commit | 9d192c6251203fb75694190818ed1ae0971260aa | [log] [tgz] |
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author | Henri Verbeet <hverbeet@codeweavers.com> | Mon Sep 22 14:52:52 2008 +0200 |
committer | Alexandre Julliard <julliard@winehq.org> | Tue Sep 23 12:25:18 2008 +0200 |
tree | ae9e20c1b3b5001806318106fbbccd6b2dc313da | |
parent | 66654cf057832eda1606d8d664f2b64caa18b8cb [diff] |
wined3d: Skip copying the depth stencil if it's discarded. This gives a small performance improvement for applications that are smart enough to set the D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL flag, or to create depth stencils with Discard set to TRUE.