan Dösinger49a49fc2007-02-15 03:05:17 +01002247 /* Some information about the shader behavior */
2248 char needsbumpmat;
2249 UINT bumpenvmatconst;
Stefan Dösingerd4019782007-09-05 17:55:36 +02002250 UINT luminanceconst;
Stefan Dösinger6313e0f2007-09-14 13:02:59 +02002251 char srgb_enabled;
2252 char srgb_mode_hardcoded;
2253 UINT srgb_low_const;
2254 UINT srgb_cmp_const;
Stefan Dösinger9c6cdda2007-09-14 13:11:00 +02002255 char vpos_uniform;
2256 BOOL render_offscreen;
2257 UINT height;
Stefan Dösinger3febe732007-10-26 02:11:00 +02002258 enum vertexprocessing_mode vertexprocessing;
Stefan Dösinger49a49fc2007-02-15 03:05:17 +01002259
Oliver Stieber2121f782005-03-02 12:16:10 +00002260#if 0 /* needs reworking */
Oliver Stieber2121f782005-03-02 12:16:10 +00002261 PSHADERINPUTDATA input;
2262 PSHADEROUTPUTDATA output;
2263#endif
2264} IWineD3DPixelShaderImpl;
2265
H. Verbeetd4132cf2006-03-28 21:10:44 +02002266extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[];
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002267extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002268
Stefan Dösinger6313e0f2007-09-14 13:02:59 +02002269/* sRGB correction constants */
2270static const float srgb_cmp = 0.0031308;
2271static const float srgb_mul_low = 12.92;
2272static const float srgb_pow = 0.41666;
2273static const float srgb_mul_high = 1.055;
2274static const float srgb_sub_high = 0.055;
2275
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002276/*****************************************************************************
2277 * IWineD3DPalette implementation structure
2278 */
2279struct IWineD3DPaletteImpl {
2280 /* IUnknown parts */
2281 const IWineD3DPaletteVtbl *lpVtbl;
2282 LONG ref;
Stefan Dösingera6f71af2006-04-21 00:00:30 +02002283
2284 IUnknown *parent;
2285 IWineD3DDeviceImpl *wineD3DDevice;
2286
2287 /* IWineD3DPalette */
2288 HPALETTE hpal;
2289 WORD palVersion; /*| */
2290 WORD palNumEntries; /*| LOGPALETTE */
2291 PALETTEENTRY palents[256]; /*| */
2292 /* This is to store the palette in 'screen format' */
2293 int screen_palents[256];
2294 DWORD Flags;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002295};
2296
2297extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl;
Stefan Dösingera6f71af2006-04-21 00:00:30 +02002298DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags);
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002299
Stefan Dösingera6206832006-04-18 23:04:51 +02002300/* DirectDraw utility functions */
2301extern WINED3DFORMAT pixelformat_for_depth(DWORD depth);
2302
Stefan Dösinger35187472006-06-21 10:36:14 +02002303/*****************************************************************************
2304 * Pixel format management
2305 */
2306typedef struct {
2307 WINED3DFORMAT format;
2308 DWORD alphaMask, redMask, greenMask, blueMask;
2309 UINT bpp;
Roderick Colenbrander4647cbb2007-08-09 01:04:30 +02002310 short depthSize, stencilSize;
Stefan Dösinger35187472006-06-21 10:36:14 +02002311 BOOL isFourcc;
Stefan Dösingera0131a32007-07-23 11:13:37 +02002312} StaticPixelFormatDesc;
Stefan Dösinger35187472006-06-21 10:36:14 +02002313
Stefan Dösingera0131a32007-07-23 11:13:37 +02002314const StaticPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt,
Stefan Dösingerd2016ff2007-07-27 13:22:54 +02002315 WineD3D_GL_Info *gl_info,
Stefan Dösingera0131a32007-07-23 11:13:37 +02002316 const GlPixelFormatDesc **glDesc);
H. Verbeet30ee0712007-03-12 23:22:00 +01002317
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002318static inline BOOL use_vs(IWineD3DDeviceImpl *device) {
H. Verbeet30ee0712007-03-12 23:22:00 +01002319 return (device->vs_selected_mode != SHADER_NONE
2320 && device->stateBlock->vertexShader
2321 && ((IWineD3DVertexShaderImpl *)device->stateBlock->vertexShader)->baseShader.function
2322 && !device->strided_streams.u.s.position_transformed);
2323}
2324
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002325static inline BOOL use_ps(IWineD3DDeviceImpl *device) {
H. Verbeet30ee0712007-03-12 23:22:00 +01002326 return (device->ps_selected_mode != SHADER_NONE
2327 && device->stateBlock->pixelShader
2328 && ((IWineD3DPixelShaderImpl *)device->stateBlock->pixelShader)->baseShader.function);
2329}
2330
H. Verbeetd9b73692007-05-03 20:57:09 +02002331void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED3DRECT *src_rect,
H. Verbeetd7c7cbf2007-07-24 23:38:40 +02002332 IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, const WINED3DTEXTUREFILTERTYPE filter, BOOL flip);
H. Verbeet75e91fa2007-04-09 01:54:07 +02002333
Raphael Junqueira01968612003-11-14 03:50:35 +00002334#endif