wined3d: Spelling fixes.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 7c95275..86f7869 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -488,7 +488,7 @@
IWineD3DSurface *surface;
DWORD tid; /* Thread ID which owns this context at the moment */
- /* Stores some inforation about the context state for optimization */
+ /* Stores some information about the context state for optimization */
GLint last_draw_buffer;
BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */
BOOL last_was_pshader;
@@ -513,7 +513,7 @@
typedef enum ContextUsage {
CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
- CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfacs */
+ CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
} ContextUsage;