blob: 1a5d3ebb5adf7f5fca1c88a32fef3da76df340ab [file] [log] [blame]
Raphael Junqueira01968612003-11-14 03:50:35 +00001/*
2 * Direct3D wine internal private include file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
Oliver Stieber46e7c302005-06-23 11:05:24 +00006 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
Raphael Junqueira01968612003-11-14 03:50:35 +00008 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
Jonathan Ernst360a3f92006-05-18 14:49:52 +020021 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
Raphael Junqueira01968612003-11-14 03:50:35 +000022 */
23
24#ifndef __WINE_WINED3D_PRIVATE_H
25#define __WINE_WINED3D_PRIVATE_H
26
27#include <stdarg.h>
Jason Edmeades0a944ae2004-11-29 17:53:42 +000028#include <math.h>
Jason Edmeades24ab49e2004-09-23 04:34:27 +000029#define NONAMELESSUNION
30#define NONAMELESSSTRUCT
Jason Edmeades289562e2004-11-23 13:52:46 +000031#define COBJMACROS
Raphael Junqueira01968612003-11-14 03:50:35 +000032#include "windef.h"
33#include "winbase.h"
Jason Edmeades24ab49e2004-09-23 04:34:27 +000034#include "winreg.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000035#include "wingdi.h"
36#include "winuser.h"
37#include "wine/debug.h"
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +000038#include "wine/unicode.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000039
Ivan Gyurdiev062541c2006-10-09 19:45:12 -040040#include "wined3d_private_types.h"
Stefan Dösingerffc8e462006-04-14 19:15:46 +020041#include "ddraw.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000042#include "wine/wined3d_interface.h"
H. Verbeetea683402007-02-14 23:30:46 +010043#include "wine/wined3d_caps.h"
Jason Edmeadesc3421ea2004-09-29 21:26:47 +000044#include "wine/wined3d_gl.h"
Jason Green0c59ca62006-06-09 03:33:01 -040045#include "wine/list.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000046
H. Verbeet2a82ed82007-02-27 20:51:48 +010047/* Hash table functions */
48typedef unsigned int (hash_function_t)(void *key);
49typedef BOOL (compare_function_t)(void *keya, void *keyb);
50
51typedef struct {
52 void *key;
53 void *value;
54 unsigned int hash;
55 struct list entry;
56} hash_table_entry_t;
57
58typedef struct {
59 hash_function_t *hash_function;
60 compare_function_t *compare_function;
61 struct list *buckets;
62 unsigned int bucket_count;
63 hash_table_entry_t *entries;
64 unsigned int entry_count;
65 struct list free_entries;
66 unsigned int count;
67 unsigned int grow_size;
68 unsigned int shrink_size;
69} hash_table_t;
70
71hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function);
72void hash_table_destroy(hash_table_t *table);
73void *hash_table_get(hash_table_t *table, void *key);
74void hash_table_put(hash_table_t *table, void *key, void *value);
75void hash_table_remove(hash_table_t *table, void *key);
76
Oliver Stieber18857f12005-06-24 11:53:07 +000077/* Device caps */
Oliver Stieberabb11f32005-07-05 14:05:18 +000078#define MAX_PALETTES 256
79#define MAX_STREAMS 16
80#define MAX_TEXTURES 8
Oliver Stieber18857f12005-06-24 11:53:07 +000081#define MAX_SAMPLERS 16
Oliver Stieberabb11f32005-07-05 14:05:18 +000082#define MAX_ACTIVE_LIGHTS 8
Ivan Gyurdiev4745e602006-10-12 23:35:35 -040083#define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
Oliver Stieberabb11f32005-07-05 14:05:18 +000084#define MAX_LEVELS 256
Oliver Stieber18857f12005-06-24 11:53:07 +000085
Jason Green718716b2006-07-19 00:06:07 -040086#define MAX_CONST_I 16
87#define MAX_CONST_B 16
Oliver Stieber9b0b8032005-08-17 10:27:01 +000088
Oliver Stieberabb11f32005-07-05 14:05:18 +000089/* Used for CreateStateBlock */
90#define NUM_SAVEDPIXELSTATES_R 35
91#define NUM_SAVEDPIXELSTATES_T 18
92#define NUM_SAVEDPIXELSTATES_S 12
93#define NUM_SAVEDVERTEXSTATES_R 31
94#define NUM_SAVEDVERTEXSTATES_T 2
95#define NUM_SAVEDVERTEXSTATES_S 1
96
97extern const DWORD SavedPixelStates_R[NUM_SAVEDPIXELSTATES_R];
98extern const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T];
99extern const DWORD SavedPixelStates_S[NUM_SAVEDPIXELSTATES_S];
100extern const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R];
101extern const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T];
102extern const DWORD SavedVertexStates_S[NUM_SAVEDVERTEXSTATES_S];
103
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000104typedef enum _WINELOOKUP {
105 WINELOOKUP_WARPPARAM = 0,
106 WINELOOKUP_MAGFILTER = 1,
107 MAX_LOOKUPS = 2
108} WINELOOKUP;
109
110extern int minLookup[MAX_LOOKUPS];
111extern int maxLookup[MAX_LOOKUPS];
112extern DWORD *stateLookup[MAX_LOOKUPS];
113
Ivan Gyurdievfea44952006-10-10 21:55:05 -0400114extern DWORD minMipLookup[WINED3DTEXF_ANISOTROPIC + 1][WINED3DTEXF_LINEAR + 1];
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000115
H. Verbeet46b13aa2006-03-22 19:46:59 +0000116typedef struct _WINED3DGLTYPE {
117 int d3dType;
118 GLint size;
119 GLenum glType;
120 GLboolean normalized;
121 int typesize;
122} WINED3DGLTYPE;
123
Ivan Gyurdieva07a8f72006-10-10 21:54:22 -0400124/* NOTE: Make sure these are in the correct numerical order. (see /include/wined3d_types.h) */
125static WINED3DGLTYPE const glTypeLookup[WINED3DDECLTYPE_UNUSED] = {
126 {WINED3DDECLTYPE_FLOAT1, 1, GL_FLOAT , GL_FALSE ,sizeof(float)},
127 {WINED3DDECLTYPE_FLOAT2, 2, GL_FLOAT , GL_FALSE ,sizeof(float)},
128 {WINED3DDECLTYPE_FLOAT3, 3, GL_FLOAT , GL_FALSE ,sizeof(float)},
129 {WINED3DDECLTYPE_FLOAT4, 4, GL_FLOAT , GL_FALSE ,sizeof(float)},
130 {WINED3DDECLTYPE_D3DCOLOR, 4, GL_UNSIGNED_BYTE , GL_TRUE ,sizeof(BYTE)},
131 {WINED3DDECLTYPE_UBYTE4, 4, GL_UNSIGNED_BYTE , GL_FALSE ,sizeof(BYTE)},
132 {WINED3DDECLTYPE_SHORT2, 2, GL_SHORT , GL_FALSE ,sizeof(short int)},
133 {WINED3DDECLTYPE_SHORT4, 4, GL_SHORT , GL_FALSE ,sizeof(short int)},
134 {WINED3DDECLTYPE_UBYTE4N, 4, GL_UNSIGNED_BYTE , GL_FALSE ,sizeof(BYTE)},
135 {WINED3DDECLTYPE_SHORT2N, 2, GL_SHORT , GL_FALSE ,sizeof(short int)},
136 {WINED3DDECLTYPE_SHORT4N, 4, GL_SHORT , GL_FALSE ,sizeof(short int)},
137 {WINED3DDECLTYPE_USHORT2N, 2, GL_UNSIGNED_SHORT , GL_FALSE ,sizeof(short int)},
138 {WINED3DDECLTYPE_USHORT4N, 4, GL_UNSIGNED_SHORT , GL_FALSE ,sizeof(short int)},
139 {WINED3DDECLTYPE_UDEC3, 3, GL_UNSIGNED_SHORT , GL_FALSE ,sizeof(short int)},
140 {WINED3DDECLTYPE_DEC3N, 3, GL_SHORT , GL_FALSE ,sizeof(short int)},
141 {WINED3DDECLTYPE_FLOAT16_2, 2, GL_FLOAT , GL_FALSE ,sizeof(short int)},
142 {WINED3DDECLTYPE_FLOAT16_4, 4, GL_FLOAT , GL_FALSE ,sizeof(short int)}};
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000143
Ivan Gyurdievc6110122006-07-07 00:25:14 -0600144#define WINED3D_ATR_TYPE(type) glTypeLookup[type].d3dType
145#define WINED3D_ATR_SIZE(type) glTypeLookup[type].size
146#define WINED3D_ATR_GLTYPE(type) glTypeLookup[type].glType
147#define WINED3D_ATR_NORMALIZED(type) glTypeLookup[type].normalized
148#define WINED3D_ATR_TYPESIZE(type) glTypeLookup[type].typesize
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000149
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000150/**
151 * Settings
152 */
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000153#define VS_NONE 0
154#define VS_HW 1
155#define VS_SW 2
Raphael Junqueira01968612003-11-14 03:50:35 +0000156
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000157#define PS_NONE 0
158#define PS_HW 1
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000159
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000160#define VBO_NONE 0
161#define VBO_HW 1
162
163#define NP2_NONE 0
164#define NP2_REPACK 1
H. Verbeet193f6bb2006-09-26 20:31:48 +0200165#define NP2_NATIVE 2
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000166
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100167#define ORM_BACKBUFFER 0
168#define ORM_PBUFFER 1
H. Verbeet6d660852006-11-17 13:24:00 +0100169#define ORM_FBO 2
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100170
Jason Greend2045402006-05-23 18:22:59 -0400171#define SHADER_SW 0
172#define SHADER_ARB 1
173#define SHADER_GLSL 2
Ivan Gyurdiev77162362006-07-04 01:21:53 -0600174#define SHADER_NONE 3
Jason Greend2045402006-05-23 18:22:59 -0400175
Stefan Dösinger739d5652006-07-17 20:14:25 +0200176#define RTL_DISABLE -1
177#define RTL_AUTO 0
178#define RTL_READDRAW 1
179#define RTL_READTEX 2
180#define RTL_TEXDRAW 3
181#define RTL_TEXTEX 4
182
H. Verbeetba8a6a32006-09-26 20:31:41 +0200183/* NOTE: When adding fields to this structure, make sure to update the default
184 * values in wined3d_main.c as well. */
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000185typedef struct wined3d_settings_s {
186/* vertex and pixel shader modes */
187 int vs_mode;
188 int ps_mode;
189 int vbo_mode;
Jason Greend2045402006-05-23 18:22:59 -0400190/* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
191 we should use it. However, until it's fully implemented, we'll leave it as a registry
192 setting for developers. */
Phil Costin1b320432006-05-18 02:24:08 +0100193 BOOL glslRequested;
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100194 int offscreen_rendering_mode;
Stefan Dösinger739d5652006-07-17 20:14:25 +0200195 int rendertargetlock_mode;
Jan Zerebecki4d6cfb62006-08-08 00:03:06 +0200196/* Memory tracking and object counting */
197 unsigned int emulated_textureram;
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000198} wined3d_settings_t;
199
200extern wined3d_settings_t wined3d_settings;
201
H. Verbeetdf6f4822006-11-27 20:50:37 +0100202/* Shader backends */
203
204typedef struct {
205 void (*shader_select)(IWineD3DDevice *iface, BOOL usePS, BOOL useVS);
206 void (*shader_select_depth_blt)(IWineD3DDevice *iface);
207 void (*shader_load_constants)(IWineD3DDevice *iface, char usePS, char useVS);
Stefan Dösingerfa97fbd2007-02-08 22:31:01 +0100208 void (*shader_cleanup)(IWineD3DDevice *iface);
H. Verbeetdf6f4822006-11-27 20:50:37 +0100209} shader_backend_t;
210
211extern const shader_backend_t glsl_shader_backend;
212extern const shader_backend_t arb_program_shader_backend;
213extern const shader_backend_t none_shader_backend;
214
Jason Edmeadesc3421ea2004-09-29 21:26:47 +0000215/* X11 locking */
216
217extern void (*wine_tsx11_lock_ptr)(void);
218extern void (*wine_tsx11_unlock_ptr)(void);
219
220/* As GLX relies on X, this is needed */
221extern int num_lock;
222
223#if 0
224#define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
225#define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
226#else
227#define ENTER_GL() wine_tsx11_lock_ptr()
228#define LEAVE_GL() wine_tsx11_unlock_ptr()
229#endif
230
231/*****************************************************************************
232 * Defines
233 */
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000234
235/* GL related defines */
236/* ------------------ */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000237#define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
238#define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
Jason Edmeadesf738c142004-12-09 11:42:34 +0000239#define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
Oliver Stieber2c0e97e2005-08-17 11:34:03 +0000240#define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
Jason Edmeadesb5198932004-10-06 00:05:29 +0000241
Raphael Junqueira705aec52005-11-15 12:03:13 +0000242#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
243#define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
244#define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
245#define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
246
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000247#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
248#define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
249#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
250#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
251
252#define D3DCOLORTOGLFLOAT4(dw, vec) \
253 (vec)[0] = D3DCOLOR_R(dw); \
254 (vec)[1] = D3DCOLOR_G(dw); \
255 (vec)[2] = D3DCOLOR_B(dw); \
256 (vec)[3] = D3DCOLOR_A(dw);
Roderick Colenbrander54e5f9c2006-05-25 13:54:03 +0200257
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000258/* DirectX Device Limits */
259/* --------------------- */
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000260#define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
261
Jason Edmeadesb5198932004-10-06 00:05:29 +0000262#define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
263 See MaxStreams in MSDN under GetDeviceCaps */
Oliver Stieber7b261652005-03-03 13:57:15 +0000264 /* Maximum number of constants provided to the shaders */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000265#define HIGHEST_TRANSFORMSTATE 512
Ivan Gyurdievec782c22006-10-12 02:21:00 -0400266 /* Highest value in WINED3DTRANSFORMSTATETYPE */
Jason Edmeades41427852005-01-09 17:37:02 +0000267#define MAX_PALETTES 256
268
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000269/* Checking of API calls */
270/* --------------------- */
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400271#define checkGLcall(A) \
272{ \
273 GLint err = glGetError(); \
274 if (err == GL_NO_ERROR) { \
275 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
276 \
277 } else do { \
Chris Robinsone37755b2006-12-23 18:05:51 -0800278 FIXME(">>>>>>>>>>>>>>>>> %#x from %s @ %s / %d\n", \
279 err, A, __FILE__, __LINE__); \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400280 err = glGetError(); \
281 } while (err != GL_NO_ERROR); \
282}
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000283
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000284/* Trace routines / diagnostics */
285/* ---------------------------- */
286
287/* Dump out a matrix and copy it */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000288#define conv_mat(mat,gl_mat) \
289do { \
290 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
291 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
292 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
293 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
294 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
295} while (0)
296
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000297/* Macro to dump out the current state of the light chain */
298#define DUMP_LIGHT_CHAIN() \
299{ \
300 PLIGHTINFOEL *el = This->stateBlock->lights;\
301 while (el) { \
302 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
303 el = el->next; \
304 } \
305}
306
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000307/* Trace vector and strided data information */
Jason Edmeadesf738c142004-12-09 11:42:34 +0000308#define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
Ivan Gyurdiev3dcd3682006-09-30 23:20:10 -0400309#define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
Jason Edmeadesf738c142004-12-09 11:42:34 +0000310
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000311/* Defines used for optimizations */
312
313/* Only reapply what is necessary */
314#define REAPPLY_ALPHAOP 0x0001
315#define REAPPLY_ALL 0xFFFF
316
317/* Advance declaration of structures to satisfy compiler */
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000318typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
Jason Edmeades41427852005-01-09 17:37:02 +0000319typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +0200320typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100321typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000322
Oliver Stieber6a032492005-07-13 11:34:55 +0000323/* Tracking */
324
325/* TODO: Move some of this to the device */
326long globalChangeGlRam(long glram);
327
328/* Memory and object tracking */
329
330/*Structure for holding information on all direct3d objects
Francois Gougetbd19d672005-07-22 09:06:03 +0000331useful for making sure tracking is ok and when release is called on a device!
332and probably quite handy for debugging and dumping states out
Oliver Stieber6a032492005-07-13 11:34:55 +0000333*/
334typedef struct WineD3DGlobalStatistics {
335 int glsurfaceram; /* The aproximate amount of glTexture memory allocated for textures */
336} WineD3DGlobalStatistics;
337
338extern WineD3DGlobalStatistics* wineD3DGlobalStatistics;
339
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000340/* Global variables */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000341extern const float identity[16];
342
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000343/*****************************************************************************
Jason Edmeadesf738c142004-12-09 11:42:34 +0000344 * Compilable extra diagnostics
345 */
346
347/* Trace information per-vertex: (extremely high amount of trace) */
348#if 0 /* NOTE: Must be 0 in cvs */
349# define VTRACE(A) TRACE A
350#else
351# define VTRACE(A)
352#endif
353
354/* Checking of per-vertex related GL calls */
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400355/* --------------------- */
356#define vcheckGLcall(A) \
357{ \
358 GLint err = glGetError(); \
359 if (err == GL_NO_ERROR) { \
Jason Edmeadesf738c142004-12-09 11:42:34 +0000360 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400361 \
362 } else do { \
Chris Robinsone37755b2006-12-23 18:05:51 -0800363 FIXME(">>>>>>>>>>>>>>>>> %#x from %s @ %s / %d\n", \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400364 err, A, __FILE__, __LINE__); \
365 err = glGetError(); \
366 } while (err != GL_NO_ERROR); \
Jason Edmeadesf738c142004-12-09 11:42:34 +0000367}
368
Jason Edmeadesc4de9522004-12-14 11:54:27 +0000369/* TODO: Confirm each of these works when wined3d move completed */
370#if 0 /* NOTE: Must be 0 in cvs */
371 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
Francois Gougetef998ea2006-10-15 17:05:01 +0200372 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
373 is enabled, and if it doesn't exist it is disabled. */
Jason Edmeadesc4de9522004-12-14 11:54:27 +0000374# define FRAME_DEBUGGING
375 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
376 the file is deleted */
377# if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
378# define SINGLE_FRAME_DEBUGGING
379# endif
380 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
381 It can only be enabled when FRAME_DEBUGGING is also enabled
382 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
383 array is drawn. */
384# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
385# define SHOW_FRAME_MAKEUP 1
386# endif
387 /* The following, when enabled, lets you see the makeup of the all the textures used during each
388 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
389 The contents of the textures assigned to each stage are written into
390 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
391# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
392# define SHOW_TEXTURE_MAKEUP 0
393# endif
394extern BOOL isOn;
395extern BOOL isDumpingFrames;
396extern LONG primCounter;
397#endif
398
Jason Edmeadesf738c142004-12-09 11:42:34 +0000399/*****************************************************************************
400 * Prototypes
401 */
402
403/* Routine common to the draw primitive and draw indexed primitive routines */
404void drawPrimitive(IWineD3DDevice *iface,
405 int PrimitiveType,
406 long NumPrimitives,
Jason Edmeadesf738c142004-12-09 11:42:34 +0000407 /* for Indexed: */
408 long StartVertexIndex,
Oliver Stieber1be54d82005-08-19 10:05:00 +0000409 UINT numberOfVertices,
Jason Edmeadesf738c142004-12-09 11:42:34 +0000410 long StartIdx,
411 short idxBytes,
412 const void *idxData,
Stefan Dösinger04ce1412007-01-02 21:13:28 +0100413 int minIndex);
Jason Edmeadesf738c142004-12-09 11:42:34 +0000414
Stefan Dösinger71631f72007-01-02 21:07:39 +0100415void primitiveConvertToStridedData(IWineD3DDevice *iface, WineDirect3DVertexStridedData *strided, BOOL *fixup);
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200416
417void primitiveDeclarationConvertToStridedData(
418 IWineD3DDevice *iface,
419 BOOL useVertexShaderFunction,
420 WineDirect3DVertexStridedData *strided,
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200421 BOOL *fixup);
422
423void primitiveConvertFVFtoOffset(DWORD thisFVF,
424 DWORD stride,
425 BYTE *data,
426 WineDirect3DVertexStridedData *strided,
Stefan Dösinger1d3abde2007-01-16 23:58:29 +0100427 GLint streamVBO,
428 UINT streamNo);
Stefan Dösinger9abdac62006-05-12 22:21:31 +0200429
430DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
431
Stefan Dösinger10ff0d82006-05-09 18:16:13 +0200432#define eps 1e-8
433
Stefan Dösinger9abdac62006-05-12 22:21:31 +0200434#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
435 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
436
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100437/* Routines and structures related to state management */
Stefan Dösinger380930d2007-02-12 19:18:31 +0100438typedef struct WineD3DContext WineD3DContext;
Stefan Dösingerc739c382007-02-12 19:18:22 +0100439typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *ctx);
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100440
Stefan Dösinger2a24e842006-12-06 13:22:12 +0100441#define STATE_RENDER(a) (a)
442#define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
443
Stefan Dösinger569a2fa2006-12-19 22:43:49 +0100444#define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + (stage) * WINED3D_HIGHEST_TEXTURE_STATE + (num))
445#define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
446
Stefan Dösinger2d1aeb42006-12-19 23:14:07 +0100447/* + 1 because samplers start with 0 */
448#define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
449#define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_SAMPLERS - 1))
450
Stefan Dösinger22e2a5a2006-12-19 23:22:19 +0100451#define STATE_PIXELSHADER (STATE_SAMPLER(MAX_SAMPLERS - 1) + 1)
452#define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
453
Stefan Dösingerb58715e2006-12-28 18:57:16 +0100454#define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
455#define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
456
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100457#define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
458#define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
Stefan Dösinger59ae2a52007-02-19 15:25:32 +0100459#define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
460#define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100461
Stefan Dösinger59ae2a52007-02-19 15:25:32 +0100462#define STATE_VDECL (STATE_INDEXBUFFER + 1)
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100463#define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
464
465#define STATE_VSHADER (STATE_VDECL + 1)
466#define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
467
Stefan Dösingera48bbc32007-01-02 21:40:59 +0100468#define STATE_VIEWPORT (STATE_VSHADER + 1)
469#define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
470
Stefan Dösinger8e37fcd2007-01-06 18:17:27 +0100471#define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
472#define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
473#define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
474#define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
475
Stefan Dösinger174b6322007-02-14 17:48:52 +0100476#define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
477#define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_PIXELSHADERCONSTANT(MAX_ACTIVE_LIGHTS))
478
Stefan Dösingerecfd4cb2007-02-19 15:25:16 +0100479#define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
480#define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
481
Stefan Dösinger409aa732007-02-28 14:36:36 +0100482#define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
483#define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
484
485#define STATE_HIGHEST (STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
Stefan Dösinger7532c752006-12-19 13:00:03 +0100486
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100487struct StateEntry
488{
489 DWORD representative;
490 APPLYSTATEFUNC apply;
491};
492
493/* Global state table */
494extern const struct StateEntry StateTable[];
495
Stefan Dösinger380930d2007-02-12 19:18:31 +0100496/* The new context manager that should deal with onscreen and offscreen rendering */
497struct WineD3DContext {
498 /* State dirtification
499 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
500 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
501 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
502 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
503 */
504 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
505 DWORD numDirtyEntries;
506 DWORD isStateDirty[STATE_HIGHEST/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
507
Stefan Dösinger12252d02007-02-12 19:21:10 +0100508 IWineD3DSurface *surface;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100509 /* TODO: Thread this ctx belongs to */
510
511 /* Stores some inforation about the context state for optimization */
512 BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */
513 BOOL last_was_pshader;
514 BOOL last_was_vshader;
515 BOOL last_was_foggy_shader;
516 BOOL namedArraysLoaded, numberedArraysLoaded;
517 BOOL lastWasPow2Texture[MAX_TEXTURES];
518 GLenum tracking_parm; /* Which source is tracking current colour */
Stefan Dösingerb3f96f42007-02-15 03:04:18 +0100519 BOOL last_was_blit, last_was_ckey;
Stefan Dösinger12252d02007-02-12 19:21:10 +0100520
521 /* The actual opengl context */
522 GLXContext glCtx;
523 Drawable drawable;
Stefan Dösingerf5f501d2007-02-12 19:22:41 +0100524 Display *display;
525 BOOL isPBuffer;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100526};
527
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100528typedef enum ContextUsage {
529 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
530 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfacs */
531 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
532} ContextUsage;
533
534void ActivateContext(IWineD3DDeviceImpl *device, IWineD3DSurface *target, ContextUsage usage);
Stefan Dösingerf5f501d2007-02-12 19:22:41 +0100535WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, Display *display, Window win);
Stefan Dösinger12252d02007-02-12 19:21:10 +0100536void DestroyContext(IWineD3DDeviceImpl *This, WineD3DContext *context);
537void set_render_target_fbo(IWineD3DDevice *iface, DWORD idx, IWineD3DSurface *render_target);
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100538
Stefan Dösingerd04f0502006-04-18 22:38:30 +0200539/* Routine to fill gl caps for swapchains and IWineD3D */
H. Verbeeta8f2c102006-07-19 23:49:37 +0200540BOOL IWineD3DImpl_FillGLCaps(IWineD3D *iface, Display* display);
Stefan Dösingerd04f0502006-04-18 22:38:30 +0200541
Roderick Colenbranderde97fa72006-08-19 11:58:23 +0200542/* Macros for doing basic GPU detection based on opengl capabilities */
543#define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
544#define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
545#define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
546#define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
547
Markus Amsler04ae4592006-12-05 00:28:58 +0100548/* Default callbacks for implicit object destruction */
549extern ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface);
550
Markus Amsler50a0c212006-12-05 00:29:21 +0100551extern ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pSurface);
552
Jason Edmeadesf738c142004-12-09 11:42:34 +0000553/*****************************************************************************
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000554 * Internal representation of a light
555 */
556typedef struct PLIGHTINFOEL PLIGHTINFOEL;
557struct PLIGHTINFOEL {
558 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
559 DWORD OriginalIndex;
560 LONG glIndex;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000561 BOOL changed;
562 BOOL enabledChanged;
563
564 /* Converted parms to speed up swapping lights */
565 float lightPosn[4];
566 float lightDirn[4];
567 float exponent;
568 float cutoff;
569
Stefan Dösingeracadf3f2007-02-14 17:46:54 +0100570 struct list entry;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000571};
572
Ivan Gyurdiev4d666152006-06-06 23:37:05 -0400573/* The default light parameters */
574extern const WINED3DLIGHT WINED3D_default_light;
575
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000576/*****************************************************************************
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000577 * IWineD3D implementation structure
578 */
579typedef struct IWineD3DImpl
580{
581 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000582 const IWineD3DVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +0000583 LONG ref; /* Note: Ref counting not required */
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000584
585 /* WineD3D Information */
Jason Edmeades289562e2004-11-23 13:52:46 +0000586 IUnknown *parent;
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000587 UINT dxVersion;
Jason Edmeadesc3421ea2004-09-29 21:26:47 +0000588
589 /* GL Information */
590 BOOL isGLInfoValid;
591 WineD3D_GL_Info gl_info;
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000592} IWineD3DImpl;
593
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000594extern const IWineD3DVtbl IWineD3D_Vtbl;
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000595
Francois Gouget93494f22007-02-20 15:57:10 +0100596/* TODO: setup some flags in the registry to enable, disable pbuffer support
Oliver Stieber94856322005-07-19 11:39:24 +0000597(since it will break quite a few things until contexts are managed properly!) */
598extern BOOL pbuffer_support;
599/* allocate one pbuffer per surface */
600extern BOOL pbuffer_per_surface;
601
Oliver Stieberea6189e2005-07-26 10:34:15 +0000602typedef struct ResourceList {
603 IWineD3DResource *resource;
604 struct ResourceList *next;
605} ResourceList;
Oliver Stieber94856322005-07-19 11:39:24 +0000606
Stefan Dösingere0c87732006-04-10 19:39:53 +0200607/* A helper function that dumps a resource list */
608void dumpResources(ResourceList *resources);
609
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000610/*****************************************************************************
611 * IWineD3DDevice implementation structure
612 */
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100613struct IWineD3DDeviceImpl
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000614{
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000615 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000616 const IWineD3DDeviceVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +0000617 LONG ref; /* Note: Ref counting not required */
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000618
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000619 /* WineD3D Information */
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000620 IUnknown *parent;
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000621 IWineD3D *wineD3D;
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000622
H. Verbeet61125222007-01-18 23:41:36 +0100623 /* Window styles to restore when switching fullscreen mode */
624 LONG style;
625 LONG exStyle;
626
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000627 /* X and GL Information */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000628 GLint maxConcurrentLights;
Stefan Dösinger8d9a5532007-02-27 21:32:15 +0100629 GLenum offscreenBuffer;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000630
Ivan Gyurdieve020ece2006-10-07 23:25:01 -0400631 /* Selected capabilities */
632 int vs_selected_mode;
633 int ps_selected_mode;
H. Verbeet8a7f4272006-11-27 20:50:43 +0100634 const shader_backend_t *shader_backend;
H. Verbeet2c85e5e2007-02-27 20:51:53 +0100635 hash_table_t *glsl_program_lookup;
Ivan Gyurdieve020ece2006-10-07 23:25:01 -0400636
Stefan Dösingere6c9a072007-02-12 19:18:27 +0100637 /* To store */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000638 BOOL view_ident; /* true iff view matrix is identity */
Stefan Dösingerd7f94bf2006-08-21 18:28:05 +0200639 BOOL untransformed;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000640
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000641 /* State block related */
642 BOOL isRecordingState;
643 IWineD3DStateBlockImpl *stateBlock;
644 IWineD3DStateBlockImpl *updateStateBlock;
Stefan Dösinger9f2e0fa2007-01-06 18:41:43 +0100645 BOOL isInDraw;
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000646
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000647 /* Internal use fields */
Stefan Dösingerf6ed7042006-04-03 14:54:16 +0200648 WINED3DDEVICE_CREATION_PARAMETERS createParms;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000649 UINT adapterNo;
Ivan Gyurdiev19c55342006-10-10 21:52:00 -0400650 WINED3DDEVTYPE devType;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000651
Stefan Dösingere902cd12006-05-24 11:34:30 +0200652 IWineD3DSwapChain **swapchains;
653 uint NumberOfSwapChains;
Oliver Stieber46e7c302005-06-23 11:05:24 +0000654
Oliver Stieberea6189e2005-07-26 10:34:15 +0000655 ResourceList *resources; /* a linked list to track resources created by the device */
656
Jason Edmeades41427852005-01-09 17:37:02 +0000657 /* Render Target Support */
H. Verbeet8355b1a2006-12-19 19:25:22 +0100658 IWineD3DSurface **render_targets;
Oliver Stieberba5eb142005-03-14 10:12:52 +0000659 IWineD3DSurface *depthStencilBuffer;
Jason Edmeades41427852005-01-09 17:37:02 +0000660
Oliver Stieberba5eb142005-03-14 10:12:52 +0000661 IWineD3DSurface *stencilBufferTarget;
Jason Edmeades41427852005-01-09 17:37:02 +0000662
Stefan Dösinger12252d02007-02-12 19:21:10 +0100663 /* Caches to avoid unneeded context changes */
664 IWineD3DSurface *lastActiveRenderTarget;
665 IWineD3DSwapChain *lastActiveSwapChain;
666
Jason Edmeades41427852005-01-09 17:37:02 +0000667 /* palettes texture management */
Oliver Stieberba5eb142005-03-14 10:12:52 +0000668 PALETTEENTRY palettes[MAX_PALETTES][256];
669 UINT currentPalette;
Jason Edmeades41427852005-01-09 17:37:02 +0000670
Jason Edmeadesf738c142004-12-09 11:42:34 +0000671 /* For rendering to a texture using glCopyTexImage */
H. Verbeet9bf04ec2006-11-17 13:23:41 +0100672 BOOL render_offscreen;
H. Verbeetef2c0622006-11-17 13:24:04 +0100673 WINED3D_DEPTHCOPYSTATE depth_copy_state;
H. Verbeet6d660852006-11-17 13:24:00 +0100674 GLuint fbo;
H. Verbeet299c1e62006-12-19 19:25:35 +0100675 GLenum *draw_buffers;
Jason Edmeadesf738c142004-12-09 11:42:34 +0000676
Oliver Stieber2121f782005-03-02 12:16:10 +0000677 /* Cursor management */
678 BOOL bCursorVisible;
679 UINT xHotSpot;
680 UINT yHotSpot;
681 UINT xScreenSpace;
682 UINT yScreenSpace;
Stefan Dösinger65e5ed62006-07-27 17:39:03 +0200683 UINT cursorWidth, cursorHeight;
684 GLuint cursorTexture;
Oliver Stieber2121f782005-03-02 12:16:10 +0000685
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000686 /* Textures for when no other textures are mapped */
Oliver Stieberabb11f32005-07-05 14:05:18 +0000687 UINT dummyTextureName[MAX_TEXTURES];
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000688
Oliver Stieber2121f782005-03-02 12:16:10 +0000689 /* Debug stream management */
690 BOOL debug;
691
Oliver Stieber329d0172005-09-21 10:55:03 +0000692 /* Device state management */
693 HRESULT state;
Stefan Dösingerd04f0502006-04-18 22:38:30 +0200694 BOOL d3d_initialized;
Oliver Stieber329d0172005-09-21 10:55:03 +0000695
Stefan Dösinger67b1f4a2007-02-09 16:35:45 +0100696 /* A flag to check for proper BeginScene / EndScene call pairs */
697 BOOL inScene;
Oliver Stieber1f2a9e22005-10-29 10:30:36 +0000698
699 /* process vertex shaders using software or hardware */
700 BOOL softwareVertexProcessing;
Stefan Dösinger04da3ce2006-04-18 23:39:52 +0200701
702 /* DirectDraw stuff */
703 HWND ddraw_window;
Stefan Dösinger2f724832006-05-13 22:22:16 +0200704 IWineD3DSurface *ddraw_primary;
Stefan Dösinger566cdcf2006-05-18 22:42:22 +0200705 DWORD ddraw_width, ddraw_height;
706 WINED3DFORMAT ddraw_format;
Stefan Dösinger6286c4e2006-09-09 13:33:17 +0200707 BOOL ddraw_fullscreen;
Stefan Dösinger04da3ce2006-04-18 23:39:52 +0200708
Stefan Dösinger96bce8d2006-09-23 19:09:06 +0200709 /* Final position fixup constant */
710 float posFixup[4];
Stefan Dösinger7532c752006-12-19 13:00:03 +0100711
Stefan Dösingerdf97fd32006-12-19 23:33:34 +0100712 /* With register combiners we can skip junk texture stages */
713 DWORD texUnitMap[MAX_SAMPLERS];
714 BOOL oneToOneTexUnitMap;
715
Stefan Dösinger091f9c22007-01-02 00:21:26 +0100716 /* Stream source management */
717 WineDirect3DVertexStridedData strided_streams;
Stefan Dösinger04ce1412007-01-02 21:13:28 +0100718 WineDirect3DVertexStridedData *up_strided;
Stefan Dösingerd5f18e62007-01-06 18:11:21 +0100719 BOOL useDrawStridedSlow;
Stefan Dösinger0feddcc2007-02-14 17:56:29 +0100720 BOOL instancedDraw;
Stefan Dösinger091f9c22007-01-02 00:21:26 +0100721
Stefan Dösingerc739c382007-02-12 19:18:22 +0100722 /* Context management */
Stefan Dösinger12252d02007-02-12 19:21:10 +0100723 WineD3DContext **contexts; /* Dynamic array containing pointers to context structures */
724 WineD3DContext *activeContext; /* Only 0 for now */
725 UINT numContexts; /* Always 1 for now */
726 WineD3DContext *pbufferContext; /* The context that has a pbuffer as drawable */
727 DWORD pbufferWidth, pbufferHeight; /* Size of the buffer drawable */
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100728};
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000729
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000730extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl;
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000731
Stefan Dösinger7532c752006-12-19 13:00:03 +0100732void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state);
Stefan Dösinger380930d2007-02-12 19:18:31 +0100733static inline BOOL isStateDirty(WineD3DContext *context, DWORD state) {
Stefan Dösinger7532c752006-12-19 13:00:03 +0100734 DWORD idx = state >> 5;
735 BYTE shift = state & 0x1f;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100736 return context->isStateDirty[idx] & (1 << shift);
Stefan Dösinger7532c752006-12-19 13:00:03 +0100737}
738
Oliver Stieberfe80b4e2005-07-15 09:54:57 +0000739/* Support for IWineD3DResource ::Set/Get/FreePrivateData. I don't think
740 * anybody uses it for much so a good implementation is optional. */
741typedef struct PrivateData
742{
743 struct PrivateData* next;
744
745 GUID tag;
746 DWORD flags; /* DDSPD_* */
747 DWORD uniqueness_value;
748
749 union
750 {
751 LPVOID data;
752 LPUNKNOWN object;
753 } ptr;
754
755 DWORD size;
756} PrivateData;
757
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000758/*****************************************************************************
759 * IWineD3DResource implementation structure
760 */
761typedef struct IWineD3DResourceClass
762{
763 /* IUnknown fields */
Mike McCormack8955ac42005-07-28 10:16:21 +0000764 LONG ref; /* Note: Ref counting not required */
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000765
766 /* WineD3DResource Information */
Jason Edmeades289562e2004-11-23 13:52:46 +0000767 IUnknown *parent;
Stefan Dösinger913df5b2006-03-09 23:21:16 +0100768 WINED3DRESOURCETYPE resourceType;
Jason Edmeades41427852005-01-09 17:37:02 +0000769 IWineD3DDeviceImpl *wineD3DDevice;
Stefan Dösingerd75fd752006-03-28 14:20:47 +0200770 WINED3DPOOL pool;
Oliver Stieber67f2ad42005-03-29 19:01:00 +0000771 UINT size;
772 DWORD usage;
773 WINED3DFORMAT format;
774 BYTE *allocatedMemory;
Oliver Stieberfe80b4e2005-07-15 09:54:57 +0000775 PrivateData *privateData;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000776
777} IWineD3DResourceClass;
778
779typedef struct IWineD3DResourceImpl
780{
781 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000782 const IWineD3DResourceVtbl *lpVtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000783 IWineD3DResourceClass resource;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000784} IWineD3DResourceImpl;
785
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000786
787/*****************************************************************************
788 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
789 */
790typedef struct IWineD3DVertexBufferImpl
791{
792 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000793 const IWineD3DVertexBufferVtbl *lpVtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000794 IWineD3DResourceClass resource;
795
796 /* WineD3DVertexBuffer specifics */
Oliver Stieber6a032492005-07-13 11:34:55 +0000797 DWORD fvf;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000798
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200799 /* Vertex buffer object support */
800 GLuint vbo;
801 BYTE Flags;
Stefan Dösingere328e242007-01-12 19:01:59 +0100802 LONG bindCount;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200803
804 UINT dirtystart, dirtyend;
Stefan Dösingercea41b02006-06-27 13:11:13 +0200805 LONG lockcount;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200806
Stefan Dösinger674af502006-09-23 18:02:22 +0200807 LONG declChanges, draws;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200808 /* Last description of the buffer */
809 WineDirect3DVertexStridedData strided;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000810} IWineD3DVertexBufferImpl;
811
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000812extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000813
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200814#define VBFLAG_LOAD 0x01 /* Data is written from allocatedMemory to the VBO */
815#define VBFLAG_OPTIMIZED 0x02 /* Optimize has been called for the VB */
816#define VBFLAG_DIRTY 0x04 /* Buffer data has been modified */
Stefan Dösingere328e242007-01-12 19:01:59 +0100817#define VBFLAG_HASDESC 0x08 /* A vertex description has been found */
818#define VBFLAG_VBOCREATEFAIL 0x10 /* An attempt to create a vbo has failed */
Oliver Stieber67f2ad42005-03-29 19:01:00 +0000819
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000820/*****************************************************************************
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000821 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
822 */
823typedef struct IWineD3DIndexBufferImpl
824{
825 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000826 const IWineD3DIndexBufferVtbl *lpVtbl;
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000827 IWineD3DResourceClass resource;
828
Stefan Dösinger59ae2a52007-02-19 15:25:32 +0100829 GLuint vbo;
830 UINT dirtystart, dirtyend;
831 LONG lockcount;
832
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000833 /* WineD3DVertexBuffer specifics */
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000834} IWineD3DIndexBufferImpl;
835
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000836extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl;
Jason Edmeades73e8baf2004-11-24 18:13:41 +0000837
838/*****************************************************************************
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000839 * IWineD3DBaseTexture D3D- > openGL state map lookups
840 */
841#define WINED3DFUNC_NOTSUPPORTED -2
842#define WINED3DFUNC_UNIMPLEMENTED -1
843
844typedef enum winetexturestates {
845 WINED3DTEXSTA_ADDRESSU = 0,
846 WINED3DTEXSTA_ADDRESSV = 1,
847 WINED3DTEXSTA_ADDRESSW = 2,
848 WINED3DTEXSTA_BORDERCOLOR = 3,
849 WINED3DTEXSTA_MAGFILTER = 4,
850 WINED3DTEXSTA_MINFILTER = 5,
851 WINED3DTEXSTA_MIPFILTER = 6,
852 WINED3DTEXSTA_MAXMIPLEVEL = 7,
853 WINED3DTEXSTA_MAXANISOTROPY = 8,
854 WINED3DTEXSTA_SRGBTEXTURE = 9,
855 WINED3DTEXSTA_ELEMENTINDEX = 10,
856 WINED3DTEXSTA_DMAPOFFSET = 11,
857 WINED3DTEXSTA_TSSADDRESSW = 12,
858 MAX_WINETEXTURESTATES = 13,
859} winetexturestates;
860
861typedef struct Wined3dTextureStateMap {
862 CONST int state;
863 int function;
864} Wined3dTextureStateMap;
865
866/*****************************************************************************
Jason Edmeades819b0e12004-12-07 14:29:12 +0000867 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
868 */
869typedef struct IWineD3DBaseTextureClass
870{
871 UINT levels;
Jason Edmeades41427852005-01-09 17:37:02 +0000872 BOOL dirty;
Ivan Gyurdievfb0c9322006-10-10 21:51:13 -0400873 WINED3DFORMAT format;
Oliver Stieberba5eb142005-03-14 10:12:52 +0000874 DWORD usage;
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000875 UINT textureName;
Oliver Stieberba5eb142005-03-14 10:12:52 +0000876 UINT LOD;
Stefan Dösinger63fd9a72006-04-06 19:02:16 +0200877 WINED3DTEXTUREFILTERTYPE filterType;
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000878 DWORD states[MAX_WINETEXTURESTATES];
Stefan Dösinger666b5072006-12-19 23:26:39 +0100879 LONG bindCount;
880 DWORD sampler;
Jason Edmeades819b0e12004-12-07 14:29:12 +0000881} IWineD3DBaseTextureClass;
882
883typedef struct IWineD3DBaseTextureImpl
884{
885 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000886 const IWineD3DBaseTextureVtbl *lpVtbl;
Jason Edmeades819b0e12004-12-07 14:29:12 +0000887 IWineD3DResourceClass resource;
888 IWineD3DBaseTextureClass baseTexture;
889
890} IWineD3DBaseTextureImpl;
891
Jason Edmeades819b0e12004-12-07 14:29:12 +0000892/*****************************************************************************
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000893 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
894 */
895typedef struct IWineD3DTextureImpl
896{
897 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000898 const IWineD3DTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000899 IWineD3DResourceClass resource;
900 IWineD3DBaseTextureClass baseTexture;
901
902 /* IWineD3DTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +0000903 IWineD3DSurface *surfaces[MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000904
905 UINT width;
906 UINT height;
Oliver Stiebere31bc6c2005-08-03 19:49:05 +0000907 float pow2scalingFactorX;
908 float pow2scalingFactorY;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000909
910} IWineD3DTextureImpl;
911
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000912extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000913
914/*****************************************************************************
915 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
916 */
917typedef struct IWineD3DCubeTextureImpl
918{
919 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000920 const IWineD3DCubeTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000921 IWineD3DResourceClass resource;
922 IWineD3DBaseTextureClass baseTexture;
923
924 /* IWineD3DCubeTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +0000925 IWineD3DSurface *surfaces[6][MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000926
927 UINT edgeLength;
Oliver Stiebere31bc6c2005-08-03 19:49:05 +0000928 float pow2scalingFactor;
Oliver Stieberba5eb142005-03-14 10:12:52 +0000929
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000930} IWineD3DCubeTextureImpl;
931
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000932extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000933
Ivan Gyurdiev257692e2006-05-10 13:55:02 -0400934typedef struct _WINED3DVOLUMET_DESC
935{
936 UINT Width;
937 UINT Height;
938 UINT Depth;
939} WINED3DVOLUMET_DESC;
940
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000941/*****************************************************************************
942 * IWineD3DVolume implementation structure (extends IUnknown)
943 */
944typedef struct IWineD3DVolumeImpl
945{
Oliver Stieber67f2ad42005-03-29 19:01:00 +0000946 /* IUnknown & WineD3DResource fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000947 const IWineD3DVolumeVtbl *lpVtbl;
Oliver Stieber67f2ad42005-03-29 19:01:00 +0000948 IWineD3DResourceClass resource;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000949
950 /* WineD3DVolume Information */
Ivan Gyurdiev257692e2006-05-10 13:55:02 -0400951 WINED3DVOLUMET_DESC currentDesc;
H. Verbeete43cfb12006-02-06 11:30:48 +0100952 IWineD3DBase *container;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000953 UINT bytesPerPixel;
954
955 BOOL lockable;
956 BOOL locked;
Stefan Dösingercf4b91f2006-04-07 13:12:22 +0200957 WINED3DBOX lockedBox;
958 WINED3DBOX dirtyBox;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000959 BOOL dirty;
960
961
962} IWineD3DVolumeImpl;
963
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000964extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000965
966/*****************************************************************************
967 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
968 */
969typedef struct IWineD3DVolumeTextureImpl
970{
971 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000972 const IWineD3DVolumeTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000973 IWineD3DResourceClass resource;
974 IWineD3DBaseTextureClass baseTexture;
975
976 /* IWineD3DVolumeTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +0000977 IWineD3DVolume *volumes[MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000978
979 UINT width;
980 UINT height;
981 UINT depth;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000982} IWineD3DVolumeTextureImpl;
983
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000984extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000985
Oliver Stieber2121f782005-03-02 12:16:10 +0000986typedef struct _WINED3DSURFACET_DESC
987{
Stefan Dösingerb4b295c2006-03-24 17:34:26 +0100988 WINED3DMULTISAMPLE_TYPE MultiSampleType;
989 DWORD MultiSampleQuality;
990 UINT Width;
991 UINT Height;
Oliver Stieber2121f782005-03-02 12:16:10 +0000992} WINED3DSURFACET_DESC;
993
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000994/*****************************************************************************
Stefan Dösingeraf462952006-05-06 18:08:33 +0200995 * Structure for DIB Surfaces (GetDC and GDI surfaces)
996 */
997typedef struct wineD3DSurface_DIB {
998 HBITMAP DIBsection;
999 void* bitmap_data;
1000 HGDIOBJ holdbitmap;
1001 BOOL client_memory;
1002} wineD3DSurface_DIB;
1003
1004/*****************************************************************************
Jason Edmeades41427852005-01-09 17:37:02 +00001005 * IWineD3DSurface implementation structure
1006 */
1007struct IWineD3DSurfaceImpl
1008{
1009 /* IUnknown & IWineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001010 const IWineD3DSurfaceVtbl *lpVtbl;
Jason Edmeades41427852005-01-09 17:37:02 +00001011 IWineD3DResourceClass resource;
1012
1013 /* IWineD3DSurface fields */
H. Verbeete43cfb12006-02-06 11:30:48 +01001014 IWineD3DBase *container;
Oliver Stieber2121f782005-03-02 12:16:10 +00001015 WINED3DSURFACET_DESC currentDesc;
Stefan Dösinger76764622007-02-19 15:23:36 +01001016 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
1017 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
Jason Edmeades41427852005-01-09 17:37:02 +00001018
Jason Edmeades41427852005-01-09 17:37:02 +00001019 UINT bytesPerPixel;
Oliver Stieber520c2f02005-07-11 14:25:54 +00001020
1021 /* TODO: move this off into a management class(maybe!) */
Stefan Dösingera98ccb52006-07-23 00:03:33 +02001022 DWORD Flags;
Oliver Stieber520c2f02005-07-11 14:25:54 +00001023
1024 UINT pow2Width;
1025 UINT pow2Height;
1026 UINT pow2Size;
1027
Stefan Dösingercfcdb652006-05-19 00:13:29 +02001028 /* Oversized texture */
1029 RECT glRect;
1030
Oliver Stiebere31bc6c2005-08-03 19:49:05 +00001031#if 0
Oliver Stieber520c2f02005-07-11 14:25:54 +00001032 /* precalculated x and y scalings for texture coords */
1033 float pow2scalingFactorX; /* = (Width / pow2Width ) */
1034 float pow2scalingFactorY; /* = (Height / pow2Height) */
Oliver Stiebere31bc6c2005-08-03 19:49:05 +00001035#endif
Oliver Stieber520c2f02005-07-11 14:25:54 +00001036
Jason Edmeades41427852005-01-09 17:37:02 +00001037 RECT lockedRect;
1038 RECT dirtyRect;
Stefan Dösinger03389ac2007-01-12 18:57:26 +01001039 int lockCount;
1040#define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
Oliver Stieber13621052005-07-11 20:38:27 +00001041
1042 glDescriptor glDescription;
Stefan Dösingeraf462952006-05-06 18:08:33 +02001043
1044 /* For GetDC */
1045 wineD3DSurface_DIB dib;
1046 HDC hDC;
Stefan Dösinger9b29fb62006-05-09 19:37:38 +02001047
1048 /* Color keys for DDraw */
1049 DDCOLORKEY DestBltCKey;
1050 DDCOLORKEY DestOverlayCKey;
1051 DDCOLORKEY SrcOverlayCKey;
1052 DDCOLORKEY SrcBltCKey;
1053 DWORD CKeyFlags;
1054
Stefan Dösinger3b10a022006-07-25 16:41:41 +02001055 DDCOLORKEY glCKey;
Jason Edmeades41427852005-01-09 17:37:02 +00001056};
1057
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001058extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
Stefan Dösinger2f724832006-05-13 22:22:16 +02001059extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl;
1060
1061/* Predeclare the shared Surface functions */
1062HRESULT WINAPI IWineD3DSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj);
1063ULONG WINAPI IWineD3DSurfaceImpl_AddRef(IWineD3DSurface *iface);
1064ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface);
1065HRESULT WINAPI IWineD3DSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
1066HRESULT WINAPI IWineD3DSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice);
1067HRESULT WINAPI IWineD3DSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1068HRESULT WINAPI IWineD3DSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1069HRESULT WINAPI IWineD3DSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid);
1070DWORD WINAPI IWineD3DSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew);
1071DWORD WINAPI IWineD3DSurfaceImpl_GetPriority(IWineD3DSurface *iface);
1072void WINAPI IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface *iface);
1073WINED3DRESOURCETYPE WINAPI IWineD3DSurfaceImpl_GetType(IWineD3DSurface *iface);
Stefan Dösinger2f724832006-05-13 22:22:16 +02001074HRESULT WINAPI IWineD3DSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer);
1075HRESULT WINAPI IWineD3DSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc);
1076HRESULT WINAPI IWineD3DSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags);
1077HRESULT WINAPI IWineD3DSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags);
1078HRESULT WINAPI IWineD3DSurfaceImpl_IsLost(IWineD3DSurface *iface);
1079HRESULT WINAPI IWineD3DSurfaceImpl_Restore(IWineD3DSurface *iface);
1080HRESULT WINAPI IWineD3DSurfaceImpl_SetPixelFormat(IWineD3DSurface *iface, WINED3DFORMAT Format, BYTE *Surface, DWORD Size);
1081HRESULT WINAPI IWineD3DSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal);
1082HRESULT WINAPI IWineD3DSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
1083HRESULT WINAPI IWineD3DSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, DDCOLORKEY *CKey);
1084HRESULT WINAPI IWineD3DSurfaceImpl_CleanDirtyRect(IWineD3DSurface *iface);
1085extern HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RECT* pDirtyRect);
1086HRESULT WINAPI IWineD3DSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container);
1087HRESULT WINAPI IWineD3DSurfaceImpl_SetPBufferState(IWineD3DSurface *iface, BOOL inPBuffer, BOOL inTexture);
1088void WINAPI IWineD3DSurfaceImpl_SetGlTextureDesc(IWineD3DSurface *iface, UINT textureName, int target);
1089void WINAPI IWineD3DSurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor **glDescription);
1090const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface);
1091HRESULT WINAPI IWineD3DSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
1092HRESULT WINAPI IWineGDISurfaceImpl_Blt(IWineD3DSurface *iface, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, DDBLTFX *DDBltFx);
1093HRESULT WINAPI IWineGDISurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty, IWineD3DSurface *Source, RECT *rsrc, DWORD trans);
1094HRESULT WINAPI IWineD3DSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
1095HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC);
1096HRESULT WINAPI IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC);
1097DWORD WINAPI IWineD3DSurfaceImpl_GetPitch(IWineD3DSurface *iface);
1098HRESULT WINAPI IWineD3DSurfaceImpl_RealizePalette(IWineD3DSurface *iface);
Stefan Dösinger06106e22006-07-25 16:38:02 +02001099HRESULT WINAPI IWineD3DSurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem);
Stefan Dösinger0f3995d2006-10-05 16:37:42 +02001100HRESULT WINAPI IWineD3DSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y);
Stefan Dösingerf6647482006-10-05 16:40:56 +02001101HRESULT WINAPI IWineD3DSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y);
Stefan Dösinger080e4f52006-10-05 16:41:19 +02001102HRESULT WINAPI IWineD3DSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref);
Stefan Dösinger2bcacf22006-10-05 16:43:26 +02001103HRESULT WINAPI IWineD3DSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, RECT *SrcRect, IWineD3DSurface *DstSurface, RECT *DstRect, DWORD Flags, WINEDDOVERLAYFX *FX);
Jason Edmeades41427852005-01-09 17:37:02 +00001104
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001105/* Surface flags: */
Stefan Dösingera98ccb52006-07-23 00:03:33 +02001106#define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1107#define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1108#define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for getdc */
1109#define SFLAG_DIRTY 0x00000008 /* Surface was locked by the app */
1110#define SFLAG_LOCKABLE 0x00000010 /* Surface can be locked */
1111#define SFLAG_DISCARD 0x00000020 /* ??? */
1112#define SFLAG_LOCKED 0x00000040 /* Surface is locked atm */
Stefan Dösingerc3f0eb42007-02-13 20:21:41 +01001113#define SFLAG_INTEXTURE 0x00000080 /* ??? */
1114#define SFLAG_INPBUFFER 0x00000100 /* ??? */
1115#define SFLAG_NONPOW2 0x00000200 /* Surface sizes are not a power of 2 */
1116#define SFLAG_DYNLOCK 0x00000400 /* Surface is often locked by the app */
1117#define SFLAG_DYNCHANGE 0x00000C00 /* Surface contents are changed very often, implies DYNLOCK */
1118#define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1119#define SFLAG_GLDIRTY 0x00002000 /* The opengl texture is more up to date than the surface mem */
1120#define SFLAG_LOST 0x00004000 /* Surface lost flag for DDraw */
1121#define SFLAG_FORCELOAD 0x00008000 /* To force PreLoading of a scratch cursor */
1122#define SFLAG_USERPTR 0x00010000 /* The application allocated the memory for this surface */
1123#define SFLAG_GLCKEY 0x00020000 /* The gl texture was created with a color key */
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001124
1125/* In some conditions the surface memory must not be freed:
1126 * SFLAG_OVERSIZE: Not all data can be kept in GL
1127 * SFLAG_CONVERTED: Converting the data back would take too long
1128 * SFLAG_DIBSECTION: The dib code manages the memory
1129 * SFLAG_DIRTY: GL surface isn't up to date
1130 * SFLAG_LOCKED: The app requires access to the surface data
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001131 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1132 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
1133 */
1134#define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1135 SFLAG_CONVERTED | \
1136 SFLAG_DIBSECTION | \
1137 SFLAG_DIRTY | \
1138 SFLAG_LOCKED | \
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001139 SFLAG_DYNLOCK | \
Stefan Dösinger06106e22006-07-25 16:38:02 +02001140 SFLAG_DYNCHANGE | \
1141 SFLAG_USERPTR)
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001142
Stefan Dösinger158691e2006-05-23 00:48:54 +02001143BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]);
1144
Stefan Dösingerd45c16b2006-10-05 21:36:19 +02001145/* Alignment of the pitch */
1146#define SURFACE_ALIGNMENT 4
1147
Jason Edmeades41427852005-01-09 17:37:02 +00001148/*****************************************************************************
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001149 * IWineD3DVertexDeclaration implementation structure
1150 */
1151typedef struct IWineD3DVertexDeclarationImpl {
1152 /* IUnknown Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001153 const IWineD3DVertexDeclarationVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001154 LONG ref; /* Note: Ref counting not required */
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001155
Oliver Stieber2121f782005-03-02 12:16:10 +00001156 IUnknown *parent;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001157 /** precomputed fvf if simple declaration */
1158 IWineD3DDeviceImpl *wineD3DDevice;
1159 DWORD fvf[MAX_STREAMS];
1160 DWORD allFVF;
1161
Oliver Stieber7c482cb2005-12-09 11:23:52 +01001162 WINED3DVERTEXELEMENT *pDeclarationWine;
1163 UINT declarationWNumElements;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001164} IWineD3DVertexDeclarationImpl;
1165
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001166extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001167
1168/*****************************************************************************
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001169 * IWineD3DStateBlock implementation structure
1170 */
1171
1172/* Internal state Block for Begin/End/Capture/Create/Apply info */
1173/* Note: Very long winded but gl Lists are not flexible enough */
1174/* to resolve everything we need, so doing it manually for now */
1175typedef struct SAVEDSTATES {
Jason Edmeadesf738c142004-12-09 11:42:34 +00001176 BOOL indices;
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001177 BOOL material;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001178 BOOL fvf;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001179 BOOL streamSource[MAX_STREAMS];
1180 BOOL streamFreq[MAX_STREAMS];
H. Verbeeta54e36a2006-06-27 23:40:42 +02001181 BOOL textures[MAX_SAMPLERS];
Oliver Stieberabb11f32005-07-05 14:05:18 +00001182 BOOL transform[HIGHEST_TRANSFORMSTATE + 1];
Jason Edmeadesf738c142004-12-09 11:42:34 +00001183 BOOL viewport;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001184 BOOL renderState[WINEHIGHEST_RENDER_STATE + 1];
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001185 BOOL textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001186 BOOL samplerState[MAX_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
Oliver Stieberd3441622005-08-01 10:58:31 +00001187 BOOL clipplane[MAX_CLIPPLANES];
Raphael Junqueira4c385f92005-01-26 20:54:00 +00001188 BOOL vertexDecl;
Oliver Stieber2121f782005-03-02 12:16:10 +00001189 BOOL pixelShader;
Jason Green718716b2006-07-19 00:06:07 -04001190 BOOL pixelShaderConstantsB[MAX_CONST_B];
1191 BOOL pixelShaderConstantsI[MAX_CONST_I];
1192 BOOL *pixelShaderConstantsF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001193 BOOL vertexShader;
Jason Green718716b2006-07-19 00:06:07 -04001194 BOOL vertexShaderConstantsB[MAX_CONST_B];
1195 BOOL vertexShaderConstantsI[MAX_CONST_I];
1196 BOOL *vertexShaderConstantsF;
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +01001197 BOOL scissorRect;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001198} SAVEDSTATES;
1199
H. Verbeet09eb0c42006-08-19 17:24:02 +02001200typedef struct {
H. Verbeet19d223c2007-02-27 20:51:58 +01001201 struct list entry;
1202 DWORD count;
1203 DWORD idx[13];
1204} constants_entry;
H. Verbeet09eb0c42006-08-19 17:24:02 +02001205
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001206struct IWineD3DStateBlockImpl
1207{
1208 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001209 const IWineD3DStateBlockVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001210 LONG ref; /* Note: Ref counting not required */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001211
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001212 /* IWineD3DStateBlock information */
Jason Edmeades289562e2004-11-23 13:52:46 +00001213 IUnknown *parent;
Jason Edmeades41427852005-01-09 17:37:02 +00001214 IWineD3DDeviceImpl *wineD3DDevice;
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001215 WINED3DSTATEBLOCKTYPE blockType;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001216
1217 /* Array indicating whether things have been set or changed */
1218 SAVEDSTATES changed;
1219 SAVEDSTATES set;
H. Verbeet09eb0c42006-08-19 17:24:02 +02001220 struct list set_vconstantsF;
1221 struct list set_pconstantsF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001222
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001223 /* Drawing - Vertex Shader or FVF related */
1224 DWORD fvf;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001225 /* Vertex Shader Declaration */
Oliver Stieber2c0e97e2005-08-17 11:34:03 +00001226 IWineD3DVertexDeclaration *vertexDecl;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001227
Oliver Stieberb3563da2005-09-28 10:13:00 +00001228 IWineD3DVertexShader *vertexShader;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001229
Oliver Stieber9b0b8032005-08-17 10:27:01 +00001230 /* Vertex Shader Constants */
Jason Green718716b2006-07-19 00:06:07 -04001231 BOOL vertexShaderConstantB[MAX_CONST_B];
1232 INT vertexShaderConstantI[MAX_CONST_I * 4];
1233 float *vertexShaderConstantF;
Oliver Stieber9b0b8032005-08-17 10:27:01 +00001234
Jason Edmeades289562e2004-11-23 13:52:46 +00001235 /* Stream Source */
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001236 BOOL streamIsUP;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001237 UINT streamStride[MAX_STREAMS];
1238 UINT streamOffset[MAX_STREAMS];
1239 IWineD3DVertexBuffer *streamSource[MAX_STREAMS];
1240 UINT streamFreq[MAX_STREAMS];
Ivan Gyurdiev4c723a72006-10-31 03:19:13 -05001241 UINT streamFlags[MAX_STREAMS]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001242
Jason Edmeadesf738c142004-12-09 11:42:34 +00001243 /* Indices */
1244 IWineD3DIndexBuffer* pIndexData;
Stefan Dösinger09ab8122007-01-06 18:19:55 +01001245 UINT baseVertexIndex;
1246 UINT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
Jason Edmeadesf738c142004-12-09 11:42:34 +00001247
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001248 /* Transform */
Ivan Gyurdievac371632006-10-12 02:21:39 -04001249 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001250
Stefan Dösingeracadf3f2007-02-14 17:46:54 +01001251 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1252#define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1253#define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1254 struct list lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */
1255 PLIGHTINFOEL *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001256
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001257 /* Clipping */
1258 double clipplane[MAX_CLIPPLANES][4];
1259 WINED3DCLIPSTATUS clip_status;
1260
Jason Edmeadesf738c142004-12-09 11:42:34 +00001261 /* ViewPort */
1262 WINED3DVIEWPORT viewport;
1263
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001264 /* Material */
1265 WINED3DMATERIAL material;
1266
Oliver Stieberabb11f32005-07-05 14:05:18 +00001267 /* Pixel Shader */
Oliver Stieberb3563da2005-09-28 10:13:00 +00001268 IWineD3DPixelShader *pixelShader;
Oliver Stieber2af36c62005-08-25 19:24:21 +00001269
1270 /* Pixel Shader Constants */
Jason Green718716b2006-07-19 00:06:07 -04001271 BOOL pixelShaderConstantB[MAX_CONST_B];
1272 INT pixelShaderConstantI[MAX_CONST_I * 4];
1273 float *pixelShaderConstantF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001274
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001275 /* RenderState */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001276 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001277
Jason Edmeadesf738c142004-12-09 11:42:34 +00001278 /* Texture */
H. Verbeeta54e36a2006-06-27 23:40:42 +02001279 IWineD3DBaseTexture *textures[MAX_SAMPLERS];
Oliver Stieberabb11f32005-07-05 14:05:18 +00001280 int textureDimensions[MAX_SAMPLERS];
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001281
1282 /* Texture State Stage */
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001283 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
Stefan Dösinger762af472006-12-19 23:00:58 +01001284 DWORD lowest_disabled_stage;
Oliver Stieber18857f12005-06-24 11:53:07 +00001285 /* Sampler States */
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001286 DWORD samplerState[MAX_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
Oliver Stieber18857f12005-06-24 11:53:07 +00001287
Jason Green1f1057f2006-06-08 04:00:23 -04001288 /* Current GLSL Shader Program */
H. Verbeet49f4c682006-08-19 17:23:20 +02001289 struct glsl_shader_prog_link *glsl_program;
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +01001290
1291 /* Scissor test rectangle */
1292 RECT scissorRect;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001293};
1294
Jason Green75950b52006-07-23 15:08:27 -04001295extern void stateblock_savedstates_set(
1296 IWineD3DStateBlock* iface,
1297 SAVEDSTATES* states,
1298 BOOL value);
1299
1300extern void stateblock_savedstates_copy(
1301 IWineD3DStateBlock* iface,
1302 SAVEDSTATES* dest,
1303 SAVEDSTATES* source);
1304
1305extern void stateblock_copy(
1306 IWineD3DStateBlock* destination,
1307 IWineD3DStateBlock* source);
1308
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001309extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001310
1311/*****************************************************************************
Oliver Stieber7b261652005-03-03 13:57:15 +00001312 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1313 */
1314typedef struct IWineD3DQueryImpl
1315{
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001316 const IWineD3DQueryVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001317 LONG ref; /* Note: Ref counting not required */
Oliver Stieber7b261652005-03-03 13:57:15 +00001318
1319 IUnknown *parent;
1320 /*TODO: replace with iface usage */
1321#if 0
1322 IWineD3DDevice *wineD3DDevice;
1323#else
1324 IWineD3DDeviceImpl *wineD3DDevice;
1325#endif
Oliver Stieber7b261652005-03-03 13:57:15 +00001326
Ivan Gyurdievf0d5b352006-10-10 21:53:30 -04001327 /* IWineD3DQuery fields */
1328 WINED3DQUERYTYPE type;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001329 /* TODO: Think about using a IUnknown instead of a void* */
Oliver Stieber7b261652005-03-03 13:57:15 +00001330 void *extendedData;
1331
1332
1333} IWineD3DQueryImpl;
1334
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001335extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl;
Oliver Stieber7b261652005-03-03 13:57:15 +00001336
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001337/* Datastructures for IWineD3DQueryImpl.extendedData */
1338typedef struct WineQueryOcclusionData {
H. Verbeet53663892006-07-25 00:51:33 +02001339 GLuint queryId;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001340} WineQueryOcclusionData;
1341
1342
Oliver Stieber7b261652005-03-03 13:57:15 +00001343/*****************************************************************************
Oliver Stieber46e7c302005-06-23 11:05:24 +00001344 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1345 */
1346
1347typedef struct IWineD3DSwapChainImpl
1348{
1349 /*IUnknown part*/
Dmitry Timoshkov47ffd7a2006-12-14 22:47:59 +08001350 const IWineD3DSwapChainVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001351 LONG ref; /* Note: Ref counting not required */
Oliver Stieber46e7c302005-06-23 11:05:24 +00001352
1353 IUnknown *parent;
1354 IWineD3DDeviceImpl *wineD3DDevice;
1355
1356 /* IWineD3DSwapChain fields */
Stefan Dösinger3862f8e2006-06-15 12:54:19 +02001357 IWineD3DSurface **backBuffer;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001358 IWineD3DSurface *frontBuffer;
1359 BOOL wantsDepthStencilBuffer;
H. Verbeeta4bc52a2007-02-15 22:36:50 +01001360 WINED3DPRESENT_PARAMETERS presentParms;
Stefan Dösingerd30f1522006-12-08 16:13:15 +01001361 DWORD orig_width, orig_height;
Stefan Dösinger8e841272007-02-15 13:53:33 +01001362 WINED3DFORMAT orig_fmt;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001363
Stefan Dösinger222c5312007-01-10 11:27:26 +01001364 long prev_time, frames; /* Performance tracking */
1365
Stefan Dösinger12252d02007-02-12 19:21:10 +01001366 WineD3DContext *context; /* Later a array for multithreading */
Oliver Stieber46e7c302005-06-23 11:05:24 +00001367
1368 HWND win_handle;
1369 Window win;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001370} IWineD3DSwapChainImpl;
1371
Dmitry Timoshkov47ffd7a2006-12-14 22:47:59 +08001372extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001373
1374/*****************************************************************************
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001375 * Utility function prototypes
1376 */
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001377
1378/* Trace routines */
Oliver Stieberb220ce12005-07-13 19:38:39 +00001379const char* debug_d3dformat(WINED3DFORMAT fmt);
Ivan Gyurdiev19c55342006-10-10 21:52:00 -04001380const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001381const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res);
Jason Edmeadesc579fa62004-10-05 02:14:06 +00001382const char* debug_d3dusage(DWORD usage);
Jason Greend353ab72006-07-28 15:33:20 -04001383const char* debug_d3dusagequery(DWORD usagequery);
H. Verbeet02a8f742006-08-07 19:21:54 +02001384const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method);
1385const char* debug_d3ddecltype(WINED3DDECLTYPE type);
Ivan Gyurdiev7e9fd0b2006-07-03 00:11:15 -06001386const char* debug_d3ddeclusage(BYTE usage);
Ivan Gyurdiev2bac4a02006-10-12 02:23:55 -04001387const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001388const char* debug_d3drenderstate(DWORD state);
Ivan Gyurdiev621f0752006-06-09 17:47:16 -04001389const char* debug_d3dsamplerstate(DWORD state);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001390const char* debug_d3dtexturestate(DWORD state);
Jason Greenac8f2c02006-07-23 22:54:30 -04001391const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype);
Stefan Dösingerd75fd752006-03-28 14:20:47 +02001392const char* debug_d3dpool(WINED3DPOOL pool);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001393
1394/* Routines for GL <-> D3D values */
1395GLenum StencilOp(DWORD op);
Jan Zerebeckifd15b8d2006-08-25 16:28:34 +02001396GLenum CompareFunc(DWORD func);
Ivan Gyurdievc9120322006-10-12 23:33:03 -04001397void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
1398void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx);
Oliver Stieber052d1082005-07-26 20:01:29 +00001399void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords);
Jason Edmeadesae5a4362004-09-28 02:12:12 +00001400
Ivan Gyurdievfb0c9322006-10-10 21:51:13 -04001401int D3DFmtMakeGlCfg(WINED3DFORMAT BackBufferFormat, WINED3DFORMAT StencilBufferFormat, int *attribs, int* nAttribs, BOOL alternate);
Oliver Stieber8a6799d2005-07-07 20:35:05 +00001402
Stefan Dösinger9abdac62006-05-12 22:21:31 +02001403/* Math utils */
Andrew Talbotf3a515c2006-11-24 14:15:06 +00001404void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2);
Oliver Stieber8a6799d2005-07-07 20:35:05 +00001405
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001406/*****************************************************************************
1407 * To enable calling of inherited functions, requires prototypes
Jason Edmeades33025b22005-01-18 11:42:29 +00001408 *
1409 * Note: Only require classes which are subclassed, ie resource, basetexture,
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001410 */
1411 /*** IUnknown methods ***/
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001412 extern HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, void** ppvObject);
1413 extern ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface);
1414 extern ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface);
1415 /*** IWineD3DResource methods ***/
1416 extern HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent);
1417 extern HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice ** ppDevice);
1418 extern HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
1419 extern HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
1420 extern HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid);
1421 extern DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew);
1422 extern DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface);
1423 extern void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001424 extern WINED3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001425 /*** class static members ***/
1426 void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001427
1428 /*** IUnknown methods ***/
1429 extern HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, void** ppvObject);
1430 extern ULONG WINAPI IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture *iface);
1431 extern ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface);
1432 /*** IWineD3DResource methods ***/
1433 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent);
1434 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice ** ppDevice);
1435 extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
1436 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
1437 extern HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid);
1438 extern DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew);
1439 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface);
1440 extern void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001441 extern WINED3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001442 /*** IWineD3DBaseTexture methods ***/
1443 extern DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew);
1444 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface);
1445 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface);
Stefan Dösinger63fd9a72006-04-06 19:02:16 +02001446 extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType);
1447 extern WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001448 extern void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface);
1449 extern BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL);
1450 extern BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface);
Raphael Junqueiracc8762a2005-07-24 17:11:33 +00001451
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001452 extern BYTE* WINAPI IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWORD iOffset, GLint *vbo);
Raphael Junqueiracc8762a2005-07-24 17:11:33 +00001453 extern HRESULT WINAPI IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer* iface);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001454 extern HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface);
1455 extern HRESULT WINAPI IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture *iface);
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001456 extern void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface, const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001457 /*** class static members ***/
1458 void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture *iface);
Jason Edmeades41427852005-01-09 17:37:02 +00001459
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001460struct SHADER_OPCODE_ARG;
H. Verbeet3ee642b2006-03-28 21:10:32 +02001461typedef void (*shader_fct_t)();
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001462typedef void (*SHADER_HANDLER) (struct SHADER_OPCODE_ARG*);
H. Verbeet3ee642b2006-03-28 21:10:32 +02001463
Jason Green0c59ca62006-06-09 03:33:01 -04001464/* Struct to maintain a list of GLSL shader programs and their associated pixel and
1465 * vertex shaders. A list of this type is maintained on the DeviceImpl, and is only
1466 * used if the user is using GLSL shaders. */
1467struct glsl_shader_prog_link {
H. Verbeet2c85e5e2007-02-27 20:51:53 +01001468 struct list vshader_entry;
1469 struct list pshader_entry;
Jason Green0c59ca62006-06-09 03:33:01 -04001470 GLhandleARB programId;
H. Verbeet49f4c682006-08-19 17:23:20 +02001471 GLhandleARB *vuniformF_locations;
1472 GLhandleARB *puniformF_locations;
H. Verbeet2c85e5e2007-02-27 20:51:53 +01001473 GLhandleARB vshader;
1474 GLhandleARB pshader;
Jason Green0c59ca62006-06-09 03:33:01 -04001475};
1476
H. Verbeet2c85e5e2007-02-27 20:51:53 +01001477typedef struct {
1478 GLhandleARB vshader;
1479 GLhandleARB pshader;
1480} glsl_program_key_t;
1481
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001482/* TODO: Make this dynamic, based on shader limits ? */
1483#define MAX_REG_ADDR 1
1484#define MAX_REG_TEMP 32
1485#define MAX_REG_TEXCRD 8
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001486#define MAX_REG_INPUT 12
1487#define MAX_REG_OUTPUT 12
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001488#define MAX_ATTRIBS 16
Jason Green34d271b2006-06-16 16:07:31 -04001489#define MAX_CONST_I 16
1490#define MAX_CONST_B 16
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001491
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001492/* FIXME: This needs to go up to 2048 for
1493 * Shader model 3 according to msdn (and for software shaders) */
1494#define MAX_LABELS 16
1495
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001496typedef struct semantic {
1497 DWORD usage;
1498 DWORD reg;
1499} semantic;
1500
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06001501typedef struct local_constant {
1502 struct list entry;
1503 unsigned int idx;
1504 DWORD value[4];
1505} local_constant;
1506
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001507typedef struct shader_reg_maps {
1508
1509 char texcoord[MAX_REG_TEXCRD]; /* pixel < 3.0 */
1510 char temporary[MAX_REG_TEMP]; /* pixel, vertex */
1511 char address[MAX_REG_ADDR]; /* vertex */
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001512 char packed_input[MAX_REG_INPUT]; /* pshader >= 3.0 */
1513 char packed_output[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001514 char attributes[MAX_ATTRIBS]; /* vertex */
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001515 char labels[MAX_LABELS]; /* pixel, vertex */
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001516
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001517 /* Sampler usage tokens
1518 * Use 0 as default (bit 31 is always 1 on a valid token) */
1519 DWORD samplers[MAX_SAMPLERS];
Stefan Dösinger49a49fc2007-02-15 03:05:17 +01001520 char bumpmat;
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001521
Jason Greencc06ed32006-06-13 22:32:14 -04001522 /* Whether or not a loop is used in this shader */
1523 char loop;
1524
Jason Green6a97f222006-07-17 01:41:53 -04001525 /* Whether or not this shader uses fog */
1526 char fog;
1527
Jason Green0c59ca62006-06-09 03:33:01 -04001528} shader_reg_maps;
1529
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001530#define SHADER_PGMSIZE 65535
1531typedef struct SHADER_BUFFER {
1532 char* buffer;
Alexandre Julliard836b5c72006-06-13 14:14:20 +02001533 unsigned int bsize;
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001534 unsigned int lineNo;
H. Verbeetcb26d592007-01-15 19:30:41 +01001535 BOOL newline;
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001536} SHADER_BUFFER;
1537
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06001538/* Undocumented opcode controls */
1539#define INST_CONTROLS_SHIFT 16
1540#define INST_CONTROLS_MASK 0x00ff0000
1541
1542typedef enum COMPARISON_TYPE {
1543 COMPARISON_GT = 1,
1544 COMPARISON_EQ = 2,
1545 COMPARISON_GE = 3,
1546 COMPARISON_LT = 4,
1547 COMPARISON_NE = 5,
1548 COMPARISON_LE = 6
1549} COMPARISON_TYPE;
1550
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001551typedef struct SHADER_OPCODE {
1552 unsigned int opcode;
1553 const char* name;
1554 const char* glname;
Ivan Gyurdiev8c6ee8d2006-06-12 06:57:04 -04001555 char dst_token;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001556 CONST UINT num_params;
1557 shader_fct_t soft_fct;
1558 SHADER_HANDLER hw_fct;
Jason Green246677a2006-05-09 22:43:34 -04001559 SHADER_HANDLER hw_glsl_fct;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001560 DWORD min_version;
1561 DWORD max_version;
1562} SHADER_OPCODE;
1563
1564typedef struct SHADER_OPCODE_ARG {
1565 IWineD3DBaseShader* shader;
Jason Green0c59ca62006-06-09 03:33:01 -04001566 shader_reg_maps* reg_maps;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001567 CONST SHADER_OPCODE* opcode;
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06001568 DWORD opcode_token;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001569 DWORD dst;
Ivan Gyurdiev03b67e32006-05-17 02:04:30 -04001570 DWORD dst_addr;
Ivan Gyurdiev42b89792006-05-17 21:09:56 -04001571 DWORD predicate;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001572 DWORD src[4];
Ivan Gyurdiev03b67e32006-05-17 02:04:30 -04001573 DWORD src_addr[4];
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001574 SHADER_BUFFER* buffer;
1575} SHADER_OPCODE_ARG;
1576
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001577typedef struct SHADER_LIMITS {
1578 unsigned int temporary;
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001579 unsigned int texcoord;
1580 unsigned int sampler;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001581 unsigned int constant_int;
1582 unsigned int constant_float;
1583 unsigned int constant_bool;
1584 unsigned int address;
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001585 unsigned int packed_output;
1586 unsigned int packed_input;
Jason Green473ce802006-05-26 11:52:33 -04001587 unsigned int attributes;
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001588 unsigned int label;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001589} SHADER_LIMITS;
1590
Jason Green653e71d2006-05-09 22:30:11 -04001591/** Keeps track of details for TEX_M#x# shader opcodes which need to
1592 maintain state information between multiple codes */
1593typedef struct SHADER_PARSE_STATE {
1594 unsigned int current_row;
1595 DWORD texcoord_w[2];
1596} SHADER_PARSE_STATE;
1597
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001598/* Base Shader utility functions.
1599 * (may move callers into the same file in the future) */
1600extern int shader_addline(
1601 SHADER_BUFFER* buffer,
1602 const char* fmt, ...);
1603
Ivan Gyurdiev1d0c6722006-05-09 07:57:36 -04001604extern const SHADER_OPCODE* shader_get_opcode(
1605 IWineD3DBaseShader *iface,
1606 const DWORD code);
1607
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06001608extern void shader_delete_constant_list(
1609 struct list* clist);
1610
H. Verbeet2c85e5e2007-02-27 20:51:53 +01001611void delete_glsl_program_entry(IWineD3DDevice *iface, struct glsl_shader_prog_link *entry);
1612
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001613/* Vertex shader utility functions */
1614extern BOOL vshader_get_input(
1615 IWineD3DVertexShader* iface,
1616 BYTE usage_req, BYTE usage_idx_req,
1617 unsigned int* regnum);
1618
1619extern BOOL vshader_input_is_color(
1620 IWineD3DVertexShader* iface,
1621 unsigned int regnum);
1622
Jason Green718716b2006-07-19 00:06:07 -04001623extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object);
1624
Jason Green2d8e05f2006-06-16 16:07:00 -04001625/* ARB_[vertex/fragment]_program helper functions */
1626extern void shader_arb_load_constants(
Ivan Gyurdiev42a92622006-09-27 07:15:58 -04001627 IWineD3DDevice* device,
Jason Green2d8e05f2006-06-16 16:07:00 -04001628 char usePixelShader,
1629 char useVertexShader);
1630
Jason Greenca70d132006-06-09 03:33:33 -04001631/* ARB shader program Prototypes */
1632extern void shader_hw_def(SHADER_OPCODE_ARG *arg);
1633
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06001634/* ARB pixel shader prototypes */
1635extern void pshader_hw_cnd(SHADER_OPCODE_ARG* arg);
1636extern void pshader_hw_cmp(SHADER_OPCODE_ARG* arg);
1637extern void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg);
1638extern void pshader_hw_tex(SHADER_OPCODE_ARG* arg);
1639extern void pshader_hw_texcoord(SHADER_OPCODE_ARG* arg);
1640extern void pshader_hw_texreg2ar(SHADER_OPCODE_ARG* arg);
1641extern void pshader_hw_texreg2gb(SHADER_OPCODE_ARG* arg);
1642extern void pshader_hw_texbem(SHADER_OPCODE_ARG* arg);
1643extern void pshader_hw_texm3x2pad(SHADER_OPCODE_ARG* arg);
1644extern void pshader_hw_texm3x2tex(SHADER_OPCODE_ARG* arg);
1645extern void pshader_hw_texm3x3pad(SHADER_OPCODE_ARG* arg);
1646extern void pshader_hw_texm3x3tex(SHADER_OPCODE_ARG* arg);
1647extern void pshader_hw_texm3x3spec(SHADER_OPCODE_ARG* arg);
1648extern void pshader_hw_texm3x3vspec(SHADER_OPCODE_ARG* arg);
1649
1650/* ARB vertex shader prototypes */
1651extern void vshader_hw_map2gl(SHADER_OPCODE_ARG* arg);
1652extern void vshader_hw_mnxn(SHADER_OPCODE_ARG* arg);
Stefan Dösinger2f962202007-02-15 13:50:59 +01001653extern void vshader_hw_rsq_rcp(SHADER_OPCODE_ARG* arg);
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06001654
Jason Greencc06ed32006-06-13 22:32:14 -04001655/* GLSL helper functions */
Jason Greencc06ed32006-06-13 22:32:14 -04001656extern void shader_glsl_add_instruction_modifiers(SHADER_OPCODE_ARG *arg);
Jason Green2d8e05f2006-06-16 16:07:00 -04001657extern void shader_glsl_load_constants(
Ivan Gyurdiev42a92622006-09-27 07:15:58 -04001658 IWineD3DDevice* device,
Jason Green2d8e05f2006-06-16 16:07:00 -04001659 char usePixelShader,
1660 char useVertexShader);
Jason Greend5d45682006-06-09 03:37:45 -04001661
Jason Greend59714b2006-06-09 03:35:15 -04001662/** The following translate DirectX pixel/vertex shader opcodes to GLSL lines */
H. Verbeet7252b4d2007-01-15 19:31:56 +01001663extern void shader_glsl_cross(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04001664extern void shader_glsl_map2gl(SHADER_OPCODE_ARG* arg);
1665extern void shader_glsl_arith(SHADER_OPCODE_ARG* arg);
1666extern void shader_glsl_mov(SHADER_OPCODE_ARG* arg);
1667extern void shader_glsl_mad(SHADER_OPCODE_ARG* arg);
1668extern void shader_glsl_mnxn(SHADER_OPCODE_ARG* arg);
1669extern void shader_glsl_lrp(SHADER_OPCODE_ARG* arg);
1670extern void shader_glsl_dot(SHADER_OPCODE_ARG* arg);
1671extern void shader_glsl_rcp(SHADER_OPCODE_ARG* arg);
1672extern void shader_glsl_cnd(SHADER_OPCODE_ARG* arg);
1673extern void shader_glsl_compare(SHADER_OPCODE_ARG* arg);
1674extern void shader_glsl_def(SHADER_OPCODE_ARG* arg);
Jason Greenf4440092006-06-16 16:08:00 -04001675extern void shader_glsl_defi(SHADER_OPCODE_ARG* arg);
1676extern void shader_glsl_defb(SHADER_OPCODE_ARG* arg);
Jason Green72bfe132006-07-28 04:14:14 -04001677extern void shader_glsl_expp(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04001678extern void shader_glsl_cmp(SHADER_OPCODE_ARG* arg);
Jason Greencc06ed32006-06-13 22:32:14 -04001679extern void shader_glsl_lit(SHADER_OPCODE_ARG* arg);
1680extern void shader_glsl_dst(SHADER_OPCODE_ARG* arg);
1681extern void shader_glsl_sincos(SHADER_OPCODE_ARG* arg);
1682extern void shader_glsl_loop(SHADER_OPCODE_ARG* arg);
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06001683extern void shader_glsl_end(SHADER_OPCODE_ARG* arg);
1684extern void shader_glsl_if(SHADER_OPCODE_ARG* arg);
1685extern void shader_glsl_ifc(SHADER_OPCODE_ARG* arg);
1686extern void shader_glsl_else(SHADER_OPCODE_ARG* arg);
1687extern void shader_glsl_break(SHADER_OPCODE_ARG* arg);
1688extern void shader_glsl_breakc(SHADER_OPCODE_ARG* arg);
1689extern void shader_glsl_rep(SHADER_OPCODE_ARG* arg);
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001690extern void shader_glsl_call(SHADER_OPCODE_ARG* arg);
1691extern void shader_glsl_callnz(SHADER_OPCODE_ARG* arg);
1692extern void shader_glsl_label(SHADER_OPCODE_ARG* arg);
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001693
Jason Greend59714b2006-06-09 03:35:15 -04001694/** GLSL Pixel Shader Prototypes */
1695extern void pshader_glsl_tex(SHADER_OPCODE_ARG* arg);
1696extern void pshader_glsl_texcoord(SHADER_OPCODE_ARG* arg);
Jason Green72bfe132006-07-28 04:14:14 -04001697extern void pshader_glsl_texdp3tex(SHADER_OPCODE_ARG* arg);
1698extern void pshader_glsl_texdp3(SHADER_OPCODE_ARG* arg);
1699extern void pshader_glsl_texdepth(SHADER_OPCODE_ARG* arg);
1700extern void pshader_glsl_texm3x2depth(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04001701extern void pshader_glsl_texm3x2pad(SHADER_OPCODE_ARG* arg);
1702extern void pshader_glsl_texm3x2tex(SHADER_OPCODE_ARG* arg);
Jason Green72bfe132006-07-28 04:14:14 -04001703extern void pshader_glsl_texm3x3(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04001704extern void pshader_glsl_texm3x3pad(SHADER_OPCODE_ARG* arg);
Jason Green7e90aba2006-07-24 22:52:38 -04001705extern void pshader_glsl_texm3x3tex(SHADER_OPCODE_ARG* arg);
1706extern void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04001707extern void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG* arg);
1708extern void pshader_glsl_texkill(SHADER_OPCODE_ARG* arg);
1709extern void pshader_glsl_texbem(SHADER_OPCODE_ARG* arg);
Jason Green7e90aba2006-07-24 22:52:38 -04001710extern void pshader_glsl_texreg2ar(SHADER_OPCODE_ARG* arg);
1711extern void pshader_glsl_texreg2gb(SHADER_OPCODE_ARG* arg);
1712extern void pshader_glsl_texreg2rgb(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04001713extern void pshader_glsl_dp2add(SHADER_OPCODE_ARG* arg);
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001714extern void pshader_glsl_input_pack(
1715 SHADER_BUFFER* buffer,
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001716 semantic* semantics_out);
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001717
1718/** GLSL Vertex Shader Prototypes */
1719extern void vshader_glsl_output_unpack(
1720 SHADER_BUFFER* buffer,
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001721 semantic* semantics_out);
Jason Greend59714b2006-06-09 03:35:15 -04001722
Raphael Junqueira01968612003-11-14 03:50:35 +00001723/*****************************************************************************
H. Verbeet59af5c42006-03-30 19:14:31 +02001724 * IDirect3DBaseShader implementation structure
1725 */
1726typedef struct IWineD3DBaseShaderClass
1727{
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001728 DWORD hex_version;
1729 SHADER_LIMITS limits;
Jason Green653e71d2006-05-09 22:30:11 -04001730 SHADER_PARSE_STATE parse_state;
H. Verbeet59af5c42006-03-30 19:14:31 +02001731 CONST SHADER_OPCODE *shader_ins;
1732 CONST DWORD *function;
1733 UINT functionLength;
1734 GLuint prgId;
H. Verbeetef87a402006-08-05 18:15:35 +02001735 BOOL is_compiled;
Ivan Gyurdiev77162362006-07-04 01:21:53 -06001736
1737 /* Type of shader backend */
1738 int shader_mode;
1739
H. Verbeet2c85e5e2007-02-27 20:51:53 +01001740 /* Programs this shader is linked with */
1741 struct list linked_programs;
1742
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06001743 /* Immediate constants (override global ones) */
1744 struct list constantsB;
1745 struct list constantsF;
1746 struct list constantsI;
H. Verbeetef87a402006-08-05 18:15:35 +02001747 shader_reg_maps reg_maps;
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06001748
Ivan Gyurdievd0032a12006-09-27 07:14:46 -04001749 /* Pointer to the parent device */
1750 IWineD3DDevice *device;
1751
H. Verbeet59af5c42006-03-30 19:14:31 +02001752} IWineD3DBaseShaderClass;
1753
1754typedef struct IWineD3DBaseShaderImpl {
1755 /* IUnknown */
1756 const IWineD3DBaseShaderVtbl *lpVtbl;
1757 LONG ref;
1758
1759 /* IWineD3DBaseShader */
1760 IWineD3DBaseShaderClass baseShader;
1761} IWineD3DBaseShaderImpl;
1762
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06001763extern HRESULT shader_get_registers_used(
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001764 IWineD3DBaseShader *iface,
1765 shader_reg_maps* reg_maps,
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001766 semantic* semantics_in,
1767 semantic* semantics_out,
Stefan Dösinger760456d2006-08-27 19:16:01 +02001768 CONST DWORD* pToken,
1769 IWineD3DStateBlockImpl *stateBlock);
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001770
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001771extern void shader_generate_glsl_declarations(
1772 IWineD3DBaseShader *iface,
1773 shader_reg_maps* reg_maps,
Jason Green718716b2006-07-19 00:06:07 -04001774 SHADER_BUFFER* buffer,
1775 WineD3D_GL_Info* gl_info);
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001776
1777extern void shader_generate_arb_declarations(
1778 IWineD3DBaseShader *iface,
1779 shader_reg_maps* reg_maps,
Jason Green718716b2006-07-19 00:06:07 -04001780 SHADER_BUFFER* buffer,
1781 WineD3D_GL_Info* gl_info);
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001782
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001783extern void shader_generate_main(
Jason Green36b0b9c2006-05-09 22:33:24 -04001784 IWineD3DBaseShader *iface,
1785 SHADER_BUFFER* buffer,
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001786 shader_reg_maps* reg_maps,
Jason Green36b0b9c2006-05-09 22:33:24 -04001787 CONST DWORD* pFunction);
1788
Ivan Gyurdievc61af3a2006-05-10 13:53:07 -04001789extern void shader_dump_ins_modifiers(
1790 const DWORD output);
1791
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04001792extern void shader_dump_param(
1793 IWineD3DBaseShader *iface,
1794 const DWORD param,
Ivan Gyurdiev746d1b12006-05-17 02:05:49 -04001795 const DWORD addr_token,
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04001796 int input);
1797
Ivan Gyurdiev17b0d262006-06-12 02:54:30 -04001798extern void shader_trace_init(
1799 IWineD3DBaseShader *iface,
1800 const DWORD* pFunction);
1801
Ivan Gyurdiev404eff72006-05-17 02:02:36 -04001802extern int shader_get_param(
1803 IWineD3DBaseShader* iface,
1804 const DWORD* pToken,
1805 DWORD* param,
1806 DWORD* addr_token);
1807
1808extern int shader_skip_unrecognized(
1809 IWineD3DBaseShader* iface,
1810 const DWORD* pToken);
1811
Jason Greena67488a2006-05-23 18:22:13 -04001812extern void print_glsl_info_log(
1813 WineD3D_GL_Info *gl_info,
1814 GLhandleARB obj);
1815
Ivan Gyurdiev4b307942006-04-28 05:20:48 -04001816inline static int shader_get_regtype(const DWORD param) {
Ivan Gyurdiev17c9d952006-10-09 19:47:12 -04001817 return (((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) |
1818 ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2));
Ivan Gyurdiev4b307942006-04-28 05:20:48 -04001819}
1820
Ivan Gyurdievaec2e3e2006-06-06 02:40:08 -04001821extern unsigned int shader_get_float_offset(const DWORD reg);
1822
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04001823inline static BOOL shader_is_pshader_version(DWORD token) {
1824 return 0xFFFF0000 == (token & 0xFFFF0000);
1825}
1826
1827inline static BOOL shader_is_vshader_version(DWORD token) {
1828 return 0xFFFE0000 == (token & 0xFFFF0000);
1829}
1830
1831inline static BOOL shader_is_comment(DWORD token) {
Ivan Gyurdiev29aa3162006-10-12 23:34:13 -04001832 return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK);
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04001833}
1834
Stefan Dösinger96bce8d2006-09-23 19:09:06 +02001835/* Internally used shader constants. Applications can use constants 0 to GL_LIMITS(vshader_constantsF) - 1,
1836 * so upload them above that
1837 */
1838#define ARB_SHADER_PRIVCONST_BASE GL_LIMITS(vshader_constantsF)
1839#define ARB_SHADER_PRIVCONST_POS ARB_SHADER_PRIVCONST_BASE + 0
1840
H. Verbeet59af5c42006-03-30 19:14:31 +02001841/*****************************************************************************
Raphael Junqueira01968612003-11-14 03:50:35 +00001842 * IDirect3DVertexShader implementation structure
1843 */
Oliver Stieber2121f782005-03-02 12:16:10 +00001844typedef struct IWineD3DVertexShaderImpl {
1845 /* IUnknown parts*/
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001846 const IWineD3DVertexShaderVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001847 LONG ref; /* Note: Ref counting not required */
Raphael Junqueira01968612003-11-14 03:50:35 +00001848
H. Verbeet59af5c42006-03-30 19:14:31 +02001849 /* IWineD3DBaseShader */
1850 IWineD3DBaseShaderClass baseShader;
1851
1852 /* IWineD3DVertexShaderImpl */
Oliver Stieber2121f782005-03-02 12:16:10 +00001853 IUnknown *parent;
Raphael Junqueira01968612003-11-14 03:50:35 +00001854
Jason Green6a97f222006-07-17 01:41:53 -04001855 char usesFog;
1856 DWORD usage;
Oliver Stieber2c0e97e2005-08-17 11:34:03 +00001857
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06001858 /* Vertex shader input and output semantics */
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001859 semantic semantics_in [MAX_ATTRIBS];
1860 semantic semantics_out [MAX_REG_OUTPUT];
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06001861
Oliver Stieber80cbb932005-08-17 09:54:54 +00001862 /* run time datas... */
Oliver Stieber7c482cb2005-12-09 11:23:52 +01001863 VSHADERDATA *data;
Oliver Stieber2121f782005-03-02 12:16:10 +00001864#if 0 /* needs reworking */
Oliver Stieber2121f782005-03-02 12:16:10 +00001865 /* run time datas */
Oliver Stieber2121f782005-03-02 12:16:10 +00001866 VSHADERINPUTDATA input;
1867 VSHADEROUTPUTDATA output;
1868#endif
1869} IWineD3DVertexShaderImpl;
H. Verbeetd4132cf2006-03-28 21:10:44 +02001870extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[];
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001871extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl;
Raphael Junqueira01968612003-11-14 03:50:35 +00001872
1873/*****************************************************************************
1874 * IDirect3DPixelShader implementation structure
1875 */
Oliver Stieber2121f782005-03-02 12:16:10 +00001876typedef struct IWineD3DPixelShaderImpl {
Oliver Stieberb3563da2005-09-28 10:13:00 +00001877 /* IUnknown parts */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001878 const IWineD3DPixelShaderVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001879 LONG ref; /* Note: Ref counting not required */
Oliver Stieberb3563da2005-09-28 10:13:00 +00001880
H. Verbeet59af5c42006-03-30 19:14:31 +02001881 /* IWineD3DBaseShader */
1882 IWineD3DBaseShaderClass baseShader;
1883
1884 /* IWineD3DPixelShaderImpl */
Oliver Stieber2121f782005-03-02 12:16:10 +00001885 IUnknown *parent;
Raphael Junqueira01968612003-11-14 03:50:35 +00001886
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06001887 /* Pixel shader input semantics */
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001888 semantic semantics_in [MAX_REG_INPUT];
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06001889
Oliver Stieberb3563da2005-09-28 10:13:00 +00001890 /* run time data */
1891 PSHADERDATA *data;
1892
Stefan Dösinger49a49fc2007-02-15 03:05:17 +01001893 /* Some information about the shader behavior */
1894 char needsbumpmat;
1895 UINT bumpenvmatconst;
1896
Oliver Stieber2121f782005-03-02 12:16:10 +00001897#if 0 /* needs reworking */
Oliver Stieber2121f782005-03-02 12:16:10 +00001898 PSHADERINPUTDATA input;
1899 PSHADEROUTPUTDATA output;
1900#endif
1901} IWineD3DPixelShaderImpl;
1902
H. Verbeetd4132cf2006-03-28 21:10:44 +02001903extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[];
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001904extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02001905
1906/*****************************************************************************
1907 * IWineD3DPalette implementation structure
1908 */
1909struct IWineD3DPaletteImpl {
1910 /* IUnknown parts */
1911 const IWineD3DPaletteVtbl *lpVtbl;
1912 LONG ref;
Stefan Dösingera6f71af2006-04-21 00:00:30 +02001913
1914 IUnknown *parent;
1915 IWineD3DDeviceImpl *wineD3DDevice;
1916
1917 /* IWineD3DPalette */
1918 HPALETTE hpal;
1919 WORD palVersion; /*| */
1920 WORD palNumEntries; /*| LOGPALETTE */
1921 PALETTEENTRY palents[256]; /*| */
1922 /* This is to store the palette in 'screen format' */
1923 int screen_palents[256];
1924 DWORD Flags;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02001925};
1926
1927extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl;
Stefan Dösingera6f71af2006-04-21 00:00:30 +02001928DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags);
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02001929
Stefan Dösingera6206832006-04-18 23:04:51 +02001930/* DirectDraw utility functions */
1931extern WINED3DFORMAT pixelformat_for_depth(DWORD depth);
1932
Stefan Dösinger35187472006-06-21 10:36:14 +02001933/*****************************************************************************
1934 * Pixel format management
1935 */
1936typedef struct {
1937 WINED3DFORMAT format;
1938 DWORD alphaMask, redMask, greenMask, blueMask;
1939 UINT bpp;
1940 BOOL isFourcc;
1941 GLint glInternal, glFormat, glType;
1942} PixelFormatDesc;
1943
1944const PixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt);
Raphael Junqueira01968612003-11-14 03:50:35 +00001945#endif